Shadow Warrior 2
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 15th Oct 2016 17:06    Post subject:
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Breezer_




Posts: 10815
Location: Finland
PostPosted: Sat, 15th Oct 2016 17:12    Post subject:
Been playing on my i7-6700HQ, 8GB RAM, GTX 960M 2GB (+135core/+400 mem) laptop this today for hours, im amazed about the optimization even more, game runs on high settings 35-45ps and looks damn nice. Too bad MSR does not work on these GTX 9xxM GPU´s, it works even on GTX 950 desktop GPU?, odd since this is Maxwell card.
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Ishkur123




Posts: 2850

PostPosted: Sat, 15th Oct 2016 17:24    Post subject:
Anyone else having severe motion sickness issues with Shadow Warrior? This game totally fucks my head. I had 4-5 hour sessions with DOOM but after an hour with this i get so dizzy and headachey. I tinkered with all the settings that usually induce this, sadly, nothing helped.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 15th Oct 2016 17:33    Post subject:
@Ishkur123
Disable Motion Blur in the settings.
Cool Face


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Ishkur123




Posts: 2850

PostPosted: Sat, 15th Oct 2016 17:35    Post subject:
Bob Barnsen wrote:
@Ishkur123
Disable Motion Blur in the settings.
Cool Face


thats what i usually do anyway, something strange about this game. Or im just getting old.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 15th Oct 2016 17:43    Post subject:
Joking aside, i didn't had that problem occur to me with this game (yet).

Isn't there some head bobbin going on though? Maybe it can be disabled in some config.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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escalibur




Posts: 12150

PostPosted: Sat, 15th Oct 2016 17:45    Post subject:
http://wccftech.com/shadow-warrior-2-becomes-first-pc-game-taking-advantage-hdr-nvidias-multi-res-shading/


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hellishere




Posts: 812
Location: Portugal
PostPosted: Sat, 15th Oct 2016 17:51    Post subject:
Ishkur123 wrote:
Anyone else having severe motion sickness issues with Shadow Warrior? This game totally fucks my head. I had 4-5 hour sessions with DOOM but after an hour with this i get so dizzy and headachey. I tinkered with all the settings that usually induce this, sadly, nothing helped.


Disable weapon bobbing, i think its called weapon inertia, it will help a bit!
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Sat, 15th Oct 2016 17:55    Post subject:
After 3 story quests and 5 sidequests, ill sum it up:

1- Melee: is worse than in the previous (I when i ended the SW1 reboot, i went back again just to swordfight some levels. That shows how good it was, this one doesnt have that feeling)
2- Guns: The guns are satisfying, but there are too much of them and you just dont specialize, allways trying new ones.
3- Story: Much worse: on the previous you were fighting a God and there was a demon army invading. In this one there are demons.. but ... well thers is a story but aint that good.
4- GFX: Better, period. No DOOM here, but better enough.
5- Gameplay: Seems worse especially because of the lack of the amazing previous melee control, (only criticize this if you tried the previous reboot, plz) but nonetheless its fun i recomend a go, but would not rate it above 6 or on max 7/10.


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Sat, 15th Oct 2016 20:29    Post subject:
Ishkur123 wrote:
Anyone else having severe motion sickness issues with Shadow Warrior? This game totally fucks my head. I had 4-5 hour sessions with DOOM but after an hour with this i get so dizzy and headachey. I tinkered with all the settings that usually induce this, sadly, nothing helped.
Left MB + W (and later S) instead of A or D Very Happy
Problem solved Very Happy
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sat, 15th Oct 2016 20:36    Post subject:
I've completed ~77% of the game so far here is my take on SW2


Graphics - 8.5

Sometimes the game looks kinda mediocre but it's mostly designers fault. And other times it looks fucking great.Dat engine can deliver impressive graphics.. I wish the devs used it more efficiently.

Performance - 9

Outstanding

Customization - 9

Lots of stuff you can configure in the menu.

Sound - 7.5

Music is good,SFX is fine, voice over is good.

Story 5

Considerably worse than the first one. The first game story had style and and it was a bit tragic in the end. This? This is just meh..

Gameplay 8

Pretty much like the first game except for loot that mostly needed to counter mobs resistances.+ add damage. Melee combat is great and satisfying. It's fun. I haven't used guns much but they seem to do a better job than in the previous game. Inventory management can get kinda tiresome though.

Co-op -7/10

They need to make some improvements to matchmaking, but overall I liked it. I would recommend playing the game in co-op instead of going all alone.


