Horizon: Zero Dawn
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blackeyedboy




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PostPosted: Thu, 13th Aug 2020 18:32    Post subject:
prudislav wrote:
LeoNatan wrote:
then a fucking prerendered FMV for 5 minutes of a story that I don't care about. .

you can easilly skip custcenes Razz


If you "need" to skip cutscenes in a game that proud itself with it's story...

Rolling Eyes


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Sin317
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PostPosted: Thu, 13th Aug 2020 18:45    Post subject:
Ok, but leo goes into this with the clear intention of not giving a shit in the first place. Just refund it and be done with it lol.
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LeoNatan
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PostPosted: Thu, 13th Aug 2020 19:04    Post subject:
prudislav wrote:
LeoNatan wrote:
then a fucking prerendered FMV for 5 minutes of a story that I don't care about. .

you can easilly skip custcenes Razz

You can skip the cut scenes after you start a new game. The initial long and boring prerendered FMV cannot be skipped. Which is why I wondered why they didn't put the "optimizing" nonsense to run concurrent with the FMV.
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tet666




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PostPosted: Thu, 13th Aug 2020 19:10    Post subject:
LeoNatan wrote:
prudislav wrote:
LeoNatan wrote:
then a fucking prerendered FMV for 5 minutes of a story that I don't care about. .

you can easilly skip custcenes Razz

You can skip the cut scenes after you start a new game. The initial long and boring prerendered FMV cannot be skipped. Which is why I wondered why they didn't put the "optimizing" nonsense to run concurrent with the FMV.


Would make too much sense i guess also it was probably a bit more work then the cheap Chinese porting house responsible for this thing was willing to invest.
I wouldn't be surprised if GG actually had to pull some devs off from HZD 2 to fix this mess they created.
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LeoNatan
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PostPosted: Thu, 13th Aug 2020 19:16    Post subject:
Right, I saw some fantards on Reddit saying how gratefruit PC gaemrz need to be, because Guerrilla decided to fix the game!!111 and not leave it to the porting house to fix!!1111 Soe amazomg Rolling Eyes

They probably terminated the contract with the porting house to save money, and suddenly discover all the crashes and bugs so now they have to do it themselves out of necessity. Laughing
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Mister_s




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PostPosted: Thu, 13th Aug 2020 20:05    Post subject:
Would the original studio do a better job, since they never did anything for PC in the past? No idea how porting a game works.
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Sin317
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PostPosted: Thu, 13th Aug 2020 20:14    Post subject:
I think it may not be as easy as some people think it is Smile
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Ke1N




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PostPosted: Thu, 13th Aug 2020 20:16    Post subject:
Mister_s wrote:
Would the original studio do a better job, since they never did anything for PC in the past? No idea how porting a game works.


That won't be much of a change since Virtuos barely did any PC ports before this Laughing

They are currently working on mostly porting PS4/Xbox One titles to Switch.

One thing is for sure, according to the numerous issues that people have, there was a serious lack of QA testing with this title.

I personally don't have any issues, except that the optimisation is shit, no crashes or anything like that, but I'm not blind to the many legitimate complaints that I have seen.
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LeoNatan
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PostPosted: Thu, 13th Aug 2020 20:36    Post subject:
Mister_s wrote:
Would the original studio do a better job, since they never did anything for PC in the past? No idea how porting a game works.

They developed it for PS4, which means they already have x86-64 for most of the engine. The Sony GPU APIs are different, but not significantly different from DX12 or Vulkan. Let me give you the big secret why porting houses are used, rather than original developers touching their own code to make it for PC: porting houses pay much cheaper than first-party development houses, so the entire porting process, hard or easy, is much cheaper to offload to a porting house rather than doing it internally. Don't let any PR nonsense person tell you "oh they have much more experience with teh PC"; it's complete bullshit, especially in modern day and age of this console generation. Part of the cost saving with offloading to a porting house is the significantly smaller QA pool to test on PC.
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prudislav
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PostPosted: Thu, 13th Aug 2020 20:59    Post subject:
Mister_s wrote:
Would the original studio do a better job, since they never did anything for PC in the past? No idea how porting a game works.

they did one 16 years ago
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tet666




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PostPosted: Thu, 13th Aug 2020 21:16    Post subject:
Ok well looks like 60 fps is definitely out of the question for a 980 TI but that was kinda to be expected. I can get 40-55 fps most of the time with the Digital Foundry settings but it's definitely too annoying to play that way and considering all the animation and physic bugs over 30 fps i think will just lock it at 30 and be done with it this also gives a bit of room for higher settings or downsampling. Specialk does practically nothing from what i can see other then crashing the game in fullscreen mode.

Edit Ok Specialk does work and with Kaldaien's settings it's practically stutter free at 30 fps like the PS4 version.


Last edited by tet666 on Thu, 13th Aug 2020 22:28; edited 1 time in total
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JBeckman
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PostPosted: Thu, 13th Aug 2020 21:31    Post subject:
LeoNatan wrote:
prudislav wrote:
LeoNatan wrote:
then a fucking prerendered FMV for 5 minutes of a story that I don't care about. .

you can easilly skip custcenes Razz

You can skip the cut scenes after you start a new game. The initial long and boring prerendered FMV cannot be skipped. Which is why I wondered why they didn't put the "optimizing" nonsense to run concurrent with the FMV.


For some reason the reported solution to this is to press...

