Red Dead Redemption 2
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Interinactive
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PostPosted: Fri, 6th Dec 2019 01:39    Post subject:
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LeoNatan
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PostPosted: Fri, 6th Dec 2019 01:42    Post subject:
Email their support, they will probably help. Or refund on Steam, and log out of Rockstar, then buy on Steam again.
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Interinactive
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PostPosted: Fri, 6th Dec 2019 01:53    Post subject:
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LeoNatan
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PostPosted: Fri, 6th Dec 2019 01:55    Post subject:
Maybe the Steam account is somehow linked to the Rockstar account?
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LeoNatan
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PostPosted: Fri, 6th Dec 2019 01:56    Post subject:
In the meantime, don't play the Steam version, so you can refund in case things don't go as expected.
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prudislav
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PostPosted: Fri, 6th Dec 2019 02:15    Post subject:
might be some arxan drm licence file stored somewhere else screwing things


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Interinactive
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PostPosted: Fri, 6th Dec 2019 02:18    Post subject:
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LeoNatan
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PostPosted: Fri, 6th Dec 2019 02:25    Post subject:
BTW, this runs well with most settings on high and ultra, except the "usual suspects" settings. Looking at the game from close on the PC monitor, the cutbacks to quality are very evident. Trees are very flat and low poly, even close by (the tree tessellation option doesn't do anything that I can see). I downloaded some save file to skip the first chapter, and it right before a storm. The weather effects and atmosphere are second to none.
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Neon
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PostPosted: Fri, 6th Dec 2019 10:02    Post subject:
LeoNatan wrote:
What a retarded game. If you open steam overlay, you can't close it. Facepalm


Happened to me as well the first time I did it, then after I restarted the game I could open and close it no problem. Laughing
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JBeckman
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PostPosted: Fri, 6th Dec 2019 10:17    Post subject:
LeoNatan wrote:
BTW, this runs well with most settings on high and ultra, except the "usual suspects" settings. Looking at the game from close on the PC monitor, the cutbacks to quality are very evident. Trees are very flat and low poly, even close by (the tree tessellation option doesn't do anything that I can see). I downloaded some save file to skip the first chapter, and it right before a storm. The weather effects and atmosphere are second to none.


It should be doing quite a bit but it should also do a number on the framerate for tessellating (Sometimes detrimentally so for visual quality.) the tree surfaces including branches.

Off
https://i.imgur.com/egjzle9.png

On
https://i.imgur.com/0lpAZIY.png

First person and staring right up at wood well probably not how one would play the game. Razz

Easy to just off it and be done with the setting for a bit over a 10% FPS hit then unless later patches since this was taken altered the behavior or performance impact.


EDIT: Bit like what GTA V did but extended to not just be these things and then parallax surfaces mixed with full tessellated geometry.




Though I assume it's scaled so it doesn't go 64x on every tree in the area that just happens to be loaded with some polygons instead of a 2D sprite off in the distance.


Last edited by JBeckman on Fri, 6th Dec 2019 10:20; edited 2 times in total
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LeoNatan
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PostPosted: Fri, 6th Dec 2019 10:18    Post subject:
@Neon Are you using DX12? Apparently, with Vulkan it happens constantly, which I can confirm. I just disabled the overlay for now.
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LeoNatan
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PostPosted: Fri, 6th Dec 2019 10:19    Post subject:
@JBeckman Ah, nice, but it seems like a peculiar thing to tessellate, as branches are so polygonal and flat. I'd think they'd use tessellation for those, or for LOD switches.
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JBeckman
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PostPosted: Fri, 6th Dec 2019 10:22    Post subject:
Yeah I'm trying to find a comparison for that too but it makes them pretty odd looking at times being almost distorted or twisted from the way tessellation adds geometry detail since well it's a branch and if it's not a 2D texture it's going to be a triangle or so at most of a few polygons and that doesn't really update well nor is it a good usage of tessellation and wasting geometry and GPU performance on a minor detail like that.

Will see if I can find a better comparison I haven't picked up the game yet as I'm trying to (Futilely.) work on the backlog a bit. Very Happy

EDIT: Wonder if they fixed it to where snow glint is off by default as well unless the config file is edited.

Off.

https://i.imgur.com/GAYRvyk.jpg

On.

https://i.imgur.com/8lqWvEr.jpg

AMD's drivers might still have a bit of a "snag" (Potential over optimization.) with snow deformation as well where it looks very unnatural.
(Mostly only for Vulkan I believe.)



EDIT:

And some comparison image with branches.
(Wood-agra effect. All the girth!)

Off.
https://i.imgur.com/Yt8K1lR.png
(74 FPS)

On.
https://i.imgur.com/YRFZ1zN.png
(52 FPS)
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JBeckman
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PostPosted: Fri, 6th Dec 2019 10:39    Post subject:
LeoNatan wrote:
@Neon Are you using DX12? Apparently, with Vulkan it happens constantly, which I can confirm. I just disabled the overlay for now.


Quote:

Overlay

Fixed an issue where the overlay could become stuck on top of the game in Red Dead Redemption 2.



