Prey (Arkane Austin)
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fearwhatnow




Posts: 3451

PostPosted: Thu, 11th May 2017 23:17    Post subject:
Clevesa wrote:
I think labeling this game as Early Access is a strong overstatement. It has the same amount of bugs as any other game out there. A lot of "completed" games came out with game breaking bugs.


Which ones had game breaking bugs then?


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Clevesa




Posts: 3694

PostPosted: Fri, 12th May 2017 00:14    Post subject:
fearwhatnow wrote:
Clevesa wrote:
I think labeling this game as Early Access is a strong overstatement. It has the same amount of bugs as any other game out there. A lot of "completed" games came out with game breaking bugs.


Which ones had game breaking bugs then?


http://tvtropes.org/pmwiki/pmwiki.php/Main/GameBreakingBug

SS2 is there as well, and I'm sure you won't argue it was Early Access....
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 12th May 2017 02:55    Post subject:
I've just finished it.

I think it's a pretty good game.

~8/10

Although the last part of teh game seemed rushed

I didn't like:

- lots of backtracking

- limited locations design

- limited resources+mobs respawn

- no bosses\final boss

- they should have explained a bit more in the final cutscene how
 Spoiler:
 


And I wish we had more clues throughout the game on what is really happening. Although...if you use a certain typhon ability and then use ur scanner....it might give u ideas Very Happy


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ixigia
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PostPosted: Fri, 12th May 2017 03:38    Post subject:
Clevesa wrote:
I think labeling this game as Early Access is a strong overstatement. It has the same amount of bugs as any other game out there. A lot of "completed" games came out with game breaking bugs.

Hehe, it's meant to be more like a joke, that often I use whenever there are triple A games shipping with technical deficiencies of some sort (practically almost every single time), intended as a tongue-in-cheek warning. As soon as the situation stabilizes and crucial problems are gone I usually remove the tag. Sometimes though, it's destined to stay there forever Razz

edit:
It seems that the patch addressing the notorious savegame corruption bug among other important stuff is already out in its official form:
https://bethesda.net/community/topic/53819/prey-steam-update-v1-2-patch-notes

Time to remove the tag!
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 12th May 2017 05:35    Post subject:
ixigia wrote:
edit:
It seems that the patch addressing the notorious savegame corruption bug among other important stuff is already out in its official form:
https://bethesda.net/community/topic/53819/prey-steam-update-v1-2-patch-notes

Quote:
Nightmares will now always search for the player once spawned.

Meh grinhurt

Though the AI really is so dumb anyways sometimes.

Yesterday a Nightmare spawned in the power reactor location. The hallways are pretty narrow there, but still high enough for him.
Well, i just strafed around him and kept attacking him. He reacted and turned around so slow i thought he just went AFK. Laughing


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DaLexy




Posts: 3042
Location: Germany
PostPosted: Fri, 12th May 2017 07:30    Post subject:
None of the Enemys are a threat except maybe those Weavers, rest can easily be exploited with the abilitys + movement combo.


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madness




Posts: 13320

PostPosted: Fri, 12th May 2017 07:35    Post subject:
Is it really exploiting if you use abilities and your "skills" to not stand still and get hit? Philosopheraptor
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Casus




Posts: 4429

PostPosted: Fri, 12th May 2017 08:02    Post subject:
DaLexy wrote:
None of the Enemys are a threat except maybe those Weavers, rest can easily be exploited with the abilitys + movement combo.


Weavers are a joke with QBeam.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 12th May 2017 08:15    Post subject:
Psychochock+ superthermal=one-shotted weaver Laughing

I can't say that enemies don't pose any threat. tier1 phantoms can 2 shot you on normal if u have 100 health But I didn't use combat focus and I didn't spam powers until a certain point in the game.


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Last edited by h0rnyfavn on Fri, 12th May 2017 08:19; edited 1 time in total
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couleur
[Moderator] Janitor



Posts: 14361

PostPosted: Fri, 12th May 2017 08:19    Post subject:
ixigia wrote:
[...]

edit:
It seems that the patch addressing the notorious savegame corruption bug among other important stuff is already out in its official form:
https://bethesda.net/community/topic/53819/prey-steam-update-v1-2-patch-notes

Time to remove the tag!




