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prudislav
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Location: The land of beer and porn
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Posted: Fri, 17th Aug 2018 23:33 Post subject: |
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Roach_666
Posts: 1299
Location: Hell in its Alpha Build
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Posted: Sat, 18th Aug 2018 07:55 Post subject: |
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Posted: Mon, 20th Aug 2018 10:08 Post subject: |
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 21st Aug 2018 09:38 Post subject: |
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 21st Aug 2018 14:33 Post subject: |
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Posted: Wed, 22nd Aug 2018 13:01 Post subject: |
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Posted: Wed, 22nd Aug 2018 13:51 Post subject: |
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Finally... some good news! 
1 and 2 are still amazing.
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Wed, 22nd Aug 2018 14:04 Post subject: |
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so big title for 2019 will be WD3 or UbiOpenwortld™ Splinter Cell
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Nodrim
Posts: 9598
Location: Romania
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Posted: Wed, 22nd Aug 2018 16:11 Post subject: |
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Isn't The Division 2 the big title? Or we count as big only those coming in Q4?
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StEFaN7
Posts: 5884
Location: them swamps
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Posted: Wed, 22nd Aug 2018 17:04 Post subject: |
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just let the series die already, they managed to get some hype with origins and the year off was worth it but with this one again they couldnt help themselves to just copy and paste and rush things off, probably preorders are low too and nobody gives a fuck anymore
too bad as the time period is excelent but everything else looks and has been done too many times
I can see your soul at the edges of your eyes..
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73214
Location: Ramat Gan, Israel 🇮🇱
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Posted: Wed, 22nd Aug 2018 17:41 Post subject: |
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"Shudent HHHHHHHav to wait for HHHHHHHHHHHer"
Why are they using that retarded accent for all characters, does it make it Authentic™?
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vurt
Posts: 13844
Location: Sweden
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JBeckman
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Posts: 34994
Location: Sweden
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Posted: Thu, 23rd Aug 2018 09:09 Post subject: |
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qqq wrote: |
Thats a good thing. The animation, momentum and weight priority western devs give their games is some of the worst things they do. You need games to acurately respond and react to your inputs, not feel like 18 wheelers |
Disagree. Whats actually important is predictability, not ultraresponsiveness that feels fake imo.
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Posted: Thu, 23rd Aug 2018 09:30 Post subject: |
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Xalren wrote: | qqq wrote: |
Thats a good thing. The animation, momentum and weight priority western devs give their games is some of the worst things they do. You need games to acurately respond and react to your inputs, not feel like 18 wheelers |
Disagree. Whats actually important is predictability, not ultraresponsiveness that feels fake imo. |
Predicting the enemy and controls that dont have lag arent exclusive though? They have absolutely nothing to do with each other in fact ? This game doesnt have some inhuman or bizzare response. "ultraresponsiveness". It just seems to respond to your commands as it should instead of making you wait a second and a half before it does what you told it to do. Maybe all the shit controlling games made us think thats how games should be ? I dont think they should
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JBeckman
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Location: Sweden
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Posted: Thu, 23rd Aug 2018 13:36 Post subject: |
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Wtf 
1 and 2 are still amazing.
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vurt
Posts: 13844
Location: Sweden
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Posted: Thu, 23rd Aug 2018 16:46 Post subject: |
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But you can just not use it, ie, afaik you can assign which 4 skills you want to have active, so just use something else?
Clown Fiesta
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vurt
Posts: 13844
Location: Sweden
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Posted: Thu, 23rd Aug 2018 16:52 Post subject: |
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Rage wrote: | But you can just not use it, ie, afaik you can assign which 4 skills you want to have active, so just use something else? |
Sure, it's usually not how i tend to play games in the long run though.. i'm not a fan of fast travel either, but when its there and it's efficient etc. then i tend to use it. This is probably not the only thing i would take out (or rather, replace with something more immersive), there's much that could be done to improve the series imo.
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StEFaN7
Posts: 5884
Location: them swamps
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Nodrim
Posts: 9598
Location: Romania
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Posted: Thu, 23rd Aug 2018 17:03 Post subject: |
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@Rage A game with this kind of abilities also has a design that facilitates using them.
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vurt
Posts: 13844
Location: Sweden
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Posted: Thu, 23rd Aug 2018 17:06 Post subject: |
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StEFaN7 wrote: |
well thats the thing, you didnt played them all.
still origins was good and felt somewhat fresh but seeing this now brings back memories with all the repetitiveness from past games |
Indeed, yes thankfully i waited for the series to mature a bit, which means i'm not bored out of my mind with the concept. Most likely i would not even have looked at Origins if i had played the previous games and thought they were just OK'ish time wasters..
i'm limiting myself when it comes to far cry too, found that FC Primal was really fun, for people playing all the games in the series i bet it mostly feels like a re-skin.. Not gonna play the current FC either, waiting for a better theme..
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Posted: Thu, 23rd Aug 2018 17:17 Post subject: |
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Nodrim wrote: | @Rage A game with this kind of abilities also has a design that facilitates using them. |
So? Self-restraint is a thing too. As long as the game doesn't force you to use it to progress, it's your call whether you do use it or not.
Clown Fiesta
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vurt
Posts: 13844
Location: Sweden
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