Bard's Tale IV: Barrows Deep (KS, inXile)
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 19th Sep 2018 17:18    Post subject:
vurt wrote:
"wow, they really did do a good job with the almost CGI-like graphics, might look into it even though it's not really my type of game".

How? It looks pretty much how they presented it over the years :-/


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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vurt




Posts: 13823
Location: Sweden
PostPosted: Wed, 19th Sep 2018 17:19    Post subject:
prudislav wrote:
vurt wrote:
"wow, they really did do a good job with the almost CGI-like graphics, might look into it even though it's not really my type of game".

How? It looks pretty much how they presented it over the years :-/


Not even close.. Steam users seems to agree with me, briefly looked over at the forum.
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Reg67




Posts: 5432

PostPosted: Wed, 19th Sep 2018 17:20    Post subject:
Immunity wrote:
Also, elves apparently got hit with the SJW stick


What does this mean? Smile
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Wed, 19th Sep 2018 17:24    Post subject:
Quote:
Patch notes:

Patch 1 – Est. Friday 9/21
We’re starting initial work on improving load times to help people playing on non-SSD hard drives. There is more work to be done but it’s a big focus of ours in the near future
Initial work on optimization and framerate improvements.
Auto-detection of hardware and adjustment of quality settings on initial load of the game. While there is currently auto-detection in the options menu, it wasn’t happening automatically. The game defaults to Ultra settings which is likely causing FPS issues for those without high end hardware.
FOV adjustment slider.
Fixing wide-screen monitor support. This is part one of a two part plan.
First is getting the resolution settings working as intended followed by an art pass on the UI elements in patch 2.
Fixes for a few side quests that weren’t triggering as intended
Fix to puzzle weapons where if a puzzle is solved on the weapon while it’s equipped by a player, it will result in the puzzle reverting it’s state to unsolved. As a workaround now, it can be solved in the inventory perfectly fine.
Optimization to Kaels Rudiment that dropped framerate while in combat
Fix in Magnar’s Tower where a lever can be spammed in the shadow combat room that makes a bell hint unreadable
Fix for a softlock if a tutorial pops up when a player reads a note
Falkentyne’s Fury will no longer persist on the players party team after a combat has ended.
Fix where the Strifespear’s abilities don’t play nicely with the Vanguard skill
Update to the save system that will allow players to delete saves as needed.
Fix for a bug where killing Charn Cultists with Falkentynes Fury, which would result in a soft lock.
Fix for spellpoints not updating correctly on the stat sheet when gear is equipped and unequipped.
Fix where in rare instances, activating a standing stone of gratitude before going into a combat can result in a soft lock
Fix for a duping item issue by replacing a non-stackable trinket with a stackable one.
Fix so MACO compass can’t be spammed outside of combat, allowing for a stacked stun chance.
Fix where pausing the game during a cutscene after killing Yadis can cause the game to enter an unresponsive state.
Fix for the wraith where it shows 3 mana before summoning but actually costs 4 mana.
Other smaller fixes

Patch 2 – Est. Friday 9/28
Continued improvements to load times
Continued work on optimization and framerate. By this patch, we expect to have some solid improvements in place for some areas that have higher than expected hits to your GPU.
Part 2 of wide-screen monitor support. Updating the full screen art and layout of UI elements like the quest text and mini-map to extend to the proper edges of the screen.
Update to the save totem system and adding mini-map markers for where save totems are in the world.
Updating and improving localization in all languages for noted issues and some awkward grammar
Fixes to a variety of abilities to make their effects more clear.
Balance pass to some weapons and abilities after gameplay feedback.
Fix to masteries sometimes not saving their ordering when changing them in the mastery page.
Fix to some sounds not playing in certain parts of the world and in some UI elements
Fix to the party HUD staying open if you use a merchant while party HUD is up
Fix for removing range diagrams from Songs of Exploration where unnecessary
Fix for caltrops not firing off if summoned enemies enter their space
Update to some text spacing and flyouts in combat for readability
Update to map legends and mini-map to remove unnecessary items and improve readability
Fix for health bars showing up in front of giants and some bosses
Fix for some FaceFX issues on characters
Fix for some models not displaying when inspected from the inventory
Fix for some redundant text in the ability tool tips
Fix for gold sense where it doesn’t turn when near a chest after it has been looted

