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JBeckman
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Location: Sweden
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Posted: Mon, 30th Jan 2017 13:44 Post subject: |
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tet666 wrote: |
The game allrdy goes up to 6-8gb vram usage/paging on very high texture settings for me which is not that great on my 4gb card dropped it to medium there is no difference in texture detail so i assume high and very high just caches more textures then medium. |
Just disabling shadow cache on a 4gb GPU, at least for my 970, results on constant 60fps with everything else maxed@1920x1200. with the cache ON, it starts suffering from VRAM stutters.
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russ80
Posts: 4679
Location: Romania
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Posted: Mon, 30th Jan 2017 13:46 Post subject: |
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At 4k TAA is best, SMAA makes some edges too distracting. I guess at 1080p TAA blurs too much but for 4k it's perfect <3
Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
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Posted: Mon, 30th Jan 2017 14:34 Post subject: |
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You can reduce\eliminate TXAA blur with Reshade though
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Posted: Mon, 30th Jan 2017 16:47 Post subject: |
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h0rnyfavn wrote: | You can reduce\eliminate TXAA blur with Reshade though |
Care to elaborate?
I'm playing on a 1080p projector, and I'm using FXAA+TAA since it's the one that "looks better" to me (empirically). Yes, it's a bit blurry, but it eliminates jaggies almost completely. With SMAA, on the other hand, I see a lot of jaggies.
How would I improve this with reshade? Any links?
EDIT: nevermind, found the preset. Will test it, thanks.
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Posted: Mon, 30th Jan 2017 17:02 Post subject: |
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sharpening via reshade and/or downsampling. The best ways to eliminate PPAA blur. I prefer the later though, but it's more expensive, obviously.
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Posted: Mon, 30th Jan 2017 17:14 Post subject: |
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@The_Leaf
Reshade has sharpening feature or something like that. You can adjust it any way you want.
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Mon, 30th Jan 2017 17:59 Post subject: |
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russ80 wrote: | At 4k TAA is best, SMAA makes some edges too distracting. I guess at 1080p TAA blurs too much but for 4k it's perfect <3 |
Ingame TAA + Reshade sharpening = MUCH WIN
Was the same for Deus Ex for me.
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Sin317
Banned
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Location: Geneva
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Posted: Mon, 30th Jan 2017 18:12 Post subject: |
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Posted: Mon, 30th Jan 2017 18:19 Post subject: |
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The_Leaf wrote: | h0rnyfavn wrote: | You can reduce\eliminate TXAA blur with Reshade though |
Care to elaborate?
I'm playing on a 1080p projector, and I'm using FXAA+TAA since it's the one that "looks better" to me (empirically). Yes, it's a bit blurry, but it eliminates jaggies almost completely. With SMAA, on the other hand, I see a lot of jaggies.
How would I improve this with reshade? Any links?
EDIT: nevermind, found the preset. Will test it, thanks. |
I don't think SMAA work properly in this game. Or if it does it's the worst implementation of it i have ever seen. SMAA is normally my favorite anti aliasing option but in RE7 it almost look like there is no AA at all when enabled. Jaggies and pixel shimmering/crawling all over the screen.
So i diceded to play with TAA and resolution scale to 1.2. It's not perfect but it's OK. Will definitively try to reshade thing because the blur does annoy me a little bit in certains scenes.
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HubU
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JBeckman
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Location: Sweden
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Posted: Mon, 30th Jan 2017 19:26 Post subject: |
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S.S.S wrote: |
I don't think SMAA work properly in this game. Or if it does it's the worst implementation of it i have ever seen. SMAA is normally my favorite anti aliasing option but in RE7 it almost look like there is no AA at all when enabled. Jaggies and pixel shimmering/crawling all over the screen.
So i diceded to play with TAA and resolution scale to 1.2. It's not perfect but it's OK. Will definitively try to reshade thing because the blur does annoy me a little bit in certains scenes. |
it's not just this game. it's watchdogs 2 and dishonored 2 as well. Has to be some rendering technique that they use these days that makes SMAA less useful. In the past, it used to be my favorite, but in these games it is as you said, looks like it doesn't work.
