Call of Duty: Infinite Warfare + MW Remastered
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KillerCrocker




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PostPosted: Sun, 6th Nov 2016 14:40    Post subject:
Finished SP.
Was quite good. nothing above 6.5/10 but still worth playing.
No onto the modern warfare remaster


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Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
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Bob Barnsen




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PostPosted: Sun, 6th Nov 2016 15:55    Post subject:


Me Gusta
Some of the environments look awesome and give me Mass Effect vibes.
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Paintface




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PostPosted: Sun, 6th Nov 2016 15:57    Post subject:
how is modern warfare MP compared to original?
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prudislav
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PostPosted: Sun, 6th Nov 2016 15:58    Post subject:
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Janz




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PostPosted: Sun, 6th Nov 2016 15:59    Post subject:
someone here said its 6vs6 maximum, so its gay

@prudislav: atleast ms is nice to people which were fucked by craptivsion
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stemot




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PostPosted: Sun, 6th Nov 2016 18:41    Post subject:
MW remastered is quite nice. Game still the same but lots of extra lovely details.
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JBeckman
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PostPosted: Sun, 6th Nov 2016 18:47    Post subject:
stemot wrote:
MW remastered is quite nice. Game still the same but lots of extra lovely details.


Yeah it's really good.



Some of the facial expressions are a bit off maybe but still a good remake. Very Happy
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4treyu




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PostPosted: Sun, 6th Nov 2016 19:16    Post subject:
That looks nice. I might give the campaign in this remaster a try soon Very Happy
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JBeckman
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PostPosted: Sun, 6th Nov 2016 19:18    Post subject:
Looks like Modern Warfare Remaster was just updated with something.
https://steamdb.info/app/393080/history/

No patch notes yet.
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Bob Barnsen




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PostPosted: Sun, 6th Nov 2016 19:51    Post subject:
And finished it too.

Gameplay and shooting was fun.
Story was crap. They could have done so much more with it.
The deaths near the end were so unemotional i just thought "wtf" every time.
The ending was total shit too.


6.9/10



PS: Salter / Jamie Gray Hyder though:
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Danyutz




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PostPosted: Sun, 6th Nov 2016 20:14    Post subject:
Finished too.

Lol game. Reaction

Was ok for the weekend, wouldn't spend a dime on it.
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LeoNatan
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PostPosted: Sun, 6th Nov 2016 20:23    Post subject:
So performance is terrible or was it just hysteria?
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difm




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PostPosted: Sun, 6th Nov 2016 20:28    Post subject:
LeoNatan wrote:
So performance is terrible or was it just hysteria?


Nothing to worry about, runs smooth on Ultra/High at FHD with my conf Smile
MWR however has choppy performance. I had to reduce a few things to improve stability.


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LeoNatan
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PostPosted: Sun, 6th Nov 2016 20:30    Post subject:
So you have a 1070 and this Quake 2 offspring runs great at ultra/high hybrid at 1080p resolution? Yeah, dat optimiz yo Laughing
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StEFaN7




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PostPosted: Sun, 6th Nov 2016 20:34    Post subject:
whats with the stupid title anyway, infinite warfare? galactic warfare seems like a more proper title


I can see your soul at the edges of your eyes..
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Bob Barnsen




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PostPosted: Sun, 6th Nov 2016 20:39    Post subject:
Stefan ...


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M4trix




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PostPosted: Sun, 6th Nov 2016 20:54    Post subject:
Looks like one more game will be in my backlog... Rolling Eyes


Made in China is like a box of chocolates. You never know what you're gonna get.
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KillerCrocker




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PostPosted: Sun, 6th Nov 2016 20:57    Post subject:
LeoNatan wrote:
So you have a 1070 and this Quake 2 offspring runs great at ultra/high hybrid at 1080p resolution? Yeah, dat optimiz yo Laughing

I mean, the game looks pretty fantastic and runs fine even on my older pc


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
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DaLexy




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PostPosted: Sun, 6th Nov 2016 21:14    Post subject:
M4trix wrote:
Looks like one more game won`t be in my backlog... Rolling Eyes


fixed it for you
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LeoNatan
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PostPosted: Sun, 6th Nov 2016 21:19    Post subject:
KillerCrocker wrote:
I mean, the game looks pretty fantastic and runs fine even on my older pc

