Valve's VR headset is called the Vive
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jackasshole




Posts: 1433

PostPosted: Sat, 16th Jul 2016 20:38    Post subject:
MateoTTR wrote:
Hey did any of you guys try Raw Data?
http://store.steampowered.com/app/436320
Like many other VR games, it seems to receive pretty good feedback, but could end up being a cash grab getting boring after 2h of play time.



TWO HOURS!?!?!?!?! That sux, because you could have returned it if you don't exceed 2 hours of gameplay.... Sad

EDIT: Just realized you didn't play it for two hours, but was using an example.. Razz
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RevR




Posts: 11

PostPosted: Sat, 16th Jul 2016 20:59    Post subject:
Trials on Tatooine will be out on Steam on Monday and FREE! I hope that doesn't mean it's going to suck Laughing
https://twitter.com/htcvive/status/754345358919081984
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MateoTTR




Posts: 191

PostPosted: Sun, 17th Jul 2016 12:48    Post subject:
jackasshole wrote:

TWO HOURS!?!?!?!?! That sux, because you could have returned it if you don't exceed 2 hours of gameplay.... Sad

EDIT: Just realized you didn't play it for two hours, but was using an example.. Razz

Just grabbed RAW DATA on steam.
It is definitely very polished and probably the best looking game on Vive so far.
Can play with epic settings and 1.5 supersampling with my Titan X.
More content will be added later. Compared to basic wave shooters for Vive, this one has an efficient teleport/dash system that is required to survive and escape waves of robots.
This is a promising game but priced too high - after all, despite the AAA quality, this is still a wave based shooter in a succession of rooms/levels, there is no solo campaign nor any intersting background story.
EDIT: btw, I grabbed this game thanks to the refund of Hoverjunkers (I played it less than 1 hour in total - multiplayer was kind of empty)
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 18th Jul 2016 19:41    Post subject:
Lightsaber game "Trials on Tatooine" got released for free:
http://store.steampowered.com/app/381940
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Mon, 18th Jul 2016 20:48    Post subject:
Nice price.

For a 5 minutes demo Smile


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MateoTTR




Posts: 191

PostPosted: Tue, 19th Jul 2016 00:51    Post subject:
What a bunch of crap. This is no lightsaber fight, the 30 second gameplay session with the lightsaber just consists in bouncing back lasers at stormtroopers.
What a disappointment there is no actual jedi fight.
Guys get RAW DATA it is just 10x better than this demo/experiment.
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bart5986




Posts: 662

PostPosted: Tue, 19th Jul 2016 03:22    Post subject:
MateoTTR wrote:
What a bunch of crap. This is no lightsaber fight, the 30 second gameplay session with the lightsaber just consists in bouncing back lasers at stormtroopers.
What a disappointment there is no actual jedi fight.
Guys get RAW DATA it is just 10x better than this demo/experiment.


This is the stupidest logic I have ever seen Laughing


(Guys this free thing isn't that good, pay $30 USD for this instead!)
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RevR




Posts: 11

PostPosted: Tue, 19th Jul 2016 09:06    Post subject:
bart5986 wrote:
MateoTTR wrote:
What a bunch of crap. This is no lightsaber fight, the 30 second gameplay session with the lightsaber just consists in bouncing back lasers at stormtroopers.
What a disappointment there is no actual jedi fight.
Guys get RAW DATA it is just 10x better than this demo/experiment.


This is the stupidest logic I have ever seen Laughing


(Guys this free thing isn't that good, pay $30 USD for this instead!)


Was thinking the exact same thing myself Laughing It was always going to be a small tech demo/experience for free to give a taster of what could be done. That is all, nothing more. Comparing it to Raw Data makes no sense whatsoever.
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MateoTTR




Posts: 191

PostPosted: Tue, 19th Jul 2016 09:26    Post subject:
Your logic seems to focus on price of things solely.
My comment was on wielding a lightsaber, which is what the demo / experiment promised and did not deliver properly.
I mention Raw Data where saber combat is very well implemented.
Anyway it is free, it has SW in it so it's necesseraly good, right ? Surprised
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Interinactive
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Posts: 29462

PostPosted: Tue, 19th Jul 2016 09:55    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:07; edited 1 time in total
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MateoTTR




Posts: 191

PostPosted: Tue, 19th Jul 2016 10:21    Post subject:
Comparing free to free, Nvidia VR funhouse delivered much more: technically and gameplay wise.
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RevR




