So, instead of getting bored on foot, you can now get bored while on mech.
*in
It's too bad they're focusing on the wrong things imo... could be a masterpiece, but its indeed a bit boring on foot. instead of mechs and underwater stuff and base building, which to me doesn't add anything interesting really they should work on missions/quests and interesting ground encounters, including e.g pirates/bandits. It also needs more unique loot, like the stuff you find in terraria, that makes that game really fun and drives you to explore.
yeah encounter variety is really trash in NMS.. maybe next update eh
So, instead of getting bored on foot, you can now get bored while on mech.
*in
It's too bad they're focusing on the wrong things imo... could be a masterpiece, but its indeed a bit boring on foot. instead of mechs and underwater stuff and base building, which to me doesn't add anything interesting really they should work on missions/quests and interesting ground encounters, including e.g pirates/bandits. It also needs more unique loot, like the stuff you find in terraria, that makes that game really fun and drives you to explore.
yeah encounter variety is really trash in NMS.. maybe next update eh
Yeah... the "NEXT" update has been out for a while now...
Oh, it's out right now? That's a pleasant surprise.
Off-Topic: You can go home now
The robot starts talking and she goes off blablabla this be robot blabla he go street blabla, stfu cunt I have fucking eyes and can see it, just let me hear what the fucking robot is saying!
Wow, the NMS's reddit sub has 300k subscribed. Even Elite: Dangerous and Star Citizen got only 200k. For a single player game (also has some co-op right?) it's pretty big. And damn, I just see Kerbal Space Program having almost 900k.
Wow, the NMS's reddit sub has 300k subscribed. Even Elite: Dangerous and Star Citizen got only 200k. For a single player game (also has some co-op right?) it's pretty big. And damn, I just see Kerbal Space Program having almost 900k.
yeah, i agree, as for screenshot simulator game .... 300k subscribers are a bit too much
ZZzzzzzzzzzzz..... wish they would adress things that's been an issue from the beginning, like boring ass combat, not much in terms of interesting loot, better quests..
they're painting themselves into a corner when they expand the game with things that are too complex, like MP and VR, now they will have to do bug fixes for that until i'm 80.
* Scavenge and survive in the haunted wreckage of derelict freighters with the Desolation update. Introducing procedurally-generated freighters, more story content, combat improvements, freighter customisation and more!.
* The remains of hastily abandoned freighters float adrift through space. Those who dare to explore these haunted corridors will find great reward – and great danger!
* Derelicts are found all across space, but Travellers seeking salvage opportunities can acquire specific coordinates from a local scrap dealer – for the right price.
* Derelict freighters are procedurally generated, with no two interiors the same. The only way to learn the fate of the crew is to step through the airlock door and find out for yourself…
* Uncovering the freighters’ secrets won’t be easy, as these derelicts are full of danger. As the crews fled, systems failed: the lights are off, life support and gravity are offline, and the security AI has gone haywire…
* Some freighters have been infested with a sinister alien presence. Whatever you do, do not disturb the nests…
* Each derelict freighter has a unique story to tell. Uncover hints about each crewmember’s fate by retrieving ship logs and personal effects, and ultimately gain access to the captain’s log for insight into the vessel’s final hours.
* A new technique for bloom lighting has been implemented, resulting in enhanced colour vibrancy and a softer ambience around light sources.
* The intensity and quality of lens flare has been revisited, and the sun is now an additional source of lens flare. Lens dust is much more evident, and the halo effect surrounding bright light sources is subtly animated.
* New volumetric light sources have been added, and the Exosuit torch beam is now textured with realistic lens artefacts, enhancing the atmosphere of derelict freighters.
* Extract upgrades from derelict freighters and use these personalised, unique items to both upgrade your freighter and make it reflect the history of ships you’ve scavenged.
* As well as improvements to your capital ships’ warp drive, new fleet upgrades can be found and fitted to your freighter. These boosts will permanently improve the abilities of your frigates as they explore the universe.
* In addition, freighter upgrades are no longer restricted to the technology inventory, and may be installed in the general freighter inventory.
* Salvage Auto-Expanding Freighter Modules from derelicts and graft additional inventory space onto your capital ship’s cargo hold.
* Your capital ship can now be recoloured from the Upgrade Control terminal on the freighter bridge.
* Freighter storage boxes can now be accessed directly from the inventory screen tabs.
* Teleport Modules may now be built aboard freighters, allowing direct teleportation between bases, space stations, and your capital ship.
* Multi-Tool weapons have been rebalanced with a focus on a faster-paced, more dynamic, and more satisfying combat experience. Sentinel health and weapons have been tweaked, and combat reinforcements now spawn in greater numbers.
* Weapon visuals, including crosshairs, muzzle flash, camera shake and projectile visibility have all been improved.
* Mining asteroids in space now has the chance to reveal an Anomaly Detection Beacon. These single-use devices can probe local space and detect nearby anomalous objects for investigation and potential rewards.
* Celebrate milestones and express individuality with hundreds of unique player titles.
* More varieties of multiplayer mission are available at the Nexus on the Space Anomaly. * Group up with other Travellers to survey the life and geography of exotic planets, or assist lost souls whose starships have met an unfortunate fate.
"Scavenge and survive in the haunted wreckage of derelict freighters"
Wow, suggested this like a year ago... so happy
"* Mining asteroids in space now has the chance to reveal an Anomaly Detection Beacon. These single-use devices can probe local space and detect nearby anomalous objects for investigation and potential rewards"
Ok, now go and suggest them to implement a darn FOV slider.
In another year they might do it.
It's there now...
The game has gotten really buggy the ground is sometimes painted directly infront of you, plants etc suddenly just appears.
Also, now when you are in space and shot the rocks they just disappear without any type of animation.. gigantic downgrade from before when you could shot holes in them to go through them etc, it was quite cool.. just 1 shot and the whole giant rock would disappear. Very ugly and immersion-breaking.
One time when i had recharged my radiation protection in the ship and went out i died directly. shouldn't happen afaik.. also, in the first "mission" (to find your ship) my ship was floating very high up in the sky, i had to launch myself up and luckily i could press E and get inside.
Overall the graphics looks a bit better, but also the overall presentation of the game has suffered a lot due to the improved graphics. I noticed that when you fly all the various ground objects are painted like 2 meters infront of you, all you see apart from that is the barren landscape that yet isn't populated. Very ugly and immersion-breaking.
I think FOV was added back in August 2017, one of my friends that played it on a PS4 mentioned it to me back then, because he was pleasantly surprised.
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