Dishonored 2
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romatelep2010




Posts: 105

PostPosted: Thu, 24th Nov 2016 19:18    Post subject:
The AI is pretty brutal on hard and very high. They don't act like retards that have no vision. They will spot you easily if you aren't careful enough. They have awesome vertical vision and they notice opened doors, missing guards, even stolen loot and try to search places if they see something is wrong.
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JBeckman
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Posts: 34981
Location: Sweden
PostPosted: Thu, 24th Nov 2016 21:12    Post subject:
Dazz99 wrote:
can i just ask how the game is compared to dishonored 1

i found dishonored 1 to be fairly mediocre. i did enjoy the world, powers and a few missions but i got annoyed by the poor stealth mechanics and ai. is this any better?


The higher difficulty levels makes the AI a bit more of a threat plus in combat you can't take too much actual punishment before dying but unless you choose to restrict yourself to a "No Powers" mode by refusing a certain offer early on you'll still be very overpowered and there's runes and charms spread around everywhere and now you can even craft them yourself so you can get a lot of powers pretty early. (In "No Powers" mode you can still use charms but whalebone can't be picked up though runes give a nice amount of money instead so you'll have more upgrades sooner due to the extra cash.)

There's some more variety among guards now but once you get a few upgrades and powers enhanced by some of the numerous charms even the tougher types fall pretty easily or you can knock them out via a variety of means if you're aiming for a "low chaos" playthrough where you can only ever kill so many per level before it puts you into "high chaos" instead. (Still a pretty simple mechanic only related to killing X amount of NPC's or guards on a level.)

Two playable characters now (Emily and Corvo) both with their respective active powers though the passive ones (IE being able to jump higher or throw stuff farther.) are the same between them and even cutscenes are very similar with Corvo and Emily almost saying the exact same thing though their endings differ and there are four distict ones in total depending on if it's low/high chaos Corvo or low/high chaos Emily at the end from how I understood it. (Various choices and such throughout the missions themselves which might have some impact later on but I don't think any of it affects the actual ending.)



EDIT: I do like the exploration though and the design of the levels and areas around them are pretty nice too but it's pretty non-interactive besides picking up those few items that either work for loot or for healing (Plus supplies like charms or ammo and such.) besides perhaps overhearing certain scripted conversations, as far as exploration goes a level that might take some ten minutes to play through by just going from A to B can take over an hour if you're trying to find every bit of coin, blueprints and such since there's a lot of vertical exploration even for smaller areas with some open door or window up on a building perhaps containing something of worth and of course the various ways to just get around certain "chokepoints" such as the new and improved wall of lights or infested bloodfly zones, usually there's many different approaches to your target during the actual missions too even if it still mostly comes down to one way to deal with it non-lethal or just killing the fucker outright. Razz
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Interinactive
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Posts: 29448

PostPosted: Thu, 24th Nov 2016 22:09    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:17; edited 1 time in total
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jungbas




Posts: 30

PostPosted: Thu, 24th Nov 2016 23:11    Post subject:
Does anyone else think the levels are quite small and lack multiple paths compared to the first one?

What I liked the most in the first one was the ability to basically find your own path through the level, especially with blink.

In this it seems every level is a small ish corridor with maybe one or two different paths but nothing compared to the freedom of the first game.

It is pretty boring to be honest.
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pontus




Posts: 568

PostPosted: Fri, 25th Nov 2016 09:19    Post subject:
I think this is an effect of making your powers an optional choice, all places in Dishonored 2 are reachable without blink which wasn't the case in Dishonored. Still making use of blink or far reach in D2 just makes the game a lot easier and shorter. Ideal playthrough would be low chaos and without powers.
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Nodrim




Posts: 9592
Location: Romania
PostPosted: Fri, 25th Nov 2016 09:49    Post subject:
I don't think the level design is inferior in any way. It's pretty much the same thing, 2-3 paths to reach the main objective and an intricate enough layout to wonder around and avoid guards. I say this after playing through the first 2 levels and exploring them to the smallest details. From what I'm hearing the levels get even better later on.
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Casus




Posts: 4429

PostPosted: Fri, 25th Nov 2016 10:01    Post subject:
I haven't done any actual measuring - but based on memory alone, I feel the levels in DH2 are larger and more visually diverse.

