Resident Evil 7 biohazard
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JBeckman
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PostPosted: Mon, 30th Jan 2017 13:41    Post subject:
Yeah I used 1.5x res scale (2560x1440 to 3840x2160) and yeah after a couple of minutes it does start stuttering as the VRAM cache is entirely filled up, bit better with a customized value of 1.33 but only for a while as it still builds up over time so for now it's back to 1.0 Razz

Worst comes to worst I'll go 0.1 on the slider and play it like it's 199X and Resident Evil 1 Razz
(Or just drop the mip-map level / texture quality but eh too easy and causes some pretty noticeable smudging in-game on even large objects.)
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Drowning_witch




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PostPosted: Mon, 30th Jan 2017 13:44    Post subject:
tet666 wrote:


The game allrdy goes up to 6-8gb vram usage/paging on very high texture settings for me which is not that great on my 4gb card dropped it to medium there is no difference in texture detail so i assume high and very high just caches more textures then medium.


Just disabling shadow cache on a 4gb GPU, at least for my 970, results on constant 60fps with everything else maxed@1920x1200. with the cache ON, it starts suffering from VRAM stutters.
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russ80




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PostPosted: Mon, 30th Jan 2017 13:46    Post subject:
At 4k TAA is best, SMAA makes some edges too distracting. I guess at 1080p TAA blurs too much but for 4k it's perfect <3


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h0rnyfavn
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PostPosted: Mon, 30th Jan 2017 14:34    Post subject:
You can reduce\eliminate TXAA blur with Reshade though


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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Mon, 30th Jan 2017 16:47    Post subject:
h0rnyfavn wrote:
You can reduce\eliminate TXAA blur with Reshade though


Care to elaborate?

I'm playing on a 1080p projector, and I'm using FXAA+TAA since it's the one that "looks better" to me (empirically). Yes, it's a bit blurry, but it eliminates jaggies almost completely. With SMAA, on the other hand, I see a lot of jaggies.

How would I improve this with reshade? Any links?

EDIT: nevermind, found the preset. Will test it, thanks.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Mon, 30th Jan 2017 17:02    Post subject:
sharpening via reshade and/or downsampling. The best ways to eliminate PPAA blur. I prefer the later though, but it's more expensive, obviously.


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h0rnyfavn
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PostPosted: Mon, 30th Jan 2017 17:14    Post subject:
@The_Leaf

Reshade has sharpening feature or something like that. You can adjust it any way you want.


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Bob Barnsen




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PostPosted: Mon, 30th Jan 2017 17:59    Post subject:
russ80 wrote:
At 4k TAA is best, SMAA makes some edges too distracting. I guess at 1080p TAA blurs too much but for 4k it's perfect <3

Ingame TAA + Reshade sharpening = MUCH WIN

Was the same for Deus Ex for me.
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Sin317
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PostPosted: Mon, 30th Jan 2017 18:12    Post subject:
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S.S.S




Posts: 1489

PostPosted: Mon, 30th Jan 2017 18:19    Post subject:
The_Leaf wrote:
h0rnyfavn wrote:
You can reduce\eliminate TXAA blur with Reshade though


Care to elaborate?

I'm playing on a 1080p projector, and I'm using FXAA+TAA since it's the one that "looks better" to me (empirically). Yes, it's a bit blurry, but it eliminates jaggies almost completely. With SMAA, on the other hand, I see a lot of jaggies.

How would I improve this with reshade? Any links?

EDIT: nevermind, found the preset. Will test it, thanks.


I don't think SMAA work properly in this game. Or if it does it's the worst implementation of it i have ever seen. SMAA is normally my favorite anti aliasing option but in RE7 it almost look like there is no AA at all when enabled. Jaggies and pixel shimmering/crawling all over the screen.

So i diceded to play with TAA and resolution scale to 1.2. It's not perfect but it's OK. Will definitively try to reshade thing because the blur does annoy me a little bit in certains scenes.
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HubU
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PostPosted: Mon, 30th Jan 2017 18:53    Post subject:
Sin317 wrote:
https://youtu.be/yuf-oTTHb6I




Stop breathing into the mic so hard. And drink some coffee or something Laughing


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S.S.S




Posts: 1489

PostPosted: Mon, 30th Jan 2017 18:56    Post subject:
Are you guys using SRGB or 709 in color space ?

