I think I even cancelled the overclock a while ago. I don't know what the fuck that was. Played fine for about an hour, then screen became black and Windows restarted. I doubt it's GPU/driver fucking up because GPU drivers are now user-mode and Windows is able to safely restart them.
You need to go and buy a Dell computer if you don't know how to run a custom built PC.
Your computer is overheating and is having screen/restart issues because you have either done something wrong, or your computer is faulty and needs to be fixed.
The fact that you are trying to blame it on a game is just hilarious
tonizito wrote:
Ofc, now that it's cracled, ubishit will drop this shit DRM... any second now... wait for it... they'll do the right thing... guys?
Who cares?
Its unlikely to change performance, the game is what is eating all your CPU, not the DRM.
So looking with MS Afterburner + Riva overlay, CPU temp didn't get over 55c. So why the fuck it crashed my PC? Fucking Ubisoft, you retards.
On the other hand, the game actually seems fun...
Gotta give it to this game man... It looks absolutely, incredibly, unbelievably fucking beautiful overall. I just reached Alexandria and can't manage to find my jaws on the floor..
Holy crap, colder than a witch's tit in here and this crap making my poor 4690K hit 65ºC
And that was in the benchmark alone...
Ofc, now that it's cracled, ubishit will drop this shit DRM... any second now... wait for it... they'll do the right thing... guys?
I dont know why this idea propagated, from a single picture with some nonsense post tacked to it, but this is the game. The game needs cores and up to date hardware. Its not the drm. Like the increasingly numerous games that have denuvo removed and have zero gains to anything.
I dont know why this idea propagated, from a single picture with some nonsense post tacked to it, but this is the game. The game needs cores and up to date hardware. Its not the drm. Like the increasingly numerous games that have denuvo removed and have zero gains to anything.
Why are you so sure of that? It could be a really bad denuvo implementation like the one that happened in rime(wasn't that the case of a really bad denuvo implementation that caused serious performance issues? for a game that looked like that one did, anyway).
And some other developers dropped the drm after it was cracled... But ubi wont do it, likely because of the season pass crap that's still to be released. And I really can't fault them for that, it's just business I guess...
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
I dont know why this idea propagated, from a single picture with some nonsense post tacked to it, but this is the game. The game needs cores and up to date hardware. Its not the drm. Like the increasingly numerous games that have denuvo removed and have zero gains to anything.
Why are you so sure of that? It could be a really bad denuvo implementation like the one that happened in rime(wasn't that the case of a really bad denuvo implementation that caused serious performance issues? for a game that looked like that one did, anyway).
And some other developers dropped the drm after it was cracled... But ubi wont do it, likely because of the season pass crap that's still to be released. And I really can't fault them for that, it's just business I guess...
Because every single Assassins Creed game before Origins has had the exact same CPU issues.
The only difference in Origins is they have what appears to be 8-16 core/thread support and a lot of NPC's with complex pathfinding/AI to go with it.
One thing about the performance is that once you have the hardware to push high framerates, the game is just really smooth. There's no intermittent stuttering or frame pacing issues. Some other games like Subnautica run triple-digit FPS but stutter/hitch regardless of hardware.
I dont know why this idea propagated, from a single picture with some nonsense post tacked to it, but this is the game. The game needs cores and up to date hardware. Its not the drm. Like the increasingly numerous games that have denuvo removed and have zero gains to anything.
Why are you so sure of that? It could be a really bad denuvo implementation like the one that happened in rime(wasn't that the case of a really bad denuvo implementation that caused serious performance issues? for a game that looked like that one did, anyway).
And some other developers dropped the drm after it was cracled... But ubi wont do it, likely because of the season pass crap that's still to be released. And I really can't fault them for that, it's just business I guess...
Rime was never benchmarked on the same version without denuvo. The game has one version with denuvo and post patches without denuvo. And its still the same poorly performing game more or less. Thats a case of bad game coding most likely.
I mean, its been years since denuvo arived and from day one people were claiming every calamity imaginable. Based on nothing at all. Just claiming things out of their ass. And the only proof we've ever gotten, hard factual proof are the denuvoless games from their developers that run exactly the same with or without drm. I mean, by the tenth game with denuvo removed that performs exactly the same i think its time to stop repeating the same unproven nonsense that never seems to materialilze in reality
Even if it does it doesn't look THAT good. That's the problem.
Quote:
. Its not the drm.
Maybe it's both lol. If it was just Denuvo, yeah you coudl have a case., But it has 2(!) VM DRM. Any virtual machine environment uses CPU and sometimes quite noticeably..especially if it generates millions of checks.
Quote:
Like the increasingly numerous games that have denuvo removed and have zero gains to anything.
Do tell.What games? Besides, it also depends on how many checks are implemented, so it should be reviewed on a case by case basis
Doom has actually practically proved that denuvo fucks up CPU usage and shit @ 1080p resolution that is, as the most CPU bound.
@bart5986
Quote:
every single Assassins Creed game before Origins has had the exact same CPU issues.
And now they've made it worse. Sadly I don't see anything on the screen that would warrant such extreme requirements.
Even if it does it doesn't look THAT good. That's the problem.
This is the biggest falacy ever when judging games performance. Lookig at them with the naked eye and making statements like this. It doesnt "look" that good? As if we could ever possibly know anything about a game's vast inner working by looking at it. Whats under the hood only the devs know, not us, with the naked eye.
Quote:
Maybe it's both lol. If it was just Denuvo, yeah you coudl have a case., But it has 2(!) VM DRM. Any virtual machine environment uses CPU and sometimes quite noticeably..especially if it generates millions of checks.