What you mean?
Can you explain how Crysis 3 looks so much better than this turd, and while not completely optimized, still manages to run 1440p60fps on 980ti, while this turd needs a 1070 to runs "ultra/high" on 1080p? Laughing (I'll give you a hint, it has to do with Quake 2 engine in 2016 Wink )
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KillerCrocker




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PostPosted: Sun, 6th Nov 2016 21:28    Post subject:
LeoNatan wrote:
KillerCrocker wrote:
I mean, the game looks pretty fantastic and runs fine even on my older pc

What you mean?
Can you explain how Crysis 3 looks so much better than this turd, and while not completely optimized, still manages to run 1440p60fps on 980ti, while this turd needs a 1070 to runs "ultra/high" on 1080p? Laughing (I'll give you a hint, it has to do with Quake 2 engine in 2016 Wink )

Crysis 3 runs much worse than this so I am not sure where You at with this statement. It never ran 60fps on my pc... and this does.
And the faces and models in this are fantastic. Its difficult to compare to Crysis 3 as it is totally different game though.

Infinite warfare looks great overall with few rough spots in levels geometry maybe.
And it is DEFINITELY better game than cryturd 3 Laughing I liked 1 and loved 2 but 3 was just abysmal forgettable junk to play. I only remember some Bald guy and ghost suit or something.

I don't want to defend IW too much because its not some incredible experience but its a nice short blast.

edit: Yeah I understand, Quake 2. But its not a bad thing!


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"


Last edited by KillerCrocker on Sun, 6th Nov 2016 21:37; edited 1 time in total
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4treyu




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PostPosted: Sun, 6th Nov 2016 21:35    Post subject:
Talk about missing the point Laughing
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JBeckman
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PostPosted: Sun, 6th Nov 2016 21:40    Post subject:
LeoNatan wrote:
So you have a 1070 and this Quake 2 offspring runs great at ultra/high hybrid at 1080p resolution? Yeah, dat optimiz yo Laughing


For Infinite Warfare making sure to disable the cache settings for shadows should make it run well on most systems if you don't go overboard with the resolution slider.

Some of the options included with Modern Warfare Remaster though makes it impossible to "max out" in the traditional sense however being sensible and understanding what the settings actually do means you can avoid the total overkill ones and have the game running nicely without crashing the game, or entire OS. Razz

As with Infinite Warfare and Advanced Warfare before that turning off the shadow cache settings will improve things on GPU's with less than 6 or so GB VRAM though for MW:R the developers opted for SSAA and there's a resolution slider as well.

SSAA usually goes 2x, 4x but in this game it goes 2x, 4x, 8x and 16x for whatever reason and yeah don't use 8x and totally avoid 16x or you'll either crash the game, GPU or OS if the GPU doesn't recover gracefully unless you're running the game at say 1024x768 or lower. Razz
(Say the player is using a native screen resolution of 1920x1080 and decides to go for 200% resolution scaling to 3840x2160 then going with 16x SSAA or 8x width and 8x height on top of that means a effective res of 30720x17280 so yeah. Very Happy )

(...Or 2560x1440 which is fairly popular too and res scaling at 200% to 5120x2800 means ending up at 40960x23040 with 16x SSAA.)


And yeah no idea why the shadow cache settings require such a hefty amount of VRAM but if you think the texture quality looks like something from Call of Duty 1 then that's probably due to having one or both of those on with a GPU with "only" 4 GB VRAM or below.
(4 GB might be enough at lower screen resolutions otherwise you get retro textures and skipping/stuttering as it starts swapping due to lack of memory.)


EDIT: And yeah the games aren't that demanding as long as you keep SSAA and res scaling in mind and if needed maintain VRAM usage so it doesn't exceed what the GPU has.

Textures are good but that's mainly for characters and their faces in particular which at least in Infinite Warfare it looks a bit funky with this lower-res character model and then super detailed face texture.
(It also takes a while for the game to compile and ready shaders, done in bulk when Infinite Warfare first starts up which takes a while and handled per level in Modern Warfare Remastered.)


EDIT: Oh and the developers do make use of HBAO+ in both these games which can also be a bit demanding on older GPU models compared to many other ambient occlusion methods.