I sort of like both and can't seem to decided. 709 give a more horror feel to the game as it's darker but SRGB you can see more details.

Ahhh me and my OCD when it come to graphic options Very Happy
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JBeckman
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PostPosted: Mon, 30th Jan 2017 19:16    Post subject:
709 is a HDTV standard, not as "good" as SRGB in terms of color eh I forgot how it's called but that's how I remember at least, less accurate or some such which in turn results in a darkened image.

There's also HDR but that needs a HDR capable monitor or TV and if it's the latter "only" HDMI 2.0 support will not be enough for full display at high resolutions due to bandwidth limitations, new 2.1 standard should resolve that though and for monitors display port already has the means for it but HDR is pretty much unavailable though it's coming far as I've read.
(Doubt it's going to be cheap though, 10-bit native displays alone are expensive and these are 10, 12 or 16-bit and then up to 4K or above and varying techniques such as VN or IPS panel types, refresh rates on top of that and bla bla. Razz )
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Mon, 30th Jan 2017 19:26    Post subject:
S.S.S wrote:

I don't think SMAA work properly in this game. Or if it does it's the worst implementation of it i have ever seen. SMAA is normally my favorite anti aliasing option but in RE7 it almost look like there is no AA at all when enabled. Jaggies and pixel shimmering/crawling all over the screen.

So i diceded to play with TAA and resolution scale to 1.2. It's not perfect but it's OK. Will definitively try to reshade thing because the blur does annoy me a little bit in certains scenes.


it's not just this game. it's watchdogs 2 and dishonored 2 as well. Has to be some rendering technique that they use these days that makes SMAA less useful. In the past, it used to be my favorite, but in these games it is as you said, looks like it doesn't work.
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Nui
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PostPosted: Mon, 30th Jan 2017 19:35    Post subject:
JBeckman wrote:
709 is a HDTV standard, not as "good" as SRGB in terms of color eh I forgot how it's called but that's how I remember at least, less accurate or some such which in turn results in a darkened image.

Rec 709 is a weird HDTV standard, in that it does NOT actually define "gamma" or the transfer curve which describes how colors should go from black to white for OUTPUT devices. People often just assume "power gamma 2.2". The primary colors and white point (D65) are defined though and are exactly the SAME as sRGB. Both define how the input is supposed to be handled, but i dont know if they differ. The only difference between Rec 709 and sRGB i know is that the later defines a transfer curve for output devices which starts of with linearly raising luminance in the darkest shades to make them more easily visible and that should be the only difference for end users as well.

Though neither of the two really specify how to handle dark colors, because they assume black as 0 IRE, which only OLED can provide, so your monitor manufacturer had to deviate from those standards anyway. There is a standard which defines the curve, even with respect to actual black level, which you'll find under the name Rec BT.1886.

I'm not sure the settings name make any sense though. If sRGB is brighter for dark colors, why should setting it in the menu do exactly the same thing? An actual display calibrated to sRGB would make it brighter still...

Long story short, I'd say you guys should assume that the naming is nonsense, and only rely on the difference you see and pick what you like best. Contrast vs visibility, which should be the difference between the two.

Please correct me if I'm wrong Smile
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Tydirium




Posts: 601

PostPosted: Mon, 30th Jan 2017 19:39    Post subject:
Drowning_witch wrote:
There are more phenom triggers later in the game mentioned on rin, so might read up on that before playing.


I was reading, too, the game is crashing on older AMD cpu (phenom II)
I was hoping that this would be fixed before a scene release - too early, I presume, so I have to skip this for my old Phenom II rig.

Well, the recent Denuvo-cracked CPY releases had the advantage, that all fixes., patrches, DLCs were included already after the months it took to crack them - so this one comes earlier than any previous release... but at the price that it may still be buggy or needs patches.
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S.S.S




Posts: 1489

PostPosted: Mon, 30th Jan 2017 21:40    Post subject:
JBeckman wrote:
709 is a HDTV standard, not as "good" as SRGB in terms of color eh I forgot how it's called but that's how I remember at least, less accurate or some such which in turn results in a darkened image.

