Playing a bit of Twilight Princess HD in Cemu atm so far it's pretty much perfect only the music is a bit screwy sometimes and yes i could play the game in Dolphin with mods but i honestly prefer the look of the HD version the texture packs for TP out there are pretty much all incoherent and crappy looking thrown together trash i tried them all.
I heard they will add Amiibo support in the next build dunno why something like that would be a priority for them...
Damn it still makes this horrid noises , stopped testing it since i almost got a heart attack last time i forgot to disable sound and my sound system was on full volume
Ah well played a bit around with the new version and so far it broke more then it fixes for me pretty much every game i tried had new bugs it didn't have bevore, the only exception was Mario 3d land it seems to be pretty much perfect now since the frame drops in the circus stages and such are fixed.
Snes9x v1.54 - The latest SNES emulation update features rewind support
Quote:
90% of the time we feature Amiga emulation updates, but today we've just been informed by one of our friends that the popular SNES emulator Snes9x has finally been updated after all these years! Now at version Snes9x v1.54...
Changed the S-SMP core module to one written by byuu. (This has the effect of increased accuracy, fewer speed hacks, but also regresses a few speed-hack games.)
Improved IRQ emulation in several cases.
Added rewind support.
Included libretro port.
Added bps soft-patching support.
Fixed MMC bank register bit 7, restored 64mbit ExLoRom map.
GTK+, Windows: Added xBRZ filter.
GTK+: Fixed several issues with GTK+3.
GTK+: Added extra aspect ratio options.
GTK+: Added option to mute sound when using turbo mode.
GTK+: Fixed expose handling to reduce overdraw and improve performance.
GTK+: Updated and universalized Spanish translation.
Unix: Added Xv support and fixed several bugs.
Win32: Added CG meta shader support.
Win32: Added support to detect joypad changes
Win32: Fixed unicode command line parameters, fixed controller command line parameters.
Win32: Added quit hotkey.
Win32: Fixed custom rom dialog.
Win32: Fixed various cheat dialog issues.
Win32: Added hotkey for fast forward toggling.
Win32: Added drag and drop support for movies.
Win32: Fixed blargg filter for regular width hires.
Win32: Fixed snapshot loading from unicode paths.
Win32: Changed open-with file-association method, should no longer change explorer icons for otherwise unassociated extensions; removed legacy extensions.
And here I am wondering... could it be possible to emulate SuperFX with higher rendering resolution and framerate/speed? Like when you execute Shadow of The Colossus in PCSX2 with a decent rig. I mean, they are polygons and vectors, right?
And here I am wondering... could it be possible to emulate SuperFX with higher rendering resolution and framerate/speed? Like when you execute Shadow of The Colossus in PCSX2 with a decent rig. I mean, they are polygons and vectors, right?
From what I understand the SuperFX is a custom RISC processor, not a full graphics accelerator. The games are using software rendering, not hardware accelerated rendering. So you can't just use the 3D scene info and output a higher resolution 3D scene. The emulator just emulates the SuperFX as a processor.
So unless I am mistaken, the actual renderer of the game needs to be hacked and of course the emulator has to emulate the SuperFX at higher speed to cope.
Another game goes "Playble" state on RPCS3... Caherine:
From Emunewz:
ssshadow wrote:
I really think the game is playable from beginning to end, multiple levels and parts of the game were tested, including cutscenes (in engine and pre rendered), gameplay, music, saving & loading... There are some graphical issues and it's a bit slow, but it works!
Tested with: The latest master version, no strange hacked builds or anything.
Things will get interesting soon ... I love how the emulation scene seems to be so active the past few years. It had a bit of a lull before.
I started playing Xenoblade on my 3DS but the low resolution and fiddly camera controls (that little rubber knob is a pain to use during fights) put me off playing more so I checked out the Wii version and the latest Dolphin emulator combined with my Bluetooth NES30 Pro controller and it's brilliant - looks amazing, runs butter smooth and the gamepad is ten times better than the 3DS.
too lazy to check right now (actually had few beers, sleepy time now ), gonna test do it tomorrow. hopefully they got the sound problems with bayonetta fixed
Damn Xenoblade is at a constant 30fps now for me even in the most demanding areas (i5 6600k no oc, gtx970) still has some minor gfx glitches and looks way too bright but we are getting there.
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