Dying Light 2 (Techland)
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jermore




Posts: 1088

PostPosted: Sun, 6th Feb 2022 16:23    Post subject:
ManMountain wrote:
jermore wrote:

... what other games have actual building interiors with multiple floors ...


Off the top of my head.

Dishonoured
Hitman
The Sims
7 Days to Die
Oblivion
Skyrim
The Elder Scrolls Morrowind
Assassins Creed
Fallout
Deus Ex Mankind Divided
Ultima
Witcher
Yakuza
Stalker
Fable
Zelda

I'm bored so stopped Smile

oof, you think these are comparable? Laughing well alright man keep up the good fight Laughing
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qqq




Posts: 1518

PostPosted: Sun, 6th Feb 2022 16:25    Post subject:
ManMountain wrote:
I gave up with ray tracing, my 5950x and 3070 aren't up to it, so I just play at 5120x1440 native res with everything on high but use FSR quality as I find DLSS blurs things more. Framerate was 100-120 fps but since the last patch dropped to 70-80 fps.

Aside from the comical roof plant life, just nit-picking but there's repetition (e.g. buses always have same 'treasure', roofs with honey always same and so on).

Steam has this overall as very positive (21k positive and 5k negative). I voted negative as I am disappointed yet another game fails to live up to what was claimed and over hyped and is riddled with performance issues and bugs.



fsr smears the image infinitely more. Use some sharpness from the menu with dlss to mitigate that a bit. Fairly close to native. FSR is more shit than usual even. You look at trees with it, its almost all blended together, you dont have individual leaves or branches. Plus sharpening artifacts and aliasing on everything
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ManMountain




Posts: 793

PostPosted: Sun, 6th Feb 2022 16:47    Post subject:
Thanks, I'll try switching back to DLSS quality and mess with the sharpness
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ManMountain




Posts: 793

PostPosted: Sun, 6th Feb 2022 16:52    Post subject:
Quote:
oof, you think these are comparable? Laughing well alright man keep up the good fight Laughing


Did I say comparable? I simply pointed out games with buildings that had various floors Rolling Eyes
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jermore




Posts: 1088

PostPosted: Sun, 6th Feb 2022 17:02    Post subject:
ManMountain wrote:
Quote:
oof, you think these are comparable? Laughing well alright man keep up the good fight Laughing


Did I say comparable? I simply pointed out games with buildings that had various floors Rolling Eyes

yeah there are obviously a lot of games with buildings that have several floors, i think you might have dropped a few words from the sentence Laughing
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blackeyedboy




Posts: 10143
Location: Transylvania
PostPosted: Sun, 6th Feb 2022 17:25    Post subject:
5.5 on Metacritic (PC users score).

Most negatives posted are perceivable just from watching some walkthrough online.

Think I just won 50 Euro. Laughing


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ManMountain




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PostPosted: Sun, 6th Feb 2022 17:36    Post subject:
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Nodrim




Posts: 9608
Location: Romania
PostPosted: Sun, 6th Feb 2022 17:39    Post subject:
They fired Chris Avellone and must have hired the most incompetent writers out there. The dialogues make no sense, they are not believable and there's no cursivity to them what so ever. I've only seen stuff so bad in poorly translated Asian games. Laughing
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tonizito
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PostPosted: Sun, 6th Feb 2022 18:00    Post subject:
I'm at the point where my main interest in this is just to see how it runs on my desktop and laptop Laughing Crying or Very sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Ankh




Posts: 23351
Location: Trelleborg
PostPosted: Sun, 6th Feb 2022 18:37    Post subject:
Yondaime wrote:
Ankh wrote:
Works great so far (5h) - we are having a great time in coop


I read that the game has a lot of coop issues with disconnects.
Have you experienced any coop problems? Smile

Me and a friend are planning to play coop most of the day tomorrow if it works well.


We had the first day, but after that it runs perfect. I had a strange bug where i turned invisible and could fly...which was great as i got a chance to take some seriously good looking screenshots Very Happy
11h+ so far in the game, we are having a great time!


shitloads of new stuff in my pc. Cant keep track of it all.
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sunseeker




Posts: 430

PostPosted: Sun, 6th Feb 2022 22:23    Post subject:
Enjoying the game so far. I'm quite content with it's technical state. There are some animation and pathing hiccups here and there but so far feels good.

It's basically Dying Light 1.5, but I dig it.

The writing is god awful though Laughing


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PickupArtist




Posts: 9934

PostPosted: Mon, 7th Feb 2022 01:27    Post subject:
i guess that explains the overwhelming positive steam reviews, gamers happy with 1.5 version of the game even if they payed for 2.0 Laughing , people just desperate to try out their overpriced rtx gpus ....
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jermore




Posts: 1088

PostPosted: Mon, 7th Feb 2022 02:23    Post subject:
sunseeker wrote:
Enjoying the game so far. I'm quite content with it's technical state. There are some animation and pathing hiccups here and there but so far feels good.

