Elden Ring (Miyazaki + George R.R. Martin)
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Stormwolf




Posts: 23717
Location: Norway
PostPosted: Tue, 1st Mar 2022 03:26    Post subject:
jermore wrote:
W123 wrote:
Nodrim wrote:
This game has some of the most unimaginative and artificial boss battles in the entire series. They just combined full tracking with evade for most fights and that's it. Rolling Eyes This also works wonder with the gambling system that is the input in this game.


lol someone's mad they're dodging too early.

dude i get livid about this shit Laughing
every damn enemy holds their attack in an unnatural fashion and i nearly always dodge too early like a scrub. From soft either knew it was too predictable, or increased the time of attacks to give people more of a chance of dodging.. and it throws me off hard.


And then suddenly they don't hold it at all and first your face in a flash
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Dazz99




Posts: 7301

PostPosted: Tue, 1st Mar 2022 04:18    Post subject:
jermore wrote:
W123 wrote:
Nodrim wrote:
This game has some of the most unimaginative and artificial boss battles in the entire series. They just combined full tracking with evade for most fights and that's it. Rolling Eyes This also works wonder with the gambling system that is the input in this game.


lol someone's mad they're dodging too early.

dude i get livid about this shit Laughing
every damn enemy holds their attack in an unnatural fashion and i nearly always dodge too early like a scrub. From soft either knew it was too predictable, or increased the time of attacks to give people more of a chance of dodging.. and it throws me off hard.
it's because they design the game to fuck over people who got good at the previous games

that's why bloodborne enemies were aggressive, punished the living shit out of any side roll etc, you couldn't block so you were forced to approach instead of run

elden ring boss fights are great and once you get used to delaying your timings you'll have a much easier time Smile


cockcockcockcockcockcockcockcockcockcockcockcock
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Dazz99




Posts: 7301

PostPosted: Tue, 1st Mar 2022 04:18    Post subject:
jermore wrote:
W123 wrote:
Nodrim wrote:
This game has some of the most unimaginative and artificial boss battles in the entire series. They just combined full tracking with evade for most fights and that's it. Rolling Eyes This also works wonder with the gambling system that is the input in this game.


lol someone's mad they're dodging too early.

dude i get livid about this shit Laughing
every damn enemy holds their attack in an unnatural fashion and i nearly always dodge too early like a scrub. From soft either knew it was too predictable, or increased the time of attacks to give people more of a chance of dodging.. and it throws me off hard.
it's because they design the game to fuck over people who got good at the previous games

that's why bloodborne enemies were aggressive, punished the living shit out of any side roll etc, you couldn't block so you were forced to approach instead of run

elden ring boss fights are great and once you get used to delaying your timings you'll have a much easier time Smile


cockcockcockcockcockcockcockcockcockcockcockcock
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W123




Posts: 2512
Location: USA
PostPosted: Tue, 1st Mar 2022 04:51    Post subject:
timechange01 wrote:
This game looks like Thief Deadly Shadows from 2004. Looks and runs like ass Laughing


The starting area is pretty ugly but later on the graphics take a huge leap imo. The lighting in closed areas is done very well too.
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jermore




Posts: 1088

PostPosted: Tue, 1st Mar 2022 05:10    Post subject:
Dazz99 wrote:
jermore wrote:
W123 wrote:


lol someone's mad they're dodging too early.

dude i get livid about this shit Laughing
every damn enemy holds their attack in an unnatural fashion and i nearly always dodge too early like a scrub. From soft either knew it was too predictable, or increased the time of attacks to give people more of a chance of dodging.. and it throws me off hard.
it's because they design the game to fuck over people who got good at the previous games

that's why bloodborne enemies were aggressive, punished the living shit out of any side roll etc, you couldn't block so you were forced to approach instead of run

elden ring boss fights are great and once you get used to delaying your timings you'll have a much easier time Smile

yeah i'm having a blast, it's just a me issue Laughing i welcome it being less predictable.. just i'm fucking bad at it Laughing

i seem to recall the original demon's souls was basically beatable by rolling through everything with its very predictable timing. from what i've heard (and played thus far) Elden ring is a bit of improvement over the DS formula, having other viable strategies/playstyles that aren't just rolling like an idiot. i'm still just too scared to try anything except jump attack and rolling though Laughing
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madness




Posts: 13320

PostPosted: Tue, 1st Mar 2022 06:42    Post subject:
vurt wrote:
first thing i noticed. press the button, release, wait, roll. not great Laughing

i'd say the only thing that seems responsive is the stick itself, everything else has lag.. in a game with high difficulty that should be a priority to get right.

and sure, most people might not notice 100 or even 200 ms lag, they wiill just think it's on their end.. i do notice this easily because i make music and it's an issue we often can have, i can notice as little as 50ms from pressing the key or pad to hearing the sound.


