Star Wars Battlefront 2 (Nar Shaddaa Casino Simulator)
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Sat, 15th Apr 2017 23:21    Post subject:
EyePatchLives wrote:
It's EA, they'll probably have hero characters as DLC.

Pay 9.99 to play as Ponda Baba!

WTF is Ponda Baba

I really hope it will just be some cosmetic purchases and that you can unlock everything by playing.
BUT i fear that some things will take ages to unlock normally, that you are basically forced to pay money. Sad
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Sauronich




Posts: 2062

PostPosted: Sun, 16th Apr 2017 00:11    Post subject:
ixigia wrote:
Sauronich wrote:
Keit wrote:
looks awesome preordered

hope our preorders make them add skillbased lightsaber combat like in jedi outcast/academy


Laughing Laughing Laughing

I'd kill for a new Jedi Knight game though Crying or Very sad

Be careful what you wish for though, it's the modern gaming we're talking about Sad

 Spoiler:
 

The sad thing is that I'd still take it as long as the lightsaber combat was reasonably close to Jedi Outcast/Academy. I Am Disappoint in myself.
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ixigia
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Location: Italy
PostPosted: Sun, 16th Apr 2017 02:04    Post subject:
Sauronich wrote:
ixigia wrote:
Sauronich wrote:


Laughing Laughing Laughing

I'd kill for a new Jedi Knight game though Crying or Very sad

Be careful what you wish for though, it's the modern gaming we're talking about Sad

 Spoiler:
 

The sad thing is that I'd still take it as long as the lightsaber combat was reasonably close to Jedi Outcast/Academy. I Am Disappoint in myself.

Haha, it would be exactly the same for me too (and then I'd feel bad about it afterwards), which more or less is the typical experience with streamlined triple-A revivals released these days.

At the very best, an extreme rarity, one has something that it's almost as good as the original, yet still not quite there, with the 201X adaptation mechanism module that gets activated allowing us to 'forgive' some next gen sins for the greater good. In the end though even such compromises do get annoying.
One thing that surely we wouldn't see again is the level design, take Jedi Outcast for instance and its big, complex levels with no visual helps/hand-holding whatsoever...there is no saving those.
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Sun, 16th Apr 2017 08:22    Post subject:
Quote:
As one of the most requested fan modes, galactic-scale space combat is also brought to life in Star Wars Battlefront II. Criterion, with a deep history of creating some of gaming’s fastest and intuitive vehicles, has built space combat from the ground up with refined handling, weapons, and customization options. Players can drop into the cockpit of the galaxy’s most iconic ships, weave between asteroid fields and fly through imperial dockyards in high stakes dogfights.

http://www.dsogaming.com/news/star-wars-battlefront-ii-first-official-details-will-feature-galactic-scale-space-combat/
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blackeyedboy




Posts: 10258
Location: Transylvania
PostPosted: Sun, 16th Apr 2017 08:38    Post subject:


Fuck. This all sounds too good to be true...

Give me Galatic Conquest and I'll preorder this. Embarassed


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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EternalBlueScreen




Posts: 4314

PostPosted: Sun, 16th Apr 2017 12:01    Post subject:
::TLDR::
Just some fragmented thoughts in this post
::TLDR::

Focused

40 player multiplayer battles located planetside.

Poker Face

24 player multiplayer in-space battles + some AI ships.

Poker Face

To me these numbers, isolated, look incredibly mediocre. These numbers in 2017. I don't care what their excuses are. It is 100% affected by the console parity directive that most big titles pushed by known publishers seem to adhere to. It is 'unfair' for PC to have 64 or 128 player caps if consoles can't, same thing in terms of other features, so the lowest denominator is the bottom line around which games are designed.

FYI: I heard it could be as many as 40 AI ships added to the player piloted ones, amounting to the 'typical' 64-unit battles. I have not heard anything about AI being added to the planetside/ground based 40-player map-modes though, just for space battles. Personally, I have no interest in space battles if they aren't relevant to battles fought on the ground.

A)
AI in 2017 multiplayer shooters?
That more stuff happens in the game in terms of more shooting=explosions=fun, but we all know AI can be pretty stupid, and watching AI can actually be both frustrating and incredibly off-putting visually. At the same time AI in these types of games are known for not doing anything useful in terms of kills/completing objectives, so they can't be regarded as anything else than scenery/distractions/annoyances.