But because of the shit engine - the ultra fluid gameplay is somewhat held back, and it feels like a game that should have been smoother to really work.
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jungbas




Posts: 30

PostPosted: Fri, 25th Nov 2016 11:11    Post subject:
They maybe visually larger but not in possibilities, in Dishonored 1 you could go nearly everywhere you wanted , this game seems to force you to certain paths which makes it boring if you want to play stealthy.

Quote:
I think this is an effect of making your powers an optional choice, all places in Dishonored 2 are reachable without blink which wasn't the case in Dishonored. Still making use of blink or far reach in D2 just makes the game a lot easier and shorter. Ideal playthrough would be low chaos and without powers.


Thats very much likely the reason for it, a shame
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Nodrim




Posts: 9592
Location: Romania
PostPosted: Fri, 25th Nov 2016 11:15    Post subject:
Not all places are reachable without blink.
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Casus




Posts: 4429

PostPosted: Fri, 25th Nov 2016 11:15    Post subject:
I remember Dishonored as being much the same in terms of possibilities - only with the levels being more cramped in general.

Also, much less visually diverse.
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JBeckman
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Posts: 34981
Location: Sweden
PostPosted: Fri, 25th Nov 2016 11:34    Post subject:
Nodrim wrote:
Not all places are reachable without blink.


It can be a bit tricky but I haven't found any areas so far that have explicitly needed those powers in order to be reachable, it does take some platforming and alternate pathing to reach certain ledges (Or suicide diving and hoping your character ledge-grabs in time. Razz ) but it's doable although blinking/grabbing makes movement trivial even for reaching the building rooftops quickly.

EDIT: Don't have too many images but this for example is reachable without blink.


(You just need to enter from behind the building where you can climb up to a little hidden ledge and from there reach this room from the opposite end through a window there and then you can traverse this pipe and reach some other stuff.)


Last edited by JBeckman on Fri, 25th Nov 2016 11:40; edited 1 time in total
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Nodrim




Posts: 9592
Location: Romania
PostPosted: Fri, 25th Nov 2016 11:40    Post subject:
I did notice the increase in climbing possibilities, but there are certain routes created by pipes and other things that can't be accessed without blink. In case of the explorable areas, you might be right, but that's not such a bad thing, don't you think? If you play without powers you can access all the explorable areas, but don't have the versatility in navigating the levels.
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JBeckman
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Posts: 34981
Location: Sweden
PostPosted: Fri, 25th Nov 2016 11:42    Post subject:
Well I should probably state that I'm still fairly early on in the game but I got all the loot from Dunwall, Karnaca docks, island asylum and the other city area whatever it was called so far and now I'm raiding a mansion although it's not as cool as it was in the reveal sadly. Very Happy



(CGI though so all sorts of neat stuff in that video as usual with early game reveals but at least the remnants of the old design clockwork soldiers are still available in display cases, preferred those over these bird variants.)

But yeah I guess later on there might be some other pathways that might not be immediately reachable unless you get creative with stacking stuff thinking outside of what the developers expected the player to do. Very Happy
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Nodrim




Posts: 9592
Location: Romania
PostPosted: Fri, 25th Nov 2016 11:48    Post subject:
Did you loot all the gold? You Suspicious Be That's insane! Unless you are going for a High Chaos playthrough, which makes it much easier.
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JBeckman
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Posts: 34981
Location: Sweden
PostPosted: Fri, 25th Nov 2016 11:57    Post subject:
Yep all gold, since it gives you a confirmation when leaving I just decline, quick save and then accept and if I'm missing something (Blueprints and charms being the most important.) I can just load the old save and go back and find it. Very Happy