Sounds like my experience with Bloodborne. Assumed it's because of the terrible framerate, cause DS games on PC all felt better.

Maybe you guys are now so used to higher refresh rates that 60 fps feels like shit? Or did you unlock framerate and still experience this "input delay"? Cause last year I played Nioh 2 @120 fps and then went back to Dark Souls 3@60fps straight after, and yea.. it didn't feel as good as the first time I played it.
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Stormwolf




Posts: 23717
Location: Norway
PostPosted: Tue, 1st Mar 2022 08:36    Post subject:
I find the delay thing pretty terrible. Its just makes the game more artificial than it has to be. But you're right about it being there for a reaoson or people wouldnt have a challenge.. Sadly as i said it's artificial as fuck.
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escalibur




Posts: 12151

PostPosted: Tue, 1st Mar 2022 10:02    Post subject:
Fuuu! I thought this is some another Skyrim/LOTR sequel but damn this is new 'Souls' game. Surprised

Definitely gonna try it out sometimes in the future when the price is -70% off and majority of annoying bugs are fixed. Smile

https://www.neowin.net/news/elden-ring-review-for-once-hype-well-deserved/


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PredOborG




Posts: 1937
Location: BG
PostPosted: Tue, 1st Mar 2022 10:09    Post subject:
Isn't that "delay" like the main thing about all Dark Souls games? I installed DS1 just to compare and seems the same to me. And thinking about it, it's not really lag or delay but the way it's supposed to be. Rolling doesn't cancel the combat animations. So you have to learn every weapon's specific animations and enemy attacks to time properly when you can use hard or fast hits. It's frustrating but if rolling canceled animations it would be Devil May Cry and not a "Dark Souls" game.
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Tue, 1st Mar 2022 10:29    Post subject:
There's more than just that. The game is not responsive in a lot of situations.
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headshot
VIP Member



Posts: 35985
Location: UK
PostPosted: Tue, 1st Mar 2022 10:35    Post subject:
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AmpegV4




Posts: 6248

PostPosted: Tue, 1st Mar 2022 10:44    Post subject:
Laughing sounds like the game is reasonably difficult. "my <10ms roll delay", "i can't caNcel my animations", "ItS jUsT noT rEspoNsive".
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Asgarion




Posts: 338
Location: Norway
PostPosted: Tue, 1st Mar 2022 11:28    Post subject:
Is this game easier than earlier fromsoft games? Only played Ds1 and sekiro, gave up both after a couple of hours( ds1 mainly because of the horrible m/kb controls).
Sekiro i gave up in frustration after getting killed 20 times by the 1'st boss.
Lvl 30 and having alot of fun here. Maybe because of the open world and lvl'ing up before facing bosses?
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LeoNatan
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Posts: 73231
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Tue, 1st Mar 2022 11:31    Post subject:
“tHat’S hOw iT’s sUppOsEd to Be lol wut”, “leArN tHe aNimaTioN tiMiNgs”, “yUo cNaT cAncEl aNimAtiOnS” lol wut

People convincing themselves that badly written tech is a difficulty/hardcOre differentiator Laughing Laughing Laughing
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vurt




Posts: 13850
Location: Sweden
PostPosted: Tue, 1st Mar 2022 11:35    Post subject:
PredOborG wrote:
Isn't that "delay" like the main thing about all Dark Souls games? .


Pretty sure it is yes. You get spoiled from playing other games which obviously are more responsive (as in you can press a button and you get an instant response).
I guess it depends on what you prefer, some people obviously prefers this type of combat, otherwise the series would not be popular. And from what i remember (DS1) i really liked its combat when i got into it...
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bringiton




Posts: 3716

PostPosted: Tue, 1st Mar 2022 11:45    Post subject:
There is a mod to pause the game:
https://www.nexusmods.com/eldenring/mods/43

Now all I need is a mod to auto-pickup the fucking materials.


