Went from a locked 70 fps to as low as 50 when I got to the desert area. Ganna try turning off foliage shadows but cmon what the hell kind of performance drop is that??
The desert area seems very bland compared to the first. Just boring ruins in sand with copy pasted zombie traps everywhere. Well at least the 1st area was quite good with it's stalker vibe even if the writing and VA are absolutely terrible. Prolly won't bother finishing it which is sad.
I don't like the combat it could be better. For ex. if you shoot the enemy anywhere it takes 10 shots if you shoot them in the head they die instantly.
Even old games had limb dismemberment and holes would show if you shoot them in the leg.
Like a shoot in the leg would cause him to limp, shoot in the arm with the shotgun and the arm goes off, stuff like that.
Combat just feels bleak. This was always the problem with Metro imo combat hasn't evolved at all.
I don't like the combat it could be better. For ex. if you shoot the enemy anywhere it takes 10 shots if you shoot them in the head they die instantly.
Even old games had limb dismemberment and holes would show if you shoot them in the leg.
Like a shoot in the leg would cause him to limp, shoot in the arm with the shotgun and the arm goes off, stuff like that.
Combat just feels bleak. This was always the problem with Metro imo combat hasn't evolved at all.
I dislike this too. Ammo can be scarce and sometimes I will need to use 7 rounds to kill an enemy, because the bullet accuracy is crap and wont go where I am pointing, which with a headshot from an air rifle would take one bb
Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, MSI RTX 5070 Ti Ventus 3X OC , Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms
I don't like the combat it could be better. For ex. if you shoot the enemy anywhere it takes 10 shots if you shoot them in the head they die instantly.
Even old games had limb dismemberment and holes would show if you shoot them in the leg.
Like a shoot in the leg would cause him to limp, shoot in the arm with the shotgun and the arm goes off, stuff like that.
Combat just feels bleak. This was always the problem with Metro imo combat hasn't evolved at all.
After seeing gun combat in RE2 and how enemies react to bullets and stumble, it feels like a couple of steps backwards here indeed.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
still the AI is not bad. They do take cover and minimize exposure to bullets (when they're not flying in the sky like my screenshot in the previous page). And the surrender mechanic was pretty cool to witness.
Steam build (verify in-game from Main Menu Options or Pause menu) – 1.0.0.2
Steam Store/exe version – 3586168
Patch Notes:
General Stability improvements
Improved performance for integrated video cards
General input responsiveness improvements
Fixed various issues with general saving system
Fixed other general issues
AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
Pipe dream. The whole idea of signing an exclusivity deal was for Epic to bring customers to their new store and for Deep Silver to fatten their bank accounts by signing that deal. Deep Silver can't break the contract and Epic will never allow it.
Played a bit more and I'm actually happy I didn't buy it. I'm just not feeling it. The writing and voice acting is atrocious and (so far) the level design seems to feel like a corridor shooter with terrible AI. I like the design, but I'm just not immersed.
still in the first open zone but so far the game is horrible like everyone said x10, the only good thing are the graphics, the rest is atrocious really, game is still stuck in the past with heavily scripted moments having to hold a button for prone, ladder etc to holding your hand in missions, bad voice acting and dialogue, the characters talk way too much and nothing really to say, dumb ai and constantly get stuck in small crannies in the world. the best part so far was the prologue in the tunnel.
why the fuck when you paddle the stick dosent go into the water? lol
Played a bit more and I'm actually happy I didn't buy it. I'm just not feeling it. The writing and voice acting is atrocious and (so far) the level design seems to feel like a corridor shooter with terrible AI. I like the design, but I'm just not immersed.
I agree wholeheartedly. I uninstalled it after finishing the first open area. Something's missing and the dialogue is soooo annoying. It doesn't feel particularly Metro at all to me. I looks great but that's it. :/
The writing is worse than the voice acting, unless you really hate Russian accent. Its like they tried really hard to make you care about the characters, their relationships and the development... while its pretty shallow somehow, im didn't feel it at least. And didn't care enough to to get excited about their backstory you can read etc. Then again, this is not final fantasy. I actually think the game would have been better if they cut back on some of the dialogue, altho some of the moments are pretty good.
Thats pretty much the only bad thing I can say about this game. I like the stalker vibe of the first open map, the rage/mad max feel of the 2nd one. The third one is more of a semi open world, but still a great level design (and what they first showed us from E3 ). There arent a tons of stuff to do on each map, but the size is very fair, and always rewarding compared to other open world games who you search for hours and dont find shit...
Graphics, presentation, atmosphere, sound, gun design and customization and realistic gun play where just great in my book!
For people who completed it (maybe you have to read the book too... )
Spoiler:
The last part of the game, 2-3 hour epilogue was ok... but turning the game into an walking simulator, then cinematic sequences was a bit long winded for my taste. The ending was ok.
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