@Nodrim Many from the ones affected suspect it was "Swatting" what caused this.
@LeoNatan True FC2 was something else (read about the suspected rumour of a remaster the other day), but the effect of the fire changing as you get closer is very nice, but what kills it is the fact that they used volumetric smoke but chose to leave the fire itself very flat and also kind of like they would be locked at 30 fps, quite some missed potential right there unfortunately.
Perhaps the term means different things to each of us. To me "volumetric" means in 3D space, rather than several sprites. When you rotate the camera, a "volumetric" effect is one that looks correct under all angles. Here, it's just sprites rotating in 3D space. Hardly "volumetric". A volumetric effect can be achieved by many ways, including small sprites, but this is not it. Most recently, games have used GPU particles to simulate smoke, and that effect looks much, much better. Other approaches include using multiple small sprites as "pixels", rather than images.
The latter is how Batman, for example, implements its DerpX smoke:
Notice, however, that the result is still far superior to the smoke in this game.
Wait. Our hero has no access to any one handed swords.
One handed swords were the most common weapons after spears during the migration era. Vikings used swords for warfare unless they couldn't afford it and had to go with a wood cutting tool.
This is bullshit. 0/10
Same thing will all the huge roman statues found across Britain.
Fuck sakes. Im not into fine combing 102302321312300 Square miles in hopes of finding something. Those icons made me grab the interesting stuff and move on.
Ohh, so instead of reading up a quest you just find the next part on the map? Its a step back or 10 from the way they did things in odyssey, thats for sure.
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