Disco Elysium
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ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Sun, 3rd Nov 2019 13:37    Post subject:
AKofC wrote:
Keit wrote:
Just finished the game.

I don't think I'll ever enjoy the writing or character building of another game ever again.

 Spoiler:
 


Same. I kept going there to check stuff haha. So I'm very glad that thing happened.

I need a sequel.

Hopefully it will happen sometime in the future, I was reading an interview with the creator (Robert Kurvitz) and he hints at his plans for an expansion + full sequel. Very Happy

Here it is: https://www.escapistmagazine.com/v2/why-the-creator-of-disco-elysium-hasnt-read-the-reviews-and-whats-next-for-the-ip/
He sounds like a proper character Laughing

Quote:
The members of the small Estonian studio are all high school dropouts who had no prior game development experience before working on Disco Elysium. Kurvitz, who is 35, said they spent most of their youth smoking cigarettes, wandering the gray Eastern European architecture, and playing Dungeons & Dragons.

"The two biggest favors anyone’s ever done me in my life are the political education from Estonian punk bands and what (lead designer and writer) Chris Avellone did with Planescape: Torment. "

In order to keep his interconnecting narrative straight, Kurvitz decided to give up all vices including drinking, smoking, and “other things that people in Eastern Europe sometimes do.” He watched his diet, exercised regularly, and monitored his anxiety levels to become “a warrior monk of video game development.”
While Kurvitz said his team has “intimate physical knowledge of mind-altering substances,” he wanted to use the game in part to warn about the dangers of alcohol abuse.

Quote:
“I read reviews in French and Dutch, which are languages I don’t know and I don’t understand, so I can imagine what they might be saying, but English reviews I don’t read because I need to protect myself a bit”
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Il_Padrino




Posts: 7570
Location: Greece by the North Sea
PostPosted: Sun, 3rd Nov 2019 14:11    Post subject:
AKofC wrote:
Keit wrote:
Just finished the game.

I don't think I'll ever enjoy the writing or character building of another game ever again.

 Spoiler:
 


Same. I kept going there to check stuff haha. So I'm very glad that thing happened.

I need a sequel.

Same here.
 Spoiler:
 


I wonder if you can do a run (after completing the game first of course) and pretend you haven't lost your mind at all Very Happy The game seems to imply that you can bluff your way through some checks.
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Ishkur123




Posts: 2850

PostPosted: Sun, 3rd Nov 2019 16:31    Post subject:
Il_Padrino wrote:

 Spoiler:
 





 Spoiler:
 
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Keit




Posts: 1134
Location: Sweden
PostPosted: Sun, 3rd Nov 2019 17:56    Post subject:
ixigia wrote:
AKofC wrote:
Keit wrote:
Just finished the game.

I don't think I'll ever enjoy the writing or character building of another game ever again.

 Spoiler:
 


Same. I kept going there to check stuff haha. So I'm very glad that thing happened.

I need a sequel.

Hopefully it will happen sometime in the future, I was reading an interview with the creator (Robert Kurvitz) and he hints at his plans for an expansion + full sequel. Very Happy

Here it is: https://www.escapistmagazine.com/v2/why-the-creator-of-disco-elysium-hasnt-read-the-reviews-and-whats-next-for-the-ip/
He sounds like a proper character Laughing

Quote:
The members of the small Estonian studio are all high school dropouts who had no prior game development experience before working on Disco Elysium. Kurvitz, who is 35, said they spent most of their youth smoking cigarettes, wandering the gray Eastern European architecture, and playing Dungeons & Dragons.

"The two biggest favors anyone’s ever done me in my life are the political education from Estonian punk bands and what (lead designer and writer) Chris Avellone did with Planescape: Torment. "

In order to keep his interconnecting narrative straight, Kurvitz decided to give up all vices including drinking, smoking, and “other things that people in Eastern Europe sometimes do.” He watched his diet, exercised regularly, and monitored his anxiety levels to become “a warrior monk of video game development.”
While Kurvitz said his team has “intimate physical knowledge of mind-altering substances,” he wanted to use the game in part to warn about the dangers of alcohol abuse.

Quote:
“I read reviews in French and Dutch, which are languages I don’t know and I don’t understand, so I can imagine what they might be saying, but English reviews I don’t read because I need to protect myself a bit”


He has pretty high regards of himself too.

Quote:
RPS: That’s interesting…have you read the City and the City? Was that an inspiration?

