The Emulation Thread
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Janz




Posts: 14000

PostPosted: Sat, 18th Mar 2017 02:48    Post subject:
@stooz: he plans to release teknoparrot, which "emulates" the old sega ringedge1. not what he has shown with tekken etc. or have i missed something?
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JackQ
Non-expret in Derps lagunge



Posts: 14179
Location: Kibbutznik, Israel
PostPosted: Sat, 18th Mar 2017 10:36    Post subject:
Odin Sphere Leifthrasir RPCS3 goes in game Maybe even can be considered 'playble' though at some parts: bit buggy/slowdowns

I tested it a bit, the intro worked slow but in-game worked at full speed.. with some slowdowns at actions times.. but not always.
I guess it something with my setting Will test more later on or I need to overclock my CPU.

You can try it by just downloading the latest RPCS3 build on their site..
Any way here is a video(not uploaded by me).



"Fuck Denuvo"

Your personal opinions != the rest of the forum
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Mon, 20th Mar 2017 00:00    Post subject:


can't be completed without saves from real WiiU for now, but still nice Smile
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Auran13




Posts: 385

PostPosted: Mon, 20th Mar 2017 06:26    Post subject:
looks and runs better than the real WiiU already
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 20th Mar 2017 06:31    Post subject:
Is the landscape really that empty with like no grass and enemies?
Or is that not emulated yet?


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Interinactive
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Posts: 29461

PostPosted: Mon, 20th Mar 2017 06:45    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:59; edited 1 time in total
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Xenthalon




Posts: 1722
Location: Germany
PostPosted: Mon, 20th Mar 2017 07:49    Post subject:
But it's also due to Cemu. The grass is there, just under the world. Some guy clipped through and made a screenshot, something is just messed up with collision under Cemu. The current theory is that that's also why the phyisics powers don't work, swimming isn't working and enemies glitch out during fights.

But yeah, 4k rendering and higher res shadows are already possible in Cemu and it looks nice and sharp all around.
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tet666




Posts: 5090

PostPosted: Mon, 20th Mar 2017 08:22    Post subject:
spajdr wrote:
https://www.youtube.com/watch?v=mhV19msytdg

can't be completed without saves from real WiiU for now, but still nice Smile


Dunno how he managed to get up to 30 fps i'm getting 15-20 max outside no matter what i do with a similar cpu.
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TheZor
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Posts: 5991

PostPosted: Mon, 20th Mar 2017 09:39    Post subject:
tet666 wrote:
spajdr wrote:
https://www.youtube.com/watch?v=mhV19msytdg

can't be completed without saves from real WiiU for now, but still nice Smile


Dunno how he managed to get up to 30 fps i'm getting 15-20 max outside no matter what i do with a similar cpu.


He probably used those two tricks:

https://www.reddit.com/r/cemu/comments/5zkyvb/botw_shader_cache_findings_ramdisk_huge_caching/

https://www.reddit.com/r/cemu/comments/6028nv/large_botw_performance_boost/ ( has to do with Hyperthreading, don't bother if your CPU doesn't support it )
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tet666




Posts: 5090

PostPosted: Mon, 20th Mar 2017 10:45    Post subject:
TheZor wrote:
tet666 wrote:
spajdr wrote:
https://www.youtube.com/watch?v=mhV19msytdg

can't be completed without saves from real WiiU for now, but still nice Smile


Dunno how he managed to get up to 30 fps i'm getting 15-20 max outside no matter what i do with a similar cpu.


He probably used those two tricks:

https://www.reddit.com/r/cemu/comments/5zkyvb/botw_shader_cache_findings_ramdisk_huge_caching/

https://www.reddit.com/r/cemu/comments/6028nv/large_botw_performance_boost/ ( has to do with Hyperthreading, don't bother if your CPU doesn't support it )


Yeah i got an overclocked I5 so the HT tip doesn't really help and the ramdisk only helps to speed up shader compilation time.
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Xenthalon




Posts: 1722
Location: Germany
PostPosted: Mon, 20th Mar 2017 12:04    Post subject:
And they use cheatengine and enable speedhack for Cemu. https://www.reddit.com/r/cemu/comments/5ypuqa/cemu_speed_hack_make_botw_feel_like_60fps/

just occassionally check the BOTW Megathread on reddit for the latest hacks and fixes. Don't expect anything too awesome, without a cemu update botw just remains too glitchy. I am currently enjoying other WiiU games like Super Mario 3D World, really hadn't expected this emulator to work this well already. All the major games work quite well, there is even DLC and Patch support.
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Slizza




Posts: 2345
Location: Bulgaria
PostPosted: Mon, 20th Mar 2017 12:22    Post subject:
Played through Mario 3D world 4k. Cemu is awesome.