Posts: 11

PostPosted: Thu, 21st Jul 2016 09:07    Post subject:
Everest VR scheduled to release on July 28th on Steam for $24.99
http://uploadvr.com/everest-vr-review-breathtaking/
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MateoTTR




Posts: 191

PostPosted: Thu, 21st Jul 2016 09:37    Post subject:
The assembly: another walking simulator / single player adventure title:
http://store.steampowered.com/app/373650/
The game is getting trashed on steam forums because of the VR DLC supplement and the fact that it does not support motion controlers (quite a shame I must say for this type of game).
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MateoTTR




Posts: 191

PostPosted: Sat, 23rd Jul 2016 12:03    Post subject:
Wow have you guys tested Rec Room?
The paintball game is incredibly fun, arguably the best multiplayer game for the Vive.
I did not try yet the other games.
Oh btw it is free Smile
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RevR




Posts: 11

PostPosted: Sun, 24th Jul 2016 01:09    Post subject:
Funnily enough I tried Rec Room yesterday for the first time and I too tried out paintball and nothing else Razz It is great fun. I stood there for a minute or two looking stupid whilst picking up a gun and dropping it over and over until some kind sole told me how to lock the gun to your hand.
There's been an update to stop people exploiting glitches through objects etc which is cool as that did get annoying for everyone. I'm sure I'll jump back on at some point and try out the other games.
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RevR




Posts: 11

PostPosted: Thu, 28th Jul 2016 18:58    Post subject:
So Everest VR has been delayed until August Sad
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dodger2020




Posts: 3537

PostPosted: Thu, 28th Jul 2016 19:58    Post subject:
Just in time to pick up a Titan X for it Laughing
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 31st Jul 2016 13:20    Post subject:
According to http://www.vrheads.com/htc-vive-gets-price-hike-august-11-due-weaker-pound the price in the UK is to increase from £689 to £759, with Brexit being blamed for the price increase.

I wonder if EVERY SINGLE hardware manufacturer will be doing the exact same thing?


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flipp




Posts: 1972

PostPosted: Sun, 31st Jul 2016 13:32    Post subject:
So, increased to the price we already have to pay in Germany / rest of Europe.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 31st Jul 2016 16:02    Post subject:
Yeah well. Suddenly I might just buy a Rift in September instead, despite my loathing for Facebook, I don't think I want to spend that much on a vive, especially if I'm just mainly sitting down...


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l0newolf




Posts: 373

PostPosted: Sun, 31st Jul 2016 16:09    Post subject:
Kaltern wrote:
Yeah well. Suddenly I might just buy a Rift in September instead, despite my loathing for Facebook, I don't think I want to spend that much on a vive, especially if I'm just mainly sitting down...


Don't buy a VR HMD if you intend to just sit down using it, unless you have a lot of disposable income.
The 'wow' factor will dissapear quickly and other than flightsims and racing sims (both of which still need the actual vr support implemented, of which there are only a few) sitting games in VR is a complete gimmick. It might sound 'alright' if you've not tried a HMD before and have you built up hype for it, but really, it's totally not worth it.
Standing and roomscale is where it's at, and where VR makes sense, (not even talking about motion controls yet) because it adds a lot of immersion when you're moving about, even if you only have a little space. (i think i'm at 2.5m v 1.8m, which isn't a whole lot, but enough to be able to enjoy it)
Sitting adds absolutely nothing for non-sim games, other than being a dynamic camera view, which you'll quickly realise is totally not worth the money once you've seen it in action.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 31st Jul 2016 22:06    Post subject:
I appreciate the advice, however I'm not getting it for the 'wow' factor, I'm getting it for specific games that are cockpit based.

VR will only fail for those who think it is a wow thing. I don't expect a new thing to try every day otherwise I'll get bored, I just want to play the games I already play, but with proper depth and immersion.

VR is not a quick fix thing, and I can't understand why this seemed to be the norm. And VR does not need to be a room based thing, that is a useless gimmick right now, with far too many limitations to be useful. The Rift has the same range you need for a standing experience, and you can even take a step or two. Much like a Vive in an average room...