It's basically Dying Light 1.5, but I dig it.

The writing is god awful though Laughing

once you hit the big city after villedor, it's at least Dying Light 1.8 Very Happy

i can't for the life of me recall if DL1 had this many animation jitters, used to be able to stand on zombies when they were down etc.. now it just kind of just bugs out (maybe with the parkour perk it wont be so weird). personally i'm surprised pathing is this good, i find it's pretty hard to get away from both zombies and bandits, although there are certain windows and raised terrain they wont seem to deal with.

Quote:
i guess that explains the overwhelming positive steam reviews, gamers happy with 1.5 version of the game even if they payed for 2.0 Laughing , people just desperate to try out their overpriced rtx gpus ....

even if this was a copy paste of Dying Light 1 i'd buy it, because the game was just that good honestly. DL2 took some warming up for me, but the more i play, the better it seems to get. except the writing of course, now that's a mixed bag.
i reckon a few reviewers will be scrambling to add a few points to the scoreboard after seeing steam reviews and nobody seeming to care much about the negatives Laughing
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jermore




Posts: 1088

PostPosted: Mon, 7th Feb 2022 02:48    Post subject:
speaking of writing, i love this review:
 Spoiler:
 

although to be honest, at this point you've probably killed more than a thousand bandits anyway Laughing i hate it how games nearly always railroad you into insanity with choices, always one extreme or the other, middle grounds are too much work Laughing

edit: reminds me, during a quest:
some little girl asks me for 500 dollars to trade an obviously important item, but for some reason, i fucking short change her and give her just 10 dollars because i am a literal piece of trash, so i'm guessing thats still Aiden's better side Laughing your options are.. don't pay anything because you are so tough, and haggle the price down to an unreasonable level. not like this Crying or Very sad

more edits:

i need that damn grapple, i love actually swinging on ropes in this game
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DaLexy




Posts: 3043
Location: Germany
PostPosted: Mon, 7th Feb 2022 05:42    Post subject:
Its like James Cameron, more explosions are needed to keep the broad masses entertainent.


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h0rnyfavn
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Posts: 13881

PostPosted: Mon, 7th Feb 2022 06:15    Post subject:



Jeez...dat downgrade, men! Laughing

At least they got their priorities straight:

- cancelled Chris Avellone based on nothing but twitter lies

- and changed Lawan appearance

Laughing


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Nodrim




Posts: 9608
Location: Romania
PostPosted: Mon, 7th Feb 2022 10:29    Post subject:
https://steamcommunity.com/id/Schutzengell/recommended/534380/

This review is spot on.


Last edited by Nodrim on Mon, 7th Feb 2022 10:36; edited 1 time in total
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Ishkur123




Posts: 2850

PostPosted: Mon, 7th Feb 2022 10:35    Post subject:
did anyone manage to use the paraglider meaningfully? That thing is infuriating.
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Interinactive
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Posts: 29477

PostPosted: Mon, 7th Feb 2022 10:36    Post subject:
qqq wrote:


some scenes look horendous.


I thought these were cherrypicked until I watched the videos posted afterwards... my god. It's not just the graphics either, the aesthetics are bad on every front.

Playing RDR2 again last night and tonight, an old-gen multiplatform game from 2018, and I'm still flawed by its visuals. From the lighting, to the animation, to the environments. There are so few game development companies you can put your faith into for innovation these days.
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sunseeker




Posts: 430

PostPosted: Mon, 7th Feb 2022 11:09    Post subject:
I don't think the graphics are bad per se, but some of the lighting and colorgrading is questionable. It's too colorful, too much pop for a post apocalyptic game. It's just a bit thematically inconsistent. However I do think interiors are well made.


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Nodrim




Posts: 9608
Location: Romania
PostPosted: Mon, 7th Feb 2022 11:17    Post subject:
If these are not bad graphics for 2022 or even 2019 (just compare this with Metro: Exodus), then I don't know what they are. On top of that, the performance is shit.
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4treyu




Posts: 23163

PostPosted: Mon, 7th Feb 2022 11:49    Post subject:
Yeah, I've seen now plenty of pics and videos and the visuals are very underwhelming. I even re-watched a few old DL1 gameplay clips and they all felt much kinder to my eyes, that game has aged well so far, IMO.