B)
AI in 2017 multiplayer shooters? The triggering of voice-samples in 2017 multiplayer shooters?
Repetitive behavior goes beyond glitchy pathfinding. AI spamming voice-commands and voice-samples in general is the worst.

AI units' use of 'voice' or contextually triggered voice samples in general is something that is added to be cool, which we know it isn't, instead it becomes similar to trying to play a video game while a person stands next to you in real life and that person is constantly clapping his hands next to your ears. Gamers in a competitive mood tend to be good at hyper-focusing, but come on.

grinhurt
"WE HAVE CAPTURED AN OUTPOST"
lol wut
"WE HAVE LOST AN OUTPOST" (the same outpost we captured 10 seconds ago btw...)
grinhurt

If AI used voice-samples sparingly, or if only specific 'expert skill' AI units or whatever used voice in key situations; you know; letting players know of stuff that is actually worth knowing - instead of I'M RELOADING. I'M TAKING FIRE. I'M HIT. WE HAVE CAPTURED AN OUTPOST. WE HAVE LOST AN OUTPOST. WE HAVE CAPTURED AN OUTPOST. WE HAVE LOST AN OUTPOST. I'M RELOADING. I'M TAKING FIRE. I'M HIT - you know, shit that is fucking obvious, as some modes is about capturing, shooting and getting hit - we don't fucking need to know every single irrelevant detail. If DICE were capable of playing their own games for more than 10 minutes, they'd realize these types of annoyances.

One last thought is the feel of Star Wars infantry weapons. A cool thing about some shooters is the appearance, sound and feel/recoil/effects of firing a weapon. Most blasters in Star Wars tend to be completely without recoil, and the noises they make don't sound cool nor powerful. I don't know what can be done about it, if anything at all. I do like the combination of laser bolts/lightsabers and heavy rain though. Adding some rain, mud; more dirty and darker maps could probably add something to the mood of the game 'like the Knights of Ren' scene in TFA.
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prudislav
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PostPosted: Sun, 16th Apr 2017 12:02    Post subject:
So apparently Singleplayer is made by EA Motive Studios (aka Jade Raymond's team) and tells the story between ep6 and 7. (starts at the end of Battle of endor and supposedly spans 30 years to rise of First Order)
Space battles are made by Criterion


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Last edited by prudislav on Sun, 16th Apr 2017 13:01; edited 2 times in total
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EternalBlueScreen




Posts: 4314

PostPosted: Sun, 16th Apr 2017 12:08    Post subject:
Wikipedia, the source of all facts:
"The game's development was lead by EA DICE in collaboration with Criterion Games and Jade Raymond's Motive Studios."

So you're probably right with regards to how they work on different aspects of the game.

Got to love that they had to name-drop Jade Raymond in there...
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Sin317
Banned



Posts: 24321
Location: Geneva
PostPosted: Sun, 16th Apr 2017 12:24    Post subject:
prudislav wrote:
So apparently Singleplayer is made by EA Motive Studios (aka Jade Raymond's team) and tells the story between ep6 and 7.
Space battles are made by Criterion


Like Rogue One? That had some nice battles I could see in a game, especially the last one on the planet with the totally realistic planetary force shield.

That being said, I remain very sceptic. I played the last Battlefront for only a couple rounds and was bored out of my mind (with EA Access).

It's like the prettier they make their games, the duller they get lol.


Last edited by Sin317 on Sun, 16th Apr 2017 13:26; edited 1 time in total
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EternalBlueScreen




Posts: 4314

PostPosted: Sun, 16th Apr 2017 12:28    Post subject:
"It's like the prettier they make their games, the duller they get lol."

You're not wrong. We can hope they've taken Battlefront 1's player feedback seriously when making this new game.
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Sun, 16th Apr 2017 13:06    Post subject:

https://twitter.com/waltdwilliams/status/853325851936657410



He was the writer of Spec Ops - The Line.
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Sin317
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Posts: 24321
Location: Geneva
PostPosted: Sun, 16th Apr 2017 13:27    Post subject:
There is hope I guess. So there is a singleplayer campaign of sorts in this one, right?
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Silent_Lurker




Posts: 7528
Location: France
PostPosted: Sun, 16th Apr 2017 14:01    Post subject:
My bet is 2 - 3 hours single player campaign...
With the excuse : "But the game has multiplayer as well !"

