Phoenix Point (Julian Gollop)
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lolozaur




Posts: 26310

PostPosted: Tue, 6th Jun 2017 22:38    Post subject:
2 more gameplay videos




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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 7th Jun 2017 05:30    Post subject:
ixigia wrote:
There's some footage from the alpha, played by Gollop himself:



Me very likey!


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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EternalBlueScreen




Posts: 4314

PostPosted: Wed, 7th Jun 2017 07:57    Post subject:
I liked the idea of Julian Gollop, the XCOM person, but now I've heard his voice. He sounds like he's a Creative Assembly employee. Sad


He's come up with BROWN-colored XCOM now. Congratulations, Mr. Gollum. I mean Gollup.
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DCB




Posts: 5410

PostPosted: Wed, 7th Jun 2017 08:32    Post subject:
lolozaur wrote:
2 more gameplay videos


I really like the change in movement mechanics. I wouldn't be surprised if Firaxis steal that for XCom 3.
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EternalBlueScreen




Posts: 4314

PostPosted: Wed, 7th Jun 2017 09:33    Post subject:
Is there going to be XCOM3? Is it announced, I mean
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DCB




Posts: 5410

PostPosted: Wed, 7th Jun 2017 09:59    Post subject:
Seems inevitable. They are working on an unannounced expansion pack for XCom2 atm, based on Steam depot updates. Expect it to be formally announced at E3.
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lolozaur




Posts: 26310

PostPosted: Wed, 7th Jun 2017 10:14    Post subject:
yeah xcom2 even with its crap release full of bugs it was a big succes
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EternalBlueScreen




Posts: 4314

PostPosted: Wed, 7th Jun 2017 10:15    Post subject:
DCB wrote:
Seems inevitable. They are working on an unannounced expansion pack for XCom2 atm, based on Steam depot updates. Expect it to be formally announced at E3.


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AmpegV4




Posts: 6248

PostPosted: Wed, 7th Jun 2017 10:39    Post subject:
I'm a little disappointed this is so similar to the new X-Com to be honest, time unit / stat based system can work well in this genre, its certainly not flawed unless you save scum. On the plus side, I like the setting and aliens so far a lot more, body part damage is also a big win.. I just hope we get some more innovations in combat compared to the new X-Com.

Also both new xcom and this come no where near the sexy destructible environments of original games.. 22 years later and we still can't nail this.
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DCB




Posts: 5410

PostPosted: Wed, 7th Jun 2017 13:00    Post subject:
Well it's probably a bit early to discount some of that altogether. This is only a vertical slice remember, we'll need to give it 12 months to see what the final game looks like. It sounds like there is going to be some elements of the original X-Com making a return in some form or other - like destructible environments and bullet physics.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 7th Jun 2017 23:20    Post subject:
EternalBlueScreen wrote:
Is there going to be XCOM3? Is it announced, I mean

Not announced, but you can bet your ballsack it will get released in the next 10 years.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Wed, 7th Jun 2017 23:32    Post subject:
DCB wrote:
Well it's probably a bit early to discount some of that altogether. This is only a vertical slice remember, we'll need to give it 12 months to see what the final game looks like. It sounds like there is going to be some elements of the original X-Com making a return in some form or other - like destructible environments and bullet physics.

Yep, on paper the plans are ambitious (with also psychology factors involved for the characters, multi-layered levels and so on), it remains to be seen which features will actually make it and/or if there will be compromises. Let's hope for the best Razz
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Sun, 11th Jun 2017 00:28    Post subject:
Looks good indeed. Just cant get into crabs shooting machine guns. They could spit bile you, acid you, even sperm you.. but shooting guns is bit stange. Neutral


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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lolozaur




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PostPosted: Sun, 24th Sep 2017 12:55    Post subject:
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Tue, 17th Oct 2017 10:23    Post subject:
this is taking too long Sad


Lutzifer wrote:
and yes, mine is only average
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DCB




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PostPosted: Mon, 19th Feb 2018 18:24    Post subject:


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VonMisk




Posts: 9467
Location: Hatredland
PostPosted: Tue, 20th Feb 2018 08:36    Post subject:
This oozes post apo ambience. Nice.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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dsergei




Posts: 4054
Location: Moscow, Russia
PostPosted: Tue, 20th Feb 2018 08:41    Post subject:
It still looks super clunky though. The shots have no impact, the ragdolls are even more ridiculous than in Xcom. I hope the animations are WiP.
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AmpegV4




Posts: 6248

PostPosted: Tue, 20th Feb 2018 11:55    Post subject:
Scratch Head Have they just licensed fireaxis xcom engine? looks exactly the same (disappointing).
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Nodrim




Posts: 9587
Location: Romania
PostPosted: Tue, 20th Feb 2018 12:33    Post subject:
XCOM engine? You mean Unreal Engine? Mr. Green
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DCB




Posts: 5410

PostPosted: Tue, 20th Feb 2018 13:39    Post subject:
Phoenix Point is using Unity I believe.
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Tue, 13th Mar 2018 00:51    Post subject:
This does look promising, I'm thinking of getting the 30$ version (or maybe go for the full 50$ and get the early access). Very Happy


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r3dshift




Posts: 2818

PostPosted: Tue, 13th Mar 2018 01:27    Post subject:
I just hope it's not fucking cheating RNG as in XCOM 2.