Corsair 750D :: 750W DPS-G:: Asus x370 PRO :: R7 1800X ::16gb DDR4 :: GTX 1070::525gb SSD::Coolermaster 240MM AIO::
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gomez83




Posts: 211
Location: Brazil (But it's not my fault)
PostPosted: Mon, 20th Mar 2017 13:47    Post subject:
Xenthalon wrote:
really hadn't expected this emulator to work this well already.


I'm also impressed by how good Wii U emulation is at this point.
I have been playing Mario Kart 8 with the 4k graphic module and it a solid 60 fps.

CEMU is closed source and made by a very small team. It has gained quite a lot of popularity after the BOTW release. They are now at 21k per month in Patreon (with quite a lot of coming after all the BOTW emulation press). With that income, I wonder if they will progress a little slower...


thenormal02 wrote:
what do you mean? the console version also works on pc ?
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tet666




Posts: 5090

PostPosted: Mon, 20th Mar 2017 15:01    Post subject:
gomez83 wrote:
Xenthalon wrote:
really hadn't expected this emulator to work this well already.


I'm also impressed by how good Wii U emulation is at this point.
I have been playing Mario Kart 8 with the 4k graphic module and it a solid 60 fps.

CEMU is closed source and made by a very small team. It has gained quite a lot of popularity after the BOTW release. They are now at 21k per month in Patreon (with quite a lot of coming after all the BOTW emulation press). With that income, I wonder if they will progress a little slower...


Nope they just announced 1.7.4 on Discord with some BotW fixes.
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Mon, 20th Mar 2017 17:02    Post subject:
Janz wrote:
@stooz: he plans to release teknoparrot, which "emulates" the old sega ringedge1. not what he has shown with tekken etc. or have i missed something?


Hard to say exactly what he's supposed to release... Here is what he replied to me in Discord:

Quote:
sTo0z - Today at 8:12 AM
Hey Reaver, what exactly is being released when it is ready?

Reaver - Today at 8:12 AM
First JVS universal emulator. For sega, namco, taito etc.
Then RE emu that supports joystick games

sTo0z - Today at 8:14 AM
And the Tekken/MKDX stuff is just for personal fun?

Reaver - Today at 8:15 AM
I am not going to release any games if you are asking that
Jvs emu will support t7 and mkdx out of the box whoever has them

sTo0z - Today at 8:16 AM
Yah not asking for games, no problem, just curious how "far" the emulator goes, thanks for the info

Reaver - Today at 8:17 AM
Es3 has no special things
Like eprom and sram
Ringedge is much more complex
Es3 has overall better security
Sort of
And sort of not


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Janz




Posts: 14000

PostPosted: Mon, 20th Mar 2017 17:11    Post subject:
kinda good news. i think once its available some will dump the games for the jvs emulation very fast
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gomez83




Posts: 211
Location: Brazil (But it's not my fault)
PostPosted: Mon, 20th Mar 2017 19:59    Post subject:
tet666 wrote:

Nope they just announced 1.7.4 on Discord with some BotW fixes.

You mean the left and right picture that's also circulating in reddit?
That picture shows some improvements in the lighting but that's pretty much it.

I'm not saying that they will indeed move slowly only to milk the cow, but that's definitely a possibility. They pretty much doubled their monthly Peatron income in a few days. And it all came because of the press about BOTW already being emulated. It would be a feasible strategy to keep releasing versions with small fixes to it, instead of releasing a version that greatly improves the game. I hope they are not that greedy.


thenormal02 wrote:
what do you mean? the console version also works on pc ?
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Amadeus




Posts: 2355
Location: Yes
PostPosted: Mon, 20th Mar 2017 20:11    Post subject:
So all we need to get our hands on is the Tekken 7 files from an arcade and we can play it with the JVS universal emulator?

probably easier said than done, hope someone steps up to the plate


i also got constant 30 fps in BotW outside of cities thanks to a i7 4790k clocked at 4.9ghz

the hyper threading affinity thing gave me the last needed edge, still a bit crazy, i hope they optimize it a lot more because Hateno still runs like ass

pretty hopeful about 1.7.4 but one of the devs already debunked it all being part of one 'collision problem'

still, with fog also finally being above ground i could see grass and water at least working in 1.7.4
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 20th Mar 2017 20:38    Post subject:




It was an interesting game when i played through it back then.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Mon, 20th Mar 2017 20:46    Post subject:
What kind of CPU requirements does Cemu have in general? I only have an i3 4170 @3.7ghz, I was thinking of trying Mario Kart 8. Or should I not even download the game and waste my time?
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tet666




Posts: 5090

PostPosted: Mon, 20th Mar 2017 21:15    Post subject:
VGAdeadcafe wrote:
What kind of CPU requirements does Cemu have in general? I only have an i3 4170 @3.7ghz, I was thinking of trying Mario Kart 8. Or should I not even download the game and waste my time?


