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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Wed, 19th Sep 2018 17:18 Post subject: |
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vurt wrote: | "wow, they really did do a good job with the almost CGI-like graphics, might look into it even though it's not really my type of game". |
How? It looks pretty much how they presented it over the years :-/
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vurt
Posts: 13825
Location: Sweden
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Posted: Wed, 19th Sep 2018 17:19 Post subject: |
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prudislav wrote: | vurt wrote: | "wow, they really did do a good job with the almost CGI-like graphics, might look into it even though it's not really my type of game". |
How? It looks pretty much how they presented it over the years :-/ |
Not even close.. Steam users seems to agree with me, briefly looked over at the forum.
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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Wed, 19th Sep 2018 17:24 Post subject: |
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Quote: | Patch notes:
Patch 1 – Est. Friday 9/21
We’re starting initial work on improving load times to help people playing on non-SSD hard drives. There is more work to be done but it’s a big focus of ours in the near future
Initial work on optimization and framerate improvements.
Auto-detection of hardware and adjustment of quality settings on initial load of the game. While there is currently auto-detection in the options menu, it wasn’t happening automatically. The game defaults to Ultra settings which is likely causing FPS issues for those without high end hardware.
FOV adjustment slider.
Fixing wide-screen monitor support. This is part one of a two part plan.
First is getting the resolution settings working as intended followed by an art pass on the UI elements in patch 2.
Fixes for a few side quests that weren’t triggering as intended
Fix to puzzle weapons where if a puzzle is solved on the weapon while it’s equipped by a player, it will result in the puzzle reverting it’s state to unsolved. As a workaround now, it can be solved in the inventory perfectly fine.
Optimization to Kaels Rudiment that dropped framerate while in combat
Fix in Magnar’s Tower where a lever can be spammed in the shadow combat room that makes a bell hint unreadable
Fix for a softlock if a tutorial pops up when a player reads a note
Falkentyne’s Fury will no longer persist on the players party team after a combat has ended.
Fix where the Strifespear’s abilities don’t play nicely with the Vanguard skill
Update to the save system that will allow players to delete saves as needed.
Fix for a bug where killing Charn Cultists with Falkentynes Fury, which would result in a soft lock.
Fix for spellpoints not updating correctly on the stat sheet when gear is equipped and unequipped.
Fix where in rare instances, activating a standing stone of gratitude before going into a combat can result in a soft lock
Fix for a duping item issue by replacing a non-stackable trinket with a stackable one.
Fix so MACO compass can’t be spammed outside of combat, allowing for a stacked stun chance.
Fix where pausing the game during a cutscene after killing Yadis can cause the game to enter an unresponsive state.
Fix for the wraith where it shows 3 mana before summoning but actually costs 4 mana.
Other smaller fixes
Patch 2 – Est. Friday 9/28
Continued improvements to load times
Continued work on optimization and framerate. By this patch, we expect to have some solid improvements in place for some areas that have higher than expected hits to your GPU.
Part 2 of wide-screen monitor support. Updating the full screen art and layout of UI elements like the quest text and mini-map to extend to the proper edges of the screen.
Update to the save totem system and adding mini-map markers for where save totems are in the world.
Updating and improving localization in all languages for noted issues and some awkward grammar
Fixes to a variety of abilities to make their effects more clear.
Balance pass to some weapons and abilities after gameplay feedback.
Fix to masteries sometimes not saving their ordering when changing them in the mastery page.
Fix to some sounds not playing in certain parts of the world and in some UI elements
Fix to the party HUD staying open if you use a merchant while party HUD is up
Fix for removing range diagrams from Songs of Exploration where unnecessary
Fix for caltrops not firing off if summoned enemies enter their space
Update to some text spacing and flyouts in combat for readability
Update to map legends and mini-map to remove unnecessary items and improve readability
Fix for health bars showing up in front of giants and some bosses
Fix for some FaceFX issues on characters
Fix for some models not displaying when inspected from the inventory
Fix for some redundant text in the ability tool tips
Fix for gold sense where it doesn’t turn when near a chest after it has been looted
Patch 3
Additional Loading time improvements
Additional game optimization and framerate improvements
Addition of a Legacy Mode (hardcore mode with grid move, option to turn off mini-map, the A-Team, perma-death, auto-resurrect)
Ability to speed up combat animations
Inventory sorting
Controller support
Continued bug fixes and general improvements |
shitloads of new stuff in my pc. Cant keep track of it all.
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vurt
Posts: 13825
Location: Sweden
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Posted: Wed, 19th Sep 2018 18:48 Post subject: |
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It's funny how easily offended people who say sjw's get easily offended are.
