Cyberpunk 2077 (CD Projekt RED)
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madness




Posts: 13315

PostPosted: Tue, 12th Jun 2018 22:05    Post subject:
madmax17 wrote:
He can climb walls? So it's gonna be like assassins creed.


If AC was in first person, I guess
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vurt




Posts: 13809
Location: Sweden
PostPosted: Tue, 12th Jun 2018 22:07    Post subject:
run on walls, even. so like the new spiderman i guess Wink


Last edited by vurt on Tue, 12th Jun 2018 22:07; edited 1 time in total
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ixigia
[Moderator] Consigliere



Posts: 65073
Location: Italy
PostPosted: Tue, 12th Jun 2018 22:07    Post subject:
The idea of a personal Jensening around in a huge packed cybercity with vehicles, focus on verticality, insane combat dynamics and CD's signature quality storytelling is making me moist. *Must contain excitement* Razz mission failed
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WaldoJ
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PostPosted: Tue, 12th Jun 2018 22:10    Post subject:
Deus ex 2077 lol.


Sin317 wrote:
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caccolo




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PostPosted: Tue, 12th Jun 2018 22:17    Post subject:
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vurt




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PostPosted: Tue, 12th Jun 2018 22:27    Post subject:
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WaldoJ
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PostPosted: Tue, 12th Jun 2018 22:33    Post subject:
In engine cut scene shots


Sin317 wrote:
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vurt




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Location: Sweden
PostPosted: Tue, 12th Jun 2018 22:35    Post subject:
ah, i guess i haven't watched the trailer enough Very Happy

edit: not from the trailer it seems, could be from cut-scenes though, no idea
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sunseeker




Posts: 429

PostPosted: Tue, 12th Jun 2018 22:42    Post subject:
Holy crap, Twitter is going apeshit about this not being a reskinned Witcher - as in TPP. Geez. Motion sickness from first person? How is that a thing?


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WaldoJ
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PostPosted: Tue, 12th Jun 2018 22:43    Post subject:
Prolly the same people who kept asking who? When cyberpunk posted that pondsmith showed up at their booth.


Sin317 wrote:
I win, you lose. Or Go fuck yourself.
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VGAdeadcafe




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PostPosted: Tue, 12th Jun 2018 22:43    Post subject:
sunseeker wrote:
Holy crap, Twitter is going apeshit about this not being a reskinned Witcher - as in TPP. Geez. Motion sickness from first person? How is that a thing?

First person with low fov at 30 fps?

Console mongoloids I guess?
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sunseeker




Posts: 429

PostPosted: Tue, 12th Jun 2018 22:51    Post subject:
I mean I always thought motion sickess is related to your equilibrium freaking out due to inertia and rapid changes of pace. Like, involving actual motion. Hmm, maybe there is a visual loop that causes similar symptoms from observing motion. I once read that mirrors edge had to add a dot in the middle so that people would not get sick. But you can have crazy movement in both perspectives.


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raven_g20




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PostPosted: Tue, 12th Jun 2018 23:04    Post subject:
Guess there is still the possibility of 3rd person view change either by game or by mods (I would hope) because it will attract all audiences.

Other than that they are cleary targetting, imo, the Deus Ex fanbase and build on that by getting more and more to come aboard. I hope it will be something different but...from what I'm reading this is not going as I had hoped...


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Stormwolf




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PostPosted: Tue, 12th Jun 2018 23:05    Post subject:
sunseeker wrote:
Holy crap, Twitter is going apeshit about this not being a reskinned Witcher - as in TPP. Geez. Motion sickness from first person? How is that a thing?


Not surprising when people lie to get what they want.
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vurt




Posts: 13809
Location: Sweden
PostPosted: Tue, 12th Jun 2018 23:08    Post subject:
First person is way more intense. Think System Shock in third person.. no thanks..

They must have tried both and specifically combat and come to the conclusion that first person is just better fitting, more immersive, more intense, works better for the interaction with the world (consoles and whatnot). Cyberspace is also way more fitting for first person imo.


Last edited by vurt on Tue, 12th Jun 2018 23:08; edited 1 time in total
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tonizito
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PostPosted: Tue, 12th Jun 2018 23:08    Post subject:
Didn't read it in DSO's preview, nice detail:
https://twitter.com/JesseCox/status/1006625254574346240

So there's first person body awareness, nice Very Happy


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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harry_theone




Posts: 11201
Location: The Land of Thread Reports
PostPosted: Tue, 12th Jun 2018 23:20    Post subject:
raven_g20 wrote:
Guess there is still the possibility of 3rd person view change either by game or by mods (I would hope) because it will attract all audiences.

Other than that they are cleary targetting, imo, the Deus Ex fanbase and build on that by getting more and more to come aboard. I hope it will be something different but...from what I'm reading this is not going as I had hoped...


