Huh, might give it a try to stop every low-ranking employee being addicted to ocular replacements, it's a bit weird how they all want cybernetic eyes but I guess eyesight is going to be pretty poor in the future if everyone sits in front of a screen 24/7.
(Though the higher ranked employees have their quirks too.)
http://store.steampowered.com/app/500370/
Release Date: 20 Jul, 2016
Anno 2205: Orbit allows you to conquer space by building, expanding and managing your own modular space station.
Go even further in expanding your conquest and manage Nexus, a powerful AI controlling the newly accessible space station modules.
Space Travellers
The new Orbit sector needs astronauts in order to build and populate a huge space station. Players have to place the new Orbital Institutes in their cities, as well as in the Arctic and Moon sectors to train their inhabitants so they are ready for space. The three types of astronauts, Biologists, Physicists and Engineers are important for the individual main focuses of the different space station areas.
Modular Space Expansion
When entering the new Orbit sector, players will only have the station’s main module at hand. The more they progress; up to 12 different module types can be unlocked. Each module has different requirements and fulfils different needs. Build laboratories like the Agriculture Chambers and support them with maintenance modules such as the Artificial G-Lab. The possibilities of building the space station are numerous and challenging and players must once again show their city-planner - or better - space-planner skills.
Master the Nexus
The bigger the space station gets, the more Expertise is gained, which can be used in the Nexus to unlock new bonus effects for all other regions in the game. There are around 75 bonus effects to be explored, and players can’t use all of them at the same time. Thus, finding the best combination is crucial in order to be a successful city-planner.
Well from the new patch notes it does look like it doesn't add that much to the game.
Quote:
v.1.7
*** Orbit Update ***
New Features of ORBIT DLC
• Orbital Station
Construct a network of connectors and workshops to house your astronauts. Balance their different module requirements while keeping their optimal working temperatures in mind.
• Technology Nexus
Send astronauts to your station and apply new technologies to increase your productivity, implement alternative production chains and strengthen your fleet. The Technology Nexus offers more than fifty technologies to discover.
• New Building
Construct Training Centers to prepare biologists, physicists and engineers to be sent to your Orbital Station.
• New Character
Prepare to meet A.D.A.M.’s physical representation on your station.
• New Achievements
Several Orbit-related achievements have been added.
Free New Features (for everyone)
• Steam
Achievements for Steam players are now available to show your game progress in your Steam profile, too.
• Geo-Engineering
Enables you to change existing Sector Traits for a cost.
• New Sector Traits
Obtainable for both new and older corporations.
• Ornaments
Trees will now regrow in places where buildings were demolished or relocated.
Interface Changes
ORBIT DLC
• The new "Orbital Station" sector is now on the Strategic Map.
• Added the Technology Nexus including several new icons.
• The button to access the Technology Nexus was placed right next to the Stock Market button.
• Expertise is now shown in the upper global bar.
• Station Expansion Kits are now shown in the global bar when the Orbital Station is the currently loaded Sector.
Free modifications for everyone
• The Geo-Engineering feature can now be accessed via a button next to the minimap.
• The Corporation Profile now shows any industry dominance you have achieved.
• Gameplay settings now include an option to increase the maximum camera distance.
• The Stock Market button is now orange when the menu is active.
Balancing Changes (for everyone)
• The Council
The bribe distribution now penalizes the winner of the last voting period.
• Settings
The maximum camera distance was increased. This needs to be enabled in gameplay settings before taking effect.
• Transfer Routes
Audio notifications about insufficient transfer routes occur less frequently.
Improvements & Fixes (for everyone)
• Fixed a bug that caused command vehicles to drop outside the map
• Logistics are now properly affected by Sector Traits
• Paused buildings now have an appropriate production infotip
• The move mode icon will now be greyed out when disabled
• At auctions the Transaction Taxes tooltip now shows the correct value (15% instead of 14%)
• A wrong corporation name is now spelled correctly
• Superalloys are now listed under Arctic Goods on the Global Market
• Several improvements and fixes of the localization
Anno 2205: Frontiers is the final DLC to the City-Building Simulation developed by Ubisoft’s Blue Byte studio and lets players seize three new sectors - each featuring special sector projects and challenges. Also the new high-level Synthetics faction will be introduced which demands rare materials.
The Frontier DLC brings back elements from previous Anno titles such as multiple smaller islands in one sector and if players wish for, they can activate military conflicts in regular sectors. It’s the ultimate challenge for all players and completes the Anno 2205 journey.
THREE NEW SECTORS WITH UNIQUE CHARACTERISTICS
Madrigal Islands
Offers traditional Anno flair in the temperate setting with lots of smaller islands to expand on. Players will uncover Shady Dealings and increase their World Market routes.
Savik Province
This continental Arctic Sector invites players to travel the vast snowfields by unearthing geysers to gain new lands. The freed geysers can be used as a heat source for surrounding snow camps.
Greentide Archipelago
Players awake the Man-Machine Synthetics, a new faction with high-level demands. In order to get into contact with the Hybrids, players have to excavate a precursor facility and bring it back to life.
SYNTHETICS LEVEL
The new faction is a true challenge for all Anno experts. They will require lots of high-level materials, but mastering them will result in very effective workforces.
ENEMY INVASIONS
Military missions can now be played in regular sectors. Players can call their fleet to fight hostile brigades and secure their trade routes.
CORPORATE INDIVIDUALIZATION
Unique ornaments which display players’ cooperation logos allow more customization options for the cities.
Seems like Final DLC (which is not part of season pass ) is out now
Can Ubisuck get any worse? They sell a €20 season pass which gets you two overpriced DLC expansions which should have been in the barren base game in the first AND then they decide not to include the third one? Seriously? SERIOUSLY? What the fucking point is a season pass if you only include part of all the DLC?
This game died the moment they decided to remove all mechanics in favour of just placing/free replacing buildings whilly nhilly. A shame this was one of my favourite game series now succomb to dumbo derp gameplay, be suprised if they get any more funding to continue this series after this failure.
What will they do with the next anno "Press spacebar to activate money printing and autobuilding"?
There's always 1404 and 2070 for both ye olde and futuristic settings, and both games are very good. I'll just chalk this one up as another team who will die soon because of publisher meddling.
I own and played the vanilla game only of 2205 and I think the first DLC/addon was free anyway and it is a great game, without adding anything else. And let's be honest, you really have to be a hardcore fan of the series, to be playing that long and actually make use of new "areas" and what not
Those extra regions are like skins. To me they are cosmetic and nothing else. It won't change the game really, just add more variety to an already very varied game
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