Ah nice, now I can play on feeling safe. Smile


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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DaLexy




Posts: 3042
Location: Germany
PostPosted: Fri, 12th May 2017 08:20    Post subject:
Casus wrote:
DaLexy wrote:
None of the Enemys are a threat except maybe those Weavers, rest can easily be exploited with the abilitys + movement combo.


Weavers are a joke with QBeam.


Totally forgot about the QBeam Weapon ^^

madness wrote:
Is it really exploiting if you use abilities and your "skills" to not stand still and get hit? Philosopheraptor


Ok,then exchange exploiting with kiting Smile
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Ampee




Posts: 1986

PostPosted: Fri, 12th May 2017 08:35    Post subject:
fearwhatnow wrote:
Clevesa wrote:
I think labeling this game as Early Access is a strong overstatement. It has the same amount of bugs as any other game out there. A lot of "completed" games came out with game breaking bugs.


Which ones had game breaking bugs then?


Prince of Persia 1999
GTA2
Vampire bloodlines
Dark corners of the earth
Kotor 2
Castlevania Lords of shadow
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Ampee




Posts: 1986

PostPosted: Fri, 12th May 2017 08:41    Post subject:
h0rnyfavn wrote:
I've just finished it.

I think it's a pretty good game.

~8/10

Although the last part of teh game seemed rushed

I didn't like:

- lots of backtracking

- limited locations design

- limited resources+mobs respawn

- no bosses\final boss

- they should have explained a bit more in the final cutscene how
 Spoiler:
 


And I wish we had more clues throughout the game on what is really happening. Although...if you use a certain typhon ability and then use ur scanner....it might give u ideas Very Happy


What's "lmited locations design"?
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VonMisk




Posts: 9468
Location: Hatredland
PostPosted: Fri, 12th May 2017 09:07    Post subject:
The levels are pretty simple in design. Mostly cubes connected to each other. Only distinct ones are lobby, arboreum and neuromod location. Cargo bay, shuttle bay, power plant, labs have almost identical design.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Fri, 12th May 2017 09:14    Post subject:
Looking from a far, the world design of Prey is pretty good. But yeah, when you zoom in, some of the levels are quite simplistic.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 12th May 2017 10:32    Post subject:
@Ampee

Quote:
"lmited locations design"


Most of them look the same.And LOTS of backtracking makes it much more apparent. I never felt this way when playing Alien Isolation(another space station, a "proper" space station that oozes atmosphere)
@VonMisk
Quote:
Only distinct ones are lobby, arboreum and neuromod location.


GUTS?


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Ampee




Posts: 1986

PostPosted: Fri, 12th May 2017 10:35    Post subject:
h0rnyfavn wrote:
@Ampee

Quote:
"lmited locations design"


Most of them look the same.And LOTS of backtracking makes it much more apparent. I never felt this way when playing Alien Isolation(another space station, a "proper" space station that oozes atmosphere)


Alien isolation's space station does look varied???
(No offense meant by the question, AI is GOTY for me, but I think that space station is almost on par (or more like prey has themed levels whereas isolation none) with prey's, "theme wise" of course.)

And yeah, I was expecting bioshock like "themed" leves design, and its somewhat present here.
Of course as the levels name imply not that much difference is expected between a cargo and shuttle bay.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 12th May 2017 10:42    Post subject:
@Ampee
Quote:
Alien isolation's space station does look varied??


It probably doesn't but coz of a much better story progression it feels more varied.At least to me.


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Ampee




Posts: 1986

PostPosted: Fri, 12th May 2017 10:45    Post subject:
h0rnyfavn wrote:
@Ampee
Quote:
Alien isolation's space station does look varied??


It probably doesn't but coz of a much better story progression it feels more varied.At least to me.


yeah, alien isolation's high tension and story doesn't scream for themed levels.

Whereas a game similar to bioshock, themes are the way to go. (at least for me)
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Karmeck




Posts: 3348
Location: Sweden
PostPosted: Fri, 12th May 2017 10:46    Post subject:
Nodrim wrote:
The lack of ammo is a valid complaint when enemies spawn every time you change the zone. It's a lazy design that undermines something that's actually good.


