Mass Effect: Andromeda (ugly femface is optional*)
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FadeToBlack




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Location: Turdistan
PostPosted: Mon, 9th Jan 2017 22:20    Post subject:
Well meaningful character progression kinda includes face animations since they have to show emotions... through face, with mimics. I still dont know what that retard female character trying to express. Hate? Stress? Disappointment? Love?
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tonizito
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PostPosted: Mon, 9th Jan 2017 23:08    Post subject:
The dumb animations aren't even the worst so far about this game.
To date we haven't seen more than 5 minutes of gameplay from the game, and even what we saw wasn't from a whole slice from the game (a quest, a dialogue, hell even an amazomg fight from beginning to end) but a bunch of stuff pasted together for a trailer.

And after that mess in the end of ME3 I'd really need something like that, IMO they have much more to prove than any other "RPG" devs out there.

IMO IMO IMO


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Interinactive
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PostPosted: Mon, 9th Jan 2017 23:13    Post subject:
⁢⁢


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ixigia
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PostPosted: Mon, 9th Jan 2017 23:17    Post subject:
FadeToBlack wrote:
Well meaningful character progression kinda includes face animations since they have to show emotions... through face, with mimics. I still dont know what that retard female character trying to express. Hate? Stress? Disappointment? Love?

It is quite awkward when we think about it. Mass Effect 1 came out nearly 10 years ago, and the quality of facial animations was impressive for that time, with characters showing adequate emotional feedback after decades of stiff and emotionless mannequins.
And we all started thinking, dang, just imagine ten years from now, with all the possible technological advancements and renderings, we'll have something comparable, or at least close (ish) to the current CGI flicks. And here we are Poker Face
There are some notable exceptions here and there, but it's a widespread "problem", with Mankind Divided or Bethesda's games being among the worst offenders of late.

That said, it still remains a marginal aspect for me when we compare it to all the rest (which Bioware will surely deliver Cool Face Laughing) but still. Cole Phelps all the things!



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EternalBlueScreen




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PostPosted: Mon, 9th Jan 2017 23:17    Post subject:


So much progress, its like we live in the future now.
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tonizito
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PostPosted: Mon, 9th Jan 2017 23:29    Post subject:
Youtuub compression and ToD, that is all Cool Face


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Radicalus




Posts: 6422

PostPosted: Mon, 9th Jan 2017 23:29    Post subject:
From what we have seen, the game looks dreadful.

Of course we know very little at this time, but if they did the open world, characters and quests like DAI, then we are truly fucked.

DAI was simply so. fucking. BOOOORING!

I know I'm in the minority with this, but I actually prefer RPGs and story driven games to be more linear. Because that way the narrative and character arcs can be tightly controlled. That, and pulling off open world is very hard. To date (for me) only one narrative RPG succeeded, Witcher 3. (inb4: OMG, such fanboi - yes, I am, with good reason).
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Interinactive
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PostPosted: Mon, 9th Jan 2017 23:29    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:09; edited 1 time in total
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Radicalus




Posts: 6422

PostPosted: Mon, 9th Jan 2017 23:30    Post subject:
tonizito wrote:
Youtuub compression and ToD, that is all Cool Face


She definitely looks like she will chop you up while you sleep, then cook soup from your remains, and make your parents eat it.
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Bob Barnsen




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PostPosted: Tue, 10th Jan 2017 14:10    Post subject:
At least this will have better love stories than Witcher 3.
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prudislav
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PostPosted: Tue, 10th Jan 2017 15:22    Post subject:
http://www.pcgamer.com/mass-effect-andromeda-allows-you-to-go-between-singleplayer-and-multiplayer-within-the-game/
Quote:
Mass Effect: Andromeda's multiplayer moves in different direction, offering a system which is more optional, however is more closely unified with the overarching narrative.

In conversation with Kotaku Australia, BioWare producer Mike Gamble explained Andromeda's 'Strike Team' system will pay closer deference to the single-player side of things should players desire, however progression in the solo sphere will not be affected as a result.

"There's a system that we use called the Strike Team system, and fundamentally it allows you to go between singleplayer and multiplayer within the game," says Gamble. "And it's packaged around a meta-story of what's going on in Helios."

