finally got some time to catch up and get set up. got my semi-annual vanillaware/sotn/old zelda fix, with a side order of classic fighting and bullet hell.
What
Dolphin was open-source from the beginning.
The rumors about CEmu using a stolen proprietary parts of the code just keep growing. If it is actually the truth it is done deal.
What
Dolphin was open-source from the beginning.
The rumors about CEmu using a stolen proprietary parts of the code just keep growing. If it is actually the truth it is done deal.
Was it?
I seem to remember it was closed source and developed quite "silently" for a while. By the time it was open sourced it could already run several commercial games if I recall correctly.
What
Dolphin was open-source from the beginning.
The rumors about CEmu using a stolen proprietary parts of the code just keep growing. If it is actually the truth it is done deal.
Was it?
I seem to remember it was closed source and developed quite "silently" for a while. By the time it was open sourced it could already run several commercial games if I recall correctly.
You're absolutely right. Dolphin was closed source for many years, before it began emulating the Wii, then went open in 2008. The argument "closed source, stolen code, INSERTDEVHERE will close it down" is ridiculous. I can't think of any other emulator ever shut down by related Dev/manufacturer.
or do I remember any rumors like that surrounding any recent and fleshed out emulator, be it VBA or PCSX2 or BSNES or any other.
But they do keep circling around CEmu and where is smoke there is fire. And damn that's a lot of smoke I must say, taking into account way too impressive CEmu progress.
There any way to get mouse and keyboard working like a normal FPS with keyboard and mouse? Anywhere I can grab a profile for it or something. Info on it still seems really scattered.
There any way to get mouse and keyboard working like a normal FPS with keyboard and mouse? Anywhere I can grab a profile for it or something. Info on it still seems really scattered.
trying to play metroid with gamecube roms.
Try the trilogy version it's way easier to get the wiimote to act like a mouse then the gamecube pad, it also has native 16:9 and a few other improvements. I would recommend using Ishiiruka instead of regular Dolphin it get's rid of the shader generation stutter which can be very bad in this game and has way better performance and gfx in general especially with the dx12 renderer.
Another +1 from me for both Trilogy and Ishiiruka, the shader compilation fix ALONE makes Ishiiruka the only build of Dolphin to ever consider. I'm astounded the primary devs for Dolphin have pushed that to the main branch yet, absolutely astounded.
two short videos, sorry for the quality fuck up (even with yt settings @ 720@60fps). something went wrong with the rendering, dunno why. and i forgot to add afterburners overlay or any other fps counter. but they are always between 45-60 fps. its really good playable, on some tracks at the start it loads some other stuff in the first ~20 seconds so it may stop short but afterwards its fine. and the track loading times are fucking long, think it was faster in previous cemu builds
on some tracks its too dark yes (thats not because of my fuckup), its because of problems with some lightning in cemu itself (toads turnpike for example has massvie gfx glitches atm). loading screen is always at full speed 60fps, as i said: i remember with older cemu builds the loading times were not as high as with the newest version, but i might be wrong, dunno. maybe i had the game files on ssd when i tried it the last time
overall its very playable now, sure here and there some glitches and maybe slowdowns but overall -> its impressive what they did in the short time
Is it already possible to upscale with Cemu? For example Mario Kart and Twilight Princess HD seem to run very good already.
Depending on your hardware, some upscaling to 2K and the use of Reshade should give a nice result.
nope, no gfx/filter/resolution options at all implemented yet. and it looks awful when using fullscreen, thats why i capped the 720p window mode. and yes would be nice, we will see that sometime in the future i think. havent played around with reshade yet though
gpu usage isnt even 50% if i remember correctly and my xeon is twiddling his thumbs though it uses all 8 cores it doesnt stress them really at any moment
We don't know what the bottlenecking thread is responsible for though (unless someone here is familiar with the code)
Anyway, this should mean that it simply requires more time waiting for us and developing from cemus authors. Unless more parallelization were somehow impossible somehow, which I'd find weird.
and another one from super mario maker, again some encoding fuck up (this time not my fault, all programs i have failed to capture this game, only afterburner worked but mirrored the image and put it upside/down)
gonna play some zelda tonight, maybe i make a few vids.
tried a few more games, most of them crash. here are two vids of wind waker hd. though its unplayable for me due to massive slowdowns (even though it only runs with 30fps internally)
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