The Emulation Thread
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Janz




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PostPosted: Tue, 26th Jul 2016 15:49    Post subject:
sure, for many games you have to apply latest updates. otherwise they wont even boot
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Morphineus
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PostPosted: Tue, 26th Jul 2016 20:11    Post subject:
Janz wrote:
anyone here using launchbox? how the fuck can i enable a menu to choose which rom it extracts for example from an added snes game? no problem with nes cause the emulator can handle 7zip archives. but i dont know any snes emu which can open them, dont wanna extract the romset


I use the Snes9x Next core in Retroarch (that one has no problem running compressed archives even if the emulator doesn't support it natively)... but..

With Launchbox:
Under emulator settings you can tick the box that says: extract ROM archives before running. Can also be set per game or a set of games but then you tick that box when you edit the games. Smile


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Janz




Posts: 14000

PostPosted: Tue, 26th Jul 2016 20:41    Post subject:
usung snes9x in launchbox, and neither snes9x nor the next core does support archives. launchbox extracts them when launching the game -> but i dont see where i can tick something that it shows me what it should extract from the archive. so it picks the first file inside the archive which is most of the times some beta or hacked version of the game
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Morphineus
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PostPosted: Tue, 26th Jul 2016 20:50    Post subject:
Yup Launchbox does indeed just take the first file (I was talking of Retroarch through launchbox being able to support archives automatically btw).

Which romset are you using and might I ask you why you are using one of the preservation ones?

I just go with: 1 Game 1 Region with the No-Intro sets via Romcenter (or ctrlmamepro). I will only use the best version to play anyway. So no reason to go for the ones with the purpose of preserving a whole system but if you do: strip those useless files out of it for your gaming set.


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TiHKAL




Posts: 2350
Location: The Pub
PostPosted: Tue, 26th Jul 2016 21:08    Post subject:
jaapie18 wrote:
TiHKAL wrote:
Cemu 1.5.3 Public Released

https://m.reddit.com/r/cemu/comments/4rdjus/cemu_153_public_version_released/


Can you also use game updates with this emu?


Updates seem to be a PITA but are possible and are required for a number of games to work. Certain titles need to be updated to support the 'Pro Controller.'

https://www.reddit.com/r/cemu/comments/4of2x6/guide_on_how_to_update_wii_u_games/


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Janz




Posts: 14000

PostPosted: Tue, 26th Jul 2016 21:44    Post subject:
Morphineus wrote:
Yup Launchbox does indeed just take the first file (I was talking of Retroarch through launchbox being able to support archives automatically btw).

Which romset are you using and might I ask you why you are using one of the preservation ones?

I just go with: 1 Game 1 Region with the No-Intro sets via Romcenter (or ctrlmamepro). I will only use the best version to play anyway. So no reason to go for the ones with the purpose of preserving a whole system but if you do: strip those useless files out of it for your gaming set.


got the goodsnes romset cause it has a few nice romhacks with it, but it also has a lot of shitty and beta roms. im too lazy to clean out everything... a way to have a selection which rom will be extracted to start the game would be better
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Morphineus
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PostPosted: Tue, 26th Jul 2016 22:40    Post subject:
Dunno to me it just seems like you're going the wrong way with it. There are better sets out there for gaming purposes. One can always get the romhacks separately.

You can always ask for such a feature on their forum, but I really don't see a use for it. Especially since it boils down to wrong romset and laziness from your part (takes less than a minute in a rom organizer) Razz


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Janz




Posts: 14000

PostPosted: Tue, 26th Jul 2016 22:47    Post subject:
the romset is fine Razz its the fucking emulators... using same sets for nes, and there the emu can open files with more than one rom and asks which one to use Wink
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JackQ
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PostPosted: Sun, 14th Aug 2016 06:29    Post subject:
Resogun goes in game on RPCS3... Graphics seems to be almost perfect.. just slow as hell Smile






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Stormwolf




Posts: 23714
Location: Norway
PostPosted: Fri, 26th Aug 2016 21:34    Post subject:
Anyone have any troubles with 360 controller and Cemu? I just can't get it to work in game. Configuring it normally in the settings, but nothing registers in game.

Looks like this:

 Spoiler:
 
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TiHKAL




Posts: 2350
Location: The Pub
PostPosted: Fri, 26th Aug 2016 22:25    Post subject:
Pick the controller type that comes with the WiiU. I'm not at home so I can't see the menu option to tell you the exact verbiage.

You may need to perform updates to get the pro controller to work with that game.


