Rise of the Tomb Raider
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escalibur




Posts: 12150

PostPosted: Fri, 19th Aug 2016 22:33    Post subject:
cyclonefr wrote:
escalibur wrote:
ixigia wrote:

Back when Tomb Raider was all about exploration with zero hand-holding, a single mistake and you were sleeping with the fishes (literally). I miss those games so much, no one has the guts to propose such a formula in these spoon-fed days Okay

Just imagine a remake of the first four Tomb Raider games using this:

*drools*


Okay

I remember the time when during TR 2 I was always bit scared or nervous not to die after passing some crazy jumping area. Some parts were very challenging indeed. With these reboots I never got that feeling because no matter what the games are way too much forgiving so why bother.



On PC you could save every time before any jump and just reload before if you failed.

It was actually more forgivable than some checkpoints in RoTTR that make you redo some parts.

On psx I think you had limited save games and needed crystal and what not though.



I played it on PSX.


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cyclonefr




Posts: 7015

PostPosted: Fri, 19th Aug 2016 23:22    Post subject:
Psx system with crystals would return, people on PC (and consoles IMO) would bash the game.

This is not a good way to save games.

These days people demand quick save and quick load.
Putting back these crystals thing would be a major step back, I'm sure the whole nfohump would be mad at the devs (and console peasants for pushing these kind of saves Cool Face)


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Janz




Posts: 14000

PostPosted: Sat, 20th Aug 2016 00:14    Post subject:
quick save and quick load? thats a thing i havent seen in while (sadly)
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cyclonefr




Posts: 7015

PostPosted: Sat, 20th Aug 2016 01:13    Post subject:
IIRC none of the tr games on PC has such anyway. You need to navigate through menus (like most games nowadays).


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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Sat, 20th Aug 2016 10:52    Post subject:
Janz wrote:
quick save and quick load? thats a thing i havent seen in while (sadly)


I do that a lot in DeusEX:HR grinhurt
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JBeckman
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Posts: 34995
Location: Sweden
PostPosted: Sat, 20th Aug 2016 10:57    Post subject:
As do I, screw the pheromone mini-game and that initial tutorial mission outcome where you let the woman live but still get the "terrorist" by simply triggering him and then within a second or so shooting him before he executes the hostage, that takes a number of tries because some designer thought Jensen should start with the weapon holstered after a conversation. Razz
(I don't know what happens if you shoot the hostage instead come to think of it, I guess both die and it play out as that.)

EDIT: Oh and yeah there's both a lethal and non-lethal path for taking him out, tranq rifle isn't exactly ideal so that took a lot of attempts and a lot of patience and frustration, there's probably a easier method though. Very Happy
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Sat, 20th Aug 2016 11:33    Post subject:
Poker Face

I let him slip, after he released the hostage.
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greenblood




Posts: 198

PostPosted: Sat, 20th Aug 2016 12:32    Post subject:
Danyutz wrote:
Janz wrote:
quick save and quick load? thats a thing i havent seen in while (sadly)


I do that a lot in DeusEX:HR grinhurt


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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Sat, 20th Aug 2016 12:42    Post subject:
*spamming
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blackeyedboy




Posts: 10126
Location: Transylvania
PostPosted: Sat, 20th Aug 2016 19:51    Post subject:
Tried to give the game a chance, but it's hard to continue.

• can't crouch / go "stealthy" when you want - game does that for you
• can't choose camera zoom, as it goes back and forth, also changing FOV down to nauseating levels - game does that for you
• can't turn on / off light (flare) - game does that for you
• camera sometimes takes control showing the path - game does that for you
• can't equip / holster weapon - game does that for you

Also I can see that enemies are dumb as fuck, they stand 5m away yet they can't see you. Superhero senses let you see now enemies that you can't take down stealthy as they are now highlighted RED!

I just...


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 20th Aug 2016 20:16    Post subject:
@blackeyedboy
Those things didn't really bother me at all.

What bothered me was that shit story. :O


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blackeyedboy




Posts: 10126
Location: Transylvania
PostPosted: Sat, 20th Aug 2016 20:28    Post subject:
Well they did bother ME. I felt like I had no control over the character. Quite unpleasant, really.

