XCOM 2
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Interinactive
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Posts: 29448

PostPosted: Thu, 19th Jan 2017 22:28    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:07; edited 1 time in total
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Casus




Posts: 4429

PostPosted: Thu, 19th Jan 2017 22:30    Post subject:
Interinactive wrote:
Does the game run properly yet? On release I played it for ~40 hours and gave up due to performance problems... and I can't see much evidence for a patch that fixed it. I'd love to try LW2 if it's not chugging along


LW2 makes it run considerably worse.
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Prandur




Posts: 2685

PostPosted: Sun, 22nd Jan 2017 21:54    Post subject:
LW2 looks so appealing... but damn I just finished my L+I run today and I'll need at least a few months' break from this game.
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briangw




Posts: 1752
Location: Warren, MN
PostPosted: Mon, 23rd Jan 2017 17:32    Post subject:
I wonder if there will ever be an "easier" version of LW2. I understand why it's hard but I want something that would be as long, have those features included, but take away the timers and give you the option to not be rushed when working the tactical side of things.
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DCB




Posts: 5410

PostPosted: Mon, 23rd Jan 2017 17:48    Post subject:
The timers can be edited in the INI files in LW2's Workshop folder: https://www.reddit.com/r/Xcom/comments/5pad3c/lw2_fix_the_timers_yourself/

There's also the updated LW2 version of the True Concealment mod if you just want to pause the timers until you are revealed - http://steamcommunity.com/sharedfiles/filedetails/?id=847481752
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briangw




Posts: 1752
Location: Warren, MN
PostPosted: Mon, 23rd Jan 2017 20:47    Post subject:
sweet. thanks!
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 8th Jun 2017 16:41    Post subject:

https://twitter.com/XCOM/status/872815512656412672


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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 8th Jun 2017 16:46    Post subject:
Uhhhh, finally time for "Terror from the Deep: Part 2" I guess? (As teased at the end of the campaign) Very Happy


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Vagrant




Posts: 281
Location: Outer Heaven
PostPosted: Thu, 8th Jun 2017 20:17    Post subject:
Oh yes...oh yes...we waited long enough....

One of the very few games(deux ex, metal gear) that I can play forever...

I do hope it is something akin to Terror From The Deep, Tentaculat still gives me nightmares to this day Very Happy
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dannofdawn




Posts: 2227

PostPosted: Thu, 8th Jun 2017 21:43    Post subject:
So they are probably doing a proper expansion like XCOM 1 then? Might explain why the first season of DLCs were largely terrible.
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kumkss




Posts: 4834
Location: Chile
PostPosted: Thu, 8th Jun 2017 21:56    Post subject:
at last! Very Happy Hope they release the complete file and not just the announcement a la "coming soon in 2019".
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Prandur




Posts: 2685

PostPosted: Fri, 9th Jun 2017 09:49    Post subject:
OMG please let it be a full expansion. XCOM2 is one of the few games I finished twice... and I'm looking forward to a third playthrough if they make it "fresh" again.
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DCB




Posts: 5410

PostPosted: Fri, 9th Jun 2017 11:12    Post subject:
If it is a Terror from the Deep scenario, you'd think it would have to be completely standalone almost. I can't see that they would tack it onto the end and force you to play through the entire game to get to it, and it doesn't make much sense to integrate it piecemeal into the existing campaign like they did with Enemy Within for XCom EU.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Fri, 9th Jun 2017 12:09    Post subject:
I hope it's standalone!

Is something confirmed? If it is, post here!
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DCB




Posts: 5410

PostPosted: Fri, 9th Jun 2017 12:54    Post subject:
Pure speculation on my part. All we know at the moment is that Firaxis created some new DLC depots a few months back, and have been adding to them ever since - https://steamdb.info/app/268500/history/

Someone on the XCom sub suggested that from some of the config changes that were visible, it looks like the launcher ties into the existing EXE, which would more likely point to content integrated into the main campaign.

https://www.reddit.com/r/Xcom/search?q=SteamDB&sort=new&restrict_sr=on&t=year
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 12th Jun 2017 19:13    Post subject:


Quote:
The fight against ADVENT continues when additional resistance factions form in order to eliminate the alien threat on Earth. In response, a new enemy, known as the “Chosen,” emerges with one goal: recapture the Commander. This expansion to the 2016 award-winning strategy game of the year includes new Hero classes to counter the “Chosen”, new enemies, missions, environments and increased depth in strategic gameplay. Requires XCOM 2 to play.

The real war begins August 29.


Last edited by prudislav on Mon, 12th Jun 2017 19:22; edited 1 time in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 12th Jun 2017 19:20    Post subject:
So Much Win

@1:30: dat Scorpion "come over here!" scene though


__________



http://store.steampowered.com/app/593380/XCOM_2_War_of_Chosen/


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Last edited by Bob Barnsen on Mon, 12th Jun 2017 19:20; edited 1 time in total
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Clevesa




Posts: 3694

PostPosted: Mon, 12th Jun 2017 19:20    Post subject:
Got me excited, not bad at all!
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jackbomb




Posts: 2531
Location: Tortilla de patatas
PostPosted: Mon, 12th Jun 2017 19:45    Post subject:
Is that an Avengers-like ensemble of Assassin's Creed + Mass Effect + State of Decay + Mortal Kombat + Watch Dogs + Battle Chess? Laughing

FWIW, looks good. But I'd expect a little bit more originality from Firaxis...