They do like hiding little bits of valuable items on some really awkward locations though so I can understand why the achievement for this is "only" 60% of all total valuables but I want it all. Laughing
(Getting the key to the first black market shop was a bit of work but the other stuff I found was worth it though a "beekeeper" as I call them caused some trouble since I wasn't sure if it would count if I used force - technically it's a NPC but technically it's not really alive as such either. - but he went down after some booby-trapping and making a bit of noise. )
(Those inquisitor type dudes with their masks also required some creativity to knock out at times but being all male - and possibly really gay going by other NPC comments. - their other "head" lacked cover and was a easy enough target. Very Happy )

(Sure it might be low chaos but everybody gets knocked out, pickpocketed or otherwise mugged since the only condition is that they still be breathing and technically one or two dead bodies aren't going to make a difference but it breaks the pacifist rating or what it's called, also trying to maintain ghost and avoid detection and thankfully other bodies don't count and can be used as pretty effective distractions.)


Last edited by JBeckman on Fri, 25th Nov 2016 12:01; edited 1 time in total
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Nodrim




Posts: 9592
Location: Romania
PostPosted: Fri, 25th Nov 2016 11:59    Post subject:
I'm saving before the confirmation as well, but I return only for paintings, blueprints, relics and bone charms. :You are much nerdier than I am. Very Happy
Black market key is not so hard to get, the hive master does count as kill, the same way plague infested people counted in the first game. I loaded the quicksave after killing him to test. The black market NPC has a weird reaction if you get in, he closes the front of the shop and runs out, doesn't call guards and doesn't count as being detected. Very Happy
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JBeckman
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Posts: 34981
Location: Sweden
PostPosted: Fri, 25th Nov 2016 12:03    Post subject:
Well I'm not going to grab all gold when I go back for the high chaos playthrough that's for certain. Very Happy

You really don't need it either, there's more than enough for getting the majority - if not all. - of the equipment upgrades offered plus other bits as required such as runes or charms or intel though well just buy the upgrades - can't get those via other means. - and then rob the black market shop itself for the stuff you can pick up.

EDIT: Ah so they do count and yeah being undercover shop keepers they're not going to call the guards but they will complain loudly as you loot the place. Very Happy
("But I paid protection money!" Yeah but not to me. Razz )


EDIT: ...Also when playing with minimal HUD elements looting the little coins out of the cash registry apparatuses is a pain in the ass.
(Oh it opened, shiny coins! "click" Oh I missed and it closed again. "click" And open again."click" And now it's closed again... yeah it requires some precision to get the coins so I recommend having the item notification on so you actually know when you're clicking the coins themselves although you're still likely to miss occasionally. Razz )


Last edited by JBeckman on Fri, 25th Nov 2016 12:07; edited 1 time in total
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Nodrim




Posts: 9592
Location: Romania
PostPosted: Fri, 25th Nov 2016 12:06    Post subject:
Karnaca was a bit of a pain in the ass for me. I played through half the level without being detected yet when I checked my stats it showed that I've been spotted and had to restart from the docks. Sad I also found one masked NPCs who could see behind his back. Laughing
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JBeckman
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Posts: 34981
Location: Sweden
PostPosted: Fri, 25th Nov 2016 12:10    Post subject:
Yeah dock area alone had quite a few guard posts (For high chaos there's also more elite type guards doing that annoying rapid fire with their pistol if they spot you, seems I'm not the only one with a upgraded magazine this time.) and you might want to loot some of these area for the paintings and blueprints including the HQ for those religious dudes and then there's the train station which quickly becomes clustered and swarmed by guards if you're careless plus a encounter at a wall of light if you're trying to help a particular NPC who tends to get a bit jumpy with some pretty catastrophic results, kinda funny though.
(Not so much when trying to save him however, both guards out via darts and he jumps backwards and starts running and then "zap!" and it's reload time and hopefully he runs the right way then. Razz )
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Nodrim




Posts: 9592
Location: Romania
PostPosted: Fri, 25th Nov 2016 12:16    Post subject:
I did all that, I missed a painting and a relic/bone charm, so I'm gonna go back and search for them. I assume both are in a place I somehow missed, because I explored like crazy and I doubt I missed to areas.
I saved the NPC and he run like crazy, not in the wall tho. Laughing I couldn't talk with him, but there is an achievement for helping him.
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demde