Not very high your Haswell I3 should be fine for most games.
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Janz




Posts: 14000

PostPosted: Mon, 20th Mar 2017 21:32    Post subject:
cemu benefits from high clocks more than from more cores. cemu most likely rans almost identical in your 3,7ghz i3 compared to an 3,7ghz i7
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tet666




Posts: 5090

PostPosted: Mon, 20th Mar 2017 21:35    Post subject:
Janz wrote:
cemu benefits from high clocks more than from more cores. cemu most likely rans almost identical in your 3,7ghz i3 compared to an 3,7ghz i7


Mostly 1 heavy thread yes it spawns a few extra threads but they don't do much and I3 has HT anyway which still helps a bit with those.


Tried Catherine just now in the newest RPCS3 build you definitely need a 6+ core I7 to get close to fullspeed like in that video the emulator is heavily multi threaded i mostly get only 20-25 fps on my I5.
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gomez83




Posts: 211
Location: Brazil (But it's not my fault)
PostPosted: Mon, 20th Mar 2017 22:21    Post subject:
VGAdeadcafe wrote:
I only have an i3 4170 @3.7ghz, I was thinking of trying Mario Kart 8. Or should I not even download the game and waste my time?


As others have said, you should be fine for most games. Cemu doesn't play very well with hypertherading, so be sure to either disable it in the BIOS (big performance decrease for other applications) or set the processor affinity. There are some topics in the cemu reddit explaining it.

Be sure to read about shader caches too. They make a huge difference, so it's a very good ideia to download them.


thenormal02 wrote:
what do you mean? the console version also works on pc ?
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Civ01




Posts: 1294

PostPosted: Mon, 20th Mar 2017 23:56    Post subject:
Bob Barnsen wrote:
https://www.youtube.com/watch?v=c7Oq5O7uX0E



It was an interesting game when i played through it back then.


i7 5930k, "buy new CPU to play 10yo game that is not even so good"!
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tet666




Posts: 5090

PostPosted: Tue, 21st Mar 2017 00:22    Post subject:
Civ01 wrote:
Bob Barnsen wrote:
https://www.youtube.com/watch?v=c7Oq5O7uX0E



It was an interesting game when i played through it back then.


i7 5930k, "buy new CPU to play 10yo game that is not even so good"!


Considering you can get jailbroken PS3 for less then 100 bucks these days that's not a great idea and that's not what this is about in the first place, the emulator is still in early alpha stage after all so it's a small wonder this is possible to achieve even if it is brute forced with a strong cpu.
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gomez83




Posts: 211
Location: Brazil (But it's not my fault)
PostPosted: Tue, 21st Mar 2017 01:38    Post subject:
The BOTW effect on CEMU:



thenormal02 wrote:
what do you mean? the console version also works on pc ?
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Interinactive
VIP Member



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PostPosted: Tue, 21st Mar 2017 01:39    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:59; edited 1 time in total
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Tue, 21st Mar 2017 04:15    Post subject:
Yes the Wii U is a fucking dud.

Anyway, why isn't Nintendo going after the emu authors? Haven't they cracked down on rom sites in the past?
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TheZor
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Posts: 5991

PostPosted: Tue, 21st Mar 2017 08:45    Post subject:
VGAdeadcafe wrote:
Yes the Wii U is a fucking dud.

Anyway, why isn't Nintendo going after the emu authors? Haven't they cracked down on rom sites in the past?


TheZor wrote:
Reverse engineering a console is legal since Sony lost to bleem! ( PS Emulator ) back in the day, reverse-engineering the system's bios was considered as "fair use".
Ultimately, it drew bleem! out of business due to the sheer costs of the lawsuit, but the point stands today thanks to them.
https://www.law.cornell.edu/copyright/cases/Sony_v_Bleem.htm

For Dolphin, I read that the only piece of Nintendo software is some kind of audio dump sometime ago ( might be slightly mistaken there ), but since that dump came from a dev who owned the console himself, it also falls under fair use.

All in all, these guys aren't risking much as long as they don't promote game piracy in itself !


It's true that websites offering iso links are regularly taken down, but since there are new methods available in order to get game files ( grabbers ), that doesn't matter much.
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