Level design 4

This is the worst part of the game. And not because of a limited randomization. As I've said I completed ~77% of the game and I found out that essentially we have just a few "pool areas" in general from where the game takes assets and mixes them. The result? You will always find yourself thinking "Hmm..I reckon I've been here."

What's worse, several times you visit literally the same areas (mostly side quests).

There are some exception but they are just that.. exceptions

This is a fail. But not because of randomization. Because these "pools" are so few.

Look at the map

 Spoiler:
 


Essentially there are just 3-maybe 5 "pools". Quite often I was like,"Damn.,I definitely saw this _insert here__ in the earlier levels"

Bosses - WTF

I mean real bosses not just tough mobs who got names. So far I fought the __same__ boss twice and both times
 Spoiler:
 
. Whaaaaat? These fights were better though than SW1 boss fights.


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Last edited by h0rnyfavn on Sat, 15th Oct 2016 21:45; edited 1 time in total
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sat, 15th Oct 2016 21:00    Post subject:
wanglopedia Very Happy

thx for the short review.


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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Sat, 15th Oct 2016 22:53    Post subject:
h0rnyfavn wrote:
I've completed ~77% of the game so far here is my take on SW2


Graphics - 8.5

Sometimes the game looks kinda mediocre but it's mostly designers fault. And other times it looks fucking great.Dat engine can deliver impressive graphics.. I wish the devs used it more efficiently.

Performance - 9

Outstanding

Customization - 9

Lots of stuff you can configure in the menu.

Sound - 7.5

Music is good,SFX is fine, voice over is good.

Story 5

Considerably worse than the first one. The first game story had style and and it was a bit tragic in the end. This? This is just meh..

Gameplay 8

Pretty much like the first game except for loot that mostly needed to counter mobs resistances.+ add damage. Melee combat is great and satisfying. It's fun. I haven't used guns much but they seem to do a better job than in the previous game. Inventory management can get kinda tiresome though.

Co-op -7/10

They need to make some improvements to matchmaking, but overall I liked it. I would recommend playing the game in co-op instead of going all alone.


Level design 4

This is the worst part of the game. And not because of a limited randomization. As I've said I completed ~77% of the game and I found out that essentially we have just a few "pool areas" in general from where the game takes assets and mixes them. The result? You will always find yourself thinking "Hmm..I reckon I've been here."

What's worse, several times you visit literally the same areas (mostly side quests).

There are some exception but they are just that.. exceptions

This is a fail. But not because of randomization. Because these "pools" are so few.

Look at the map

 Spoiler:
 


Essentially there are just 3-maybe 5 "pools". Quite often I was like,"Damn.,I definitely saw this _insert here__ in the earlier levels"

Bosses - WTF

I mean real bosses not just tough mobs who got names. So far I fought the __same__ boss twice and both times
 Spoiler:
 
. Whaaaaat? These fights were better though than SW1 boss fights.


So by the numbers above, you gave 49/8= 6,1 score. Just like me 6-7/10
By your words, would seem youd give an 8.
But hey numbers dont lie. Laughing


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sat, 15th Oct 2016 22:59    Post subject:
@LuckyStrike

These numbers are not meant to be divided, it's just to better illustrate cons and pros

If you want a general score I'd give the game 7.5+

I prefer to stick to, for instance, atrocious\bad\mediocre\good\great\masterpiece. This game is good.


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2) SFFPC (streaming via Moonlight+ Sunshine)
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demde




Posts: 6537
Location: Lake Karachay
PostPosted: Sat, 15th Oct 2016 23:11    Post subject:
h0rnyfavn wrote:
@LuckyStrike

These numbers are not meant to be divided, it's just to better illustrate cons and pros

If you want a general score I'd give the game 7.5+

I prefer to stick to, for instance, mafia 3\atrocious\bad\mediocre\good\great\masterpiece. This game is good.

fixed Cool Face


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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3E74




Posts: 2559
Location: feels wrong
PostPosted: Sun, 16th Oct 2016 00:06    Post subject:
JBeckman wrote:
3E74 wrote:
@Jonas

yeah, i tried all that. not shure whats wrong.
I did read that you need to have the "Windows Media Player" installed.

Is that really needed?
THats one of the first things i did delete..haha

not shure if i want to install it..maybe ill just skip this game for a while..


It has some codecs Windows makes use of, causes movie playback to break and could be what is causing those issues and why the developers are adding "-skipvideos" as a launch parameter next patch to well skip videos for people having the game crash at launch. Smile
(Internet Explorer 11 also has some sound or media related stuff amusingly enough.)

