Well meaningful character progression kinda includes face animations since they have to show emotions... through face, with mimics. I still dont know what that retard female character trying to express. Hate? Stress? Disappointment? Love?
The dumb animations aren't even the worst so far about this game.
To date we haven't seen more than 5 minutes of gameplay from the game, and even what we saw wasn't from a whole slice from the game (a quest, a dialogue, hell even an amazomg fight from beginning to end) but a bunch of stuff pasted together for a trailer.
And after that mess in the end of ME3 I'd really need something like that, IMO they have much more to prove than any other "RPG" devs out there.
IMO IMO IMO
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Well meaningful character progression kinda includes face animations since they have to show emotions... through face, with mimics. I still dont know what that retard female character trying to express. Hate? Stress? Disappointment? Love?
It is quite awkward when we think about it. Mass Effect 1 came out nearly 10 years ago, and the quality of facial animations was impressive for that time, with characters showing adequate emotional feedback after decades of stiff and emotionless mannequins.
And we all started thinking, dang, just imagine ten years from now, with all the possible technological advancements and renderings, we'll have something comparable, or at least close (ish) to the current CGI flicks. And here we are
There are some notable exceptions here and there, but it's a widespread "problem", with Mankind Divided or Bethesda's games being among the worst offenders of late.
That said, it still remains a marginal aspect for me when we compare it to all the rest (which Bioware will surely deliver ) but still. Cole Phelps all the things!
Of course we know very little at this time, but if they did the open world, characters and quests like DAI, then we are truly fucked.
DAI was simply so. fucking. BOOOORING!
I know I'm in the minority with this, but I actually prefer RPGs and story driven games to be more linear. Because that way the narrative and character arcs can be tightly controlled. That, and pulling off open world is very hard. To date (for me) only one narrative RPG succeeded, Witcher 3. (inb4: OMG, such fanboi - yes, I am, with good reason).
Mass Effect: Andromeda's multiplayer moves in different direction, offering a system which is more optional, however is more closely unified with the overarching narrative.
In conversation with Kotaku Australia, BioWare producer Mike Gamble explained Andromeda's 'Strike Team' system will pay closer deference to the single-player side of things should players desire, however progression in the solo sphere will not be affected as a result.
"There's a system that we use called the Strike Team system, and fundamentally it allows you to go between singleplayer and multiplayer within the game," says Gamble. "And it's packaged around a meta-story of what's going on in Helios."
Gamble adds that Andromeda's multiplayer elements will explore said meta-story further but that doing so is not a requirement. Speaking to the transition between single and multiplayer modes, Gamble describes the process as "pretty seamless."
Of course we know very little at this time, but if they did the open world, characters and quests like DAI, then we are truly fucked.
DAI was simply so. fucking. BOOOORING!
I know I'm in the minority with this, but I actually prefer RPGs and story driven games to be more linear. Because that way the narrative and character arcs can be tightly controlled. That, and pulling off open world is very hard. To date (for me) only one narrative RPG succeeded, Witcher 3. (inb4: OMG, such fanboi - yes, I am, with good reason).
You're not alone, my friend.
Nowadays it seems that devs care more about the square mileage of their worlds rather than what happens within them.
I'll sound like an old fart here, but I blame nowadays retarded adhd-infested kids.
I've seen how my little cousin and his friends play videogames: they don't care about the story, skip every line of dialogue / cutscene, and just roam about the game world easily distracted by every inconsequential map marker. I'm not surprised that ubishit makes all the money it makes basically re-releasing the same "collect-all-collectibles-simulator" with a different skin every six months.
Aside from the ranting tho... is ME:A open world? I didn't get that feel from the trailers, not for certain at least. Damn, I really hope they don't fuck it up too much.
So much progress, its like we live in the future now.
and its even pre rendered in right shot at that
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Of course we know very little at this time, but if they did the open world, characters and quests like DAI, then we are truly fucked.
DAI was simply so. fucking. BOOOORING!
I know I'm in the minority with this, but I actually prefer RPGs and story driven games to be more linear. Because that way the narrative and character arcs can be tightly controlled. That, and pulling off open world is very hard. To date (for me) only one narrative RPG succeeded, Witcher 3. (inb4: OMG, such fanboi - yes, I am, with good reason).
You're not alone, my friend.
Nowadays it seems that devs care more about the square mileage of their worlds rather than what happens within them.
I'll sound like an old fart here, but I blame nowadays retarded adhd-infested kids.
I've seen how my little cousin and his friends play videogames: they don't care about the story, skip every line of dialogue / cutscene, and just roam about the game world easily distracted by every inconsequential map marker. I'm not surprised that ubishit makes all the money it makes basically re-releasing the same "collect-all-collectibles-simulator" with a different skin every six months.
Aside from the ranting tho... is ME:A open world? I didn't get that feel from the trailers, not for certain at least. Damn, I really hope they don't fuck it up too much.
Well, i see where you're coming from but i have to disagree a bit. Even I skip cutscene most of the time because they are totally meaningless nowadays. They don't give any info, any excitement, any story anymore. They're totally blank and they're just "there".
Don't get me wrong, i would totally watch any fun, story-rich cutscene even if it's 20 min long, but nowadays they're mostly expensive shit.
Of course we know very little at this time, but if they did the open world, characters and quests like DAI, then we are truly fucked.
DAI was simply so. fucking. BOOOORING!
I know I'm in the minority with this, but I actually prefer RPGs and story driven games to be more linear. Because that way the narrative and character arcs can be tightly controlled. That, and pulling off open world is very hard. To date (for me) only one narrative RPG succeeded, Witcher 3. (inb4: OMG, such fanboi - yes, I am, with good reason).
You're not alone, my friend.
Nowadays it seems that devs care more about the square mileage of their worlds rather than what happens within them.
I'll sound like an old fart here, but I blame nowadays retarded adhd-infested kids.
I've seen how my little cousin and his friends play videogames: they don't care about the story, skip every line of dialogue / cutscene, and just roam about the game world easily distracted by every inconsequential map marker. I'm not surprised that ubishit makes all the money it makes basically re-releasing the same "collect-all-collectibles-simulator" with a different skin every six months.
Aside from the ranting tho... is ME:A open world? I didn't get that feel from the trailers, not for certain at least. Damn, I really hope they don't fuck it up too much.
No people care about story , its just that Bioware does not exist anymore and is only a name owned by ea, all talented people left and games are designed by money people, sell on hype and marketing and are quickly forgotten.
Soon Bioware will be closed by ea and they will find the next talented developers to suck dry of creative potenial
the lack of a beginning -ending Quest video or a proper gameplay video doesn't help either so people just assume that the game is mediocre at best and to be honest i do to and i think we are probably right because if they had something jaw dropping i'm sure they would have showed us until now
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