There's also HDR but that needs a HDR capable monitor or TV and if it's the latter "only" HDMI 2.0 support will not be enough for full display at high resolutions due to bandwidth limitations, new 2.1 standard should resolve that though and for monitors display port already has the means for it but HDR is pretty much unavailable though it's coming far as I've read.
(Doubt it's going to be cheap though, 10-bit native displays alone are expensive and these are 10, 12 or 16-bit and then up to 4K or above and varying techniques such as VN or IPS panel types, refresh rates on top of that and bla bla. Razz )


After switching back and forth i decided to play it in 709. The darker tone and image add quite a bit to the atmosphere , at least for me. Yes there is a bit less details but in it's actually a positive in a weird way. And the black don't feel crushed or if they are i don't notice at all so it's all fine and i'm quite sensible to stuff like that. Playing on a 1080p HDTV @ 1080p with resolution scale set to 1.2.

Tried reswitching to SRGB after 1 hour of playing and i sort of can't stand it now. Look a bit washed out and unatural. In real life in a completely dark environment the walls aren't grey. Look more realstic and scary in 709 but that's imho of course Smile
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ace2kx




Posts: 1992

PostPosted: Mon, 30th Jan 2017 22:11    Post subject:
Greetings men, I get over 60 fps on a GTX 980m and a 6820hk at 1080p.
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JBeckman
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PostPosted: Mon, 30th Jan 2017 22:11    Post subject:
S.S.S wrote:


After switching back and forth i decided to play it in 709. The darker tone and image add quite a bit to the atmosphere , at least for me. Yes there is a bit less details but in it's actually a positive in a weird way. And the black don't feel crushed or if they are i don't notice at all so it's all fine and i'm quite sensible to stuff like that. Playing on a 1080p HDTV @ 1080p with resolution scale set to 1.2.

Tried reswitching to SRGB after 1 hour of playing and i sort of can't stand it now. Look a bit washed out and unatural. In real life in a completely dark environment the walls aren't grey. Look more realstic and scary in 709 but that's imho of course Smile


For some people far as I've seen in other screenshots posted there's also a brightness bug causing the game to look very washed out and overly bright.

There's also the opposite so exactly what's going on I can't say, that's without ReShade or similar too so no idea what's going on. (Gamma slider on the default value.)


EDIT: There was some discussion around it on the NeoGaf screenshot thread.
http://www.neogaf.com/forum/showthread.php?t=1329720&page=12
(Post #589 and then follows some discussions and comparisons in-between screenshot posts of other games.)

(EDIT: Possibly that old Nvidia issue with defaulting to limited instead of full for color settings so as per the post-below 16-235 instead of 0-255, you can set it in NVCP thus if it's set to limited just switch over to full.)


Last edited by JBeckman on Mon, 30th Jan 2017 22:16; edited 3 times in total
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Divvy




Posts: 1459

PostPosted: Mon, 30th Jan 2017 22:13    Post subject:
For the purpose of this game, you're just supposed to pick sRGB or REC709 based on your display. sRGB will display the whole 0-255 range, while REC709 is 16-235. Whichever doesn't crush blacks and doesn't wash out blacks ( I mean the absolute level 0 black ) is correct.
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ixigia
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Posts: 65089
Location: Italy
PostPosted: Mon, 30th Jan 2017 22:43    Post subject:
Bob Barnsen wrote:
russ80 wrote:
At 4k TAA is best, SMAA makes some edges too distracting. I guess at 1080p TAA blurs too much but for 4k it's perfect <3

Ingame TAA + Reshade sharpening = MUCH WIN

Was the same for Deus Ex for me.

Absolutely, TAA's default and "smeary" visuals are awful (for my poor eyes at least), but the artificial sharpening provided by Reshade instantly gives the necessary definition, making textures and details stand out whilst maintaining the benefits of having an uber strong/invasive AA method.

With TAA I usually go for:
sharp_strength 4
sharp_clamp 1
pattern 4
offset_bias 0.1

Whereas with traditional SMAA the sharp_strength must necessarily be toned down to 2 or 1, otherwise it looks overdone.

