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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Mon, 6th Mar 2017 08:14 Post subject: |
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well i originally thought there are no dlc plans for this one as nothing e
was announced so far .... but seems like something is in the oven according to steamdb
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Posted: Mon, 6th Mar 2017 17:50 Post subject: |
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wut
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Wed, 15th Mar 2017 20:28 Post subject: |
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How Dishonored 2 hides its best details in the periphery
Quote: | Dishonored 2 begins by throwing you in a locked office against your will, trapped and unarmed. An open window across the room teases the possibility of escape, so - once you're done rifling through the room, reading discarded notes and idly spinning a globe - you climb onto the ledge outside. There, you are teased with a vista of smokestacks and gothic spires. You can taste freedom, but a huge pipe blocks your path. You head back inside, and it's only then that you realise there's another window, closed, just across the room. Open it up and slip outside, and that promise of freedom is fulfilled.
"Most [players] struggle for a while," says level design director Christophe Carrier. "When they find that these windows can be opened, they often react like 'Of course, how didn't I think of it before? For them, it became some kind of unconscious guideline for the entire game that is: 'I should try things that I assumed were not possible'."
The resulting freedom can be discombobulating; today, players are hardwired to seek out alternate routes solely for collectibles, rather than to move through a level in an unexpected way. Dishonored 2's trick is no more than a modern variant on old school side-scrolling platformers would reward you for moving left along the screen at the beginning of a level before venturing right.
[...]
Arkane understands the importance of the little details: when you throw one of those sticky grenades, it makes a 'cling' as it leaves your hand - at that exact moment, its spikes fold out of its body before it embeds into a surface; limbs hit by a sleep dart will get numbed first before an NPC falls unconscious and if you zoom in, you will notice the syringe is now empty, the plunger pushed in; you run slightly slower upstairs than you do downstairs, and footstep sounds and frequency change as you run or sprint up and down staircases, too. The game is full of neat touches like these. Hell, you can even flush away any mess you find in a toilet. "It's deceptive," says co-creative director Harvey Smith. "The more you play, the more you see. We probably overdid it, in terms of layering..."
I'm not sure they did. Dishonored 2's best details reside in the periphery; all you need to do is remember to look up from time to time and it will reveal itself to be much more than you originally believed. There's a lot lurking out of sight in Dishonored 2, and it's a game that's always inviting you to tug at the handle of every closed window. |
http://www.eurogamer.net/articles/2017-03-14-how-dishonored-2-hides-its-best-details-in-the-periphery
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JBeckman
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Location: Sweden
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chiv
Posts: 27530
Location: Behind You...
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Posted: Thu, 16th Mar 2017 09:21 Post subject: |
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ill be honest...
fuck that room, it had me stumped forever. I'm so used to games not having much in the way of interaction, that the fact you can open and close windows (but not ALL windows, mind you, just special KINDS of windows) really threw me for a loop and had me kinda frustrated until i accidentally saw the open window prompt...
and then rather than amazement and relief, it was mostly gritted-teethed grumbling..
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JBeckman
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Posts: 34994
Location: Sweden
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Posted: Tue, 21st Mar 2017 16:20 Post subject: |
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https://steamcommunity.com/games/403640/announcements/detail/563353721561646542
Beta patch #3
Quote: |
Please find the patch notes below on what you can expect in this newest beta update.
Fixed a bug where AMD 400 Series Crossfire enabled GPUs will have lower auto graphics presets than the single card GPU
Fixed a bug where the player can get control-locked in the Keybind menu if they use a mouse and gamepad.
Fixed a PC bug where the player will lose in-game sound/audio after alt-tabbing too quickly
Added option to hide the quick select dock
Fixed a bug where Quick Save / Quick Load is available in Iron Mode
UI optimization
Fixed a bug where the FPS drops when the player looks at a gravehound's smoke.
Fixed a bug where possessing a Gravehound causes their smoke effect to build up.
Fixed shadows missing on particles
Fixed a bug where normal maps were inverted with negative scaled objects
Fixed a bug where using Far Reach on a hanging speaker causes strange physics in subsequent Far Reaches
Fixed a bug where aiming Focused Strike or Spyglass at the sky results in poor depth of field masking
Fixed a bug where Jindosh still talks to player in lab after death or being rendered unconscious
Fixed a bug where the journal may become blurred
Fixed a bug in Long Day In Dunwall where screen turns dark a short time after speaking with Meagan
Fixed a bug where the player becomes control-locked when attempting to load corrupt mission saves
Fixed a bug where overwriting corrupt New Game + save with no free space can cause a crash during or after credits
Fixed a bug where Autosave Thumbnails persist after switching Profiles
Fixed a bug in "Long Day in Dunwall” where saving as the mission causes the Mission Save to not be created
Fixed a bug where canceling a mission selection on the main menu and then starting a New Game + prevents selecting a difficulty setting
Fixed a bug where mantling as the elevator hits the ground will cause game to crash
Fixed a bug where Doppelgänger doesn't replenish mana with Corvo
Fixed a bug where NPCs will rediscover bodies after a save/load and enter search mode a second time
Fixed reported issues with some localization text
Fixed a bug where Springrazor traps attached to Rats and Bloodflies will not go off if possessed
Fixed a crash when Far Reaching to an NPC while killing them with Shadow Kill
Fixed a bug where Rats were unable to consume severed limbs
Fixed a crash that could occur during a fight with a rewired Clockwork Soldier
Bloodthirst post-process is now brighter
Fixed a bug where one-handed thrown objects were misaligned to the right of the crosshair
Fixed a bug where the Springrazor won’t trigger when it is put on a bolt
Added a « Full » option for the « Mana Replenish » setting
Fixed a crash when player falls off of platform inside painting while in possession.
