Assassin's Creed: Origins (Ancient Egypt)
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bart5986




Posts: 662

PostPosted: Tue, 6th Feb 2018 11:52    Post subject:
LeoNatan wrote:
I have liquid cooling. Laughing

I think I even cancelled the overclock a while ago. I don't know what the fuck that was. Played fine for about an hour, then screen became black and Windows restarted. I doubt it's GPU/driver fucking up because GPU drivers are now user-mode and Windows is able to safely restart them.


You need to go and buy a Dell computer if you don't know how to run a custom built PC.

Your computer is overheating and is having screen/restart issues because you have either done something wrong, or your computer is faulty and needs to be fixed.

The fact that you are trying to blame it on a game is just hilarious Laughing


tonizito wrote:
Ofc, now that it's cracled, ubishit will drop this shit DRM... any second now... wait for it... they'll do the right thing... guys?


Who cares?

Its unlikely to change performance, the game is what is eating all your CPU, not the DRM.
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AnarchoS




Posts: 2142
Location: An Archos
PostPosted: Tue, 6th Feb 2018 13:01    Post subject:
LeoNatan wrote:
So looking with MS Afterburner + Riva overlay, CPU temp didn't get over 55c. Laughing So why the fuck it crashed my PC? Fucking Ubisoft, you retards.
On the other hand, the game actually seems fun...


Could be a psu, test it's stability.
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blackeyedboy




Posts: 10099
Location: Transylvania
PostPosted: Tue, 6th Feb 2018 13:37    Post subject:
Damn game!

I like it. Sad


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tonizito
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Location: Portugal, the shithole of Europe.
PostPosted: Tue, 6th Feb 2018 14:12    Post subject:
bart5986 wrote:
Who cares?

Its unlikely to change performance, the game is what is eating all your CPU, not the DRM.
A lot of people? Why so butthurt? Confused


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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beyondthesun




Posts: 275

PostPosted: Tue, 6th Feb 2018 14:15    Post subject:
Gotta give it to this game man... It looks absolutely, incredibly, unbelievably fucking beautiful overall. I just reached Alexandria and can't manage to find my jaws on the floor..
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qqq




Posts: 1518

PostPosted: Tue, 6th Feb 2018 14:42    Post subject:
tonizito wrote:
Holy crap, colder than a witch's tit in here and this crap making my poor 4690K hit 65ºC Surprised
And that was in the benchmark alone...


Ofc, now that it's cracled, ubishit will drop this shit DRM... any second now... wait for it... they'll do the right thing... guys?



I dont know why this idea propagated, from a single picture with some nonsense post tacked to it, but this is the game. The game needs cores and up to date hardware. Its not the drm. Like the increasingly numerous games that have denuvo removed and have zero gains to anything.
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tonizito
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PostPosted: Tue, 6th Feb 2018 14:51    Post subject:
qqq wrote:
I dont know why this idea propagated, from a single picture with some nonsense post tacked to it, but this is the game. The game needs cores and up to date hardware. Its not the drm. Like the increasingly numerous games that have denuvo removed and have zero gains to anything.
Why are you so sure of that? It could be a really bad denuvo implementation like the one that happened in rime(wasn't that the case of a really bad denuvo implementation that caused serious performance issues? for a game that looked like that one did, anyway).

And some other developers dropped the drm after it was cracled... But ubi wont do it, likely because of the season pass crap that's still to be released. And I really can't fault them for that, it's just business I guess...


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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bart5986




Posts: 662

PostPosted: Tue, 6th Feb 2018 15:07    Post subject:
tonizito wrote:
qqq wrote:
I dont know why this idea propagated, from a single picture with some nonsense post tacked to it, but this is the game. The game needs cores and up to date hardware. Its not the drm. Like the increasingly numerous games that have denuvo removed and have zero gains to anything.
Why are you so sure of that? It could be a really bad denuvo implementation like the one that happened in rime(wasn't that the case of a really bad denuvo implementation that caused serious performance issues? for a game that looked like that one did, anyway).

And some other developers dropped the drm after it was cracled... But ubi wont do it, likely because of the season pass crap that's still to be released. And I really can't fault them for that, it's just business I guess...


Because every single Assassins Creed game before Origins has had the exact same CPU issues.