Or they could have went with external codecs like .bik2 (Bink Video v2) but eh I don't know what the video files are actually in or if it's video or audio that is causing the issue but yeah WMP has some codec stuff in it and that's why it's usually recommended to be kept.
(Codec packs like K-Lite also do not contain these far as I know nor do I think you can re-switch playback to these codecs instead over WMP but I could be wrong, not exactly a area I'm very knowledgeable about in truth. Smile )

EDIT: ASF audio for one thing.
https://support.microsoft.com/en-gb/kb/3010081
(And support for some older formats like mpeg and a few others, actually come to think of it I think K-lite defaults these to the Windows defaults for stability reasons.)


Windows or well Microsoft probably should standardize things a bit by including these separately from the actual media player but then again the same goes for DirectX runtimes or those VC++ libraries that would be better supported when integrated to the OS from the get-go and updated via WU / cumulative security updates but nope apparently it's anti-competitive or some such so it's separated and you have to maintain it yourself depending on needs.
(Not like they're not already Windows / Microsoft owned or exclusive and it's not like they're a full software suite like if they integrated office or some such but that's unfortunately unlikely to change anytime soon.)


I gave up on it, in hopes that the coming patch will fix it..

And, it did Smile
all is good now..i even bought it now.

not even 10 min. in game and you allready can see that this is made by PC Gamer/geeks.. It runs awesome all on ultra, and this on my shitty PC Smile

It even reconizes my derp Monitor, thats like very rare, haha..Correct aspect ratio, hz, and everything else.. and theres even an option for all desired settings you could want.. i allready love it..From an tech. standpoint viewed.

And hell yeah, That PHOTO MODE is something rare and special in PC Games these days..or games in generall..

Allmost like ReShade, and thats an huge compliment Smile

Well guys, make some nice screenshots Smile

Greetz Very Happy


..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sun, 16th Oct 2016 00:31    Post subject:
And I've finished it. Very Happy

7.5/10 Good game not without faults.


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2) SFFPC (streaming via Moonlight+ Sunshine)
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ixigia
[Moderator] Consigliere



Posts: 65086
Location: Italy
PostPosted: Sun, 16th Oct 2016 01:37    Post subject:
Damn, the game surely is a weird beast to decipher. It offers an amazing package (no pun intended) and gives a great first impression with the polished visuals, slick performance (smooth as butter on my relatively aged rig), tons of options and customizable HUD elements to hide those marica numbers and crosshairs.

It's quick, the dashing is great as always, and there's genuine fun to be had here, though it's a peculiar type of fun that likes to overstay its welcome and enjoys spending a lot of time admiring its own wang in the mirror. Shifty Fellar
I like the silly humour (more Deadpool-like than before, if you know what I mean Very Happy Laughing), but at the same time it's wrapped around a FPS that isn't for everyone in my opinion, as it feels more like an advanced first person hack and slash with the fetch quests and little meaningful progression in terms of structure and "story". It's almost as if they took Shadow Warrior 2013's least inspired side, and pimped it like Xzibit would do with sprinkles and carefree colorful arcadeness.

I played it for 3 hours so far, and while I'm enjoying the carnage and different weapons/powers available, I'm also already starting to feel some fatigue because of the rinse-and-repeat factor, simplified hit detection and the level design which merely consist in rudimentary layouts with chests and shiny things scattered everywhere. There are indeed some bordershadowlandswarriorish influxes, bad omens as far as I'm concerned, which lead to the inevitable*

*nostalgia corner
 Spoiler:
 



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Sun, 16th Oct 2016 04:44; edited 3 times in total
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Sun, 16th Oct 2016 01:41    Post subject:
demde wrote:
h0rnyfavn wrote:
@LuckyStrike

These numbers are not meant to be divided, it's just to better illustrate cons and pros

If you want a general score I'd give the game 7.5+

I prefer to stick to, for instance, mafia 3\atrocious\bad\mediocre\good\great\masterpiece. This game is good.

fixed Cool Face


Laughing Seems like we got a new rating.

@h0rnyfavn: so far to me is a solid 7.


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sun, 16th Oct 2016 01:44    Post subject:
@ixigia

Quote:
lost...


Not in the first one imho

But this new version is a bit disappointing. I got the impression that the main story ended abruptly as if the part of it was cut out and the void was filled with these side quests in badly designed levels that all look the same.

@LuckyStrike

Yeah, 7 -7.5 max.