Posts: 6537
Location: Lake Karachay
PostPosted: Fri, 25th Nov 2016 16:01    Post subject:
http://imgur.com/a/Zkrow

Amazing game when framerate is stable Very Happy
Might finish by the end of this year i guess Surprised


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 25th Nov 2016 17:06    Post subject:
took me 3.5 hours for that level demde Very Happy

http://www.eurogamer.net/articles/digitalfoundry-2016-dishonored-2-face-off

xbox one version dropping to 18 fps at 900p haha

Quote:
we've tested the title with an overclocked Core i7 4790K paired with Titan X Pascal and remarkably, it has trouble hitting 60fps at 1080p


but a magicka infused gameboy color hits 60 fps on ultra if you ask the steam forums. Laughing
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harry_theone




Posts: 11212
Location: The Land of Thread Reports
PostPosted: Fri, 25th Nov 2016 18:27    Post subject:
@JBeckman Cash registers are fucking annoying indeed. Would've preferred the pleb "loot all" way, too.
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Interinactive
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Posts: 29448

PostPosted: Sat, 26th Nov 2016 14:09    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 10:16; edited 1 time in total
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JBeckman
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Posts: 34981
Location: Sweden
PostPosted: Sat, 26th Nov 2016 16:03    Post subject:
I'd go with it streaming data in some not-quite-efficient manner which is causing the varied GPU/CPU usage and framerate drops / fluctuations but I'm not 100% certain though it would be my initial guess since you can literally stare in a wall and still have the framerate bouncing around a bit until it stabilizes again which tends to be streaming related.

EDIT:
Not sure how it for Nvidia but for AMD using the shader cache for this game created a ~65 MB file during start up, really lowered the following loading times although that's about all this does as it doesn't usually affect performance directly. Smile
(To use a comparison Elder Scrolls Online zoning around a few areas resulted in a 1 MB cache so I turned it off for that game as it's unneeded and for Shadow Warrior 2 playing through the entire game resulted in a 16 MB cache file.)

(Just remember to delete the cache if the game you use it for is ever updated as I'm not sure the cache is smart enough to update any modified shader data on it's own so might as well recreate it.)
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sat, 26th Nov 2016 17:23    Post subject:
Interinactive wrote:
I don't understand the random performance

http://i.imgur.com/fxP7vbf.png

I load the game every few days so I see it's consistent, whatever this issue is. When I load it, I get to that part (in the screen), and the game will either run silky smooth at 60FPS or it'll fluctuate like crazy. The exact same spot with nothing else changed


i've noticed that sometimes, when the game does the long start up, it will run like crap, but then you restart, and get that quick start up, it runs fine again. But sometimes it's fine even after the long start up.

It hasn't happened to me for a few days, but i've had it 3 or 4 times overall in the past.
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tet666




Posts: 5090

PostPosted: Sat, 26th Nov 2016 17:27    Post subject:
Still not fixed ? Ah well i'm glad i refunded, will give the CPY version a go again when it's out.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sat, 26th Nov 2016 17:54    Post subject:
tet666 wrote:
Still not fixed ? Ah well i'm glad i refunded, will give the CPY version a go again when it's out.


it's like quantum break, if you want constant 60, you use adaptive res, even with a gaming rig.
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Tue, 29th Nov 2016 06:02    Post subject:
finished it..

i really enjoyed it. the levels for the most part were really great in design (though in terms of missions, thematically, the first game had the better ones), the gameplay was tight, the exploration and discovery was fun.

the ONLY THING i can say i hated, was the ending. it felt so fucking abrupt, and i dont feel like the things i did really mattered, it all seemed to be a stupid binary choice of low or high chaos...

i replaced
 Spoiler:
 


I did so much 'good', yet kill a hundred or so measly people, results in an empire in chaos and none of the good stuff i did had any effect? i really think this black and white moral choice shit completely ruins an otherwise great game. Either do it properly or dont do it at all, dont have it all tied to a single primary stat, that is vaguely handled at best (i genuinely thought that the game would differentiate between high and very high chaos, so was careful to keep my chaos to 'high')


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 29th Nov 2016 06:50    Post subject:



So Much Win


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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