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DCB




Posts: 5410

PostPosted: Mon, 12th Jun 2017 20:00    Post subject:
That was unexpected. I guess they are saving Terror from the Deep for XCom 3 (even though Jake Solomon said he didn't want to do it as a full game). I'm not sure what to make of that trailer. Seems like a retread of Enemy Within to some extent, making you replay a full campaign with a side-antagonist and some new units, but basically having no effect on the overall plot or ending.

Also zombies, ugh.
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locke89




Posts: 2812
Location: Poland
PostPosted: Tue, 13th Jun 2017 01:43    Post subject:
Yea, I'm not sure I care enough to play again through the campaign and deal with all that story missions.
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kumkss




Posts: 4834
Location: Chile
PostPosted: Tue, 13th Jun 2017 03:01    Post subject:

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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Tue, 13th Jun 2017 03:25    Post subject:
DCB wrote:
That was unexpected. I guess they are saving Terror from the Deep for XCom 3 (even though Jake Solomon said he didn't want to do it as a full game). I'm not sure what to make of that trailer. Seems like a retread of Enemy Within to some extent, making you replay a full campaign with a side-antagonist and some new units, but basically having no effect on the overall plot or ending.

Also zombies, ugh.

Hehe yeah it was OK the first time but they are again trying to milk the main campaign for content...
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ace2kx




Posts: 1992

PostPosted: Tue, 13th Jun 2017 03:54    Post subject:
Meh sleep time men.
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Prandur




Posts: 2685

PostPosted: Tue, 13th Jun 2017 16:53    Post subject:
So, wait, this isnt a new campaign but rather an extension of the original one?
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dsergei




Posts: 4055
Location: Moscow, Russia
PostPosted: Tue, 13th Jun 2017 17:19    Post subject:
Just like XCOM EW.
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VonMisk




Posts: 9467
Location: Hatredland
PostPosted: Tue, 13th Jun 2017 17:45    Post subject:
It will be like Enemy Within it seems.


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DCB




Posts: 5410

PostPosted: Wed, 14th Jun 2017 12:20    Post subject:
There are a few new snippets of info here - http://uk.ign.com/articles/2017/06/14/e3-2017-extensive-details-on-xcom-2-war-of-the-chosen

There is some stuff very reminiscent of Enemy Within, like the covert missions, but a lot of the stuff like soldier bonds, fatigue, chooseable AWC perks, etc. seem like they are taken straight from mods.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 14th Jun 2017 19:12    Post subject:
DCB wrote:
There are a few new snippets of info here - http://uk.ign.com/articles/2017/06/14/e3-2017-extensive-details-on-xcom-2-war-of-the-chosen

There is some stuff very reminiscent of Enemy Within, like the covert missions, but a lot of the stuff like soldier bonds, fatigue, chooseable AWC perks, etc. seem like they are taken straight from mods.

oh boy Shocked
tl;dr Summary
  • Alien Hunter DLC Bosses reworked
  • The chosen are essentially map modifiers that force you to play a map differently even before you directly engage with them
  • New status "dazed" can lead to your soldiers being "interrogated"* or kidnapped
  • New missions to rescue kidnapped soldiers.
  • Interrogations lead to the chosen gaining knowledge, a new ressource they're using to sabotage your campaign map
  • The three chosen are three seperate factions
  • Each of them have a stronghold you can attack to kill them
  • Chosen level up during the campaign and gain random new abilities
  • The entire system is inspired by Shadow of Mordors Nemesis system
  • This also includes them talking with you about past fights
  • New resistance faction that comments on you as well
  • You need to cooperate with the resistance to track down and kill the chosen
  • You don't and probably won't kill all the chosen in a campaign
  • New enemy tpyes
  • New zombie faction "the lost"
  • New random mission modifiers like "the lost only", "Surgical - 3 soldiers only", "Explosives littered around the map" etc
  • Hero units for each of the resistance factions, which will be strong but highly expensive
  • These are Psi, Melee and stealth based
  • You need to earn skillpoints to buy them via specific combat actions
  • These skillpoints can also be spend in a new training facility to teach normal units special skills and skills from other classes
  • Advanced Warfare Center is gone
  • New soldier classes
  • You can spend ressources on the resistance factions to gain new passive campaign bonuses
  • New expanded "Covert operation" missions (like in EW) that tie to the resistance factions
  • All units have "bonding" abilities on these covert ops depending on random compability between units
  • Will stat is reworked, now it leads to fatigue if you use soldiers too often
  • New random "inspired" research that will give you one time chances for unique bonuses
  • An average campaign takes around 10-15 missions longer than the basegame only
  • New challenge mode (Outside the campaign) where you can play firaxis designed as well as random missions against leaderboards
  • They promise a lot of performance improvements
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locke89




Posts: 2812
Location: Poland
PostPosted: Wed, 14th Jun 2017 19:26    Post subject:
What worries me is that those special enemies will appear on timed missions making them even more annoying...
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