The Elder Scrolls IV: Oblivion
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Spun[k]




Posts: 1714
Location: SWEDEN
PostPosted: Fri, 24th Feb 2006 14:45    Post subject:
pumbertot.1 wrote:


hmm your xbxo360 with its shite resolutions?no thanks.
oh and $1300 yeah right, bought them for $400 each.



Shite resolutions? HD-tv? or just a monitor or something else...That one dident go all the way. Very Happy (You are just a console hater Wink )


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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Fri, 24th Feb 2006 15:20    Post subject:
RubberChicken wrote:
please, stop the console vs. pc talk in this thread Sad
We don't care about that in here, let's talk about oblivion Smile


^What he said
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sexyjesus
VIP Member



Posts: 5803

PostPosted: Fri, 24th Feb 2006 15:34    Post subject:
The console is DRAGGING DOWN oblivion, as is the standard course of events. The X360 is a static platform and each day that passes sees the PC market pulling ahead. X360 is still in transition period, and the PS3 will help move the console crowd to the next generation of hardware. But unlike the PC, the system is closed and no hardware gains can be made.

There will be console optimizations, of course, that will maximize efficiency of the hardware, but the gap will only increase substantially as time goes on. Compare the XBOX now, which is mature in terms of software development, to the PC. Besides spitting out low-resolution images, the hardware is clearly outclassed by any number of cheap video cards.

Besides, how can you play anything with a joystick except jap kicking crap?
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DanaKaZ




Posts: 5

PostPosted: Fri, 24th Feb 2006 15:55    Post subject:
Baleur wrote:
"Equivalent of a 5ghz p4"............ Man, get your facts straight first, THEN brag Wink

I have 9.6ghz coming from my processor............. My triple core xbox 360 that is ;D
$1300 for two 7800 sli plus a pci-e mobo, or $400 for a 360, hmm what to pick Rolling Eyes Laughing


christ you're an idiot, the xenos and xenon combination is nothing more then a beefed up 1800 with a severely cut down Cell processor, over simplified I know but pretty accurate, both the 360 cpu and The Cell, has a very weak branch predictor, which in effect means that they'll rarely ever get to use their full potentiel.

The fact is that none of these new consoles is anyting spectaculer, yes there has been some nice videos, but half of these was fake and the other half is 3-4 years away.


Last edited by DanaKaZ on Fri, 24th Feb 2006 16:31; edited 1 time in total
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skidrow
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Posts: 8691

PostPosted: Fri, 24th Feb 2006 16:25    Post subject:
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saddamhussein




Posts: 691
Location: not where I'm supposed to be
PostPosted: Fri, 24th Feb 2006 20:01    Post subject:
I guess there'll be graphic mods and config changes anyway available for PC version so the graphics can be raised beyond a level the devs actually intended to allow... Thus PC version will always look better...
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bill_the_one




Posts: 999
Location: Just near you...
PostPosted: Fri, 24th Feb 2006 23:29    Post subject:
I just checked the officiai oblivion forums and it seems that a "kind of embargo" is going to end tonight (@12.00AM PST, so 08.00AM GMT) regarding the previews of this game.

So stay tuned : we'll soon have a lot of new Oblivion previews (with new screenshots Very Happy )

1 link on which one preview will soon appear :

http://www.gamerswithjobs.com/
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Karmeck




Posts: 3348
Location: Sweden
PostPosted: Sat, 25th Feb 2006 01:11    Post subject:
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bill_the_one




Posts: 999
Location: Just near you...
PostPosted: Sat, 25th Feb 2006 09:43    Post subject:
One small negative aspect taken from gamerswithjobs.com site preview (he's played oblivion on xbox360 and NOT on PC)

war3 wrote:

Sadly, the beast that has plagued gaming for so long still roams the countryside in Oblivion. More frequently than I’d like, when running through the lavishly detailed countryside, the game will halt for a second or two, indicating that it is loading more of the area before picking up again. It’s not a game-breaking problem, and for me, it was not much more than a minor annoyance. However, if you go running through the countryside for five minutes, you will see at least five “Loading Area” prompts pop up.

Where the problem is most pronounced however, is inside of cities. Upon entering a city, and any building within a city, you’ll have to wait while the game loads the area. It’s not an agonizingly long time to wait, but the load times are comparable (roughly) to those of GTA: San Andreas for the PS2, which is a bit disappointing.


