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Posted: Thu, 11th May 2017 23:17 Post subject: |
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Clevesa wrote: | I think labeling this game as Early Access is a strong overstatement. It has the same amount of bugs as any other game out there. A lot of "completed" games came out with game breaking bugs. |
Which ones had game breaking bugs then?
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Posted: Fri, 12th May 2017 00:14 Post subject: |
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fearwhatnow wrote: | Clevesa wrote: | I think labeling this game as Early Access is a strong overstatement. It has the same amount of bugs as any other game out there. A lot of "completed" games came out with game breaking bugs. |
Which ones had game breaking bugs then? |
http://tvtropes.org/pmwiki/pmwiki.php/Main/GameBreakingBug
SS2 is there as well, and I'm sure you won't argue it was Early Access....
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ixigia
[Moderator] Consigliere
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Posted: Fri, 12th May 2017 03:38 Post subject: |
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Clevesa wrote: | I think labeling this game as Early Access is a strong overstatement. It has the same amount of bugs as any other game out there. A lot of "completed" games came out with game breaking bugs. |
Hehe, it's meant to be more like a joke, that often I use whenever there are triple A games shipping with technical deficiencies of some sort (practically almost every single time), intended as a tongue-in-cheek warning. As soon as the situation stabilizes and crucial problems are gone I usually remove the tag. Sometimes though, it's destined to stay there forever
edit:
It seems that the patch addressing the notorious savegame corruption bug among other important stuff is already out in its official form:
https://bethesda.net/community/topic/53819/prey-steam-update-v1-2-patch-notes
Time to remove the tag!
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DaLexy
Posts: 3042
Location: Germany
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Posted: Fri, 12th May 2017 07:30 Post subject: |
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None of the Enemys are a threat except maybe those Weavers, rest can easily be exploited with the abilitys + movement combo.
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Posted: Fri, 12th May 2017 08:02 Post subject: |
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DaLexy wrote: | None of the Enemys are a threat except maybe those Weavers, rest can easily be exploited with the abilitys + movement combo. |
Weavers are a joke with QBeam.
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Posted: Fri, 12th May 2017 08:15 Post subject: |
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Psychochock+ superthermal=one-shotted weaver
I can't say that enemies don't pose any threat. tier1 phantoms can 2 shot you on normal if u have 100 health But I didn't use combat focus and I didn't spam powers until a certain point in the game.
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Last edited by h0rnyfavn on Fri, 12th May 2017 08:19; edited 1 time in total
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couleur
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DaLexy
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Posted: Fri, 12th May 2017 08:35 Post subject: |
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fearwhatnow wrote: | Clevesa wrote: | I think labeling this game as Early Access is a strong overstatement. It has the same amount of bugs as any other game out there. A lot of "completed" games came out with game breaking bugs. |
Which ones had game breaking bugs then? |
Prince of Persia 1999
GTA2
Vampire bloodlines
Dark corners of the earth
Kotor 2
Castlevania Lords of shadow
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Posted: Fri, 12th May 2017 08:41 Post subject: |
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h0rnyfavn wrote: | I've just finished it.
I think it's a pretty good game.
~8/10
Although the last part of teh game seemed rushed
I didn't like:
- lots of backtracking
- limited locations design
- limited resources+mobs respawn
- no bosses\final boss
- they should have explained a bit more in the final cutscene how Spoiler: | it all came to this. I mean the Earth, humans and typhons etc |
And I wish we had more clues throughout the game on what is really happening. Although...if you use a certain typhon ability and then use ur scanner....it might give u ideas  |
What's "lmited locations design"?
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VonMisk
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Posted: Fri, 12th May 2017 09:07 Post subject: |
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The levels are pretty simple in design. Mostly cubes connected to each other. Only distinct ones are lobby, arboreum and neuromod location. Cargo bay, shuttle bay, power plant, labs have almost identical design.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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Nodrim
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Posted: Fri, 12th May 2017 09:14 Post subject: |
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Looking from a far, the world design of Prey is pretty good. But yeah, when you zoom in, some of the levels are quite simplistic.
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Posted: Fri, 12th May 2017 10:32 Post subject: |
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@Ampee
Quote: | "lmited locations design" |
Most of them look the same.And LOTS of backtracking makes it much more apparent. I never felt this way when playing Alien Isolation(another space station, a "proper" space station that oozes atmosphere)
@VonMisk Quote: | Only distinct ones are lobby, arboreum and neuromod location. |
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Posted: Fri, 12th May 2017 10:35 Post subject: |
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h0rnyfavn wrote: | @Ampee
Quote: | "lmited locations design" |
Most of them look the same.And LOTS of backtracking makes it much more apparent. I never felt this way when playing Alien Isolation(another space station, a "proper" space station that oozes atmosphere) |
Alien isolation's space station does look varied???