Gamble adds that Andromeda's multiplayer elements will explore said meta-story further but that doing so is not a requirement. Speaking to the transition between single and multiplayer modes, Gamble describes the process as "pretty seamless."
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Tue, 10th Jan 2017 15:38    Post subject:
Radicalus wrote:
From what we have seen, the game looks dreadful.

Of course we know very little at this time, but if they did the open world, characters and quests like DAI, then we are truly fucked.

DAI was simply so. fucking. BOOOORING!

I know I'm in the minority with this, but I actually prefer RPGs and story driven games to be more linear. Because that way the narrative and character arcs can be tightly controlled. That, and pulling off open world is very hard. To date (for me) only one narrative RPG succeeded, Witcher 3. (inb4: OMG, such fanboi - yes, I am, with good reason).


You're not alone, my friend.
Nowadays it seems that devs care more about the square mileage of their worlds rather than what happens within them.

I'll sound like an old fart here, but I blame nowadays retarded adhd-infested kids.
I've seen how my little cousin and his friends play videogames: they don't care about the story, skip every line of dialogue / cutscene, and just roam about the game world easily distracted by every inconsequential map marker. I'm not surprised that ubishit makes all the money it makes basically re-releasing the same "collect-all-collectibles-simulator" with a different skin every six months.

Aside from the ranting tho... is ME:A open world? I didn't get that feel from the trailers, not for certain at least. Damn, I really hope they don't fuck it up too much.
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KillerCrocker




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PostPosted: Tue, 10th Jan 2017 15:42    Post subject:
EternalBlueScreen wrote:


So much progress, its like we live in the future now.

and its even pre rendered in right shot at that Laughing


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FadeToBlack




Posts: 1010
Location: Turdistan
PostPosted: Tue, 10th Jan 2017 17:27    Post subject:
The_Leaf wrote:
Radicalus wrote:
From what we have seen, the game looks dreadful.

Of course we know very little at this time, but if they did the open world, characters and quests like DAI, then we are truly fucked.

DAI was simply so. fucking. BOOOORING!

I know I'm in the minority with this, but I actually prefer RPGs and story driven games to be more linear. Because that way the narrative and character arcs can be tightly controlled. That, and pulling off open world is very hard. To date (for me) only one narrative RPG succeeded, Witcher 3. (inb4: OMG, such fanboi - yes, I am, with good reason).


You're not alone, my friend.
Nowadays it seems that devs care more about the square mileage of their worlds rather than what happens within them.

I'll sound like an old fart here, but I blame nowadays retarded adhd-infested kids.
I've seen how my little cousin and his friends play videogames: they don't care about the story, skip every line of dialogue / cutscene, and just roam about the game world easily distracted by every inconsequential map marker. I'm not surprised that ubishit makes all the money it makes basically re-releasing the same "collect-all-collectibles-simulator" with a different skin every six months.

Aside from the ranting tho... is ME:A open world? I didn't get that feel from the trailers, not for certain at least. Damn, I really hope they don't fuck it up too much.


Well, i see where you're coming from but i have to disagree a bit. Even I skip cutscene most of the time because they are totally meaningless nowadays. They don't give any info, any excitement, any story anymore. They're totally blank and they're just "there".

Don't get me wrong, i would totally watch any fun, story-rich cutscene even if it's 20 min long, but nowadays they're mostly expensive shit.
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jungbas




Posts: 30

PostPosted: Tue, 10th Jan 2017 23:29    Post subject:
The_Leaf wrote:
Radicalus wrote:
From what we have seen, the game looks dreadful.

Of course we know very little at this time, but if they did the open world, characters and quests like DAI, then we are truly fucked.

DAI was simply so. fucking. BOOOORING!

I know I'm in the minority with this, but I actually prefer RPGs and story driven games to be more linear. Because that way the narrative and character arcs can be tightly controlled. That, and pulling off open world is very hard. To date (for me) only one narrative RPG succeeded, Witcher 3. (inb4: OMG, such fanboi - yes, I am, with good reason).


You're not alone, my friend.
Nowadays it seems that devs care more about the square mileage of their worlds rather than what happens within them.

I'll sound like an old fart here, but I blame nowadays retarded adhd-infested kids.
I've seen how my little cousin and his friends play videogames: they don't care about the story, skip every line of dialogue / cutscene, and just roam about the game world easily distracted by every inconsequential map marker. I'm not surprised that ubishit makes all the money it makes basically re-releasing the same "collect-all-collectibles-simulator" with a different skin every six months.