As usual. Neutral


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EternalBlueScreen




Posts: 4314

PostPosted: Sun, 16th Apr 2017 14:22    Post subject:
So Battlefront 5 next year with EP9?
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EyePatchLives




Posts: 5725
Location: Israel.
PostPosted: Sun, 16th Apr 2017 14:22    Post subject:
"O
M
G

So let me get this straight, you play as:

1) A Stormtrooper
2) A FEMALE
3) With a FACE!

THE

BEST

TIMELINE!!!


Now let's go murder some rebel scum Smile))))"

Of course whether or not your character has tits and ovaries is what matters the most. Rolling Eyes

I liked the story in Spec Ops: The Line. It was a farily generic 3rd person cover shooter, saved by its story and the way it unfolded.

Not too sure about this IGN derp, though.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Sun, 16th Apr 2017 14:24    Post subject:
i would love to see how they would put story whih is supposed to connect ep6 and 7 and thus tells what happened during 30years into 2-3 hours campaign :-/
Like 30min missions, 2 missions after Battle of Endor, 2 missions inbetween and two missions about the rise of first order ?


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Sometimes i just want to see NFOHUMP burn \o/
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hazen




Posts: 1228
Location: Norway
PostPosted: Sun, 16th Apr 2017 14:34    Post subject:
I saw Criterion mentioned, that might mean more VR missions, or maybe a standard feature for pilot mode? One can hope. I LOVED that rogue one mission, best thing about BF and one of the best VR experiences i've had.
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Mon, 17th Apr 2017 09:00    Post subject:
EA Announces Star Wars™ Battlefront™ II Will Launch November 17, 2017 Worldwide

http://www.businesswire.com/news/home/20170415005008/en/EA-Announces-Star-Wars%E2%84%A2-Battlefront%E2%84%A2-II-Launch
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Shinin




Posts: 1104
Location: The Netherlands
PostPosted: Mon, 17th Apr 2017 10:09    Post subject:
Game engine footage:

so much splosions, much wow, very gameplay


i9 7500K, GTX980 Quad Frozr VI, 24GB RAM
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madness




Posts: 13323

PostPosted: Mon, 17th Apr 2017 10:19    Post subject:
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DCB




Posts: 5410

PostPosted: Mon, 17th Apr 2017 11:00    Post subject:
Bob Barnsen wrote:
WTF is Ponda Baba


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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Mon, 17th Apr 2017 11:15    Post subject:
@DCB
Ah. Laughing
Funny sketch.
That ballsack for a chin though.
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Thu, 20th Apr 2017 05:33    Post subject:
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EternalBlueScreen




Posts: 4314

PostPosted: Thu, 20th Apr 2017 12:14    Post subject:
EAStarWars on twitter:

Quote:
Special forces aren’t special if you expect them.


Poker Face

...
..
.

aaaaanywaaaaay...


"Inferno Squad" makes me think of "Havoc Squad" from Star Wars: The Old Republic, the Trooper class story missions... I'm OK with this, a story focusing on a squad, hopefully the story is long enough for players to care what happens to these characters.

The stuff they're adding in terms of lore, characters and whatnot is given canon status, so if these characters become popular we might see more of them.
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JBeckman
VIP Member



Posts: 35187
Location: Sweden
PostPosted: Thu, 20th Apr 2017 12:41    Post subject:
Well maybe these are the special special forces seeing how they have to be a bit special if there's a female stormtrooper, unless someone somewhere changed it aren't they all clones of this big bad mandalorian bounty hunter? How they managed to make a female from that is a bit special no? Razz

At least as I remember it, they used actual troops during the earlier parts but as this takes place after these events they should all be clones no?

Granted I haven't actually watched the newest movie with the special Sith who thought a light-saber cross-guard was a good idea on the hilt of the sword.


EDIT: Then again Disney took over and probably made everything from toy figures to candy (Yoda popsickle or whatever.) and of course comic books and novels bridging or changing the lore as required for their vision of the saga.



EDIT: Though what do I know, maybe they'll pull of something akin to Republic Commando 2 with actual tactics and AI that can actually shoot straight and don't run in a straight line towards the player constantly barking out their orders on a open radio channel.
(Well the open radio did work in FEAR so it doesn't have to be a bad thing I suppose.)