Alt-F4

And that skips the cutscene but does not quit the game.

Backlogged and trying to clear the existing stuff before jumping into anything new but so far from everything I have been reading the game needs some work.


EDIT: Well the solution for skipping the game playing a lengthy FMV all over if it crashes after doing the shader cache because the game ... needs work.
Memory leak makes things a bit wonky so getting stuff cached and then exiting the game seems to be recommended to make it a bit more stable but the prologue part still seems overall unstable and ... yep ... needs work. Razz
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LeoNatan
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PostPosted: Thu, 13th Aug 2020 21:36    Post subject:


That means it's a different EXE rendering the FMV. Laughing
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Interinactive
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PostPosted: Fri, 14th Aug 2020 02:34    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 08:55; edited 3 times in total
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LeoNatan
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PostPosted: Fri, 14th Aug 2020 02:50    Post subject:
"Mod"
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jackasshole




Posts: 1433

PostPosted: Fri, 14th Aug 2020 07:22    Post subject:
Why do the mods put "early access" on these threads?

Same thing with RDR2.

It's like they get butt hurt that the game doesn't run perfectly on their rig and change the title of the thread for everyone to see.
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JackQ
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PostPosted: Fri, 14th Aug 2020 08:25    Post subject:
Sin317 wrote:
Ok, but leo goes into this with the clear intention of not giving a shit in the first place. Just refund it and be done with it lol.

Yep, there is valid criticsm and there is trolling criticism.


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Your personal opinions != the rest of the forum
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VonMisk




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PostPosted: Fri, 14th Aug 2020 08:47    Post subject:
FFS I hate the climbing mechanics in this. You make it passive or active not mix it. Aloy auto climbs everything to just stop because I have to tap space to climb one element and let her continue to auto climb.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
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Sin317
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PostPosted: Fri, 14th Aug 2020 08:48    Post subject:
What game has a good climbing system? It's pretty much the same as in AC. And Tomb Raider wasn't much different either. Can't think of any other game with climbing.

Did TW3 have climbing?
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couleur
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PostPosted: Fri, 14th Aug 2020 09:00    Post subject:
When in doubt, whatabout.


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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vurt




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Location: Sweden
PostPosted: Fri, 14th Aug 2020 09:35    Post subject:
Sin317 wrote:
What game has a good climbing system? It's pretty much the same as in AC.


It really isn't. From what i recall you can not climb every wall, this is more similar to TW3 or whatever else open world, you can climb (or jump up) in a few places but not everywhere.

In the new AC i think the climbing is a little bit too easy. It's so smooth that any obstacle is just something to slow you down slightly. It has a nice but also very braindead flow to it, quite similar to its combat. The only other game i know with similar climbing is the new Zelda, it was a much talked about feature when it was new.

I do prefer it to games where climbing is more or less just jumping, it's quite silly.
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Interinactive
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PostPosted: Fri, 14th Aug 2020 10:07    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 08:55; edited 3 times in total
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Sin317
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PostPosted: Fri, 14th Aug 2020 10:10    Post subject:
But we can agree, that climbing really isn't what makes or breaks a game, right? ^^
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vurt




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PostPosted: Fri, 14th Aug 2020 10:26    Post subject:
It's something which is nice to have in open world games. it's just another thing that spoils you.. it's a bit like diving and swimming, not all open world games has it, i personally miss it quite a bit if its not there.
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VonMisk




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PostPosted: Fri, 14th Aug 2020 10:53    Post subject:
Sin317 wrote:
But we can agree, that climbing really isn't what makes or breaks a game, right? ^^

Who says it does in this case? Although the fact you can't climb all the ledges that you fail to jump on because you lack a few cm is weak.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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djvelho




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Location: Finland
PostPosted: Fri, 14th Aug 2020 12:09    Post subject:
Horizon Zero Dawn Complete Edition for PC - Patch 1.01 is now available

 Spoiler:
 
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Amadeus




Posts: 2355
Location: Yes
PostPosted: Fri, 14th Aug 2020 12:29    Post subject:
LeoNatan wrote:


That means it's a different EXE rendering the FMV. Laughing


Nah. Pressing ALT+F4 just displays a message if you really want to quit the game and selecting 'No' somehow skips the cutscene.
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Sin317
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PostPosted: Fri, 14th Aug 2020 12:35    Post subject:
And I think most games had the bik player for cutscenes etc. so that wouldn't be something that special, either Smile Anyway, I really hope my game remains stable as it was before, with the patch, lol.
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FireMaster




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PostPosted: Fri, 14th Aug 2020 13:36    Post subject:
First crash after a long playthrough, I made it to meridia or whatever they call it, this is finally where the game starts being a little bit more interesting. Also its influences start showing and the witcher is one of them even one merchant in the city looks exactly like the round glasses one in the witcher, they even hired the witcher's voice actor to do pedestrian NPC voices which was surprising and very weird.
The world is very well artistically designed and looks incredible at parts. And what's up with the face mocap also getting better around meridian? It's very inconsistent.
Weird game that borrows a lot but has a world worth wasting time in. The combat also gets more engaging later on as new machines show up.
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Sin317
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PostPosted: Fri, 14th Aug 2020 15:10    Post subject:
2020... Covid, Trump getting re-elected (just you wait), Black Lives Matter for the xth time, nothing ever changes... and now FireMaster being the voice of reason Smile
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