The idea of a personal Jensening around in a huge packed cybercity with vehicles, focus on verticality, insane combat dynamics and CD's signature quality storytelling is making me moist. *Must contain excitement* mission failed
Holy crap, Twitter is going apeshit about this not being a reskinned Witcher - as in TPP. Geez. Motion sickness from first person? How is that a thing?
Holy crap, Twitter is going apeshit about this not being a reskinned Witcher - as in TPP. Geez. Motion sickness from first person? How is that a thing?
I mean I always thought motion sickess is related to your equilibrium freaking out due to inertia and rapid changes of pace. Like, involving actual motion. Hmm, maybe there is a visual loop that causes similar symptoms from observing motion. I once read that mirrors edge had to add a dot in the middle so that people would not get sick. But you can have crazy movement in both perspectives.
Guess there is still the possibility of 3rd person view change either by game or by mods (I would hope) because it will attract all audiences.
Other than that they are cleary targetting, imo, the Deus Ex fanbase and build on that by getting more and more to come aboard. I hope it will be something different but...from what I'm reading this is not going as I had hoped...
Holy crap, Twitter is going apeshit about this not being a reskinned Witcher - as in TPP. Geez. Motion sickness from first person? How is that a thing?
Not surprising when people lie to get what they want.
First person is way more intense. Think System Shock in third person.. no thanks..
They must have tried both and specifically combat and come to the conclusion that first person is just better fitting, more immersive, more intense, works better for the interaction with the world (consoles and whatnot). Cyberspace is also way more fitting for first person imo.
Last edited by vurt on Tue, 12th Jun 2018 23:08; edited 1 time in total
Guess there is still the possibility of 3rd person view change either by game or by mods (I would hope) because it will attract all audiences.
Other than that they are cleary targetting, imo, the Deus Ex fanbase and build on that by getting more and more to come aboard. I hope it will be something different but...from what I'm reading this is not going as I had hoped...
Mike Pondsmith (creator of Cyberpunk 2020 PnP): For those who wish it was more rainy and dark and stuff: Five words: Day/night Cycle Weather Algorithms
ANYONE can make it dark and rainy and neony. We already knew we could do that. We wanted to prove that it can be the Dark Future ANY TIME OF DAY OR NIGHT.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
- Create Your Own Cyberpunk Your name is V, and you can be anyone you want to be. Cyberpunk 2077 will feature full character customization, with gender, appearance, and personal background all affecting the shape of your game. As you progress. you’ll develop skills in urban warfare and network hacking, as well as modify your body with cyberware like infra-red eyes or neural reflex boosters.
- Fluid Class System – Become a Netrunner. Techie or Solo.. or a mix of all three. Cyberpunk 2077 doesn’t impose any player roles and allows all available classes.
- See Night City Through Your Eyes – Cyberpunk 2077 brings first-person perspective back to the role-playing genre. Deep narrative immersion is a key design priority, and you’ll experience the story of the game’s protagonist entirely through their eyes.
- Interactive Dialogue Control – You’re a participant, an agent, not an observer. Cyberpunk 2077 features an interactive dialogue system that gives players maximum control during conversations—comment on an uncooperative character’s tattoo to please them, or end a conversation early with a well-placed bullet. The choice is always yours.
- Game Noir – With its mature approach to storytelling, Cyberpunk 2077 adopts elements of noir cinema and inserts them into the future of video games. Without a clear definition of what’s good or evil, in Cyberpunk 2077 you’ll make hard choices to define yourself in a city that wants to bring you to your knees.
- Go Anywhere, Do Anything – Cyberpunk 2077 is fully open-world, which means Night City is yours for the taking – if you’re prepared. With 6 distinct districts to explore, hundreds of buildings and thousands rooms to enter, and dozens of miles of roads to hit, there are always places to be and things to do.
- You’re Worth What You Have – The world of cyberpunks is all about your gear. Wear designer clothes, buy (or steal) cars, and acquire black market military tech to help you during your missions. Then use blood money to invest in properties all around the city.
- Jack In, Run the Net – Night City is fully connected and offers countless cyberspace access terminals. As you explore the Net, you’ll discover layers of hidden systems, firewalls, and security programs deployed to fry your brain. During missions, you’ll clash with hostile netrunners defending corporate megabuildings—both in cyberspace and in the real world.
Story-driven and action-packed, Cyberpunk 2077‘s cinematic plot was written to provide a rich and robust single-player experience. Offering dozens of hours of main arc quests and lots of additional activities like side quests and Street Stories, the game is a good fit for both hardcore completionists and gamers who like to focus on instant action. Featuring CD Projekt RED’s trademark storytelling system driven by choice and consequence, in Cyberpunk 2077 players navigate the streets of Night City along strongly contrasting paths to arrive at one of a range of story outcomes.
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