Kurvitz: I have, I get that… It’s not an inspiration, no. Well, I’m a shockingly left-wing person, and so is China Mieville, so we have that in common, and we have a similar take on science fiction, too. But I started developing this world and these concepts when I was 15, and I published a novel set in it in 2013. Yeah, China Mieville got there with some slipstream ideas first, but I had no idea he existed!

I’ve read his stuff now, and when I read his stuff I think… This is a really bad career move right now, I understand I’m taking to a journalist, but I think… “Yeah, I’m way better than this”.


Both are good writers, but Mieville has by far the wider ranging literary output in terms of novels and stories.
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Keit




Posts: 1134
Location: Sweden
PostPosted: Sun, 3rd Nov 2019 17:58    Post subject:
Ishkur123 wrote:
Il_Padrino wrote:

 Spoiler:
 





 Spoiler:
 


 Spoiler:
 
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headshot
VIP Member



Posts: 35965
Location: UK
PostPosted: Tue, 5th Nov 2019 21:55    Post subject:


May the NFOrce be with you always.
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ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Wed, 6th Nov 2019 18:35    Post subject:
[PHYSICAL INSTRUMENT] You can feel it bröther - the anodes and the cathodes coursing through you. A true modern masterpiece in the making.
[DRAMA] Egg Head wasn't lying, the Disco is the rèal deal. Show those tripeyArr Pee Gees how it's done. Own the stage! HARDCORE TO THE MAX.
[ELECTROCHEMISTRY] That sugary black rum stain on the counter makes you teary-eyed with joy. Your mesolimbic pathway is tingling.
[INLAND EMPIRE] Yeah, let's dance baby!

I took my sweet time savoring every dialogue and trying to solve every side task like a diligent cop would do (although I still had to leave some stuff behind, it's.. inevitable), and just finished it as well. What a glorious ride.
It's one of the rare cases where I don't really have anything to complain about. Perhaps the backtracking was too intense at times and there were a couple of instances where failed skill checks for mandatory story bits led to delays/temporary impasses, but nothing serious or annoying. The game does what it has to do in a masterful way, the point 'n click exploration and investigative traits always unveil new rewarding (and surprising Very Happy) pieces of the puzzle, with the writing that truly is something out of the ordinary.
Definitely one of the most unique, engaging and gripping experiences that I've had the pleasure to play, an endless matroska able to contain a giant bizarrely fucked-up universe of characters and thoughts So Much Win
I'm glad that the game is doing well, these guys are extremely talented. Eastern European indie titles are a goldmine, including the utterly insane Pathologic 2 beast which was dissed because of its unforgiving nature (tamed a lot by the recent custom sliders).
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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Wed, 6th Nov 2019 20:13    Post subject:
Nicely said, ixigia. Definitely game of the year for me. It brought me back in time to the late 90s - early 00s golden age of isometric rpgs.
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3E74




Posts: 2559
Location: feels wrong
PostPosted: Thu, 7th Nov 2019 09:00    Post subject:
Gamespot gave it a "10/10" Very Happy

Well deserved...

https://www.gamespot.com/reviews/disco-elysium-review-pure-dynamite/1900-6417354/

For me, best RPG Game of the DECADE even...

Philosophy at its Best... I cant even describe how touched i am that this Game exist. Im in loss for words really...

MASTERPIECE....


edit:
a pretty good interview.
Quote:
At Rezzed we sat down with Disco Elysium design and writing lead Robert Kurvitz to discuss entering the games industry as an artist, the complexities of RPG design, politics, and disco.






..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 7th Nov 2019 17:24    Post subject:
After all the rave reviews I decided to yarr it. I just went downstairs after gathering all my clothes. I'm already in love with the game and will definitely buy it. Smile
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Mister_s




Posts: 19863

PostPosted: Thu, 7th Nov 2019 20:11    Post subject:
This is like a very complex puzzle you're trying to solve. Every time I progress, I love it even more. GOTY for me personally.
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3E74




Posts: 2559
Location: feels wrong
PostPosted: Fri, 8th Nov 2019 02:38    Post subject:
The "hidden" Zero Punctuation Review of Disco Elysium.

https://www.escapistmagazine.com/v2/call-of-duty-modern-warfare-zero-punctuation/

*genius^^


..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad
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The_Zeel