Patch 3
Additional Loading time improvements
Additional game optimization and framerate improvements
Addition of a Legacy Mode (hardcore mode with grid move, option to turn off mini-map, the A-Team, perma-death, auto-resurrect)
Ability to speed up combat animations
Inventory sorting
Controller support
Continued bug fixes and general improvements


shitloads of new stuff in my pc. Cant keep track of it all.
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vurt




Posts: 13823
Location: Sweden
PostPosted: Wed, 19th Sep 2018 17:25    Post subject:
Reg67 wrote:
Immunity wrote:
Also, elves apparently got hit with the SJW stick


What does this mean? Smile


Same as "beaten by an ugly stick" would be my guess. but tbh i dont know Laughing

"Everyone should be equally ugly" does sound like a rather typical SJW / communist thing to do.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Wed, 19th Sep 2018 18:35    Post subject:
Reg67 wrote:
Immunity wrote:
Also, elves apparently got hit with the SJW stick


What does this mean? Smile

Elves are usually portrayed as very white, maybe they made them diverse in this one Laughing
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Bendi




Posts: 3395

PostPosted: Wed, 19th Sep 2018 18:48    Post subject:
It's funny how easily offended people who say sjw's get easily offended are.

Yeah, elves look like crackwhores, dwarves are the result of Thanos boffing Smurfette and Trows are inbred goblins. Humans are also not too pretty.


sin317 wrote:

typical jew comment
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Immunity




Posts: 5626

PostPosted: Wed, 19th Sep 2018 19:04    Post subject:
VGAdeadcafe wrote:
Reg67 wrote:
Immunity wrote:
Also, elves apparently got hit with the SJW stick


What does this mean? Smile

Elves are usually portrayed as very white, maybe they made them diverse in this one Laughing


There aren't any male elves in this game apparently. Appearance is set by portrait - there are only 3 female portraits despite having the option to select from the male voice sets. Hence, if you want to play a male elf you're going to be playing a tranny. Hence the SJW joke. Very Happy

Also yea, I'm used to elves being pale and graceful ala Lord of the Rings, not freakish yellow abominations from the movie Sin City! Very Happy


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Nodrim




Posts: 9586
Location: Romania
PostPosted: Wed, 19th Sep 2018 19:11    Post subject:
Immunity wrote:

Also yea, I'm used to elves being pale and graceful ala Lord of the Rings, not freakish yellow abominations from the movie Sin City! Very Happy


What a bunch of developers, how dare they didn't make the elves the way YOU are used with them!
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thudo




Posts: 6309
Location: Mellonville North, Canada
PostPosted: Wed, 19th Sep 2018 19:59    Post subject:
Its the general attack on BEAUTY! For shame.. ugly people have feelings too and MUST BE REPRESENTED ABOVE ALL! Down with the immaculate-looking folk!

Agenda this, narrative that.. quotas for all!


MSI GT72S 6QF Dominator Pro S 29th Anniversary Intel i7 6820HK @ 4.0Ghz, 32GB DDR4-2133 RAM, 2x256GB Raid0 Toshiba NVMe 2.5 inch PCIe SSD, Nvidia Geforce GTX 980 OC'ed 200+ Core / 200+ Mem, 17.3 inch LG IPS HD Display @ 75Hz, Intel 7265AC Wifi, Windows 10 Pro BIOS version: .112 EC Firmware version: .105

Current Broadband speed record: 329.1 Mb/sec down // 21.73 Mb/sec up
http://www.dslreports.com/speedtest/3933292.png
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Stormwolf




Posts: 23687
Location: Norway
PostPosted: Wed, 19th Sep 2018 20:03    Post subject:
Nodrim wrote:
Immunity wrote:

Also yea, I'm used to elves being pale and graceful ala Lord of the Rings, not freakish yellow abominations from the movie Sin City! Very Happy


What a bunch of developers, how dare they didn't make the elves the way YOU are used with them!


