Bloodstained: Ritual of the Night (KS, K. Igarashi)
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sausje
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PostPosted: Thu, 11th Jun 2015 15:38    Post subject:
Now one of the most funded games on KS. Only Ouya and Exploding Kittens are "games" that ranked higher.

Not bad Very Happy


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sabin1981
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PostPosted: Thu, 11th Jun 2015 15:51    Post subject:
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1259913

Wait. What. ?.

The "Sword Whip" in-game weapon is only available to backers.. and only those that pay SIXTY DOLLARS?!

Wait. What. ?.
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deadpoetic




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PostPosted: Thu, 11th Jun 2015 16:27    Post subject:
Reaction
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Morphineus
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PostPosted: Thu, 11th Jun 2015 16:40    Post subject:
Ah yes, Paywalls something we were lacking in SP games. Finally the industry has caught up!


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prudislav
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PostPosted: Wed, 2nd Mar 2016 08:46    Post subject:
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prudislav
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PostPosted: Mon, 9th May 2016 10:18    Post subject:
https://www.vg247.com/2016/05/09/bloodstained-to-get-staggered-content-post-release-to-avoid-delays/
Quote:
Bloodstained: Ritual of the Night is the hugely successful Kickstarter from Koji Igarashi and the game is set to be huge.

With that being the case, the developer took to the forums to reassure fans that they would be avoiding the problems Mighty No. 9 has encountered with delayed release dates by going down the path of Yacht Club Games’ Shovel Knight, with additional content to drop after the game’s release.

“Following a recent conversation in the shoutbox with our community manager Mana…it can be confirmed that Bloodstained will follow a staggered content release,” they announced in a dev post.

“Some portion of the game will release first and then additional content (as outlined by the Kickstarter) will follow in the months to come.

“How much of the game will be there at launch day (Just the main game? More?) is unclear and probably hasn’t been decided yet but at the very least we should be able to avoid an extremely protracted release as with Mighty No. 9. We are still a longs way off from the game being done so of course anything could change.”

Sounds like a solid plan to me.

BloodStained: Ritual of the Night is scheduled for a 2017 release on PC, PlayStation 4, Vita, Wii U and Xbox One.
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sabin1981
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PostPosted: Mon, 9th May 2016 14:26    Post subject:
As long as the GAME is 100% done at release, story content beginning to end, then a staggered release of additional content is perfectly fine by me Smile MN9's bullshit about six month delays because of the friggin' LEADERBOARD not being finished? Yeah, that is all kinds of wrong.
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prudislav
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PostPosted: Tue, 7th Jun 2016 23:33    Post subject:
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sabin1981
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PostPosted: Tue, 7th Jun 2016 23:40    Post subject:
That is looking sexy as all hell.
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h0rnyfavn
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PostPosted: Tue, 7th Jun 2016 23:53    Post subject:
Did you lot notice what she was doing when she was standing still? Dat shameless sexual objectification! Laughing


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sabin1981
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PostPosted: Wed, 8th Jun 2016 00:05    Post subject:
Avert your Male Gaze©, you pig!
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Sohei




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PostPosted: Wed, 8th Jun 2016 13:54    Post subject:
My interest is starting to go down, i dont like the look at all, looks really uninspired, i would prefer some good detailed 2d art, even the animations dont look that good...well maybe the gameplay will make up for it, but its not looking how i thought it would :/
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Civ01




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PostPosted: Wed, 8th Jun 2016 21:37    Post subject:
Looks really bland and mediocre.
Being better than MN9 isn't an achievement - literally anything is better than that scam.
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AKofC




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PostPosted: Wed, 8th Jun 2016 22:07    Post subject:
I agree. It looks really bland. They lost the beautiful art style seen in the concept art, didn't translate into the 3d.

As it is it just looks cheap. :/


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sabin1981
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PostPosted: Wed, 8th Jun 2016 22:09    Post subject:
I hope you guys realise that this isn't final Laughing Their last video showcased didn't even have any textures of modelling, it was just white boxes, now the world is looking like it's starting to take shape but it ain't finished.

... if six months later we see more footage and it still looks like this, I'll join ya'll, but for now? This isn't final Very Happy
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Keit




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PostPosted: Wed, 8th Jun 2016 22:36    Post subject:
Sweet music, and it looks pretty slick as well. With some monsters and effects it will look great I bet, right now it's just barebones.
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h0rnyfavn
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PostPosted: Fri, 17th Jun 2016 12:15    Post subject:


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Bob Barnsen




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PostPosted: Fri, 17th Jun 2016 12:27    Post subject:
Doesn't look too bad. Most of the enemies don't seem to posses a threat at all though.


The boss at the end:
Me Gusta


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DV2




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PostPosted: Fri, 17th Jun 2016 12:54    Post subject:
Those animations... grinhurt


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sabin1981
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PostPosted: Fri, 17th Jun 2016 14:59    Post subject:
h0rnyfavn wrote:
https://www.youtube.com/watch?v=P5CuDs87MkQ


That looks awesome! So Much Win It's like Symphony of the Night 2, same music style, the demo player even abuses the Alucard-style dash to increase movement speed Laughing It seems they're incorporating the same ability system as the DS title, Dawn of Sorrow, as you acquire souls from enemies that grant you their abilities.

Bob Barnsen wrote:
Doesn't look too bad. Most of the enemies don't seem to posses a threat at all though.


That's a full on Castlevania trope right there, first level enemies are just floating heart containers grinhurt
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randir14




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PostPosted: Wed, 22nd Jun 2016 10:27    Post subject:
Same type of gameplay as above but taken in-game instead of off screen.

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DarkRohirrim




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PostPosted: Wed, 22nd Jun 2016 10:36    Post subject:
I like that, it looks good! The art still needs to improve though. I was also hoping they would go for a style closer to the first concepts, but they went for the same thing as Castlevania: Mirror of Fate. It's ok, but yeah...
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Bob Barnsen




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PostPosted: Thu, 23rd Jun 2016 11:26    Post subject:
Demo out for $60 tier backers:
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1609242


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pillermann




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PostPosted: Thu, 23rd Jun 2016 13:18    Post subject:
Finally a female protagonist I can [s]masturbate[s/] relate to.

Hmm strike out code doesn't seem to work on le hump what now?
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DV2




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PostPosted: Thu, 23rd Jun 2016 13:46    Post subject:
Now if only we can get the demooooooo... grinhurt


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konkol84




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PostPosted: Thu, 23rd Jun 2016 14:19    Post subject:
pillermann wrote:
Finally a female protagonist I can [s]masturbate[s/] relate to.

Hmm strike out code doesn't seem to work on le hump what now?

fail Very Happy
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Bob Barnsen




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PostPosted: Thu, 23rd Jun 2016 14:29    Post subject:
DV2 wrote:
Now if only we can get the demooooooo... grinhurt

Someone uploaded it on The Russian Forum. Wink


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randir14




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PostPosted: Thu, 23rd Jun 2016 21:56    Post subject:
Just played the demo and I thought it was good, but something felt off. Almost like the gameplay was too slow paced compared to past Igavanias. One thing they did improve over the older games is armor now shows on the character.
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prudislav
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PostPosted: Mon, 8th Aug 2016 23:18    Post subject:
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Vryder




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PostPosted: Fri, 9th Sep 2016 03:01    Post subject:
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