PC: i7-4790k @ 4.4, 32GB @ 2400, Nvidia 1080TI FE, 2 TB Crucial MX500 SSD
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Stormwolf




Posts: 23714
Location: Norway
PostPosted: Fri, 26th Aug 2016 22:35    Post subject:
Had the same problem with Xenoblade. Must be something ridiculous that is wrong Razz
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Janz




Posts: 14000

PostPosted: Fri, 26th Aug 2016 22:46    Post subject:
yep, depends on the game and its version if the pro controller works or not
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Janz




Posts: 14000

PostPosted: Mon, 29th Aug 2016 23:21    Post subject:
started replaying god of war, think i never tried it with pcsx2 cause i played the trilogy on ps3 a few years ago

runs very well with almost constant 60fps (some times it reloads stuff and dips down, but i assume thats cause the image is compressed and on a normal harddrive) with 4x native resolution (even 8xnative gives 40-50fps, but feels slow as hell) and looks surprisingly good for a 11 year old ps2 game
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JackQ
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PostPosted: Thu, 1st Sep 2016 08:32    Post subject:
Looks like Project Diva is on almost full playble state on RPCS3,nice progress there.. hope for more!



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JackQ
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PostPosted: Sat, 3rd Sep 2016 09:02    Post subject:
Looks like Citra 3ds got officially Jit.. now there is nice speed boost for pretty much every game....

Though it might still needs a lot of work










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JackQ
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PostPosted: Tue, 6th Sep 2016 18:24    Post subject:
http://www.dsogaming.com/news/the-dolphin-emulator-can-now-boot-every-gamecube-game/


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JackQ
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PostPosted: Mon, 12th Sep 2016 04:38    Post subject:
Project Zero\Fatal Frame Maiden of Black Water goes in-game,maybe will be even playble on 1.6 CEMU when it come out soon...




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tet666




Posts: 5090

PostPosted: Mon, 12th Sep 2016 16:58    Post subject:
JackQ wrote:
Looks like Citra 3ds got officially Jit.. now there is nice speed boost for pretty much every game....

Though it might still needs a lot of work



Damn this is bloody fantastic news ! newest JIT build i could find if anyone wants to try it:
http://www.mediafire.com/download/9c5hznk9xjk3nz0/Citra+JIT+Unofficial+%28Sept+8%29.zip
almost everything i tried played pretty well with minor stuttering and frame drops (movies are always extremely slow though) if they merge it to master and optimize it everything should play well fairly soon.
Here is a source for the chinese builds they are usually a bit faster and have some other nice features included:
http://pan.baidu.com/share/home?uk=33717959#category/type=0


Last edited by tet666 on Sat, 17th Sep 2016 23:21; edited 1 time in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 17th Sep 2016 23:11    Post subject:
PPSSPP 1.3 is here
Quote:
Half a year's worth of fixes in one go, enjoy! Here's a selection of the most important fixes:

- Fix JIT problems on Galaxy S7 and iOS 9+ devices
- Fix Android TV support (x86-64) and use latest FFmpeg, fix Raspberry memory use
- Texture replacement support - for custom textures and upscaling
- Workaround rendering issues on Tegra K1/X1
- Initial Vulkan support on Windows - not full featured yet
- Experimental new CPU backend and CPU fixes
- Fix type D cheat codes, allow for homebrew
- Fix some problems when switching away from and back to the app
- Initial game video recording / TAS features (frame stepping)

http://www.ppsspp.org/
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JackQ
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PostPosted: Wed, 21st Sep 2016 18:46    Post subject:
CEMU 1.60 coming out tomorrow for the public,gonna test Fetal Frame 5,Finally!


And progress with RPCS3,the game Tales of Symphonia :



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TiHKAL




Posts: 2350
Location: The Pub
PostPosted: Wed, 21st Sep 2016 19:25    Post subject:
It seems Zelda Twilight Princess still has the audio issues. I will be testing tomorrow to confirm.

It looks like they fixed the shadow issues with Wind Waker - I'll test that as well.


