So after quite a bit of fiddling, it turns out that the easy wasy to get ReShade working is to use the EDFX app for Elite: Dangerous. You can either d/l that, and install, or use this preset I cobbled together. I like it, but of course it's all subjective
37gb for two ps2 games? wtf? ok ok i know its based on the ps4 port -> but have they improved the textures that much?
Textures look pretty good but what makes this game so big are the FMVs which are far higher quality then the PS2 originals, the inclusion of english and japanese audio in higher quality with the optional new soundtrack, the extras like that short movie that ties X and X-2 together,FF X-2 Last Mission which was never released in english before and so on there is a lot of stuff in there.
It never ceases to amaze me the mentality of children allowed to use a PC these days. The matter of the game not being 60fps is for some reason highly toxic on the Steam forums regarding this game.
While I would love a 60fps version, I don't quite understand the open hostility regarding the subject - I can only conclude it's a case of 'keyboard justicars' - those who argue and defend a subject vehemently just because they can, rather than because it makes such a huge difference to their lives.
Very odd. Maybe those under 26 years of age should be banned from being allowed to type these days...
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
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Why can't they just get some volunteer mods - ANYTHING would be preferable to how it is right now. I'd even volunteer, I feel like doing to productive modding again
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
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Love that they remade the prerendered screens from scratch that was something that always bothered me a lot in pcsx2 they where pixelated and stretched while playing with the widescreen option.
For example Monster Arena:
PS2 (don't have one from PCSX2 but it looks like that just stretched)
That would certainly account for the increased size, having proper 1080p (or at least >480p) background renders will definitely bump the installation size up.
Bob Barnsen wrote:
But where is the chest now?
And yes, if the source material is good, it's much easier to enhance the graphics.
Unlike the remasters of the very old games.
The chest is only there if you have a reward from capturing monsters in the world, IIRC.
Last edited by sabin1981 on Fri, 13th May 2016 20:02; edited 1 time in total
Stretched? Look at the grass for example, and then the shell-things on the ground. Also compare the fabrics on both versions. They are remastered - as in, upscaled but keeping the original detail. If it was simply stretced, you'd get the same as in FF VI - which looks utterly awful, despite the game being good, it looks terrible.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
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Stretched? Look at the grass for example, and then the shell-things on the ground. Also compare the fabrics on both versions. They are remastered - as in, upscaled but keeping the original detail. If it was simply stretced, you'd get the same as in FF VI - which looks utterly awful, despite the game being good, it looks terrible.
I don't know, the flowers are completely different so maybe not?
Stretched? Look at the grass for example, and then the shell-things on the ground. Also compare the fabrics on both versions. They are remastered - as in, upscaled but keeping the original detail. If it was simply stretced, you'd get the same as in FF VI - which looks utterly awful, despite the game being good, it looks terrible.
As i said they are clearly remade from scratch and not based on the old renders.
Stretched? Look at the grass for example, and then the shell-things on the ground. Also compare the fabrics on both versions. They are remastered - as in, upscaled but keeping the original detail. If it was simply stretced, you'd get the same as in FF VI - which looks utterly awful, despite the game being good, it looks terrible.
As i said they are clearly remade from scratch and not based on the old renders.
Ugh I apparently can't read - my apologies
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