Let's just hope that this problem doesn't exist on PC (at least if u have enough RAM, i.E
more than 1 Go) Very Happy
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vurt




Posts: 13823
Location: Sweden
PostPosted: Sat, 25th Feb 2006 12:38    Post subject:
bill_the_one wrote:

Let's just hope that this problem doesn't exist on PC (at least if u have enough RAM, i.E
more than 1 Go) Very Happy


2GB RAM + 2 x raptor SATA drives in RAID0 should, ofcourse, make loading times faster than 360..
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Tit@n




Posts: 100
Location: NYC
PostPosted: Sat, 25th Feb 2006 14:31    Post subject:
I dont get why this is even being discussed in the first place. If any of you guys played the previous morrowind you would realise how much it was improved graphiclly, stat wise, etc, by users. The whole point of releasing this game with a complete tool editor is for us to make or change what we dont like. In the other morrowind they have made signs legible, the terraine had a huge over haul, even lighting got major improvments. On top of this when you finally get this game, after waiting 4+ years you think your really gonna notice the shadows!?
Just play the game and wait for, or create your own things.
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BruceWayne17




Posts: 151

PostPosted: Sat, 25th Feb 2006 15:49    Post subject:
some more pic http://ve3d.ign.com/articles/691/691444p1.html

Can't wait.......
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skidrow
Moderator



Posts: 8691

PostPosted: Sat, 25th Feb 2006 16:22    Post subject:
Cleaning up
--
Karmeck wrote:
http://www.newgamingradio.com/video/oblivion_interview_ngrcom_300k.avi

New interwie video (179mb)

Play time 54:48

There will be a mp3 I just cant find it, I post if I do.


cheers Cool

Tit@n wrote:
I dont get why this is even being discussed in the first place. If any of you guys played the previous morrowind you would realise how much it was improved graphiclly, stat wise, etc, by users. The whole point of releasing this game with a complete tool editor is for us to make or change what we dont like. In the other morrowind they have made signs legible, the terraine had a huge over haul, even lighting got major improvments. On top of this when you finally get this game, after waiting 4+ years you think your really gonna notice the shadows!?
Just play the game and wait for, or create your own things.


well said. i agree Smile

BruceWayne17 wrote:
some more pic http://ve3d.ign.com/articles/691/691444p1.html

Can't wait.......


nice Very Happy

Keep it ontopic people this is the pc version of the game, so no xbox360 talk or spiderman bullshit
thank you.


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Cock knocker




Posts: 372

PostPosted: Sat, 25th Feb 2006 16:49    Post subject:
ok so they definitley did take out all soft shadows, thats a big downgrade in gfx if you ask me. It aint the gfx that turns me away from this game tho, its the animations. Worst animations ever. You'd think they would try to improve the characters animation since the 2d sprites in Daggerfall...

jeez Skidrow you deleted my whole posts. I spent thoughtful seconds thinking those very clever posts up.
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skidrow
Moderator



Posts: 8691

PostPosted: Sat, 25th Feb 2006 16:54    Post subject:
Cock knocker wrote:
ok so they definitley did take out all soft shadows, thats a big downgrade in gfx if you ask me. It aint the gfx that turns me away from this game tho, its the animations. Worst animations ever. You'd think they would try to improve the characters animation since the 2d sprites in Daggerfall...

jeez Skidrow you deleted my whole posts. I spent thoughtful seconds thinking those very clever posts up.


i deleted posts that are offtopic like xbox talk and spiderman and replies that contains qoutes to these things.

sorry if i removed a wrong one Sad


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skidrow
Moderator



Posts: 8691

PostPosted: Sat, 25th Feb 2006 16:56    Post subject:
Karmeck wrote:
http://www.newgamingradio.com/video/oblivion_interview_ngrcom_300k.avi

New interwie video (179mb)

Play time 54:48

There will be a mp3 I just cant find it, I post if I do.


hmm, i've been watching this. And one thing he says is that there are no levetation or jump spells Confused
i really doubt that.


