I rather have them remove all the other garbage than having a small map around that could tell you your position somewhat.
It's filling that mini-map with all them cheaty icons that is the problem.
Exactly, the mini map is just part of the problem in these games, with the bigger one being all the visual cues, red tags, giant objective markers and horrible UI-related aberrations turning the game into a christmas GPS, therefore limiting both the sense of immersion and freedom itself. The big change happened after Far Cry 2 (courtesy of the the streamlinization process), one can hope that Ubi will at least provide a way to toggle 'em them off like it happened in some of their recent titles.
It's not just that though, for instance in my case I managed to enjoy the third game only thanks the essential Ziggy's Mod, which removed the fluff and some of the ridiculously gamey aspects of it, turning the experience into something a bit more plausible...too bad the guy doesn't bother with the Crys anymore
one can hope that Ubi will at least provide a way to toggle 'em them off like it happened in some of their recent titles.
I have never played a game where you could toggle something off like minimap, hitman xray, item highlights etc where the game didn't completely suck afterwards.
Its not that we need those things, its that they design the entire game having a minimap for example, removing it just makes it artificially harder.
Making a game without a minimap means they actually have to put effort into making it so you can navigate the world without it.
one can hope that Ubi will at least provide a way to toggle 'em them off like it happened in some of their recent titles.
I have never played a game where you could toggle something off like minimap, hitman xray, item highlights etc where the game didn't completely suck afterwards.
Its not that we need those things, its that they design the entire game having a minimap for example, removing it just makes it artificially harder.
Making a game without a minimap means they actually have to put effort into making it so you can navigate the world without it.
It depends on the game in question, some like you said are definitely not designed to be played in a naked fashion so to speak (either because of scripts that require triggering, or because of the faulty level design - AC3 comes to my mind), but generally speaking for me the amount of artificial difficulty brought by not using on-screen helps turns into a huge incentive and a giant boost in the entertainment factor.
I played through the recent Deus Ex that way without any visual markers/helps, HITMAN (not having any aids at all was practically the only way to feel fully immersed/not spoiled), Dishonored, I used only the very essential markers in Watch Dogs 2, same for Mirror's Edge Catalyst, I turned everything off in TW3 and used the Friendly HUD mod instead, and so on.
Most modern games have a toggleable map and clear objectives anyways, and that is enough in my case, I really don't need any other intrusions. Sure, exploring the levels and actually having to rely on environmental awareness requires a bit more efforts, but it's so damn worth it in my opinion - assuming that the game doesn't have terrible level design to begin with
I actually kinda dig the setting. The last game I can remember with somewhat of an open world (or used to have at some point during development, you could still see some of it having to drive around in some parts of the story) in the midwest was Alan Wake.
And there is a sad tragedy kinda feeling about it, all the poor folk, half abandoned diners, truck stops, abandoned mines, farmsteads, slowly dying towns... just loads of nice set pieces you can imagine in the map. And they can put lots of cool music in the game, banjo acoustics, blues harp acoustics, blues, bluegrass, country, all that on the radio.
And maybe they'll release something like Blood Dragon for Far Cry 5 later, take the map they created, change it around a bit and make it a cowboy western setting.
Jolly co-operation? ...or don't you get some shiny thing either? Well fuck it then!
Or perhaps just ganking in general, seeing player host sneaking through the corn field and discharging your all-Amerikan 47 loudly and then leaving the session.
(Well the A.K.A 47 or whatever I guess would be more accurate, or what the trope was for avoiding licensing actual guns but still making them look like the real thing. - http://tvtropes.org/pmwiki/pmwiki.php/Main/AKA47 )
EDIT: Speaking of that bring back the OICW, that thing was pretty funny even if it never left prototype stage in reality.
Flamethrower 3.0 is going to be interesting too.
(Zip lighter and hairspray? )
Hunting crossbow perhaps instead of these sport bows? (Not as fun though I guess since it's point and click instead of holding down for adjusting arrow pull strength.)
Why would anyone even bother joining other coop games then.
Could still work, provided you have a good enough friend who won't play ahead on his own but play the game strictly in co-op only.
Still an idiotic decision though, can't be that hard to transfer the progress. I suppose you could copy over the profile progress files from host to the friend but that's cumbersome and shouldn't be necessary.
AMD announced the specs, price and release date of the incoming GPUs based in Vega (GCN 5) yesterday and at the same time two games were confirmed to support the FP16 Rapid Packed Math:
Wolfenstein II: The New Colossus
Far Cry 5
Can FP16 Rapid Packed Math become a thing in the future and more games start to support it?
I'm really curious to see if this feature will show some increase performance over the actual nVidia GPU or even a future comparison with these games running on Vega GPU with FP16 Rapid Packed Math enabled/disabled.
Interesting, now what does that actually even do.
( 3 - 5% performance boost probably, exclusively on Vega. Eh I guess that's something.)
This looks so bad Enemies don't react to shots at all, like in the forced baptism scene, the player shoots a guy with a fucking 44 Magnum revolver in the back and the cultist doesn't even flinch
Don't tell me you LIKE what they promised / showed so far. It's the SAME fucking thing since FarCry 3... Oh wait... now we have airplanes and a different lunatic as a MAIN villain. C'mon!
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