(No offense meant by the question, AI is GOTY for me, but I think that space station is almost on par (or more like prey has themed levels whereas isolation none) with prey's, "theme wise" of course.)
And yeah, I was expecting bioshock like "themed" leves design, and its somewhat present here.
Of course as the levels name imply not that much difference is expected between a cargo and shuttle bay.
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Posted: Fri, 12th May 2017 10:42 Post subject: |
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@Ampee
Quote: | Alien isolation's space station does look varied?? |
It probably doesn't but coz of a much better story progression it feels more varied.At least to me.
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Posted: Fri, 12th May 2017 10:45 Post subject: |
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h0rnyfavn wrote: | @Ampee
Quote: | Alien isolation's space station does look varied?? |
It probably doesn't but coz of a much better story progression it feels more varied.At least to me. |
yeah, alien isolation's high tension and story doesn't scream for themed levels.
Whereas a game similar to bioshock, themes are the way to go. (at least for me)
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Karmeck
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Posted: Fri, 12th May 2017 10:46 Post subject: |
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Nodrim wrote: | The lack of ammo is a valid complaint when enemies spawn every time you change the zone. It's a lazy design that undermines something that's actually good. |
This happened to me and made me play a difrent way. I started throwing stuff at enemies and only finished them of with guns if they came to close.
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garus
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Posted: Fri, 12th May 2017 10:50 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:33; edited 1 time in total
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Posted: Fri, 12th May 2017 10:53 Post subject: |
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@Karmeck
I used leverage2-3 very often especially vs phantoms until I completed the quest that made water restore 50 mana per drink
And even then most of the time I didn't kill mobs fast although I could. I often used brainwashing vs enemies and watched them killing each other 
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Nodrim
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Posted: Fri, 12th May 2017 10:58 Post subject: |
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Karmeck wrote: | Nodrim wrote: | The lack of ammo is a valid complaint when enemies spawn every time you change the zone. It's a lazy design that undermines something that's actually good. |
This happened to me and made me play a difrent way. I started throwing stuff at enemies and only finished them of with guns if they came to close. |
I did the same at some point, but I can't say I enjoyed this, especially because the picking up and throwing objects is a bit clunky.
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Karmeck
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Posted: Fri, 12th May 2017 11:00 Post subject: |
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Nodrim wrote: | Karmeck wrote: | Nodrim wrote: | The lack of ammo is a valid complaint when enemies spawn every time you change the zone. It's a lazy design that undermines something that's actually good. |
This happened to me and made me play a difrent way. I started throwing stuff at enemies and only finished them of with guns if they came to close. |
I did the same at some point, but I can't say I enjoyed this, especially because the picking up and throwing objects is a bit clunky. |
you can get a mod for your suit that makes you picking up stuff faster.
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VonMisk
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Nodrim
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Posted: Fri, 12th May 2017 11:40 Post subject: |
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Karmeck wrote: | Nodrim wrote: | Karmeck wrote: |
This happened to me and made me play a difrent way. I started throwing stuff at enemies and only finished them of with guns if they came to close. |
I did the same at some point, but I can't say I enjoyed this, especially because the picking up and throwing objects is a bit clunky. |
you can get a mod for your suit that makes you picking up stuff faster. |
I know, I used that. The speed of picking up objects isn't what I meant when I said clunky. Picking up bigger objects doesn't work all that well, the camera doesn't provide enough visual feedback and the picked objects get stuck in the environment a lot and are instantly dropped. I've seen this done a lot smoother in other games.
Last edited by Nodrim on Fri, 12th May 2017 12:50; edited 1 time in total
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Posted: Fri, 12th May 2017 12:14 Post subject: |
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@Karmeck Quote: | you can get a mod for your suit that makes you picking up stuff faster. |
Sadly this mod doesn't fix problems you encounter when trying to pick up and move large items.
@Nodrim
+1
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Posted: Fri, 12th May 2017 12:31 Post subject: |
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For those who have played both this and Dishonored 2,which one would you recommend ?
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VonMisk
Posts: 9468
Location: Hatredland
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Posted: Fri, 12th May 2017 12:43 Post subject: |
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Dishonored 2. Especially on higher difficulty with no powers. So satisfying.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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