The only difference in Origins is they have what appears to be 8-16 core/thread support and a lot of NPC's with complex pathfinding/AI to go with it.
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Divvy




Posts: 1452

PostPosted: Tue, 6th Feb 2018 15:11    Post subject:
One thing about the performance is that once you have the hardware to push high framerates, the game is just really smooth. There's no intermittent stuttering or frame pacing issues. Some other games like Subnautica run triple-digit FPS but stutter/hitch regardless of hardware.
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qqq




Posts: 1518

PostPosted: Tue, 6th Feb 2018 15:14    Post subject:
tonizito wrote:
qqq wrote:
I dont know why this idea propagated, from a single picture with some nonsense post tacked to it, but this is the game. The game needs cores and up to date hardware. Its not the drm. Like the increasingly numerous games that have denuvo removed and have zero gains to anything.
Why are you so sure of that? It could be a really bad denuvo implementation like the one that happened in rime(wasn't that the case of a really bad denuvo implementation that caused serious performance issues? for a game that looked like that one did, anyway).

And some other developers dropped the drm after it was cracled... But ubi wont do it, likely because of the season pass crap that's still to be released. And I really can't fault them for that, it's just business I guess...


Rime was never benchmarked on the same version without denuvo. The game has one version with denuvo and post patches without denuvo. And its still the same poorly performing game more or less. Thats a case of bad game coding most likely.

I mean, its been years since denuvo arived and from day one people were claiming every calamity imaginable. Based on nothing at all. Just claiming things out of their ass. And the only proof we've ever gotten, hard factual proof are the denuvoless games from their developers that run exactly the same with or without drm. I mean, by the tenth game with denuvo removed that performs exactly the same i think its time to stop repeating the same unproven nonsense that never seems to materialilze in reality
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Tue, 6th Feb 2018 15:14    Post subject:
qqq wrote:
The game needs cores and up to date hardware


Even if it does it doesn't look THAT good. That's the problem.


Quote:
. Its not the drm.


Maybe it's both lol. If it was just Denuvo, yeah you coudl have a case., But it has 2(!) VM DRM. Any virtual machine environment uses CPU and sometimes quite noticeably..especially if it generates millions of checks.

Quote:
Like the increasingly numerous games that have denuvo removed and have zero gains to anything.


Do tell.What games? Besides, it also depends on how many checks are implemented, so it should be reviewed on a case by case basis

Doom has actually practically proved that denuvo fucks up CPU usage and shit @ 1080p resolution that is, as the most CPU bound.

@bart5986
Quote:
every single Assassins Creed game before Origins has had the exact same CPU issues.
And now they've made it worse. Sadly I don't see anything on the screen that would warrant such extreme requirements.


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Nui
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PostPosted: Tue, 6th Feb 2018 15:24    Post subject:
h0rnyfavn wrote:
Doom has actually practically proved that denuvo fucks up CPU load and shit @ 1080p resolution that is, as the most CPU bound.

Source? I only know of flawed tests where different builds at very different dates were compared.

Saw this during my quick search, where at least different drivers had good say in the performance matter.
 Spoiler:
 
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bart5986




Posts: 662

PostPosted: Tue, 6th Feb 2018 15:25    Post subject:
h0rnyfavn wrote:
Doom has actually practically proved that denuvo fucks up CPU usage and shit @ 1080p resolution that is, as the most CPU bound.


Source?

Where are the benchmarks?


h0rnyfavn wrote:
And now they've made it worse. Sadly I don't see anything on the screen that would warrant such extreme requirements.


You must be blind then.

Go and do research on NPC's, pathfinding and AI

Most games just use scripted NPC's with no/low/dumb pathfinding/AI with a very small amount of NPC's.
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qqq




Posts: 1518

PostPosted: Tue, 6th Feb 2018 15:33    Post subject:
h0rnyfavn wrote:


Even if it does it doesn't look THAT good. That's the problem.



This is the biggest falacy ever when judging games performance. Lookig at them with the naked eye and making statements like this. It doesnt "look" that good? As if we could ever possibly know anything about a game's vast inner working by looking at it. Whats under the hood only the devs know, not us, with the naked eye.



Quote:


Maybe it's both lol. If it was just Denuvo, yeah you coudl have a case., But it has 2(!) VM DRM. Any virtual machine environment uses CPU and sometimes quite noticeably..especially if it generates millions of checks.