Good to know I am not missing an "epic" story, though. Smile


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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prudislav
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Location: The land of beer and porn
PostPosted: Mon, 22nd Aug 2016 18:24    Post subject:

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cyclonefr




Posts: 7015

PostPosted: Mon, 22nd Aug 2016 18:48    Post subject:
Looks good.

Seems that the zombies are optional and not directly part of the new dlc.

Good.


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KillerCrocker




Posts: 20503

PostPosted: Wed, 24th Aug 2016 23:55    Post subject:
Finished it... it was ok. Not better than last game, but not worse... well maybe a little bit.
But still ok experience if not a bit boring.

At least they tried and I kinda enjoyed my time with it.
i would say 6.5/10


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EyePatchLives




Posts: 5710
Location: Israel.
PostPosted: Thu, 25th Aug 2016 00:05    Post subject:
Zombies? How original.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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Interinactive
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Posts: 29462

PostPosted: Thu, 25th Aug 2016 00:09    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:01; edited 1 time in total
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ixigia
[Moderator] Consigliere



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Location: Italy
PostPosted: Thu, 25th Aug 2016 00:27    Post subject:
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rayida




Posts: 1233

PostPosted: Thu, 25th Aug 2016 04:55    Post subject:
How do you access Baba Yaga? (already beat the main story on XB1)
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guvna




Posts: 814

PostPosted: Thu, 25th Aug 2016 04:58    Post subject:
ixigia wrote:
EyePatchLives wrote:
Zombies? How original.

From last year.. Very Happy Laughing

"Hardened QTE survivor" Laughing

rayida wrote:
How do you access Baba Yaga? (already beat the main story on XB1)

A trial or mission section on the main menu. Forget exactly what it was called. I think all the dlc goes there.
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rayida




Posts: 1233

PostPosted: Thu, 25th Aug 2016 05:15    Post subject:
Still can't get it. I should have noted I've not played any of the main game on PC. Some quick googling suggests you have to play to at least the Soviet Installation to be able to select the mission?
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guvna




Posts: 814

PostPosted: Thu, 25th Aug 2016 05:34    Post subject:
It was expeditions I was thinking of. I think baba yaga is part of the main game and what I was thinking of was the random missions like cold darkness.
So just play normally (download a save game?) and you should come across it.
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Janz




Posts: 14000

PostPosted: Thu, 25th Aug 2016 14:10    Post subject:
the baba yaga entry point is in the huge snow area stuff, forgot the name. you find it in front of the open building in the middle (but only after you progressed certain % in the mainstory cause you need some of the equiptment for it)
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Thu, 25th Aug 2016 19:16    Post subject:
Baba yaga its on cave marked with a pink deer skull head, on the soviet instalation main map. Just finished the game, but didnt even bother to go there.. nice GFX (nice ass) Very Happy , but the game and story are meh.. Rolling Eyes


Epsilon wrote:
Meanwhile the people of that generation will call those guys relics, and not move with the times when everything is auto fucking.

EyePatchLives wrote:
Press X to tame beasts. YOU ARE DA BEASTMASTER!!!
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lolozaur




Posts: 26310

PostPosted: Mon, 12th Sep 2016 13:03    Post subject:
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Stormwolf




Posts: 23712
Location: Norway
PostPosted: Mon, 12th Sep 2016 13:09    Post subject:
whats with that video?
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Janz




Posts: 14000

PostPosted: Mon, 12th Sep 2016 13:13    Post subject:
just a new promo video for the upcoming ps4 version
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lolozaur




Posts: 26310

PostPosted: Mon, 12th Sep 2016 13:16    Post subject:
Rise of the Tomb Raider: 20 Year Celebration version
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lolozaur




Posts: 26310

PostPosted: Wed, 14th Sep 2016 20:38    Post subject:
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lolozaur




Posts: 26310

PostPosted: Tue, 4th Oct 2016 18:55    Post subject:
http://www.allgamesdelta.net/2016/10/rise-of-tomb-raider-20-year-celebration.html

Square Enix and Crystal Dynamics continue to celebrate Lara Croft’s 20-year legacy with a special community promotion for Rise of the Tomb Raider: 20 Year Celebration during launch week. Simply by logging in, players will receive a gift of 100,000 in-game credits Laughing Laughing
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