Fixed of sorts in the Steam update but it's a beta opt-in so it could have side issues.
https://steamcommunity.com/groups/SteamClientBeta/announcements

Latest update re-validated all the image cache files again so had to spend some time re-deleting unwanted images but eh it's a minor issue at most. Razz
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LeoNatan
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PostPosted: Fri, 6th Dec 2019 10:40    Post subject:
Ooh nice

I don't see the beta Scratch Head

Edit: Steam client beta
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JBeckman
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PostPosted: Fri, 6th Dec 2019 10:48    Post subject:
Ah yeah I should have clarified that better, it's a Steam client thing so it needed a update or a fix.

I do hope it can be chopped off and put in the main client version as well to fix this as it's a fairly high priority issue and without any other beta and pending fixes potentially having side issues or such. Smile
Steam is at least one of the better on supporting the overlay for D3D12 and Vulkan but then a lot of other functionality hinges on hooking into the games as well and there's the entire Proton thing and the shared shader cache functionality among these so it's not unexpected but good to see.

And then there's the occasional issue but well it was resolved quickly in this case.

EDIT: Oh and disabling the overlay still loads it it needs to have the SteamOverlay or SteamOverlay64 .dll files renamed to be entirely taken out but that's a pretty extreme method for troubleshooting purposes only since it's also used for other features and not just the OSD stuff.

Should be a .log file for the overlay in the Steam folder even with the setting off confirming this but at least it prevents it from acting up even if it gets loaded so meh still works until this fix lands in the stable update branch.
And the rest works without breaking anything so it's mostly for compatibility generally with third party software also injecting into stuff either as the user knows and expects or well they just do anyway. Razz
(ReShade, Afterburner and such yeah that's a given, mouse and audio drivers or software maybe less so.)
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Arukardo




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PostPosted: Fri, 6th Dec 2019 13:09    Post subject:
How is the Online part of this game? GTA 5 has so much shit to do, from running different business, missions, game modes, weapons, vehicles. What about RDR? Checked a few videos and it's mostly co-op missions, PVP modes and horse races.
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FDM80




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PostPosted: Fri, 6th Dec 2019 15:21    Post subject:
Arukardo wrote:
How is the Online part of this game? GTA 5 has so much shit to do, from running different business, missions, game modes, weapons, vehicles. What about RDR? Checked a few videos and it's mostly co-op missions, PVP modes and horse races.

I haven't played online yet but it sounds like they are going to add a moonshine business to the economy next week.

https://www.rockstargames.com/reddeadonline/news/article/61252/Moonshiners-A-New-Frontier-Pursuit
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Interinactive
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PostPosted: Sat, 7th Dec 2019 03:15    Post subject:
⁢⁢


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Vikerness




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PostPosted: Sat, 7th Dec 2019 03:30    Post subject:
Online is fucking always empty. A few missions here and there with many miles in between and no trace of frikin humans. Could have been so much fun but the map is so frikin huge and i bet they have a small population cap on their servers. You just dont meet many.


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scaramonga




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PostPosted: Sat, 7th Dec 2019 04:22    Post subject:
GOTY for me, that, and DISCO Smile
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blackeyedboy




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PostPosted: Sat, 7th Dec 2019 10:01    Post subject:
Checked Steam and the game has Mixed reviews.

One of the most popular reviews says:

Quote:
TL;DR: Wait for the problems to be addressed and fixed before buying, if you can help it. Will change my review if things get better.


Also, most upvoted review (3655 users):

Quote:
If your game crash every time, try to pull your controller out from PC.

I found this solution in Japanese customer review.

I'm not good at English because I'm Japanese, but I hope this helps you.


Laughing


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lolozaur




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PostPosted: Sat, 7th Dec 2019 10:06    Post subject:
Quote:
If your game crash every time, try to pull your controller out from PC.


and put it in your ass to get more fps Laughing
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headshot
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PostPosted: Sat, 7th Dec 2019 11:35    Post subject:
Laughing



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LeoNatan
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PostPosted: Sat, 7th Dec 2019 12:29    Post subject:
That's the Rockstar silliness. The second a mission ends, the NPCs turn lifeless drones.
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madmax17




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PostPosted: Sat, 7th Dec 2019 12:36    Post subject:
Can't have a complicated AI for every character in an open world game, you would need a supercomp to run it.
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LeoNatan
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PostPosted: Sat, 7th Dec 2019 12:38    Post subject:
No shit. But they can keep some of the AI for characters that just exited a scripted sequence, until they disappear from screen.
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Mas3ter




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PostPosted: Sat, 7th Dec 2019 12:45    Post subject:
headshot wrote:
Laughing




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LeoNatan
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PostPosted: Sat, 7th Dec 2019 19:40    Post subject:
Which is faster, Vulcan or DX12? I thought Vulcan, but now not so sure.
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LeoNatan
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PostPosted: Sat, 7th Dec 2019 20:46    Post subject:


I don't remember, is this with all kids in RDR2? Laughing
That's some random kid I found while going around. Couldn't fucking shoot him, so I started playing with the horse. Laughing
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