WE should stop quoting words from the internet that we dont know what they mean or how they work. Everything works differently, again, ubisoft is the only one who knows what shit does or doesnt do. We're quoting "triggers" as if we have a fucking clue what we're talking about. This is not a one size fits all, every game is different.

Quote:


Do tell.What games? Besides, it also depends on how many checks are implemented, so it should be reviewed on a case by case basis

Doom has actually practically proved that denuvo fucks up CPU usage and shit @ 1080p resolution that is, as the most CPU bound.


Doom proves jack shit. Its runs virtually the same. That game had 30 gb of pathes between its release version and the denuvoless version and it gained like 7 frames. And at a high resolution, the denuvo version has 1 frame more than the drm free version. Literally go to the denuvo wiki page , they have a list of every denuvo removed game. They all run the same. You have even recent games like Andromeda, Agents of Mayhem. Same shit, no difference. Theres even a recent one, Sherlock Holmes on steam with denuvo and a recent gog rerlease without denuvo. Try them. Sniper Ghost Warrior 3 that just got a patch with denuvo removed and articles how its exactly the same.

I mean, how many years must this nonsense be repeated with ZERO proof, even though reality repeatedly disprooves all the performance claims ?
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tonizito
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Posts: 51399
Location: Portugal, the shithole of Europe.
PostPosted: Tue, 6th Feb 2018 16:31    Post subject:
qqq wrote:
Rime was never benchmarked on the same version without denuvo. The game has one version with denuvo and post patches without denuvo. And its still the same poorly performing game more or less. Thats a case of bad game coding most likely.

I mean, its been years since denuvo arived and from day one people were claiming every calamity imaginable. Based on nothing at all. Just claiming things out of their ass. And the only proof we've ever gotten, hard factual proof are the denuvoless games from their developers that run exactly the same with or without drm. I mean, by the tenth game with denuvo removed that performs exactly the same i think its time to stop repeating the same unproven nonsense that never seems to materialilze in reality
Ok, didn't know that it still has problems after they removed denuvo. That was the only case I could remember of a game with issues related to denuvo, not with the drm itself but with the devs messing up how they had it working with the game. And I'm still not convinced that that might not be the case here...

As. for doom there wasn't enough data to conclude anything bad about denuvo, if I'm remembering it right.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 6th Feb 2018 16:46    Post subject:
People still clinge on some fantasy that Doom ran noticeably better with Denuvo removed?
We need sources comparing the before and after status.
Else it's just bullshit.

Look on Ghost Warrior 3 for a recent example.
Pretty much the same performance after Denuvo got removed.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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prudislav
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PostPosted: Tue, 6th Feb 2018 17:09    Post subject:
Bob Barnsen wrote:
We need sources comparing the before and after status.
Else it's just bullshit.

which is not realyl possible without alternative universes Very Happy

Bob Barnsen wrote:
Look on Ghost Warrior 3 for a recent example.
Pretty much the same performance after Denuvo got removed.

yep but it pretty much confirms that nowadays denuvo does most of its shit during loading .. as loadings are much faster now


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Sometimes i just want to see NFOHUMP burn \o/
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qqq




Posts: 1518

PostPosted: Tue, 6th Feb 2018 17:24    Post subject:
prudislav wrote:
Bob Barnsen wrote:
We need sources comparing the before and after status.
Else it's just bullshit.

which is not realyl possible without alternative universes Very Happy

Bob Barnsen wrote:
Look on Ghost Warrior 3 for a recent example.
Pretty much the same performance after Denuvo got removed.

yep but it pretty much confirms that nowadays denuvo does most of its shit during loading .. as loadings are much faster now



loadings got faster way before denuvo removal, by source of a constant modder of the game. Reduced load times were from varrious small patches along the way.

The way you nitpick and grasp at the tinniest straws, really. I mean, some people just want to really have this reality where denuvo melts computers and explodes cpu's. We're not interested in any plane of existence where denuvo is just what it is, a drm and thats it. We need it to be bad and damaging, even though the only evidence in four years is against that in every case.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Tue, 6th Feb 2018 17:37    Post subject:
Bob Barnsen wrote:
People still clinge on some fantasy that Doom ran noticeably better with Denuvo removed?
We need sources comparing the before and after status.
Else it's just bullshit..


Wut?

It was benchmarked. And it clearly showed that at the most CPU bound resolution the difference in performance was pretty big.