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Nui
VIP Member
Posts: 5720
Location: in a place with fluffy towels
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Posted: Mon, 30th Jan 2017 19:35 Post subject: |
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JBeckman wrote: | 709 is a HDTV standard, not as "good" as SRGB in terms of color eh I forgot how it's called but that's how I remember at least, less accurate or some such which in turn results in a darkened image. |
Rec 709 is a weird HDTV standard, in that it does NOT actually define "gamma" or the transfer curve which describes how colors should go from black to white for OUTPUT devices. People often just assume "power gamma 2.2". The primary colors and white point (D65) are defined though and are exactly the SAME as sRGB. Both define how the input is supposed to be handled, but i dont know if they differ. The only difference between Rec 709 and sRGB i know is that the later defines a transfer curve for output devices which starts of with linearly raising luminance in the darkest shades to make them more easily visible and that should be the only difference for end users as well.
Though neither of the two really specify how to handle dark colors, because they assume black as 0 IRE, which only OLED can provide, so your monitor manufacturer had to deviate from those standards anyway. There is a standard which defines the curve, even with respect to actual black level, which you'll find under the name Rec BT.1886.
I'm not sure the settings name make any sense though. If sRGB is brighter for dark colors, why should setting it in the menu do exactly the same thing? An actual display calibrated to sRGB would make it brighter still...
Long story short, I'd say you guys should assume that the naming is nonsense, and only rely on the difference you see and pick what you like best. Contrast vs visibility, which should be the difference between the two.
Please correct me if I'm wrong 
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Posted: Mon, 30th Jan 2017 19:39 Post subject: |
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Drowning_witch wrote: | There are more phenom triggers later in the game mentioned on rin, so might read up on that before playing. |
I was reading, too, the game is crashing on older AMD cpu (phenom II)
I was hoping that this would be fixed before a scene release - too early, I presume, so I have to skip this for my old Phenom II rig.
Well, the recent Denuvo-cracked CPY releases had the advantage, that all fixes., patrches, DLCs were included already after the months it took to crack them - so this one comes earlier than any previous release... but at the price that it may still be buggy or needs patches.
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Posted: Mon, 30th Jan 2017 22:11 Post subject: |
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Greetings men, I get over 60 fps on a GTX 980m and a 6820hk at 1080p.
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JBeckman
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Location: Sweden
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Posted: Mon, 30th Jan 2017 22:13 Post subject: |
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For the purpose of this game, you're just supposed to pick sRGB or REC709 based on your display. sRGB will display the whole 0-255 range, while REC709 is 16-235. Whichever doesn't crush blacks and doesn't wash out blacks ( I mean the absolute level 0 black ) is correct.
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ixigia
[Moderator] Consigliere
Posts: 65089
Location: Italy
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Posted: Mon, 30th Jan 2017 22:43 Post subject: |
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Bob Barnsen wrote: | russ80 wrote: | At 4k TAA is best, SMAA makes some edges too distracting. I guess at 1080p TAA blurs too much but for 4k it's perfect <3 |
Ingame TAA + Reshade sharpening = MUCH WIN
Was the same for Deus Ex for me. |
Absolutely, TAA's default and "smeary" visuals are awful (for my poor eyes at least), but the artificial sharpening provided by Reshade instantly gives the necessary definition, making textures and details stand out whilst maintaining the benefits of having an uber strong/invasive AA method.
With TAA I usually go for:
sharp_strength 4
sharp_clamp 1
pattern 4
offset_bias 0.1
Whereas with traditional SMAA the sharp_strength must necessarily be toned down to 2 or 1, otherwise it looks overdone.
I usually also like to enable the fake default HDR effect, which gives more contrast and depth, and this RE benefits from it as well.
With the silly chromatic aberration off and the magical combo TAA+Reshade, the game looks genuinely great in my opinion. It runs very good as well, the only compromise for me was putting the shadows on high+cache off.
Can't comment on the gameplay yet since I'm still playing the initial portion (after the demo-like prelude), but so far I'm pleased . Feels nice to play a Resident Evil with actual atmosphere instead of Gears portions, kung-fu kicks and bulky men punching boulders.