Last edited by JBeckman on Sun, 6th Nov 2016 21:54; edited 1 time in total
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LeoNatan
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PostPosted: Sun, 6th Nov 2016 21:54    Post subject:
Alright, I'll pirate. Thank you JB for clearing it. I expect to be disappointed nonetheless from the performance.
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LeoNatan
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PostPosted: Sun, 6th Nov 2016 21:57    Post subject:
Wait wut, 63 GB for IW and 38.63 GB for MWR? Are You Serious Right.
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JBeckman
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PostPosted: Sun, 6th Nov 2016 22:04    Post subject:
LeoNatan wrote:
Alright, I'll pirate. Thank you JB for clearing it. I expect to be disappointed nonetheless from the performance.


Well it can't compete with Frostbite to take their main competitor Battlefield One as a comparison but here with a AMD card (Granted it's a fairly high-end variant.) which traditionally loses out to Nvidia for this game engine even at 3840x2160 with SMAA T2X framerate is in the mid 50's though VRAM is a problem so I might end up dropping the res scaling entirely depending on how the larger levels go, you don't want it to start swapping if total VRAM usage exceeds the GPU's limit as the stuttering is very noticeable with frequent framerate drops.

Certainly performs better than Black Ops 3 did though but Infinity Ward usually has less advanced visual settings keeping mostly to the standard texture, lod and shadow quality though AA has been upgraded with the addition of their tweaked SMAA T2X variant called "filmic" (Which is also a bit softer.) and now support for adjustable resolution scaling and for MW:R also supersampling.


Also the game engine or what it might be caused by has caused a pretty massive increase in file size for these more recent COD installments, ~70 GB for Infinite Warfare (60 without the MP stuff.) and ~40 for MW:R is pretty hefty.


EDIT: Oh you noticed the file size as I was writing this, yeah I don't know if it's compression (Or lack thereof.) or what this is caused by, there's no multi-language files and the pre-recorded level load cutscenes and such don't take that much space either, most is taken up by the asset archives far as I can tell and then the archives for specific game levels.
(These last couple of years more and more games have been nearing or even occasionally exceeding the blu-ray standard of 50 GB.)

(Not 100% sure but I think the largest would be Black Ops 3 with all MP DLC at almost 100 GB now.)


Last edited by JBeckman on Sun, 6th Nov 2016 22:11; edited 6 times in total
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KillerCrocker




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PostPosted: Sun, 6th Nov 2016 22:04    Post subject:
yep. Gears of war 4 si 80gb.
Games are getting stupid nowadays especially that they do not look that much better when they were 10gb. Developers are just not packing their shit


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Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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JBeckman
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PostPosted: Sun, 6th Nov 2016 22:13    Post subject:
UE4 is a fairly good example in general using these "cooked" assets but I think there's some compression too but even the smaller "indie" UE4 projects are several GB in size.

IDTech with DOOM and Evil Within are also among the bigger games in terms of file size, even Old Blood for Wolfenstein which isn't that lengthy is still very large though a lot of this is due to the texture tech for this engine being a bit "different" and not entirely for the better.
(Certainly allows for the creation of more varied texturing but when more than half of the games total file size is due to textures alone well that's not very usual at least.)
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difm




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PostPosted: Sun, 6th Nov 2016 22:26    Post subject:
Well, a small patch was released for MWR and guess what - it randomly breaks campaign savegame so that you have to continue from mission selector Laughing

Also, it seems to be upgraded from pc version not ported from a console- last intel in Pripyat is bugged and it's impossible to get that then without restarting the mission Very Happy

Other than that - it looks good but I don't know how the hell this quality requires hardware like my gpu. So I'm sure that my 2500k is bottlenecking at some scenes but it shouldnt considering image quality I'm seeing.

*this whole post is about MWR, not IW Smile


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KillerCrocker




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PostPosted: Mon, 7th Nov 2016 00:05    Post subject:
I have mixed feelings about remaster.
It looks great and all but I am not getting that vibe from it.
Not sure why. Were some voices changed? Music?
Sound mix seems weird.

And performance is rather bad compared to Infinite Warfare... Jaggies everywhere and I can't get rid of them except going 4 times supersampling but it tanks to 30fps then.

Guess I will just download original then... and sweetfx it.


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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