Well... I've played a bit of the beta - the 3 tutorials only, and I'm not even convinced I should try the multiplayer.
WHAT THE HELL DID THEY DO TO THIS GAME?!
It looks and plays like a fucking mobile game - what's up with that ginormous mouse cursor. Angelos' fighting is the most uninspired hammering I've seen in w40k - run, smack, run, smack, almost like a Whac-A-Mole. Even the sounds lack the proper oomph (the one TB was excited like a little child in his Space Marine video - a bolter should sound like a bolter!).
The "cover system" - a shield that comes over a heavy cover that was captured and can't be entered by units other than melee / ones with break cover property or something. What was wrong with the good ol' tactic of running right up to the units in covered an punching them in their faces with whatever you wanted, just to make them stop shooting?
Also, a single capture point for both (or even 3) resources - you can decide whether you want to build a requsition or energy generator at the same spot. I assume it makes the resources-harassment less viable, since you could probably switch from one to another if the other was lost and you need it.
Not to mention that I was never a fan of basebuilding and loved DoW2 for it's smaller, more tactical scope.
Oh shocking.. Dumbed down iTard RTS with lesser gfx BUT OH LOOK PRETTY COLOURS! Every generation they try to appease everyone but then accomplish nothing in the end: oh wait: that's largely the gaming industry... never mind...
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What a rotten way to die
It's depressing to see the frequency of renowned franchises going down the drain in such a nonchalant manner, between greediness, completely wrong design decisions and simple ineptitude, we've reached a point of no-return.
Indie/low budget games can make up for this loss, but only partially because of the limited resources and production values. All we can do is scrape the bottom of the barrel hoping to find something worthwhile now and then. Ultimately, our hobby is a very troubled one
Still prefer the first games intro, voice acting is a bit clunky but it just worked really well whereas this is, weird?
(Welcome to the emperors dumping ground.)
Just felt the downward streaming of dead bodies from the SM, Orks, and Eldar making up the III at the end was pathetic AND the overall theme simply feels like "a grind" rather than something epic, something glorious very much rubbed me the wrong way. Kinda a fitting analogy of the gaming industry today really: a constant rainfall of dead-end games from dev houses and pubs only in it to make a buck, NOT a classic!
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Well meat grinder is an analogy for the W40K lore - an unending war, really. The thing is DOW 3 looks like game for kindergartners.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
Endless Meat Grinder is always understood but here we're supposed to extolling epic glorious battle with the xeno scum but all I sense is throwing already stinky formage at one another and hope it drops into one of the three I's in 3. Mind you, its poetic really as that all along would then mark 3 which won't buck the trend towards yet another dumbed-down consolized iTard RTS.
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The worst of all, they removed unit collision, so it is exactly like Starcraft 2. Units just pass through each other, stand inside each other to shoot, etc.
As far as I remember Starcraft 2 has unit collision for everything aside drones, even the drones had but it was removed for competitive gameplay purposes.
Most things in Starcraft have a collision. Some don't, but only a very few. Most of the time it's just that the object and the sprite aren't really overlapping that well. I guess everything in starcraft is square/rectangle formed on the object level, to make collision between different units easier to handle and to have fewer instances of objects locking into each other or something
At first this game seemed pretty good. After playing a few more games it feels rather mediocre. However, it definitely never felt remotely like a actual MOBA. Some aspects are similar, such as the turrets, but there is base building, fairly decent sized army, capturing of control points, etc. I get that people don't like it, and I won't say I hated it, but it could have been a lot better. But after playing MOBA's for years, this game is definitely more RTS than MOBA by a long shot. Still not good, but I don't think it was awful.
The space marines can build like 4 buildings. And one of them is the tower thingy that you build on the resource nodes.
There are no turrets or walls or cover or anything else you can build. And the 3 buildings you can build are nothing other than "paywalls" to produce the next tier of units.
I'm not defending the game, but there is base building, although you are right, it's quite limited. There are tech choices from the bases that you have to make, but it's definitely not Starcraft. My point was that this game felt nothing like a MOBA to me at all. I just don't see the MOBA comparison as far as the gameplay itself is concerned. Really though, the only good thing about it was the elite units, which looked very cool. I thought, even despite the criticism, that I would like it much more than I actually did, which is really disappointing because I absolutely loved Dawn of War 2 and had good fun with Retribution. May snag this one down the road at discount, but I was really hyped for it when it was announced.
Whoever made comparison to MOBA with this game are idiots. They made this comparison like it is the sole reason why the game is crap and the white knights are leeching off of this til it's dry to defend the game. Stop talking about this and MOBA please.
Warcraft 3 was what truly influenced what is known as MOBAs today, and if anything, that is the game that has influenced DoW 3 the most. Make that comparison so we can actually talk about RTSs, not MOBAs please.
Some air units have, not all. This is also for competitive gameplay purposes.
It's not just air units. Resource collectors also pass through each other.
I am familiar with this "competitive" argument, but it makes no sense. How does disabling unit collision make competitive gameplay better? It's poor coding and poor game design, and idiot people being idiot people. And now a Dawn of War is done to pander to idiot people, rather than the people that played it before. What the fuck does Dawn of War have to do with "competitive"?
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