BTW, this runs well with most settings on high and ultra, except the "usual suspects" settings. Looking at the game from close on the PC monitor, the cutbacks to quality are very evident. Trees are very flat and low poly, even close by (the tree tessellation option doesn't do anything that I can see). I downloaded some save file to skip the first chapter, and it right before a storm. The weather effects and atmosphere are second to none.
BTW, this runs well with most settings on high and ultra, except the "usual suspects" settings. Looking at the game from close on the PC monitor, the cutbacks to quality are very evident. Trees are very flat and low poly, even close by (the tree tessellation option doesn't do anything that I can see). I downloaded some save file to skip the first chapter, and it right before a storm. The weather effects and atmosphere are second to none.
It should be doing quite a bit but it should also do a number on the framerate for tessellating (Sometimes detrimentally so for visual quality.) the tree surfaces including branches.
First person and staring right up at wood well probably not how one would play the game.
Easy to just off it and be done with the setting for a bit over a 10% FPS hit then unless later patches since this was taken altered the behavior or performance impact.
EDIT: Bit like what GTA V did but extended to not just be these things and then parallax surfaces mixed with full tessellated geometry.
Though I assume it's scaled so it doesn't go 64x on every tree in the area that just happens to be loaded with some polygons instead of a 2D sprite off in the distance.
Last edited by JBeckman on Fri, 6th Dec 2019 10:20; edited 2 times in total
@JBeckman Ah, nice, but it seems like a peculiar thing to tessellate, as branches are so polygonal and flat. I'd think they'd use tessellation for those, or for LOD switches.
Yeah I'm trying to find a comparison for that too but it makes them pretty odd looking at times being almost distorted or twisted from the way tessellation adds geometry detail since well it's a branch and if it's not a 2D texture it's going to be a triangle or so at most of a few polygons and that doesn't really update well nor is it a good usage of tessellation and wasting geometry and GPU performance on a minor detail like that.
Will see if I can find a better comparison I haven't picked up the game yet as I'm trying to (Futilely.) work on the backlog a bit.
EDIT: Wonder if they fixed it to where snow glint is off by default as well unless the config file is edited.
AMD's drivers might still have a bit of a "snag" (Potential over optimization.) with snow deformation as well where it looks very unnatural.
(Mostly only for Vulkan I believe.)
EDIT:
And some comparison image with branches.
(Wood-agra effect. All the girth!)
Ah yeah I should have clarified that better, it's a Steam client thing so it needed a update or a fix.
I do hope it can be chopped off and put in the main client version as well to fix this as it's a fairly high priority issue and without any other beta and pending fixes potentially having side issues or such.
Steam is at least one of the better on supporting the overlay for D3D12 and Vulkan but then a lot of other functionality hinges on hooking into the games as well and there's the entire Proton thing and the shared shader cache functionality among these so it's not unexpected but good to see.
And then there's the occasional issue but well it was resolved quickly in this case.
EDIT: Oh and disabling the overlay still loads it it needs to have the SteamOverlay or SteamOverlay64 .dll files renamed to be entirely taken out but that's a pretty extreme method for troubleshooting purposes only since it's also used for other features and not just the OSD stuff.
Should be a .log file for the overlay in the Steam folder even with the setting off confirming this but at least it prevents it from acting up even if it gets loaded so meh still works until this fix lands in the stable update branch.
And the rest works without breaking anything so it's mostly for compatibility generally with third party software also injecting into stuff either as the user knows and expects or well they just do anyway.
(ReShade, Afterburner and such yeah that's a given, mouse and audio drivers or software maybe less so.)
How is the Online part of this game? GTA 5 has so much shit to do, from running different business, missions, game modes, weapons, vehicles. What about RDR? Checked a few videos and it's mostly co-op missions, PVP modes and horse races.
How is the Online part of this game? GTA 5 has so much shit to do, from running different business, missions, game modes, weapons, vehicles. What about RDR? Checked a few videos and it's mostly co-op missions, PVP modes and horse races.
I haven't played online yet but it sounds like they are going to add a moonshine business to the economy next week.
Online is fucking always empty. A few missions here and there with many miles in between and no trace of frikin humans. Could have been so much fun but the map is so frikin huge and i bet they have a small population cap on their servers. You just dont meet many.
I don't remember, is this with all kids in RDR2?
That's some random kid I found while going around. Couldn't fucking shoot him, so I started playing with the horse.
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