I usually also like to enable the fake default HDR effect, which gives more contrast and depth, and this RE benefits from it as well. Very Happy
With the silly chromatic aberration off and the magical combo TAA+Reshade, the game looks genuinely great in my opinion. It runs very good as well, the only compromise for me was putting the shadows on high+cache off.
Can't comment on the gameplay yet since I'm still playing the initial portion (after the demo-like prelude), but so far I'm pleased Me Gusta. Feels nice to play a Resident Evil with actual atmosphere instead of Gears portions, kung-fu kicks and bulky men punching boulders.
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tonizito
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PostPosted: Tue, 31st Jan 2017 00:25    Post subject:
ixigia wrote:
Bob Barnsen wrote:
russ80 wrote:
At 4k TAA is best, SMAA makes some edges too distracting. I guess at 1080p TAA blurs too much but for 4k it's perfect <3

Ingame TAA + Reshade sharpening = MUCH WIN

Was the same for Deus Ex for me.

Absolutely, TAA's default and "smeary" visuals are awful (for my poor eyes at least), but the artificial sharpening provided by Reshade instantly gives the necessary definition, making textures and details stand out whilst maintaining the benefits of having an uber strong/invasive AA method.

With TAA I usually go for:
sharp_strength 4
sharp_clamp 1
pattern 4
offset_bias 0.1

Whereas with traditional SMAA the sharp_strength must necessarily be toned down to 2 or 1, otherwise it looks overdone.

I usually also like to enable the fake default HDR effect, which gives more contrast and depth, and this RE benefits from it as well. Very Happy
With the silly chromatic aberration off and the magical combo TAA+Reshade, the game looks genuinely great in my opinion. It runs very good as well, the only compromise for me was putting the shadows on high+cache off.
Can't comment on the gameplay yet since I'm still playing the initial portion (after the demo-like prelude), but so far I'm pleased Me Gusta. Feels nice to play a Resident Evil with actual atmosphere instead of Gears portions, kung-fu kicks and bulky men punching boulders.
Upload them settings pl0x!


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Kanint




Posts: 2356

PostPosted: Tue, 31st Jan 2017 00:53    Post subject:
TAA in RE7 is giving me a weird performance result. SMAA and FXAA both give me a stable FPS while standing still, with FXAA being very light on performance and SMAA dropping me from around 110fps to 98. TAA, despite standing still, goes up and down from 100 to 108. With SMAA being virtually useless and TAA having this weird impact, I personally went FXAA and rendered the game at a higher resolution to combat AA. If TAA didn't behave this way, I'd consider using TAA + sharpening filter, but I generally dislike how blurry TAA is.
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ixigia
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PostPosted: Tue, 31st Jan 2017 01:00    Post subject:
tonizito wrote:
Upload them settings pl0x!

Here they are (took me a while with my 4Mbit haha): http://www.mediafire.com/file/czo4wylfbqdiirq/RE7-TAAantismear.rar

Reshade's SMAA is off by default because they're specifically for the TAA (anti-vaseline way), but if you want to enable that too to be sure you're jaggies free, just open SweetFX.cfg and put the USE_SMAA value to 1. Smile
(It's the old version which I prefer since it doesn't come with additional interfaces)

Quick comparison: http://screenshotcomparison.com/comparison/198996
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JackQ
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PostPosted: Tue, 31st Jan 2017 08:13    Post subject:
If I understand correctly,I need to get the key and go to the basement while
 Spoiler:
 
I don't know if they key is fitting,though I didn't tried to much,I will try later on when I will have more time..


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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JBeckman
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PostPosted: Tue, 31st Jan 2017 08:50    Post subject:
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tonizito
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PostPosted: Tue, 31st Jan 2017 09:15    Post subject:
Thanks ixi, will give those a go later today Very Happy


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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madness




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PostPosted: Tue, 31st Jan 2017 09:44    Post subject:
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DaLexy




Posts: 3042
Location: Germany
PostPosted: Tue, 31st Jan 2017 09:52    Post subject:
Seen someone yesterday playing the first dlc on PS4 and from the looks of it (havent watched much) its a short run down of the areas we allready know with only a knife (Hunk like) and no saving options.

Cant say for sure.

From what ive saw its a bit underwhelming.

//EDIT
Okay i tried to find the stream i watched but nah, just found other ones and it seems longer than expected, so forget what i wrote. Seems like the guy i watched was just bad and had to start all over again ^^


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demde




Posts: 6538
Location: Lake Karachay
PostPosted: Tue, 31st Jan 2017 10:06    Post subject:
It should be part of that "hard mode" DLC's we can see in steamDB.
A Coin & Hard Mode. There should also be two "stroy" dlc's.


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