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Tue, 31st Jan 2017 00:25 Post subject: |
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ixigia wrote: | Bob Barnsen wrote: | russ80 wrote: | At 4k TAA is best, SMAA makes some edges too distracting. I guess at 1080p TAA blurs too much but for 4k it's perfect <3 |
Ingame TAA + Reshade sharpening = MUCH WIN
Was the same for Deus Ex for me. |
Absolutely, TAA's default and "smeary" visuals are awful (for my poor eyes at least), but the artificial sharpening provided by Reshade instantly gives the necessary definition, making textures and details stand out whilst maintaining the benefits of having an uber strong/invasive AA method.
With TAA I usually go for:
sharp_strength 4
sharp_clamp 1
pattern 4
offset_bias 0.1
Whereas with traditional SMAA the sharp_strength must necessarily be toned down to 2 or 1, otherwise it looks overdone.
I usually also like to enable the fake default HDR effect, which gives more contrast and depth, and this RE benefits from it as well.
With the silly chromatic aberration off and the magical combo TAA+Reshade, the game looks genuinely great in my opinion. It runs very good as well, the only compromise for me was putting the shadows on high+cache off.
Can't comment on the gameplay yet since I'm still playing the initial portion (after the demo-like prelude), but so far I'm pleased . Feels nice to play a Resident Evil with actual atmosphere instead of Gears portions, kung-fu kicks and bulky men punching boulders. | Upload them settings pl0x!
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Tue, 31st Jan 2017 00:53 Post subject: |
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TAA in RE7 is giving me a weird performance result. SMAA and FXAA both give me a stable FPS while standing still, with FXAA being very light on performance and SMAA dropping me from around 110fps to 98. TAA, despite standing still, goes up and down from 100 to 108. With SMAA being virtually useless and TAA having this weird impact, I personally went FXAA and rendered the game at a higher resolution to combat AA. If TAA didn't behave this way, I'd consider using TAA + sharpening filter, but I generally dislike how blurry TAA is.
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ixigia
[Moderator] Consigliere
Posts: 65089
Location: Italy
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Posted: Tue, 31st Jan 2017 01:00 Post subject: |
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tonizito wrote: | Upload them settings pl0x! |
Here they are (took me a while with my 4Mbit haha): http://www.mediafire.com/file/czo4wylfbqdiirq/RE7-TAAantismear.rar
Reshade's SMAA is off by default because they're specifically for the TAA (anti-vaseline way), but if you want to enable that too to be sure you're jaggies free, just open SweetFX.cfg and put the USE_SMAA value to 1.
(It's the old version which I prefer since it doesn't come with additional interfaces)
Quick comparison: http://screenshotcomparison.com/comparison/198996
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JackQ
Non-expret in Derps lagunge
Posts: 14186
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Posted: Tue, 31st Jan 2017 08:13 Post subject: |
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If I understand correctly,I need to get the key and go to the basement while
Spoiler: | Hiding from Jack? | I don't know if they key is fitting,though I didn't tried to much,I will try later on when I will have more time..
"Fuck Denuvo"
Your personal opinions != the rest of the forum
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JBeckman
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Posted: Tue, 31st Jan 2017 08:50 Post subject: |
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tonizito
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Posted: Tue, 31st Jan 2017 09:15 Post subject: |
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Thanks ixi, will give those a go later today 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Tue, 31st Jan 2017 09:44 Post subject: |
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DaLexy
Posts: 3042
Location: Germany
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Posted: Tue, 31st Jan 2017 09:52 Post subject: |
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Seen someone yesterday playing the first dlc on PS4 and from the looks of it (havent watched much) its a short run down of the areas we allready know with only a knife (Hunk like) and no saving options.
Cant say for sure.
From what ive saw its a bit underwhelming.
//EDIT
Okay i tried to find the stream i watched but nah, just found other ones and it seems longer than expected, so forget what i wrote. Seems like the guy i watched was just bad and had to start all over again ^^
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demde
Posts: 6538
Location: Lake Karachay
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Posted: Tue, 31st Jan 2017 10:06 Post subject: |
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It should be part of that "hard mode" DLC's we can see in steamDB.
A Coin & Hard Mode. There should also be two "stroy" dlc's.
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