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Cock knocker




Posts: 372

PostPosted: Sat, 25th Feb 2006 17:02    Post subject:
skidrow wrote:
Cock knocker wrote:
ok so they definitley did take out all soft shadows, thats a big downgrade in gfx if you ask me. It aint the gfx that turns me away from this game tho, its the animations. Worst animations ever. You'd think they would try to improve the characters animation since the 2d sprites in Daggerfall...

jeez Skidrow you deleted my whole posts. I spent thoughtful seconds thinking those very clever posts up.


i deleted posts that are offtopic like xbox talk and spiderman and replies that contains qoutes to these things.

sorry if i removed a wrong one Sad


nah, its cool. Just that some people will miss my wise words of wisdom now.

Ontopic question: Anyone have any idea what kinda protection this game will use? Ill probably buy it but it would be cool to test it out first.
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kosmiq




Posts: 2304
Location: Somewhere
PostPosted: Sat, 25th Feb 2006 17:37    Post subject:
Well if Bethesda still has a deal with Macrovision it will be Safedisc 4 and it will most likely be the toughest one avaible with full SD4 API just like B&W2.

Morrowind is Safedisc 2 proteced and also contains a few cd-checks.



Behold his GLORY! Bow for the technical master!
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bill_the_one




Posts: 999
Location: Just near you...
PostPosted: Sat, 25th Feb 2006 17:53    Post subject:
Yep, it's almost sure that it will be safedisc 4.6 except if it has been improved especially for the Oblivion release (imagine a new temporary unbreakable safdisc 5.0 Twisted Evil Shocked )

Without joking, even if Deviance releases it, i'll grab it to test and verify that the good impresssions of the latest previews are confirmed but i'll definitively buy it for 2 main reasons

- i'm a fan of RPG games
- Bethesda definitively deserves our money for the time/quality they've put on their game

If u really want to avoid to see the PC games development going on shitty games exploiting bullshit movies license (remember Matrix stuff) do the same ! Very Happy
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AnimalMother




Posts: 12390
Location: England
PostPosted: Sat, 25th Feb 2006 18:06    Post subject:
Yeah, to be honest the whole loading everything bollocks really annoys me. Can't they make a game like Gothic 2 which only has 1 loading screen?

I hate the fact that it has to load every time you enter a building, or every minute or two as you walk through the countryside. Plus, each indoor cell might aswell be a whole new area, seeing as how there are no windows you can see out of and any weather effects instantly cease when you enter a building. Immersion breaker in my opinion.

I wouldn't mind so much if they had all the indoor areas actually loaded up and present in the outdoor areas, it can't be that hard.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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KromaZone




Posts: 219

PostPosted: Sat, 25th Feb 2006 19:39    Post subject:
What are the specs for the game...anyone know?? looks awesome btw
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Supermax2004
Banned



Posts: 2407

PostPosted: Sat, 25th Feb 2006 19:40    Post subject:
Im fucking looking forward to this game now. 4Weeks left to Elder Scrolls and less then 2weeks until the Geforce 7900GTX arrives Smile
God bless and suck my cock its going to be fucking nice Smile
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a-max




Posts: 23

PostPosted: Sat, 25th Feb 2006 21:29    Post subject:
I've just seen the preview on IGN and Gamespot it rockssssss can't wait...BTW when it will be released march or summer 2006?


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Karmeck




Posts: 3348
Location: Sweden
PostPosted: Sat, 25th Feb 2006 21:40    Post subject:
KromaZone wrote:
What are the specs for the game...anyone know?? looks awesome btw


Recommended:

3 Ghz Intel Pentium 4 or equivalent processor
1 GB System RAM
ATI X800 series, NVIDIA GeForce 6800 series, or higher video card

Minimum System Requirements:

Windows XP
512MB System RAM
2 Ghz Intel Pentium 4 or equivalent processor
128MB Direct3D compatible video card
and DirectX 9.0 compatible driver;
8x DVD-ROM drive
4.6 GB free hard disk space
DirectX 9.0c (included)
DirectX 8.1 compatible sound card
Keyboard, Mouse

Supported Video Card Chipsets:

ATI X1900 series
ATI X1800 series
ATI X1600 series
ATI X1300 series
ATI X850 series
ATI x800 series
ATI x700 series
ATI x600 series
ATI Radeon 9800 series
ATI Radeon 9700 series
ATI Radeon 9600 series
ATI Radeon 9500 series
NVIDIA GeForce 7800 series
NVIDIA GeForce 6800 series
NVIDIA GeForce 6600 series
NVIDIA GeForce 6200 series
NVIDIA GeForce FX series

Quote:
I've just seen the preview on IGN and Gamespot it rockssssss can't wait...BTW when it will be released march or summer 2006?