This happened to me and made me play a difrent way. I started throwing stuff at enemies and only finished them of with guns if they came to close.
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garus
VIP Member



Posts: 34200

PostPosted: Fri, 12th May 2017 10:50    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:33; edited 1 time in total
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 12th May 2017 10:53    Post subject:
@Karmeck

I used leverage2-3 very often especially vs phantoms until I completed the quest that made water restore 50 mana per drink Very Happy

And even then most of the time I didn't kill mobs fast although I could. I often used brainwashing vs enemies and watched them killing each other Laughing


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Nodrim




Posts: 9598
Location: Romania
PostPosted: Fri, 12th May 2017 10:58    Post subject:
Karmeck wrote:
Nodrim wrote:
The lack of ammo is a valid complaint when enemies spawn every time you change the zone. It's a lazy design that undermines something that's actually good.


This happened to me and made me play a difrent way. I started throwing stuff at enemies and only finished them of with guns if they came to close.


I did the same at some point, but I can't say I enjoyed this, especially because the picking up and throwing objects is a bit clunky.
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Karmeck




Posts: 3348
Location: Sweden
PostPosted: Fri, 12th May 2017 11:00    Post subject:
Nodrim wrote:
Karmeck wrote:
Nodrim wrote:
The lack of ammo is a valid complaint when enemies spawn every time you change the zone. It's a lazy design that undermines something that's actually good.


This happened to me and made me play a difrent way. I started throwing stuff at enemies and only finished them of with guns if they came to close.


I did the same at some point, but I can't say I enjoyed this, especially because the picking up and throwing objects is a bit clunky.


you can get a mod for your suit that makes you picking up stuff faster.
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VonMisk




Posts: 9468
Location: Hatredland
PostPosted: Fri, 12th May 2017 11:38    Post subject:
h0rnyfavn wrote:

@VonMisk
Quote:
Only distinct ones are lobby, arboreum and neuromod location.


GUTS?


It's different but it's really a long, boring tube Wink

As goes for combat, it gets more bearable when you get resistance mods for the suite. Still don't know how damage formula for Typhon works. Sometimes I get two hitted by phantoms and I'm gone and sometimes it takes 4-5 hits...

And I don't know if AI of Weavers sometimes doesn't work properly, first time I fought it, it kept spawning cysts and doing fear attacks but twice I hit it from distance and it kept running away and making no effort too attack me. Philosopheraptor

BTW It seems they patched the hacking too because it's easier to meet the clock for the spot.


Last edited by VonMisk on Fri, 12th May 2017 11:43; edited 1 time in total
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Fri, 12th May 2017 11:40    Post subject:
Karmeck wrote:
Nodrim wrote:
Karmeck wrote:


This happened to me and made me play a difrent way. I started throwing stuff at enemies and only finished them of with guns if they came to close.


I did the same at some point, but I can't say I enjoyed this, especially because the picking up and throwing objects is a bit clunky.


you can get a mod for your suit that makes you picking up stuff faster.


I know, I used that. The speed of picking up objects isn't what I meant when I said clunky. Picking up bigger objects doesn't work all that well, the camera doesn't provide enough visual feedback and the picked objects get stuck in the environment a lot and are instantly dropped. I've seen this done a lot smoother in other games.


Last edited by Nodrim on Fri, 12th May 2017 12:50; edited 1 time in total
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madness




Posts: 13320

PostPosted: Fri, 12th May 2017 11:46    Post subject:
VonMisk wrote:

BTW It seems they patched the hacking too because it's easier to meet the clock for the spot.



They what? Made hacking even more easier than it already was?
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 12th May 2017 12:14    Post subject:
@Karmeck
Quote:
you can get a mod for your suit that makes you picking up stuff faster.


Sadly this mod doesn't fix problems you encounter when trying to pick up and move large items.

@Nodrim
+1


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banish




Posts: 858

PostPosted: Fri, 12th May 2017 12:31    Post subject:
For those who have played both this and Dishonored 2,which one would you recommend ?
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VonMisk




Posts: 9468
Location: Hatredland
PostPosted: Fri, 12th May 2017 12:43    Post subject:
Dishonored 2. Especially on higher difficulty with no powers. So satisfying.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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