Last edited by 4treyu on Mon, 7th Feb 2022 11:49; edited 1 time in total
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inz




Posts: 11914

PostPosted: Mon, 7th Feb 2022 11:49    Post subject:
ManMountain wrote:
https://www.youtube.com/watch?v=Z4Cj0CbTY2M


Tl;dr "It's fucked!"
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prudislav
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Posts: 29148
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PostPosted: Mon, 7th Feb 2022 12:31    Post subject:
Interinactive wrote:
Playing RDR2 again last night and tonight, an old-gen multiplatform game from 2018, and I'm still flawed by its visuals. From the lighting, to the animation, to the environments. There are so few game development companies you can put your faith into for innovation these days.

wait a minute , did you say rockstar and inovation in same post :-O
pouring millions into "shrinking balls of a horse animation" isnt really inovation ... its just throwing monstrous ammount of money on visual presentation ...
 Spoiler:
 


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PumpAction
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PostPosted: Mon, 7th Feb 2022 13:07    Post subject:
prudislav wrote:
Interinactive wrote:
Playing RDR2 again last night and tonight, an old-gen multiplatform game from 2018, and I'm still flawed by its visuals. From the lighting, to the animation, to the environments. There are so few game development companies you can put your faith into for innovation these days.

wait a minute , did you say rockstar and inovation in same post :-O
pouring millions into "shrinking balls of a horse animation" isnt really inovation ... its just throwing monstrous ammount of money on visual presentation ...
 Spoiler:
 

Honestly, the ball shrinking on the horses is just a simple detail that they put into the calculations, this doesn't need any complex logic but shows that the team cares. Isn't this what we are missing?

horse.testicle.size = testicle_size_const + temperature * temperature_to_testicle_multiplicator (and most likely a clamp, so that the balls don't grow to melon size in the tropical settings Laughing or scale negatively if someone reduces the temparature via hack Smile )

You can't complain that modern games lack detail and then complain if a company actually goes the extra mile to think of small things like this. Just look at that comparison video between L4D2 and Back 4 Blood. With the same logic applied before you could start to complain that it's not required that the zombies lean in during direction changes, or that you don't need inverse kinematic powered ragdolls...


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Last edited by PumpAction on Mon, 7th Feb 2022 13:10; edited 1 time in total
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locke89




Posts: 2812
Location: Poland
PostPosted: Mon, 7th Feb 2022 13:07    Post subject:
I liked the first city and rooftop to rooftop movement, but traversing the Central Loop with skyscrapers and that annoying glider is so much worse Sad
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 7th Feb 2022 13:22    Post subject:
PumpAction wrote:
prudislav wrote:
Interinactive wrote:
Playing RDR2 again last night and tonight, an old-gen multiplatform game from 2018, and I'm still flawed by its visuals. From the lighting, to the animation, to the environments. There are so few game development companies you can put your faith into for innovation these days.

wait a minute , did you say rockstar and inovation in same post :-O
pouring millions into "shrinking balls of a horse animation" isnt really inovation ... its just throwing monstrous ammount of money on visual presentation ...
 Spoiler:
 

Honestly, the ball shrinking on the horses is just a simple detail that they put into the calculations, this doesn't need any complex logic but shows that the team cares. Isn't this what we are missing?

horse.testicle.size = testicle_size_const + temperature * temperature_to_testicle_multiplicator (and most likely a clamp, so that the balls don't grow to melon size in the tropical settings Laughing or scale negatively if someone reduces the temparature via hack Smile )

You can't complain that modern games lack detail and then complain if a company actually goes the extra mile to think of small things like this. Just look at that comparison video between L4D2 and Back 4 Blood. With the same logic applied before you could start to complain that it's not required that the zombies lean in during direction changes, or that you don't need inverse kinematic powered ragdolls...

tbh my point was specifically about Inter's post about inovation vs mine about money and visual presentation being used as a way to hide design issues and lack of innovation i ... aka that they pour millions into useless details like this yet their actual mission design is same shit it was 20 years ago ... personallyi dont give fuck about small details when the main thing goes to shit if you stray away meter from the intended script

.

as for DL2 .. too soon to say anything , only beat the prologue and feels pretty much same as first game


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StEFaN7




Posts: 5921
Location: them swamps
PostPosted: Mon, 7th Feb 2022 14:00    Post subject:
and in the end rdr2 is still better than all modern open world games like from ubisoft or this shit...jeez i wonder why...cenrtanly not because of the graphics


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blackeyedboy




Posts: 10143
Location: Transylvania
PostPosted: Mon, 7th Feb 2022 14:21    Post subject:
The game might have been with a foot in it's grave at some point.

From this perspective, for devs especially, the game might be considered a big success, despite all - eventual - critique.


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prudislav
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PostPosted: Mon, 7th Feb 2022 15:28    Post subject:
StEFaN7 wrote:
and in the end rdr2 is still better than all modern open world games like from ubisoft or this shit...jeez i wonder why...cenrtanly not because of the graphics

everyone wanks like its second coming of jesus ... yet i cant finish it after 2 years because the missions are just so fucking overdirected bullcrap .... but yeah good for you that you are able to enjoy it , congrats


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Last edited by prudislav on Mon, 7th Feb 2022 19:37; edited 1 time in total
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