“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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Il_Padrino




Posts: 7571
Location: Greece by the North Sea
PostPosted: Tue, 1st Mar 2022 11:56    Post subject:
headshot wrote:
Laughing

https://www.reddit.com/r/Eldenring/comments/t3gi2h/george_rr_martins_contribution_to_elden_ring


Laughing Laughing


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Truly gone fishing.
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Amadeus




Posts: 2355
Location: Yes
PostPosted: Tue, 1st Mar 2022 12:39    Post subject:
https://twitter.com/Plagman2/status/1497721812699860994

Since you can use DXVK on windows it might help with the stutters since the latest experimental version uses mitigations to avoid the stutters.
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AmpegV4




Posts: 6248

PostPosted: Tue, 1st Mar 2022 13:03    Post subject:
lol so they focusing optimization on running the game with WINE. People run WINE/Proton with Windows Scratch Head
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Dazz99




Posts: 7301

PostPosted: Tue, 1st Mar 2022 13:07    Post subject:
Asgarion wrote:
Is this game easier than earlier fromsoft games? Only played Ds1 and sekiro, gave up both after a couple of hours( ds1 mainly because of the horrible m/kb controls).
Sekiro i gave up in frustration after getting killed 20 times by the 1'st boss.
Lvl 30 and having alot of fun here. Maybe because of the open world and lvl'ing up before facing bosses?
honestly, i think all souls games are pretty smooth sailing once you know the jist of the mechanics and how to navigate the world/upgrade etc. they are not hard games but they don't hand hold in the slightest and that's usually what makes people think they are intentionally hard

sekiro is different, sekiro was made to be brutally hard. sekiro bosses will whoop your ass to oblivion until you fully understand how the deflect system functions and then you will finally begin to progress...


cockcockcockcockcockcockcockcockcockcockcockcock
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pho08




Posts: 2680

PostPosted: Tue, 1st Mar 2022 13:21    Post subject:
guise need halp!

my DS4 controller decided to develop a sporadic albeit serious drift to the left, making it infuriating to play this /or anything for that matter

it's really subtle like sometimes when you tip the right analogue stick slightly to the left it will continue spinning the camera in that direction

any ideas apart from taking the thing apart or throwing it out?

using ds4windows can i somehow decrease the sensitivity of the analogue stick so that it won't register such slight input?
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Mikey5449
Superdad



Posts: 3408

PostPosted: Tue, 1st Mar 2022 13:37    Post subject:
pho08 wrote:
guise need halp!

my DS4 controller decided to develop a sporadic albeit serious drift to the left, making it infuriating to play this /or anything for that matter

it's really subtle like sometimes when you tip the right analogue stick slightly to the left it will continue spinning the camera in that direction

any ideas apart from taking the thing apart or throwing it out?

using ds4windows can i somehow decrease the sensitivity of the analogue stick so that it won't register such slight input?

While I didn't understand the post in the other thread initially, I do now and this info should help you.

https://www.nfohump.com/forum/viewtopic.php?t=116500


couleur wrote:
Everything I don't understand is a mental disorder. Laughing

couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s

russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
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EyePatchLives




Posts: 5710
Location: Israel.
PostPosted: Tue, 1st Mar 2022 14:18    Post subject:
Red Wolf is so fucking annoying. I can get him down to 30% HP in a few hits, dodge his red sword attacks all day, but I can never avoid his slash attacks with his head or his double magic projectile attack, because I get hit with the other before I fully recover from dodging the first.

I get hit once I'm done, I can't recover fast enough. I hate magic spam.

Edit: Killed him. Die you stupid mutt and burn in hell. Evil or Very Mad


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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AKofC




Posts: 4359

PostPosted: Tue, 1st Mar 2022 14:29    Post subject:
I don't think they gave enemies longer charge ups to make it easier. They did it to make it harder.

It certainly feels like bosses are able to vary the length of time before it throws an attack, so the rhythm can throw you off at times.


Gustave the Steel
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jermore




Posts: 1088

PostPosted: Tue, 1st Mar 2022 14:41    Post subject:
EyePatchLives wrote:
Red Wolf is so fucking annoying. I can get him down to 30% HP in a few hits, dodge his red sword attacks all day, but I can never avoid his slash attacks with his head or his double magic projectile attack, because I get hit with the other before I fully recover from dodging the first.

I get hit once I'm done, I can't recover fast enough. I hate magic spam.