Same here.
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vurt




Posts: 13809
Location: Sweden
PostPosted: Tue, 12th Jun 2018 23:26    Post subject:
Higher res screens than before + a few more:

https://imgur.com/a/dMFl8nN
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Mister_s




Posts: 19863

PostPosted: Tue, 12th Jun 2018 23:54    Post subject:
Release some high resolution gameplay vid ffs Mad I don't care about journo impressioons Mad
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tonizito
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Location: Portugal, the shithole of Europe.
PostPosted: Wed, 13th Jun 2018 00:16    Post subject:
Mister_s wrote:
Release some high resolution gameplay vid ffs Mad I don't care about journo impressioons Mad
Yep


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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harry_theone




Posts: 11201
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PostPosted: Wed, 13th Jun 2018 00:21    Post subject:
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Frolsa84




Posts: 1733

PostPosted: Wed, 13th Jun 2018 01:54    Post subject:
prudislav wrote:
Quote:
Mike Pondsmith (creator of Cyberpunk 2020 PnP): For those who wish it was more rainy and dark and stuff: Five words: Day/night Cycle Weather Algorithms

ANYONE can make it dark and rainy and neony. We already knew we could do that. We wanted to prove that it can be the Dark Future ANY TIME OF DAY OR NIGHT.

https://www.reddit.com/r/cyberpunkgame/comments/8q7evh/told_you_it_was_worth_waiting_for/e0hv1a3/


Wrong. This is how it should really look:

 Spoiler:
 
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Roach_666




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Location: Hell in its Alpha Build
PostPosted: Wed, 13th Jun 2018 02:42    Post subject:
Some devs live now:

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Roach_666




Posts: 1299
Location: Hell in its Alpha Build
PostPosted: Wed, 13th Jun 2018 02:46    Post subject:
Aw fuck, joined in too late. They're gone. Sad
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IamAWESOME




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Location: TARDIS
PostPosted: Wed, 13th Jun 2018 02:50    Post subject:
Yep. Same. Laughing Sad


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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WaldoJ
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PostPosted: Wed, 13th Jun 2018 03:00    Post subject:
You can rewind a live stream...
No demo on stage. Its 50 min long.
It might get uploaded sometime.


Sin317 wrote:
I win, you lose. Or Go fuck yourself.
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WaldoJ
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PostPosted: Wed, 13th Jun 2018 03:09    Post subject:


Sin317 wrote:
I win, you lose. Or Go fuck yourself.
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Theescapist




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PostPosted: Wed, 13th Jun 2018 03:14    Post subject:
Geoff with a big boner what's he like!


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Roach_666




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Location: Hell in its Alpha Build
PostPosted: Wed, 13th Jun 2018 03:28    Post subject:
@WaldoJ,

Thanks.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 13th Jun 2018 07:00    Post subject:
Cyberpunk 2077 first details, screenshots
Quote:

- Create Your Own Cyberpunk Your name is V, and you can be anyone you want to be. Cyberpunk 2077 will feature full character customization, with gender, appearance, and personal background all affecting the shape of your game. As you progress. you’ll develop skills in urban warfare and network hacking, as well as modify your body with cyberware like infra-red eyes or neural reflex boosters.

- Fluid Class System – Become a Netrunner. Techie or Solo.. or a mix of all three. Cyberpunk 2077 doesn’t impose any player roles and allows all available classes.

- See Night City Through Your Eyes – Cyberpunk 2077 brings first-person perspective back to the role-playing genre. Deep narrative immersion is a key design priority, and you’ll experience the story of the game’s protagonist entirely through their eyes.

- Interactive Dialogue Control – You’re a participant, an agent, not an observer. Cyberpunk 2077 features an interactive dialogue system that gives players maximum control during conversations—comment on an uncooperative character’s tattoo to please them, or end a conversation early with a well-placed bullet. The choice is always yours.

- Game Noir – With its mature approach to storytelling, Cyberpunk 2077 adopts elements of noir cinema and inserts them into the future of video games. Without a clear definition of what’s good or evil, in Cyberpunk 2077 you’ll make hard choices to define yourself in a city that wants to bring you to your knees.

- Go Anywhere, Do Anything – Cyberpunk 2077 is fully open-world, which means Night City is yours for the taking – if you’re prepared. With 6 distinct districts to explore, hundreds of buildings and thousands rooms to enter, and dozens of miles of roads to hit, there are always places to be and things to do.

- You’re Worth What You Have – The world of cyberpunks is all about your gear. Wear designer clothes, buy (or steal) cars, and acquire black market military tech to help you during your missions. Then use blood money to invest in properties all around the city.

- Jack In, Run the Net – Night City is fully connected and offers countless cyberspace access terminals. As you explore the Net, you’ll discover layers of hidden systems, firewalls, and security programs deployed to fry your brain. During missions, you’ll clash with hostile netrunners defending corporate megabuildings—both in cyberspace and in the real world.


Story-driven and action-packed, Cyberpunk 2077‘s cinematic plot was written to provide a rich and robust single-player experience. Offering dozens of hours of main arc quests and lots of additional activities like side quests and Street Stories, the game is a good fit for both hardcore completionists and gamers who like to focus on instant action. Featuring CD Projekt RED’s trademark storytelling system driven by choice and consequence, in Cyberpunk 2077 players navigate the streets of Night City along strongly contrasting paths to arrive at one of a range of story outcomes.


https://gematsu.com/2018/06/cyberpunk-2077-first-details-screenshots


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