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Posted: Sun, 6th Mar 2022 01:01 Post subject: |
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W123 wrote: | I've put in damn near 60 hours already, haven't played a game this much since, well i dunno when. Years probably. Guess games really have turned into shit haven't they, thought maybe i was getting too old.
So far my biggest criticism is how shit the NPC questlines are in the context of the open world. They were never good, but they were manageable in the previous games. Oh, you explored a gigantic area and killed a boss before talking to an NPC? Questline buggered. Didn't talk to the NPC after you killed a boss? Questline fucked. I was intending to go for a blind playthrough thinking i'll play the game 2 or 3 times anyways but i dont know if ill be playing this one again given how gigantic it is.
Also, some of the bosses are a bit too much, they feel like a checkpoint for if you have enough vigor stat. It's understandable that Fromsoft needs to push the envelope since we've played these games for so many years but some of them it's like i feel like i got lucky or tanked the right hits. |
you shouldnt care about quests in souls games, its not quest like in traditional sense in other rpgs, its just an experience of story,might go that way, might go another, you might not see particular npc at all. its not that important really. obviously they could make it more simpler, with some quest log or thatnot, but they make it this way for years now so its clearly what they wanted to be. i dont really care, if my story goes the way some "questline" will be finished then fine, if not then not, i will check it on yt after beating the game or not , thats the obscure beauty of it, someone might find something different, its not like go there, kill/collect 10 of that and return to npc X.
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Przepraszam
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Posts: 14503
Location: Poland. New York.
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Posted: Sun, 6th Mar 2022 01:28 Post subject: |
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demde
Posts: 6537
Location: Lake Karachay
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Posted: Sun, 6th Mar 2022 06:48 Post subject: |
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Il_Padrino
Posts: 7571
Location: Greece by the North Sea
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Posted: Sun, 6th Mar 2022 11:38 Post subject: |
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If this game felt Gothic'y it'd be an 11/10. The RPG'ness, NPC interactions, quest types, towns, settlements and so on aren't there though.
I got used to playing with the gamepad. When trying the mouse again though, you can just feel the stutter. A gamepad *almost* negates it
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Il_Padrino
Posts: 7571
Location: Greece by the North Sea
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tonizito
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Posts: 51423
Location: Portugal, the shithole of Europe.
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Posted: Sun, 6th Mar 2022 13:55 Post subject: |
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madness wrote: | Who dat? Never heard of him and I've played more than you
The problem with open world soulslike is, that I'm now finding bosses that die in 1-2 hits  | It's on the rotten swamp area and he's tied to an npc quest that you can't miss (well... maybe if you're a gamejourno). Anyway, just ragequit out of madpumpkinough & madpumpkinstein.
And that one is on a micro arena, which makes it even more unfair 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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headshot
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Location: UK
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Posted: Sun, 6th Mar 2022 18:43 Post subject: |
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Posted: Sun, 6th Mar 2022 20:10 Post subject: |
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Posted: Sun, 6th Mar 2022 21:43 Post subject: |
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Anyone playing this on the ISODemo and gotten to where the white masked lady? (Varres) gives you 5 bloody fingers and tells you to invade other players. This obviously is not possible since no multiplayer, so anyway to meet the requirements or is this quest blocked since we can't invade other players?
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Posted: Sun, 6th Mar 2022 23:05 Post subject: |
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Finished today. 65 hours on ps5.
Last few bosses were total bullshit galore... like wtf from.
Melee build, flamberge
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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W123
Posts: 2512
Location: USA
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Posted: Mon, 7th Mar 2022 00:24 Post subject: |
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kazhirai wrote: | W123 wrote: | I've put in damn near 60 hours already, haven't played a game this much since, well i dunno when. Years probably. Guess games really have turned into shit haven't they, thought maybe i was getting too old.
So far my biggest criticism is how shit the NPC questlines are in the context of the open world. They were never good, but they were manageable in the previous games. Oh, you explored a gigantic area and killed a boss before talking to an NPC? Questline buggered. Didn't talk to the NPC after you killed a boss? Questline fucked. I was intending to go for a blind playthrough thinking i'll play the game 2 or 3 times anyways but i dont know if ill be playing this one again given how gigantic it is.
Also, some of the bosses are a bit too much, they feel like a checkpoint for if you have enough vigor stat. It's understandable that Fromsoft needs to push the envelope since we've played these games for so many years but some of them it's like i feel like i got lucky or tanked the right hits. |
you shouldnt care about quests in souls games, its not quest like in traditional sense in other rpgs, its just an experience of story,might go that way, might go another, you might not see particular npc at all. its not that important really. obviously they could make it more simpler, with some quest log or thatnot, but they make it this way for years now so its clearly what they wanted to be. i dont really care, if my story goes the way some "questline" will be finished then fine, if not then not, i will check it on yt after beating the game or not , thats the obscure beauty of it, someone might find something different, its not like go there, kill/collect 10 of that and return to npc X. |
Negative. It's much more worthwhile a playthrough to interact with an NPC rather than coming across their dead body randomly. 
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Posted: Mon, 7th Mar 2022 01:00 Post subject: |
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Yea especially since you wont even be able to see all the areas, all the bosses and other content if you just ignore the NPCs.
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Posted: Mon, 7th Mar 2022 16:05 Post subject: |
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What? Quest design in souls has always been terrible, especially in elden ring. It's like it follows a linear path, yet the game advertise freedom. "ohh so you went to this place instead of this place and killed a key boss before quest told you to, in this super open and free world? well sucks to be you, you now skipped a step or two and maybe the side quest story doesnt make much sense anymore"
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Mon, 7th Mar 2022 16:07 Post subject: |
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lol
love seeing Horizon quest designe salty that the game with barely any quest design did better scores than his game
Especialyl given the majority of quests in Horizon 1 (and even 2 from what i saw) isnt really some "world-class of quest design" .... its the standard carrot and stick fare thats been done for decade ad nauseum
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Posted: Mon, 7th Mar 2022 16:14 Post subject: |
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Posted: Mon, 7th Mar 2022 16:42 Post subject: |
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Very good story telling and very good graphics can somewhat compensate for simplistic gameplay -> Witcher 3
Very good gameplay and level design can somewhat compensate for story telling or good graphics -> Elden Ring
Depending on how much you focus on a single aspect, the game could be a total failure for you.
And the story telling in Elden Ring isn't even shit. They just chose a different form to talk to the player. Less explainy explainy, but more experiency experiency. The world design tells a story. The enemies tell a story. Your gear tells a story.
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Posted: Mon, 7th Mar 2022 16:46 Post subject: |
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Just a shame that the games that doesn't decide to tell you the story is weird as fuck. You'd have to be as much of a nut as miyazaki to understand his finger fetish and weird ass bosses and dialogues. I don't hate any by any means, i for one would welcome more clear cut story telling though
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Mon, 7th Mar 2022 18:49 Post subject: |
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pho08 wrote: |
(ubisoft & guerrilla staff) | Seethe, cope, etc.
But I still don't agree with all the 10/10, that shit was ridiculous.
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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