PC: i7-4790k @ 4.4, 32GB @ 2400, Nvidia 1080TI FE, 2 TB Crucial MX500 SSD
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paxsali
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PostPosted: Sat, 24th Sep 2016 19:48    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:23; edited 1 time in total
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Ankh




Posts: 23349
Location: Trelleborg
PostPosted: Sat, 24th Sep 2016 20:02    Post subject:
Whats the best 3ds emulator? (pc/raspberry/pine64)


shitloads of new stuff in my pc. Cant keep track of it all.
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tet666




Posts: 5090

PostPosted: Sat, 24th Sep 2016 23:14    Post subject:
Ankh wrote:
Whats the best 3ds emulator? (pc/raspberry/pine64)


Citra i linked a few of the more advanced JIT builds above but you need a high end pc with a overclocked CPU to get anywhere near playable speed in most games (and that's with the unofficial JIT builds, official is even slower) this will never run on a raspberry it's impossible, i also wouldn't really try to play games on it yet while it may be playable on a high end CPU speed wise in some games now you will almost certainly run into unemulated functions which will crash or break the emulation in pretty much every game, give it a few years if you actually want to play games in a 3ds emulator.
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Ankh




Posts: 23349
Location: Trelleborg
PostPosted: Sun, 25th Sep 2016 01:46    Post subject:
tet666 wrote:
Ankh wrote:
Whats the best 3ds emulator? (pc/raspberry/pine64)


Citra i linked a few of the more advanced JIT builds above but you need a high end pc with a overclocked CPU to get anywhere near playable speed in most games (and that's with the unofficial JIT builds, official is even slower) this will never run on a raspberry it's impossible, i also wouldn't really try to play games on it yet while it may be playable on a high end CPU speed wise in some games now you will almost certainly run into unemulated functions which will crash or break the emulation in pretty much every game, give it a few years if you actually want to play games in a 3ds emulator.


Cheers - I do have a pretty good pc so I could give it a go just to see how it is.
Too bad it requires so much cpu though.
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JackQ
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PostPosted: Sun, 25th Sep 2016 05:48    Post subject:
tet666 wrote:
Ankh wrote:
Whats the best 3ds emulator? (pc/raspberry/pine64)


Citra i linked a few of the more advanced JIT builds above but you need a high end pc with a overclocked CPU to get anywhere near playable speed in most games .

Whats your current CPU and how much you overclocked it?

EDIT: I personally tested Project Diva F RPCS3 on my rig(to see how this works,I don't really into this kind of games)

It works almost perfectly.. locked on 30 fps even 1080p using Vulkan on my current rig.. Too bad it's so far the few 3D games that works as good like that on RPCS3,Hopefully more will come soon...


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tet666




Posts: 5090

PostPosted: Sun, 25th Sep 2016 08:59    Post subject:
JackQ wrote:
tet666 wrote:
Ankh wrote:
Whats the best 3ds emulator? (pc/raspberry/pine64)


Citra i linked a few of the more advanced JIT builds above but you need a high end pc with a overclocked CPU to get anywhere near playable speed in most games .

Whats your current CPU and how much you overclocked it?


i5 4690k 4ghz (i can go to 4.4 if i want) i can play some games at 60 fps with minor dips here and there with the chinese builds only the games i really care about atm Zelda ALbW,DQ7, SMTiV run at 30-50 fps but since as i said most games have crashes or other bugs atm anyway it doesn't really matter, i can wait.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 1st Oct 2016 21:01    Post subject:
Quote:
YouTube’s ‘Predator’ has shared a video, showcasing Dead Space Extraction being perfectly emulated on the best PS3 emulator, RPCS3. As we can see, there are still some performance issues that will be hopefully improved in future versions of the RPCS3. Still, the fact that this emulator can perfectly run a PS3 game speaks volumes about its progress. Enjoy!

http://www.dsogaming.com/videotrailer-news/here-is-the-first-ps3-game-being-100-emulated-and-working-on-rpcs3/





SOON.
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MadK9




Posts: 297

PostPosted: Sat, 1st Oct 2016 22:23    Post subject:
Not sure if that has been metioned but PCSX2 can now play the Ratchet and Clank games nearly flawlessly.



Just add

UserHacks_mipmap = 1

to the GSdx.ini in the ini folder.


Ratchet & Clank 1 Fully Completed

I got better emulation using Opengl (Hardware) than DX9/11 upscale was @ X6 but this game has issues in menus only at x3 and above, so if you can't deal with the crap stuttering and hitching in menus i suggest x2

Ratchet & Clank Going Commando Completed

Again i got better results with Opengl (Hardware), running x4 with FXAA and External Shader, AA & 16x, Blending @ High

Speed Hacks EE @ -1, VU @ 0

Ratchet & Clank 3 Up Your Arsenal, Tested

I just tested this briefly with the same settings i used on Going Commando, and seemed ok, but i only tested for a few mins.


Anyway hope this helps someone wanting to play these orginal gems from the PS2.
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