Phantom Doctrine 2: The Cabal [TBA]
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lolozaur




Posts: 26310

PostPosted: Thu, 23rd Jul 2020 17:12    Post subject: Phantom Doctrine 2: The Cabal [TBA]
https://store.steampowered.com/app/1345450/Phantom_Doctrine_2_The_Cabal/




This time you'll be playing from the third person view in real-time. The gameplay mainly consists of elements of stealth, silent killings, impersonating enemies, hiding corpses, shootings, plot tracking, mission planning, and recruiting new agents. Each task will require tactical planning and skillful management of your team.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 23rd Jul 2020 17:31    Post subject:
How about a proper post? Like it says in the rules...
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cirithungol




Posts: 3480
Location: UK
PostPosted: Thu, 23rd Jul 2020 17:43    Post subject:
Sweet, turn-based sucks fat dongers but I loved the setting and atmosphere of the original.

I'll be all over this.


chiv wrote:
don't quote me on that
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Il_Padrino




Posts: 7565
Location: Greece by the North Sea
PostPosted: Thu, 23rd Jul 2020 17:57    Post subject:
I don't know, men, I really liked the first one. Turn based fits the game/genre well, I think.
Making it 3rd person and real-time? meeehh... We'll see, I guess.
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Immunity




Posts: 5627

PostPosted: Thu, 23rd Jul 2020 21:00    Post subject:
Absolutely loved the first one. It oozed the perfect atmosphere for the entirety of both campaigns, never really letting the facade slip. It had its problems, sure, but the presentation was on point. Conversely, the trailer for this "sequel" is just gutwrenchingly awful - from the voice overs to the way the entire thing is presented - it just screams amateur.

Why they would take a turn based strategy that was wonderful and turn it into some third person crap is beyond me. How did that go for X:COM Declassified? Oh, that's right...


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 23rd Jul 2020 21:34    Post subject:
Immunity wrote:
Why they would take a turn based strategy that was wonderful and turn it into some third person crap is beyond me. How did that go for X:COM Declassified? Oh, that's right...

iirc the first game almost bacnrupted the studio , whole team behin it quit and the CEO remained and rebooted the studio with new devteams


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Nodrim




Posts: 9598
Location: Romania
PostPosted: Thu, 23rd Jul 2020 21:41    Post subject:
Immunity wrote:
Absolutely loved the first one. It oozed the perfect atmosphere for the entirety of both campaigns, never really letting the facade slip. It had its problems, sure, but the presentation was on point. Conversely, the trailer for this "sequel" is just gutwrenchingly awful - from the voice overs to the way the entire thing is presented - it just screams amateur.

Why they would take a turn based strategy that was wonderful and turn it into some third person crap is beyond me. How did that go for X:COM Declassified? Oh, that's right...


Pretty much this.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 23rd Jul 2020 23:53    Post subject:
Immunity wrote:
Absolutely loved the first one. It oozed the perfect atmosphere for the entirety of both campaigns, never really letting the facade slip. It had its problems, sure, but the presentation was on point. Conversely, the trailer for this "sequel" is just gutwrenchingly awful - from the voice overs to the way the entire thing is presented - it just screams amateur.

Why they would take a turn based strategy that was wonderful and turn it into some third person crap is beyond me. How did that go for X:COM Declassified? Oh, that's right...

The first one was amazing. All that thumbtack and yarn minigame was satisfying, the missions were well done, and the music was excellent.

This one...ugh. From the descriptions it sounds like babby's first Hitman.
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Rifleman




Posts: 1397

PostPosted: Fri, 24th Jul 2020 00:59    Post subject:
prudislav wrote:
Immunity wrote:
Why they would take a turn based strategy that was wonderful and turn it into some third person crap is beyond me. How did that go for X:COM Declassified? Oh, that's right...

iirc the first game almost bacnrupted the studio , whole team behin it quit and the CEO remained and rebooted the studio with new devteams

Ehh, such a good game and it didn't sell well. Sad.

Really liked the first one. I don't have high hopes about this one.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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