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AmpegV4




Posts: 6248

PostPosted: Mon, 1st Aug 2016 00:02    Post subject:
Well imo your essentially talking 3d glasses vs. Vr, for me no motion controls = alt f4, delete. Even demo's where your just watching are better served with the ability to walk in the space and see things from different viewpoint.
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l0newolf




Posts: 373

PostPosted: Mon, 1st Aug 2016 00:06    Post subject:
Kaltern wrote:
I appreciate the advice, however I'm not getting it for the 'wow' factor, I'm getting it for specific games that are cockpit based.

VR will only fail for those who think it is a wow thing. I don't expect a new thing to try every day otherwise I'll get bored, I just want to play the games I already play, but with proper depth and immersion.

VR is not a quick fix thing, and I can't understand why this seemed to be the norm. And VR does not need to be a room based thing, that is a useless gimmick right now, with far too many limitations to be useful. The Rift has the same range you need for a standing experience, and you can even take a step or two. Much like a Vive in an average room...


limitations =/= requirements.
yes, the requirements are a bit ridiculus from a regular consumer point of view, but far from a useless gimmick. motion controls and standing/roomscale is where it's at; if you haven't tried VR yet, you'll realise once you get your HMD.
Not that i'm trying to be the go-to VR specialist, it's just a realisation after a few months with my Vive, there's just certain things you come to realise that are great, and others that make no sense.

PS this isn't about vive vs rift or whatever, i'm sure the rift will do fine for at the very least standing experiences once touch hits the market, i'm just trying to make people realise that they shouldn't buy a HMD to sit down and look around, it won't take more than a week before you'll realise it was a waste of money for that reason - the technological limitations are still too big to view it as some sort of monitor replacement.
The limitations are also something you focus less on in roomscale, because you're far more preoccupied with the experience than the pixel/fov/sde/flare etc issues.
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bart5986




Posts: 662

PostPosted: Mon, 1st Aug 2016 08:49    Post subject:
Kaltern wrote:
I appreciate the advice, however I'm not getting it for the 'wow' factor, I'm getting it for specific games that are cockpit based.

VR will only fail for those who think it is a wow thing. I don't expect a new thing to try every day otherwise I'll get bored, I just want to play the games I already play, but with proper depth and immersion.

VR is not a quick fix thing, and I can't understand why this seemed to be the norm. And VR does not need to be a room based thing, that is a useless gimmick right now, with far too many limitations to be useful. The Rift has the same range you need for a standing experience, and you can even take a step or two. Much like a Vive in an average room...


While some people might have been happy to replace their racing/space/flight games with virtual reality 100% of the time.. I haven't.

Once the novelty wears off its quite taxing to be "inside" of virtual reality for long periods of time and this is especially true in seated games.

I prefer Elite Dangerous on my desktop because I'd rather casually play for a few hours then have to be inside virtual reality for the same time. Its easy to take breaks, look at something else in your room, whatever you like.

Its hard to explain.. maybe someone else can explain better.

I pretty much only play room scale games, despite owning a Logitech G27 and games like Assetto Corsa, and a joystick with Elite Dangerous, War Thunder etc.

I really think seated VR is a waste of money right now considering the price.
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AmpegV4




Posts: 6248

PostPosted: Mon, 1st Aug 2016 09:38    Post subject:
I agree because you have equal tradoffs, VR brings 3D and scale but lower resolution and clarity, non-vr still has a lot to offer in comparison. If at least had motion controls it wouldnt be so bad, so you can at least sit back from your desk and interact with the world.

Another thing ive seen recently, ppl making home made gun mounts for H3VR. Able to shoot downscope 50+ metres with pinpoint accuracy.



 Spoiler:
 
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RevR




Posts: 11

PostPosted: Tue, 2nd Aug 2016 19:47    Post subject:
Everest VR is now released with 10% off, making it £17.09
http://store.steampowered.com/app/384750
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shole




Posts: 3363

PostPosted: Wed, 3rd Aug 2016 20:28    Post subject:
tried a demo of everest some time ago and it was pretty weak
it's not a proper game - just a simplistic experience
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Interinactive
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Posts: 29462

PostPosted: Thu, 11th Aug 2016 05:28    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 23:04; edited 1 time in total
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Tue, 16th Aug 2016 15:40    Post subject:
Soe guises.

Is this (Vive / Oculus) any good?

Mainly for Elite or some such? (and shits and giggles with zombie scares)

To me these have so far looked as bad as Kinect back in the day. (I have not tried VR at all)


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