I'm gonna make a game where elves look like dwarves and see you complain about it. Fact is that the unwritten race rules should be followed.
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Nodrim




Posts: 9586
Location: Romania
PostPosted: Wed, 19th Sep 2018 20:08    Post subject:
The written race rules of D&D have elves of multiple colors. Rolling Eyes
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Wed, 19th Sep 2018 20:40    Post subject:
Stormwolf wrote:
Nodrim wrote:
Immunity wrote:

Also yea, I'm used to elves being pale and graceful ala Lord of the Rings, not freakish yellow abominations from the movie Sin City! Very Happy


What a bunch of developers, how dare they didn't make the elves the way YOU are used with them!


I'm gonna make a game where elves look like dwarves and see you complain about it. Fact is that the unwritten race rules should be followed.


I doubt he will complain as I seriously doubt he will bother with your game Very Happy


shitloads of new stuff in my pc. Cant keep track of it all.
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Stormwolf




Posts: 23687
Location: Norway
PostPosted: Wed, 19th Sep 2018 20:44    Post subject:
Ankh wrote:
Stormwolf wrote:
Nodrim wrote:


What a bunch of developers, how dare they didn't make the elves the way YOU are used with them!


I'm gonna make a game where elves look like dwarves and see you complain about it. Fact is that the unwritten race rules should be followed.


I doubt he will complain as I seriously doubt he will bother with your game Very Happy


He would
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Nodrim




Posts: 9586
Location: Romania
PostPosted: Wed, 19th Sep 2018 21:00    Post subject:
For sure! Laughing
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Reg67




Posts: 5432

PostPosted: Thu, 20th Sep 2018 06:15    Post subject:
Immunity wrote:
VGAdeadcafe wrote:
Reg67 wrote:


What does this mean? Smile

Elves are usually portrayed as very white, maybe they made them diverse in this one Laughing


There aren't any male elves in this game apparently. Appearance is set by portrait - there are only 3 female portraits despite having the option to select from the male voice sets. Hence, if you want to play a male elf you're going to be playing a tranny. Hence the SJW joke. Very Happy

Also yea, I'm used to elves being pale and graceful ala Lord of the Rings, not freakish yellow abominations from the movie Sin City! Very Happy


Ok thanks, actually I did not know (and still don't), what SJW means.
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Thu, 20th Sep 2018 07:10    Post subject:
I doubt anyone knows its meaning these days Razz


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mangaKat




Posts: 288

PostPosted: Thu, 20th Sep 2018 13:24    Post subject:
Morphineus wrote:
I doubt anyone knows its meaning these days Razz


I always thought it stood for Sad Janky Women, personally.
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JxD




Posts: 392

PostPosted: Thu, 20th Sep 2018 13:29    Post subject:
It's Single Jewish Women and this site is packed with them, apparently.


mangaKat wrote:
Morphineus wrote:
I doubt anyone knows its meaning these days Razz


I always thought it stood for Sad Janky Women, personally.
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oakwind




Posts: 325

PostPosted: Fri, 21st Sep 2018 17:17    Post subject:
This electronic code wheel appears to be working (I'm not too far into the game):

https://gamejolt.com/games/btwheel/368934
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Bendi




Posts: 3395

PostPosted: Fri, 21st Sep 2018 17:39    Post subject:
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PickupArtist




Posts: 9905

PostPosted: Fri, 21st Sep 2018 17:55    Post subject:
combat looked atrrocious
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Bendi




Posts: 3395

PostPosted: Fri, 21st Sep 2018 19:12    Post subject:
ReShade does wonders:

ON: https://steamcommunity.com/sharedfiles/filedetails/?id=1518703283

OFF: https://steamcommunity.com/sharedfiles/filedetails/?id=1518703380


I like the new look.