WE should stop quoting words from the internet that we dont know what they mean or how they work. Everything works differently, again, ubisoft is the only one who knows what shit does or doesnt do. We're quoting "triggers" as if we have a fucking clue what we're talking about. This is not a one size fits all, every game is different.
Quote:
Do tell.What games? Besides, it also depends on how many checks are implemented, so it should be reviewed on a case by case basis
Doom has actually practically proved that denuvo fucks up CPU usage and shit @ 1080p resolution that is, as the most CPU bound.
Doom proves jack shit. Its runs virtually the same. That game had 30 gb of pathes between its release version and the denuvoless version and it gained like 7 frames. And at a high resolution, the denuvo version has 1 frame more than the drm free version. Literally go to the denuvo wiki page , they have a list of every denuvo removed game. They all run the same. You have even recent games like Andromeda, Agents of Mayhem. Same shit, no difference. Theres even a recent one, Sherlock Holmes on steam with denuvo and a recent gog rerlease without denuvo. Try them. Sniper Ghost Warrior 3 that just got a patch with denuvo removed and articles how its exactly the same.
I mean, how many years must this nonsense be repeated with ZERO proof, even though reality repeatedly disprooves all the performance claims ?
Rime was never benchmarked on the same version without denuvo. The game has one version with denuvo and post patches without denuvo. And its still the same poorly performing game more or less. Thats a case of bad game coding most likely.
I mean, its been years since denuvo arived and from day one people were claiming every calamity imaginable. Based on nothing at all. Just claiming things out of their ass. And the only proof we've ever gotten, hard factual proof are the denuvoless games from their developers that run exactly the same with or without drm. I mean, by the tenth game with denuvo removed that performs exactly the same i think its time to stop repeating the same unproven nonsense that never seems to materialilze in reality
Ok, didn't know that it still has problems after they removed denuvo. That was the only case I could remember of a game with issues related to denuvo, not with the drm itself but with the devs messing up how they had it working with the game. And I'm still not convinced that that might not be the case here...
As. for doom there wasn't enough data to conclude anything bad about denuvo, if I'm remembering it right.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
People still clinge on some fantasy that Doom ran noticeably better with Denuvo removed?
We need sources comparing the before and after status.
Else it's just bullshit.
Look on Ghost Warrior 3 for a recent example.
Pretty much the same performance after Denuvo got removed.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
We need sources comparing the before and after status.
Else it's just bullshit.
which is not realyl possible without alternative universes
Bob Barnsen wrote:
Look on Ghost Warrior 3 for a recent example.
Pretty much the same performance after Denuvo got removed.
yep but it pretty much confirms that nowadays denuvo does most of its shit during loading .. as loadings are much faster now
loadings got faster way before denuvo removal, by source of a constant modder of the game. Reduced load times were from varrious small patches along the way.
The way you nitpick and grasp at the tinniest straws, really. I mean, some people just want to really have this reality where denuvo melts computers and explodes cpu's. We're not interested in any plane of existence where denuvo is just what it is, a drm and thats it. We need it to be bad and damaging, even though the only evidence in four years is against that in every case.
People still clinge on some fantasy that Doom ran noticeably better with Denuvo removed?
We need sources comparing the before and after status.
Else it's just bullshit..
Wut?
It was benchmarked. And it clearly showed that at the most CPU bound resolution the difference in performance was pretty big.
Again, what is the source of that claim? The only benchmark I know was not a valid comparison.
This is the "vast" difference. Like i said, with some people you just cant get through. They're not interested in what the actual situation is, but the situation they want there to exist
7% percent difference is most definitely significant. If it vanishes at lower frame rates, does it become a bottleneck at higher frame rates? I denuvo made the difference between locked 120Hz gameplay and sub 120Hz denuvo could objectively my gaming experience. Not a problem I can claim to have now though
Sad there is no frame times or 99 percentile or some such. Plus are these two versions of doom even comparable?
Yeah, my bad. Not that great of a difference but still pretty noticeable. Although we can't rule out drivers& game updates, of course.
Anyways, the problem is.. you have to consider this.. if a game is extremely well optimized,like Doom, then VM DRM has a lesser negative effect on performance\CPU usage. If it's not (hello, last few AC games, I'm looking at you!) then the impact will be more significant.
Again.. seriously.. it's VM within VM (ACO) doing heavy obfuscated shit and making millions of calls\checks ..like wtf.. if anyone seriously thinks it doesn't have performance hit they are delusional. What we have in ACO is the infamous ubilol coding (as most AC games) + 2 layers of DRM. This can't be a good combination however you look at it.
But, we'd better agree to disagree and it's time to drop this drm talk coz it's literally off-topic and it has no place here.
We should be discussing the game and not ubilol crimes against gamers.
i tend to agree. It's also retarded to call the protection "a fail" and similar, protection for games is not very critical many months after release, at release day/week it is, because this is when most sales happens.
Does anyone know why my game wont save? (CPY version)
When im playing it saves without a problem and even when im still in the game and go to title screen i see my saved progress and i can continue my saved game.
But when i exit the game to a desktop and open it again all my saves are gone and i only see the option to START A NEW GAME.
EDIT: The game is a little bit selective about what can be burned or smashed by the way so not every wooden object will ignite from fire and not every clay pot can be smashed but in this case these are breakable.
EDIT: Oh and smacking kids around is just fine far as the game is concerned, ancient Egypt made children tough so no worries about them faring ill or anything, not even a warning about how you can't abuse civilians.
Cats can cause a desync if you get a bit too creative with them though, no such thing with dogs however because ancient Egypt was firmly in camp-cat.
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