Frant wrote:
Shitass games are ruining piracy.
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DCB




Posts: 5410

PostPosted: Tue, 13th Mar 2018 05:38    Post subject:
XCOM 2's RNG doesn't cheat, this has been proven multiple times (well that's not strictly true - it actually influences results in favour of the player). The problem is that its hit-based probability calculations make no sense. Having only 70% chance to hit something at point-blank range for example. PP handles it differently:

UnstableVoltage (Snapshot Dev) wrote:
Bullets are fire[d] by raytracing a line from the shooter's weapon to the target. A cone is projected. The more accurate the weapon, the tighter the cone. The further away from the target, the larger the cone will be at the target. The shots from the weapon will all travel randomly within that cone of fire.


The size of the cone is also reduced in accordance with the accuracy of the shooter. So there will still be a random element, but it will be very different from the way Firaxis XCOM handles it.
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xyzg




Posts: 1835

PostPosted: Tue, 13th Mar 2018 06:40    Post subject:
I bought the soldier roster edition some time ago, just so I can have my name in the credits being the lame-o that I am Very Happy . Currently they offer downloadable briefings on your pre-purchase. Im not even sure exactly what they are as I haven't bothered downloading any yet, presume they are some text novella or something of the like, but they are currently up to briefing 3 with the latest just having been released.

Not exactly over the moon over this title, personally more looking forwad to Wasteland 3 or Bards Tale 4 but the former isn't due out till Xmas 2019 anyway so...

Like xcom though, and especially like the idea of fighting against big bosses in this game. Also the squad system is more like the original xcom games rather then the reboots.. where 4 player squads are more like the min.. and you can be going on missions with 16 man teams dropship size depending. (if I heard the dev correctly)
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AmpegV4




Posts: 6248

PostPosted: Tue, 13th Mar 2018 08:11    Post subject:
Still looks virtually the same as new xcom, I am dissapoint. I guess we have xenonauts 2 if we want something like the original or PC orientated.
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r3dshift




Posts: 2818

PostPosted: Tue, 13th Mar 2018 10:19    Post subject:
DCB wrote:
XCOM 2's RNG doesn't cheat, this has been proven multiple times (well that's not strictly true - it actually influences results in favour of the player). The problem is that its hit-based probability calculations make no sense. Having only 70% chance to hit something at point-blank range for example. PP handles it differently:

UnstableVoltage (Snapshot Dev) wrote:
Bullets are fire[d] by raytracing a line from the shooter's weapon to the target. A cone is projected. The more accurate the weapon, the tighter the cone. The further away from the target, the larger the cone will be at the target. The shots from the weapon will all travel randomly within that cone of fire.


The size of the cone is also reduced in accordance with the accuracy of the shooter. So there will still be a random element, but it will be very different from the way Firaxis XCOM handles it.

Thanks, mate, that's what I meant, basically. The hit chances are absolutely ridiculous at times.

On a different note, is there a mod that makes navigating the battle maps more manageable? I mean because of the idiotic semi-transparent walls and floors, it's sometimes not clear where a certain soldier will end up moving, or whether he'll be flanked because there's a doorway or corridor I can't see properly. I'm looking for something like a top-down view or a minimap.


Frant wrote:
Shitass games are ruining piracy.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Tue, 13th Mar 2018 11:38    Post subject:
I still don't like it.

Where are the snap/normal/aimed shots
where are the turn points?
where is the morale system?
where is the inventory system?

It looks more like XCOM than Xenonauts.

Xenonauts still remains the only true x-com successor.


Lutzifer wrote:
and yes, mine is only average


Last edited by StrEagle on Tue, 13th Mar 2018 11:49; edited 1 time in total
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VonMisk




Posts: 9467
Location: Hatredland
PostPosted: Tue, 13th Mar 2018 11:47    Post subject:
I like it. Although I would prefer something with regular action points. At least they changed combat from their first build.

If someone wants turn based goodness I recommend the XPiratez mod for original ufo. It's just epic.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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xyzg




Posts: 1835

PostPosted: Tue, 13th Mar 2018 11:56    Post subject:
Not sure if this was posted but i 'think' this vid was the one where he explained tthe movement and shooting in this game. Not sure though, I watched a few a week or so ago.

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