Combat is not bad, you can use tactics to defeat much powerful enemies.
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Sat, 22nd Sep 2018 05:13    Post subject:
I never had the chance to play the originals so I can't make comparisons or elaborate rants, but I'm quite liking the game. It's an effective mix of classic dungeon crawlin' and modernized/streamlined mechanics, the turn-based combat works for what it is (not particularly deep, not too dull either) both the cheerful tone and music are pleasant and the open(ish) exploration factor is there as well with secrets, mini-puzzles and hidden paths, albeit technically limited by the constraints of the genre (no jumping, no crouching and so on). There seems to be some repetitiveness involved, but I need to play more to see if that becomes a problem.

As for the technical side of it, things are definitely wild at the moment. There are framerate drops that occur regardless of the settings (down to <30fps for no reason), plus the consolish FOV and especially the huge loading times + stuttering on a regular HDD make it nearly unplayable for me. It's not like the visuals can justify such requirements, the game is a trip back to the mid 2000s with the citizens looking like they've been living in a prison cell for months along with a perverted Hobgoblin. It's time (again) to wait for the Early Access phase in disguise to receive a strong dose of finely brewed patching before continuing.

Bendi wrote:
ReShade does wonders:

ON: https://steamcommunity.com/sharedfiles/filedetails/?id=1518703283

OFF: https://steamcommunity.com/sharedfiles/filedetails/?id=1518703380


I like the new look.

Combat is not bad, you can use tactics to defeat much powerful enemies.


Aye, some Lumasharpen definitely helps with the game's blurry TAA. It does create jaggies, but at least one doesn't feel like wearing vaseline contact lenses. Razz
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Bendi




Posts: 3395

PostPosted: Sat, 22nd Sep 2018 05:43    Post subject:
And there's a game stopping bug. More and more people ( me included Sad ) are encountering it, 100% reproducible.

It's fairly late in the game, but for now I have to wait for the patch.


2 million copies Laughing Fargo, you old jokester.


sin317 wrote:

typical jew comment
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0wen




Posts: 3566

PostPosted: Sat, 22nd Sep 2018 07:35    Post subject:
Bendi wrote:
And there's a game stopping bug. More and more people ( me included Sad ) are encountering it, 100% reproducible.

It's fairly late in the game, but for now I have to wait for the patch.


2 million copies Laughing Fargo, you old jokester.


The Patch is out now and is 4.9 gigs, I wonder if they just do not know how to properly work with the Unreal 4 engine as that seems like a huge patch just for the listed fixes. Supposedly you also need 51 gigs free in order to even patch at all.
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Sat, 22nd Sep 2018 11:01    Post subject:
That's UE4, you can use a separate container or several for the patch or you can just force it into the existing pak file which the way Steam works it makes a copy, updates it and then replaces the existing file to minimize fragmentation but it takes a lot more time and needs more space depending on size of that file or files it's updating.

EDIT: That and it reduces file corruption I suppose or the chance of it occurring if something happens when it's updating the file directly.
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Reg67




Posts: 5432

PostPosted: Sat, 22nd Sep 2018 11:26    Post subject:
That seems like a lot of work and hassle just to reduce the presumably minimal chance of corrupting a file.

Good to know though, I wondered why certain games take so long to patch.
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0wen




Posts: 3566

PostPosted: Sat, 22nd Sep 2018 12:27    Post subject:
Well it is interesting the default FOV on the slider is 33% but it is hard to say what that really translates into compared with other games.
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Immunity




Posts: 5626

PostPosted: Sat, 22nd Sep 2018 19:32    Post subject:
0wen wrote:
Well it is interesting the default FOV on the slider is 33% but it is hard to say what that really translates into compared with other games.


Developers that either fail to label their FOV sliders altogether (just a blank slider), or label their FOV sliders with a % instead of a proper number are inept/lazy/clueless - take your pick.

Why go through the trouble of adding a fine tune control for the user in the first place if you're just going to make him guess as to the amount it's fine tuning?

Fuck me - these are the kinds of morons the world over that fate has deemed appropriate to bestow fortune upon. Laughing


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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