As for MP I have no idea, online store with cosmetic armor and weapons? Eh probably just a big-ass season pass again with maps and modes players would have liked to have in the game but that worked better (For EA.) when sold separately.
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TheZor
VIP Member



Posts: 5991

PostPosted: Thu, 20th Apr 2017 13:58    Post subject:
ixigia wrote:
Sauronich wrote:
ixigia wrote:

Be careful what you wish for though, it's the modern gaming we're talking about Sad

 Spoiler:
 

The sad thing is that I'd still take it as long as the lightsaber combat was reasonably close to Jedi Outcast/Academy. I Am Disappoint in myself.

Haha, it would be exactly the same for me too (and then I'd feel bad about it afterwards), which more or less is the typical experience with streamlined triple-A revivals released these days.

At the very best, an extreme rarity, one has something that it's almost as good as the original, yet still not quite there, with the 201X adaptation mechanism module that gets activated allowing us to 'forgive' some next gen sins for the greater good. In the end though even such compromises do get annoying.
One thing that surely we wouldn't see again is the level design, take Jedi Outcast for instance and its big, complex levels with no visual helps/hand-holding whatsoever...there is no saving those.


You guys should play MovieBattles II ! Smile
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DaLexy




Posts: 3044
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PostPosted: Thu, 20th Apr 2017 22:59    Post subject:


My SysProfile

I ΓУPΞ LIҜΞ Д БФSS, УФЦЯ ДЯGЦMΞИΓ I$ IИVДLłD
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JBeckman
VIP Member



Posts: 35187
Location: Sweden
PostPosted: Fri, 21st Apr 2017 06:51    Post subject:
Well I guess Dice knows the sniper class is the popular one when they name it Master Specialist. Razz
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Immunity




Posts: 5634

PostPosted: Fri, 21st Apr 2017 08:17    Post subject:
I'd have another name for it, but I don't think it would sit well with the younger crowd or social justice warriors. Laughing


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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Fri, 21st Apr 2017 16:55    Post subject:
The big Star Wars Battlefront 2 interview
Force feedback

Quote:
How linear will the campaign be? Will it be something like Battlefield 1's War Stories or is it a full linear story with beginning middle and end?

Mark Thompson: Without getting into too much detail that I will get in trouble for... We take all of our cues from how to tell a Star Wars story working with Lucasfilm story group, analysing the movies, breaking down the beats and flow of Star Wars storytelling. So yeah, it is a continuous story with a beginning, middle and end and you follow Iden's journey for 30 years from the end of Jedi up to the Force Awakens at Starkiller base. It isn't a discrete set of missions or separate War Stories like Battlefield 1, you do follow Iden through this journey whilst from time to time, switching sides and playing from the perspective of one of the iconic heroes because again that's just part of Battlefront's DNA. Sometimes you're a Trooper, sometimes you're a pilot and sometimes you're Luke Skywalker with a lightsaber


Quote:
You've got a female protagonist. Unfortunately there's a subset of people on the internet who get a bit vocal about female protagonists and who might think you're catering towards a certain ideology. Do you think these people are going to be more receptive to Iden because they are used to Rey and Jyn from the films?

Mark Thompson: My personal belief is it's just about it making a good character, I don't care about anything else. If the character makes sense to the story, if the character belongs in that universe then everything else is unimportant. Does it feel right for this story? Does it feel right for Star Wars? Is that character interesting and relatable, is it someone we can connect with? Those are the important things, everything else is unimportant.


Quote:
One of the biggest fan requests for Battlefront 2 is the return of Galactic Conquest mode. Have you thought about bringing that back? Will it be in? If not, why not?

Mark Thompson: The thing about the Battlefront fanbase is that there are lots of requests for lots and lots of different things.

Matt Webster: That'll be one that we'll leave for another day.

Mark Thompson: Yeah, I don't think I could identify the one greatest ask among all of the asks.

Matt Webster: No. There's lots of voices asking for lots of different things.


Quote:
Will we get to see Jar Jar Binks? Will he be a hero? Or maybe a villain?

Steve Blank: [laughs] Ohhhh...Only time will tell!


http://www.eurogamer.net/articles/2017-04-21-the-big-star-wars-battlefront-2-interview
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