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JBeckman
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Location: Sweden
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tonizito
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Posts: 51421
Location: Portugal, the shithole of Europe.
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Posted: Thu, 23rd Mar 2017 16:34 Post subject: |
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Worth the 24€ instant gaming is asking for? How's performance nowadays?
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Mon, 3rd Apr 2017 18:30 Post subject: |
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Dishonored 2 Free Trial
Quote: | We’re pleased to announce that we’re releasing a free trial for Dishonored 2 on April 6! Available on PlayStation 4, Xbox One and PC, the free trial will allow players to dive into the first three missions of the campaign as either Empress Emily Kaldwin or the Royal Protector, Corvo Attano.
The free trial can be downloaded from Dishonored 2’s store page on the PSN Store, Xbox Marketplace and Steam. What’s more, players that decide to upgrade to the full game during or after the free trial will keep all of the saves made during the trial, and can continue enjoying Dishonored 2’s campaign from where they left off. |
https://bethesda.net/en/article/5w7Esw8j5KmWq8o0oie6ck/dishonored-2-free-trial
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garus
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Posted: Mon, 3rd Apr 2017 18:57 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:34; edited 1 time in total
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Keit
Posts: 1134
Location: Sweden
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Posted: Mon, 3rd Apr 2017 19:27 Post subject: |
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Should be good for people worried about performance issues.
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Posted: Mon, 3rd Apr 2017 19:29 Post subject: |
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I reckon it's because they want to increase sales.
-=the wandering pillow stuffer=-
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Posted: Mon, 3rd Apr 2017 19:30 Post subject: |
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riptide77 wrote: | I reckon it's because they want to increase sales. |
You think?
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Posted: Mon, 3rd Apr 2017 19:35 Post subject: |
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They know that the CPY tsunami is coming sooner or later. Good marketing move by them.
Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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harry_theone
Posts: 11228
Location: The Land of Thread Reports
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Roach_666
Posts: 1299
Location: Hell in its Alpha Build
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Posted: Mon, 3rd Apr 2017 23:03 Post subject: |
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Keit wrote: | Should be good for people worried about performance issues. |
+1
I want the stealth(even though it is optional in this game) genre to survive no matter what.
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ixigia
[Moderator] Consigliere
Posts: 65085
Location: Italy
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Posted: Mon, 3rd Apr 2017 23:07 Post subject: |
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Once upon a time we had demos designed to let us test products before release, in full transparency so that one could evaluate the potential purchase. Now...we have these marketing-driven post-mortem 'free trials'* of products originally released in a completely broken state, with the sole purpose of trying to regain visibility. Next gen life of a gamer/customer. It's definitely better than nothing and always useful, though personally I'll go with the full demo.
*with Andromeda being the exception: a pre-release free trial which considering the result and feedback, will probably be the last one xD
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chiv
Posts: 27530
Location: Behind You...
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Posted: Thu, 6th Apr 2017 07:32 Post subject: |
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wheres the dlc.
dont get me wrong, i think its great we dont have dlc a month after release, meaning it was something ripped out of the main game, but still...
wheres the damn dlc
first games dlc was so good!!
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 6th Apr 2017 08:36 Post subject: |
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damn love hove denuvo bloats the exe if you compare debug and normal exe on steamdb
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Posted: Thu, 6th Apr 2017 09:29 Post subject: |
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Bahh, rather than official demo I would like CPY one.
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Posted: Thu, 6th Apr 2017 10:03 Post subject: |
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Does the Demo have an unprotected .exe? If so Skidrow crack coming soon
(in all seriousness though, their Mankind Divided works well, so maybe they'll have a go at this )
sin317 wrote: |
typical jew comment
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Posted: Thu, 6th Apr 2017 11:31 Post subject: |
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After trying the demo I know exactly what a bunch of you were saying about the mouse controls. Shits wack as and it's sitting at constant 60fps. Switch to a controller and it's smooth as butter.
edit: also the constant micro stutter is terrible
Fuck.
Last edited by guvna on Fri, 7th Apr 2017 05:36; edited 1 time in total
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Posted: Thu, 6th Apr 2017 13:38 Post subject: |
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From the Steam forums:
Quote: | Just tried it with a 7700k and a GTX 1080. 100-120 fps on ultra but it feels like 30-60. Stuttering is still there and very present.
DO NOT LET ANYONE FOOL YOU IN THESE FORUMS! Lots of fanboys/shills lurking these forums that will throw words around like stable/constant 60fps/ solid fps. Do not believe a word. They are either lying or ignorant to the problem.
This issue will never be fixed. |
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Posted: Thu, 6th Apr 2017 13:44 Post subject: |
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It's the same shitty engine that used to be capped to 60fps in other games and for good reason. It's just not stable in terms of frametimes at anything other than 30 or 60fps ( or possibly 120 but haha nope ), and even at those there's some random juddering.
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Posted: Fri, 7th Apr 2017 02:25 Post subject: |
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