Officialy its Early 2006 but we all know/hope its march 24th
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vurt




Posts: 13823
Location: Sweden
PostPosted: Sat, 25th Feb 2006 21:52    Post subject:
Cock knocker wrote:
ok so they definitley did take out all soft shadows, thats a big downgrade in gfx if you ask me. It aint the gfx that turns me away from this game tho, its the animations. Worst animations ever.


Yeah not an improvement over MW which is indeed very disapointing. They did however say that they were going to be improved and hasnt been shown in a final code.

Bethesda need the animators from Blizzard Smile WoW has some of the best animations i've seen on animals, the tigers (? cat creatures) and bird animations looks totaly life like.
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Spun[k]




Posts: 1714
Location: SWEDEN
PostPosted: Sat, 25th Feb 2006 21:55    Post subject:
vurt wrote:
Cock knocker wrote:
ok so they definitley did take out all soft shadows, thats a big downgrade in gfx if you ask me. It aint the gfx that turns me away from this game tho, its the animations. Worst animations ever.



Bethesda need the animators from Blizzard Smile WoW has some of the best animations i've seen on animals, the tigers (? cat creatures) and bird animations looks totaly life like.



Every decent animator can make those kind of animations. They are just lazy. Very Happy


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schaden




Posts: 144

PostPosted: Sun, 26th Feb 2006 01:07    Post subject:
GamersMark wrote:

Oblivion Hands-On Part II: When Horses Attack!

By Elias Dounis on February 25th, 2006

The most impressive characteristic of Oblivion is the sheer size of the game’s world. It is by far the largest in-game world you’re bound to have ever been seen or experienced in a videogame. I can just imagine players getting completely engulfed within the vastness of the game because of this characteristic. Hell, words like massive and gigantic don’t even seem like they fit the bill. The world is absolutely ****ing gargantuan. If going from one town to another on foot, you could literally take an hour or more to get from point to point, let alone a number of hours to reach the opposite end of the map.

While I didn’t personally take the PC version of the game for a spin, from what I saw of other players testing it out, it looked significantly cleaner, smoother and more vibrant than the Xbox 360 version. While it seemed that the 360 version was plagued by some aliasing issues, the PC version looked much sharper and smoother. For instance, weapons that sheen in the 360 version have this fuzzy glow around them while the in the PC version the weapons look more pleasing to the eye, in my opinion.


http://www.gamersmark.com/news/2006/02/1/7460 Wink


I do not hail Caesar
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Cock knocker




Posts: 372

PostPosted: Sun, 26th Feb 2006 05:30    Post subject:
vurt wrote:


Yeah not an improvement over MW which is indeed very disapointing. They did however say that they were going to be improved and hasnt been shown in a final code.

Bethesda need the animators from Blizzard Smile WoW has some of the best animations i've seen on animals, the tigers (? cat creatures) and bird animations looks totaly life like.


another Blizzard game, Diablo had really good animations. I know they were 2d and its a whole different thing, just pointing it out. But yeah i dont think people realize how much more amazing this game would be if the animations flowed smoothly, combined with the sweet gfx would make for some hottness. The 3rd person view might actually be worth using if the characters didnt move like robots.

ShadowOfTheColossus & Ico - Best animations I've seen in games, more developers should take note from those games.
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Submiqent




Posts: 1213

PostPosted: Sun, 26th Feb 2006 09:10    Post subject:
Cock knocker wrote:
ok so they definitley did take out all soft shadows, thats a big downgrade in gfx if you ask me. .


Just to clear this up, in the 3-4 interviews that have been posted, pete hines repedatly says they took out the old implementation of soft shadows because it wouldn't run on normal people's hardware.

They put a new - less expensive - system in. There ARE soft shadows in the game, everything looks the same in all the media released, except! for the first scene of the e3 demo (when they are in the jail), that is the _only_ peice of media that will look different in the game.
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CaptainCox
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Posts: 6823
Location: A Swede in Germany (FaM)
PostPosted: Sun, 26th Feb 2006 14:18    Post subject:
I still think its a pain in the butt to use ANY! game controller, be it a PS2/3 Xbox/360 etc.
I stick to PC and let my son do the console gaming...hes got the reflexes for it Wink although lately hes realy in to World of Warcraft...petty its not a console game...yet Smile
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