Aside from the ranting tho... is ME:A open world? I didn't get that feel from the trailers, not for certain at least. Damn, I really hope they don't fuck it up too much.



No people care about story , its just that Bioware does not exist anymore and is only a name owned by ea, all talented people left and games are designed by money people, sell on hype and marketing and are quickly forgotten.

Soon Bioware will be closed by ea and they will find the next talented developers to suck dry of creative potenial
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Nodrim




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PostPosted: Thu, 12th Jan 2017 22:49    Post subject:


The "science" is real!
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ixigia
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PostPosted: Thu, 12th Jan 2017 23:30    Post subject:

Okay then

We can tell on thing though. Judging from the commentary's tone, a gay Salarian will take care of our deck Cool Face
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Bob Barnsen




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PostPosted: Thu, 12th Jan 2017 23:33    Post subject:
2 months before release and only like 10mins of actual gameplay so far.

GOTY 2017 confirmed.
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escalibur




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PostPosted: Thu, 12th Jan 2017 23:36    Post subject:
EternalBlueScreen wrote:


So much progress, its like we live in the future now.





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tonizito
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PostPosted: Thu, 12th Jan 2017 23:45    Post subject:
"Remember, no gameplay" Embarassed


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 13th Jan 2017 01:37    Post subject:
ixigia wrote:

Okay then

We can tell on thing though. Judging from the commentary's tone, a gay Salarian will take care of our dick Cool Face


FTFY.


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DCB




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PostPosted: Fri, 13th Jan 2017 07:07    Post subject:
Why does a human vessel have a salarian pilot anyway?
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AnarchoS




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PostPosted: Fri, 13th Jan 2017 08:37    Post subject:
Because. Wink


A.F.A.
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LeoNatan
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PostPosted: Fri, 13th Jan 2017 12:06    Post subject:
DCB wrote:
Why does a human vessel have a salarian pilot anyway?

wot r u, some racist fuck? Rolling Eyes
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Casus




Posts: 4429

PostPosted: Fri, 13th Jan 2017 12:13    Post subject:
Bashing for the sake of bashing - the Hump way Wink

Not that I think the game will be great or anything, but I'm certainly going to give it a chance before nitpicking everything to death before release.
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AmpegV4




Posts: 6248

PostPosted: Fri, 13th Jan 2017 12:19    Post subject:
Casus wrote:
Bashing for the sake of bashing - the Hump way Wink

Not that I think the game will be great or anything, but I'm certainly going to give it a chance before nitpicking everything to death before release.


Because it's impossible to judge shown gameplay, terrible animations and see this game is incredibly similar to previous versions albeit a new engine.
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Casus




Posts: 4429

PostPosted: Fri, 13th Jan 2017 12:27    Post subject:
AmpegV4 wrote:
Casus wrote:
Bashing for the sake of bashing - the Hump way Wink

Not that I think the game will be great or anything, but I'm certainly going to give it a chance before nitpicking everything to death before release.


Because it's impossible to judge shown gameplay, terrible animations and see this game is incredibly similar to previous versions albeit a new engine.


Yes, it's impossible to judge the final game by being deliberately obtuse and completely over-the-top in your bitching.

I'm not sure why the game wouldn't be similar to the past three games?

Would you expect Elder Scrolls VI to be dissimilar to ES 3-5?

You're not making sense.

Also, the animations are just fine for the most part. The issues are incredibly exaggerated.
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banish




Posts: 858

PostPosted: Fri, 13th Jan 2017 12:45    Post subject:
the lack of a beginning -ending Quest video or a proper gameplay video doesn't help either so people just assume that the game is mediocre at best and to be honest i do to and i think we are probably right because if they had something jaw dropping i'm sure they would have showed us until now
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Casus




Posts: 4429

PostPosted: Fri, 13th Jan 2017 12:49    Post subject:
Well, I've been surprised by games before.

Unless, of course, all the games you've ended up enjoying showed you "jaw-dropping" stuff before release?

Anyway, I enjoyed DA:I - even though it wasn't THAT good.

I expect something similar here.
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AnarchoS




Posts: 2142
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PostPosted: Fri, 13th Jan 2017 12:56    Post subject:
I hope the game play goes towards ME1, but much bigger. Open my world to one trillion stars of Andromeda galaxy. Wink
Star control way.


A.F.A.
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