Posts: 14922

PostPosted: Fri, 8th Nov 2019 08:27    Post subject:
Yea the game is definitely a masterpiece and most likely GOTY for me too, but I will have to wait after finishing Death Stranding to decide, Kojima insanity is exactly my kind of thing. Laughing
Either way, the writing in Disco Elysium is fucking sublime, makes even Planescape seem like it was written by some college kid now, but that game's writing hasn't aged that well imo anyway.
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T6chikom6




Posts: 282

PostPosted: Fri, 8th Nov 2019 08:46    Post subject:
I understand this game shouldn´t be rated under traditional rpg standards, but I have little time lately (life sucks) and have to ask the traditional rpg standard questions before I decide to give up on some sleeping time:

How long is this game?. I read time passing is related to dialog mechanic (which I also understood is what you do must of the time and the core of the game).

How big is the map?. How many locations and how big they are?

I´m quite intrigued about this. Sounds very different from anything else and everybody is praising the narrative but I wouldn´t like to spoil the experience checking these online...
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Frant
King's Bounty



Posts: 24642
Location: Your Mom
PostPosted: Fri, 8th Nov 2019 09:02    Post subject:
Isodemo it, play for an hour and if you like it you can decide whether you're happy with the isodemo or if you feel it's worth paying for. It's so different that it's difficult to quantify answers to your questions.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

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VonMisk




Posts: 9468
Location: Hatredland
PostPosted: Fri, 8th Nov 2019 09:44    Post subject:
T6chikom6 wrote:
I understand this game shouldn´t be rated under traditional rpg standards, but I have little time lately (life sucks) and have to ask the traditional rpg standard questions before I decide to give up on some sleeping time:

How long is this game?. I read time passing is related to dialog mechanic (which I also understood is what you do must of the time and the core of the game).

How big is the map?. How many locations and how big they are?

I´m quite intrigued about this. Sounds very different from anything else and everybody is praising the narrative but I wouldn´t like to spoil the experience checking these online...

If you try to get most of the stories the game is around 30-40 hours. The map is relatively small but have many points of interest and indoor locations, the game itself makes you backtrack a lot. You can run and will run but it's not done in most player friendly way.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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T6chikom6




Posts: 282

PostPosted: Fri, 8th Nov 2019 10:19    Post subject:
Thx, I guess I will give it a go

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Ishkur123




Posts: 2850

PostPosted: Sat, 9th Nov 2019 15:38    Post subject:
GOTY for me. Finished the first run (Washed out, trying to stay sober reasonable guy (high corps esprit and inland empire)) in 35 or so hours.

Gonna try a crazy drugged out meathead with high electrochemistry next.

Its crazy how precisely this games writing fits my tastes and humour.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sat, 9th Nov 2019 22:01    Post subject:
The game feels as if it was written by Bukowski Laughing which is great.


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2) SFFPC (streaming via Moonlight+ Sunshine)
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blackeyedboy




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Location: Transylvania
PostPosted: Mon, 2nd Dec 2019 21:50    Post subject:


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Auran13




Posts: 385

PostPosted: Tue, 3rd Dec 2019 06:22    Post subject:
was a great game and loved it but Planescape: Torment is still the undisputed king
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Mister_s




Posts: 19863

PostPosted: Tue, 3rd Dec 2019 09:23    Post subject:
I did not like the ending at all, maybe I expected too much of it, but the game itself was excellent. I agree that planescape is still the better one.
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Rifleman




Posts: 1398

PostPosted: Tue, 3rd Dec 2019 23:55    Post subject:
Auran13 wrote:
was a great game and loved it but Planescape: Torment is still the undisputed king

What he said.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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cyklon




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PostPosted: Wed, 4th Dec 2019 06:57    Post subject:
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Il_Padrino




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Location: Greece by the North Sea
PostPosted: Wed, 4th Dec 2019 08:32    Post subject:
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cyklon




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PostPosted: Wed, 4th Dec 2019 09:23    Post subject:
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VonMisk




Posts: 9468
Location: Hatredland
PostPosted: Wed, 4th Dec 2019 10:56    Post subject:
cyklon wrote:
 Spoiler:
 


 Spoiler:
 
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Il_Padrino




Posts: 7570
Location: Greece by the North Sea
PostPosted: Wed, 4th Dec 2019 11:28    Post subject:
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Amadeus




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PostPosted: Thu, 5th Dec 2019 19:21    Post subject:
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Sin317
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PostPosted: Thu, 5th Dec 2019 19:30    Post subject:
You know a list of best anything is shit, when the first game is literally a remake of a game from 1998...
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