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ixigia
[Moderator] Consigliere



Posts: 65086
Location: Italy
PostPosted: Sun, 16th Oct 2016 02:24    Post subject:
h0rnyfavn wrote:
@ixigia

Quote:
lost...


Not in the first one imho

But this new version is a bit disappointing. I got the impression that the main story ended abruptly as if the part of it was cut out and the void was filled with these side quests in badly designed levels that all look the same.

Yup, let's say it was an increasingly detrimental process from the first one, which still retained some cohesion (despite feeling more Painkilleresque than Shadow Warrior-like, imo Razz), and back then the surprisingly decent story helped holding all the parts together.

This one on the other hand feels much more pop-corn(y), which is something that 100% deviates from the original concept, and from the previous game as well (but also from Flying Wild Hog's Hard Reset), it's got a generic and soulless pseudo-collectathon feel to it, so to speak :'(
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Alucard88
Banned



Posts: 45

PostPosted: Sun, 16th Oct 2016 08:02    Post subject:
ixigia wrote:

*nostalgia corner
 Spoiler:
 


Well.... the original was free for a while in GoG
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randir14




Posts: 4950

PostPosted: Sun, 16th Oct 2016 08:23    Post subject:
Playing this made me go back and reinstall the original '97 game, definitely way more fun than either of the modern versions IMO.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sun, 16th Oct 2016 08:25    Post subject:
randir14 wrote:
Playing this made me go back and reinstall the original '97 game, definitely way more fun than either of the modern versions IMO.

For a few minutes, maybe. But have you tried doing a playthrough of that one? Embarassed

It's unfair and annoying Mad
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randir14




Posts: 4950

PostPosted: Sun, 16th Oct 2016 08:49    Post subject:
VGAdeadcafe wrote:
randir14 wrote:
Playing this made me go back and reinstall the original '97 game, definitely way more fun than either of the modern versions IMO.

For a few minutes, maybe. But have you tried doing a playthrough of that one? Embarassed

It's unfair and annoying Mad


I only like replaying the first episode, but I beat the whole game back when it first came out.


It's also kind of funny how much better the original voice actor was. The new one sounds like Mr. Chow from The Hangover.
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lolozaur




Posts: 26310

PostPosted: Sun, 16th Oct 2016 09:17    Post subject:


great fov even at max Laughing
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MDarkbladeM




Posts: 159

PostPosted: Sun, 16th Oct 2016 09:41    Post subject:
randir14 wrote:
It's also kind of funny how much better the original voice actor was. The new one sounds like Mr. Chow from The Hangover.


So true. John William Galt was awesome in the role of Lo Wang. Is he actually an active voice actor these days? I think I remember seeing his name on Prey back in 2006 but I could be wrong.

Yeah, not really convinced on Shadow Warrior 2 yet. Guess I need to play more before saying anything concrete. At least it's satisfying to use the Katana and all other melee weapons in this game. Gunplay feels a bit so-so.

Also it was a nice touch by Flying Wild Hog to use the original Shadow Warrior music track in Larry's shop.
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sun, 16th Oct 2016 10:22    Post subject:
Ishkur123 wrote:
Anyone else having severe motion sickness issues with Shadow Warrior? This game totally fucks my head. I had 4-5 hour sessions with DOOM but after an hour with this i get so dizzy and headachey. I tinkered with all the settings that usually induce this, sadly, nothing helped.


Have you changed the fov? The games default horrible fov really did my eyes in.



Anyway tried the game, the gameplay is pretty fun, but yeah, really not digging the way it's structured with the hub and the quests and mission givers bullshit. If this just had a singular narrative it'd be so much more my speed.

Game is unfortunately a lil ugly though


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JBeckman
VIP Member



Posts: 34995
Location: Sweden
PostPosted: Sun, 16th Oct 2016 10:28    Post subject:
lolozaur wrote:
[image]

great fov even at max Laughing


Yeah weapon FOV has to be controlled via the developer console, bonus being that via that there is no max value for either regular or weapon FOV although as vertical FOV somewhere around 65 - 75 is usually comparable to ~90 horizontal.

Or you could go full on 360 degree just because. Razz

..I don't think they use the fish-eye effect like in Quake though so you don't get a super wide viewing area even so, it just looks stretched.

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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sun, 16th Oct 2016 10:31    Post subject:
@chiv
Quote:
he way it's structured with the hub and the quests and mission givers


I don't mind this. However, I do mind that most of these areas they send us to look the same ..Now this is bad..


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