Edit: Killed him. Die you stupid mutt and burn in hell. Evil or Very Mad

is it possible to alternate between shield/parry and dodge? it's awkward but you don't have to roll every attack, you can eat one or two with block and then roll the last attack

this advice bought to you by someone who hasn't fought jack shit Laughing
just i realized sometimes using block/jump could be faster than chain rolling
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Asgarion




Posts: 338
Location: Norway
PostPosted: Tue, 1st Mar 2022 15:40    Post subject:
Dazz99 wrote:
Asgarion wrote:
Is this game easier than earlier fromsoft games? Only played Ds1 and sekiro, gave up both after a couple of hours( ds1 mainly because of the horrible m/kb controls).
Sekiro i gave up in frustration after getting killed 20 times by the 1'st boss.
Lvl 30 and having alot of fun here. Maybe because of the open world and lvl'ing up before facing bosses?
honestly, i think all souls games are pretty smooth sailing once you know the jist of the mechanics and how to navigate the world/upgrade etc. they are not hard games but they don't hand hold in the slightest and that's usually what makes people think they are intentionally hard

sekiro is different, sekiro was made to be brutally hard. sekiro bosses will whoop your ass to oblivion until you fully understand how the deflect system functions and then you will finally begin to progress...



Thanks, might try Ds3 some other time, then.
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CaptnNemo




Posts: 909

PostPosted: Tue, 1st Mar 2022 16:18    Post subject:
Anyone got special K working in the yaar version ?

Did all the steps required. Special K is running global and I can start the game fine with it but I can't trigger the overlay at all.

Tried the local service also copying the specialk64.dll into the folder and renamed it dxgi.dll

Same results.

Anyone have this issue and resolved it ?

Blocked both exe's inbound and outbound in firewall and even changed eldenring.exe to start_protected_game.exe

Also tried with and without Afrerburner, RTSS, reshade and flawless widescreen (which all work together no issues)


Thanks


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headshot
VIP Member



Posts: 35985
Location: UK
PostPosted: Tue, 1st Mar 2022 19:08    Post subject:
Renowned internet troll Michael Does Life trying to beat Grave Warden Duelist lol
The video title Laughing


May the NFOrce be with you always.
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Interinactive
VIP Member



Posts: 29462

PostPosted: Tue, 1st Mar 2022 22:31    Post subject:
https://www.eurogamer.net/articles/digitalfoundry-2022-elden-ring-ps5-xbox-series-tech-report



Quote:
Ultimately, it's hard to recommend the quality mode owing to its uneven performance and in our opinion, it's best avoided. It's clear none of the current-gen consoles work well in targeting a fixed, high resolution: the result being a wavering 30-60fps range for all three machines, occasionally dropping into the 20s. Typically, PlayStation 5 offers a lead over Series X in quality mode, while Series S languishes behind the three with the worst frame-rate reading. A fixed 30fps cap with consistent frame-pacing would have made this mode worth a look, in fairness, but based on last-gen consoles tests, it seems that From Software's 30fps implementation is still lacklustre and frame-pacing problems remain.


Quote:
But what of the 60fps dream? One of the bigger surprises of the network test was that running the PlayStation 4 Pro version of the game on PS5 yielded a far more consistent frame-rate than using the the native PS5 app - and sadly, that remains the case. 60fps remains unattainable on the actual PS5 game, which ranges from 45-60fps in its frame-rate mode, occasionally dropping still further in effects-heavy scenes. It places PlayStation owners in a difficult spot: using PS4 Pro code means that the dynamic 4K on PS5 changes to checkerboarded 1800p, while grass draw distance takes a hit. You're effectively trading performance stability against image quality and visual features.


Quote:
Where does this leave Xbox Series S? Again, frame-rate mode struggles with consistency and we'd also recommend variable refresh rate support in this case. The issue is that it's less effective overall, given that the average frame-rate is significantly lower. There comes a point where VRR loses its 'cure-all' properties in mitigating less-than-ideal performance and Elden Ring on Series S dances around that line.


Quote:
If the takeaway is that little has changed since the network test, it's interesting to note that there are some differences if we stack up PS5's final patch 1.02 vs the earlier beta. In quality and frame-rate modes, for example, frame-rates are actually lower than the network test, which runs 2-5fps faster in the older build. The advantage widens further in select cutscenes, showing something of a regression from the 60fps target here.


The NextGen™ Experience truly has arrived

Sounds like a technical fuck up on all platforms
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LeoNatan
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Posts: 73231
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Tue, 1st Mar 2022 23:04    Post subject:
10/10!
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