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Nui
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PostPosted: Tue, 6th Feb 2018 17:39    Post subject:
Again, what is the source of that claim? The only benchmark I know was not a valid comparison.


kogel mogel
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qqq




Posts: 1518

PostPosted: Tue, 6th Feb 2018 17:51    Post subject:
Nui wrote:
Again, what is the source of that claim? The only benchmark I know was not a valid comparison.






This is the "vast" difference. Like i said, with some people you just cant get through. They're not interested in what the actual situation is, but the situation they want there to exist
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Nui
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PostPosted: Tue, 6th Feb 2018 18:11    Post subject:
7% percent difference is most definitely significant. If it vanishes at lower frame rates, does it become a bottleneck at higher frame rates? I denuvo made the difference between locked 120Hz gameplay and sub 120Hz denuvo could objectively my gaming experience. Not a problem I can claim to have now though Sad Smile
Sad there is no frame times or 99 percentile or some such. Plus are these two versions of doom even comparable?


kogel mogel
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Tue, 6th Feb 2018 18:26    Post subject:
@qqq

Yeah, my bad. Not that great of a difference but still pretty noticeable. Although we can't rule out drivers& game updates, of course.

Anyways, the problem is.. you have to consider this.. if a game is extremely well optimized,like Doom, then VM DRM has a lesser negative effect on performance\CPU usage. If it's not (hello, last few AC games, I'm looking at you!) then the impact will be more significant.

Again.. seriously.. it's VM within VM (ACO) doing heavy obfuscated shit and making millions of calls\checks ..like wtf.. if anyone seriously thinks it doesn't have performance hit they are delusional. What we have in ACO is the infamous ubilol coding (as most AC games) + 2 layers of DRM. This can't be a good combination however you look at it.

But, we'd better agree to disagree and it's time to drop this drm talk coz it's literally off-topic and it has no place here.

We should be discussing the game and not ubilol crimes against gamers.


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Mister_s




Posts: 19863

PostPosted: Tue, 6th Feb 2018 19:23    Post subject:
Why do you keep bringing up the drm if it has no place here?
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DaLexy




Posts: 3041
Location: Germany
PostPosted: Tue, 6th Feb 2018 19:41    Post subject:


My SysProfile

I ΓУPΞ LIҜΞ Д БФSS, УФЦЯ ДЯGЦMΞИΓ I$ IИVДLłD
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freiwald




Posts: 6968

PostPosted: Tue, 6th Feb 2018 19:55    Post subject:
DaLexy wrote:
https://www.youtube.com/watch?v=A3O30Lkh2-k

what a annoying whiny bitch
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vurt




Posts: 13822
Location: Sweden
PostPosted: Tue, 6th Feb 2018 20:22    Post subject:
freiwald wrote:
DaLexy wrote:
https://www.youtube.com/watch?v=A3O30Lkh2-k

what a annoying whiny bitch


i tend to agree. It's also retarded to call the protection "a fail" and similar, protection for games is not very critical many months after release, at release day/week it is, because this is when most sales happens.
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scsa




Posts: 108

PostPosted: Tue, 6th Feb 2018 22:12    Post subject:
Does anyone know why my game wont save? (CPY version)
When im playing it saves without a problem and even when im still in the game and go to title screen i see my saved progress and i can continue my saved game.
But when i exit the game to a desktop and open it again all my saves are gone and i only see the option to START A NEW GAME.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Tue, 6th Feb 2018 22:12    Post subject:


The game isn't ready for me. Not even 1 hour in and already stuck, can't move or anything at all).

Sure, I can reload, but it happens already here, how often will or can it happen later as well lol.

No thanks, I rather play Subnautica. There, bugs are fun lol.
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Tue, 6th Feb 2018 22:25    Post subject:
Smash the pots.

Drag the thing to the side where the pots stood.


Should work. Smile

EDIT: The game is a little bit selective about what can be burned or smashed by the way so not every wooden object will ignite from fire and not every clay pot can be smashed but in this case these are breakable.


EDIT: Oh and smacking kids around is just fine far as the game is concerned, ancient Egypt made children tough so no worries about them faring ill or anything, not even a warning about how you can't abuse civilians.

Cats can cause a desync if you get a bit too creative with them though, no such thing with dogs however because ancient Egypt was firmly in camp-cat.
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