Yeah, elves look like crackwhores, dwarves are the result of Thanos boffing Smurfette and Trows are inbred goblins. Humans are also not too pretty.
sin317 wrote: |
typical jew comment
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Posted: Wed, 19th Sep 2018 19:04 Post subject: |
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VGAdeadcafe wrote: | Reg67 wrote: | Immunity wrote: | Also, elves apparently got hit with the SJW stick
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What does this mean?  |
Elves are usually portrayed as very white, maybe they made them diverse in this one  |
There aren't any male elves in this game apparently. Appearance is set by portrait - there are only 3 female portraits despite having the option to select from the male voice sets. Hence, if you want to play a male elf you're going to be playing a tranny. Hence the SJW joke.
Also yea, I'm used to elves being pale and graceful ala Lord of the Rings, not freakish yellow abominations from the movie Sin City! 
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Nodrim
Posts: 9586
Location: Romania
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thudo
Posts: 6309
Location: Mellonville North, Canada
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Posted: Wed, 19th Sep 2018 19:59 Post subject: |
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Its the general attack on BEAUTY! For shame.. ugly people have feelings too and MUST BE REPRESENTED ABOVE ALL! Down with the immaculate-looking folk!
Agenda this, narrative that.. quotas for all! 
MSI GT72S 6QF Dominator Pro S 29th Anniversary Intel i7 6820HK @ 4.0Ghz, 32GB DDR4-2133 RAM, 2x256GB Raid0 Toshiba NVMe 2.5 inch PCIe SSD, Nvidia Geforce GTX 980 OC'ed 200+ Core / 200+ Mem, 17.3 inch LG IPS HD Display @ 75Hz, Intel 7265AC Wifi, Windows 10 Pro BIOS version: .112 EC Firmware version: .105
Current Broadband speed record: 329.1 Mb/sec down // 21.73 Mb/sec up
http://www.dslreports.com/speedtest/3933292.png
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Nodrim
Posts: 9586
Location: Romania
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Ankh
Posts: 23342
Location: Trelleborg
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Nodrim
Posts: 9586
Location: Romania
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Posted: Thu, 20th Sep 2018 06:15 Post subject: |
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Thu, 20th Sep 2018 07:10 Post subject: |
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I doubt anyone knows its meaning these days 
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Posted: Fri, 21st Sep 2018 17:39 Post subject: |
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Posted: Fri, 21st Sep 2018 17:55 Post subject: |
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Posted: Fri, 21st Sep 2018 19:12 Post subject: |
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Sat, 22nd Sep 2018 05:13 Post subject: |
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I never had the chance to play the originals so I can't make comparisons or elaborate rants, but I'm quite liking the game. It's an effective mix of classic dungeon crawlin' and modernized/streamlined mechanics, the turn-based combat works for what it is (not particularly deep, not too dull either) both the cheerful tone and music are pleasant and the open(ish) exploration factor is there as well with secrets, mini-puzzles and hidden paths, albeit technically limited by the constraints of the genre (no jumping, no crouching and so on). There seems to be some repetitiveness involved, but I need to play more to see if that becomes a problem.
As for the technical side of it, things are definitely wild at the moment. There are framerate drops that occur regardless of the settings (down to <30fps for no reason), plus the consolish FOV and especially the huge loading times + stuttering on a regular HDD make it nearly unplayable for me. It's not like the visuals can justify such requirements, the game is a trip back to the mid 2000s with the citizens looking like they've been living in a prison cell for months along with a perverted Hobgoblin. It's time (again) to wait for the Early Access phase in disguise to receive a strong dose of finely brewed patching before continuing.
Aye, some Lumasharpen definitely helps with the game's blurry TAA. It does create jaggies, but at least one doesn't feel like wearing vaseline contact lenses. 
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Posted: Sat, 22nd Sep 2018 05:43 Post subject: |
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And there's a game stopping bug. More and more people ( me included ) are encountering it, 100% reproducible.
It's fairly late in the game, but for now I have to wait for the patch.
2 million copies Fargo, you old jokester.
sin317 wrote: |
typical jew comment
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JBeckman
VIP Member
Posts: 34976
Location: Sweden
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Posted: Sat, 22nd Sep 2018 11:01 Post subject: |
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That's UE4, you can use a separate container or several for the patch or you can just force it into the existing pak file which the way Steam works it makes a copy, updates it and then replaces the existing file to minimize fragmentation but it takes a lot more time and needs more space depending on size of that file or files it's updating.
EDIT: That and it reduces file corruption I suppose or the chance of it occurring if something happens when it's updating the file directly.
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Posted: Sat, 22nd Sep 2018 11:26 Post subject: |
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That seems like a lot of work and hassle just to reduce the presumably minimal chance of corrupting a file.
Good to know though, I wondered why certain games take so long to patch.
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Posted: Sat, 22nd Sep 2018 12:27 Post subject: |
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Well it is interesting the default FOV on the slider is 33% but it is hard to say what that really translates into compared with other games.
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