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vurt
Posts: 13843
Location: Sweden
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Posted: Thu, 14th Apr 2016 12:50 Post subject: |
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Games like this needs proper quests/missions to drive you, that has been the main problem in the genre i think.
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Posted: Thu, 14th Apr 2016 13:03 Post subject: |
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Bob Barnsen wrote: | Now i really can't imagine what would be fun to travel to a planet, gather some ressources and then do the same thing over and over. |
Indeed. This is what happens when you take an indie game - albeit an extremely pretty one - and hype up expectations unreasonably.
vurt wrote: | Games like this needs proper quests/missions to drive you, that has been the main problem in the genre i think. |
That would be my preference, certainly. I'm a storyfag, so open world-type games typically fail to hold my interest for long. While I don't mind exploration and combat, I really need a solid narrative core. So I'm not sure if I'll even bother with an isodemo for NMS.
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Posted: Thu, 14th Apr 2016 14:18 Post subject: |
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Shout out to my boys SpykeZ and TiKHAL <3
From time to time I bless this forum with my presence.
Good to see some of the guys from way back when still around 
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Thu, 14th Apr 2016 23:54 Post subject: |
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A thing closer to this than Empyrion would be: GRAV... but still They are build/survival games. While it's space I wouldn't call them too similar to me they are quite different. But eh... seeing Empyrion pop up a few times I had to mention GRAV as well.
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Posted: Fri, 15th Apr 2016 00:15 Post subject: |
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Grav and Empyrion look good.. but, as Morphy said.. they're build/survival games and I'm just so unbelievably burnt out on them. I want a house on a planet, okay, so I have to hunt for wood... and metal... and scraps.. and this... and that... and this... and that... then I have to craft this but I need that to craft this but I can't craft this without that which requires this to craft it instead.
I guess it wouldn't be so bad if we had the choice of prefab buildings and whatnot, but egh, I'm just too worn out from constant crafting wood panels to build a wall.
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Morphineus
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Posts: 24883
Location: Sweden
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Posted: Fri, 15th Apr 2016 01:11 Post subject: |
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It's drab though... feels more like an inconvenient modding tool than an actual game 
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Stige
Posts: 3545
Location: Finland
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Posted: Fri, 15th Apr 2016 06:14 Post subject: |
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sabin1981 wrote: | Grav and Empyrion look good.. but, as Morphy said.. they're build/survival games and I'm just so unbelievably burnt out on them. I want a house on a planet, okay, so I have to hunt for wood... and metal... and scraps.. and this... and that... and this... and that... then I have to craft this but I need that to craft this but I can't craft this without that which requires this to craft it instead.
I guess it wouldn't be so bad if we had the choice of prefab buildings and whatnot, but egh, I'm just too worn out from constant crafting wood panels to build a wall. |
Bob Barnsen wrote: | Empyrion looks good and i have it on my wishlist for some time now. But as with all of those type of games, i will wait till they leave EA.
And since where are mentioning similar games, Planet Explorers looks promising too
http://store.steampowered.com/app/237870/ |
Pretty much yeah. I did buy Empyrion and tried it out but refunded it. Just wasn't really all that, atleast playing alone. And the servers are not as populated as they are in Rust either so it makes it feel even more dead.
And the fact that building anything takes forever, meh. I didn't even manage to finish building my first base in those 2 hours that I tried it. And I only tried to do a 6x6 flat.
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Stige
Posts: 3545
Location: Finland
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Posted: Fri, 15th Apr 2016 21:15 Post subject: |
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Yeah I was aware of the stuff in the pod but building the stuff takes ages and then you gotta build like 6 different things for 1 item etc which really takes up time.
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Posted: Sun, 17th Apr 2016 00:13 Post subject: |
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Posted: Sun, 17th Apr 2016 04:21 Post subject: |
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konkol84
Posts: 3679
Location: Po(o)land
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Posted: Sun, 17th Apr 2016 09:04 Post subject: |
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Ok, the planet to space transition was silly, like he flew 500m upwards and was already in space...
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Posted: Sun, 17th Apr 2016 09:56 Post subject: |
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I think this could be quite fun in vr, but without it gets probably soon boring.
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Sun, 17th Apr 2016 10:14 Post subject: |
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I only just noticed how much of a copy that spaceship is from the Oblivion movie. 
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Posted: Sun, 17th Apr 2016 15:17 Post subject: |
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Okay.. the inventory stuff is already annoying the piss out of me. I really hate that kind of limited bullshit in games, most recently in Out There, but combining VERY limited inventory space (6-16 slots) with the restricted need to have each individual group of elements taking up an entire slot? That's not cool.
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Posted: Sun, 17th Apr 2016 15:29 Post subject: |
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Keeps it simplistic for console kiddies and it probably also ties into that whole thing about not allowing you to stay in once place/settle down, forcing you to keep moving.
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Posted: Sun, 17th Apr 2016 19:37 Post subject: |
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I swear Sean has been on the same 3 planets with every preview., inhabited by the same four Spore creatures. I'm exaggerating, of course, but Sean isn't making me want to run out and get this game. It's what I have conjured up in my head of what I want the game to be that keeps me interested.
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Posted: Sun, 17th Apr 2016 19:45 Post subject: |
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Minacious wrote: | I swear Sean has been on the same 3 planets with every preview., inhabited by the same four Spore creatures. I'm exaggerating, of course, but Sean isn't making me want to run out and get this game. It's what I have conjured up in my head of what I want the game to be that keeps me interested. |
Ok if it is of concern to you and ones perception of the game right now, go to his twitter and pull him up on it. Ask him to show move diverse gameplay.
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Grale
Banned
Posts: 3321
Location: Invert
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Posted: Sun, 17th Apr 2016 19:51 Post subject: |
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Grale wrote: | Unless there are some hidden game elements they are keeping from us, then this is going to get old very quickly from what I've seen in the videos.
I hope I'm wrong, please prove me wrong. From surface to space in under 10 seconds for console kiddies  |
You are aware that even the space shuttle only takes 150 seconds to get out of earths atmosphere right? And this game is based on fiction future space flight, so? If you want something closer to the 150 I guess kerbel is the game people should play 
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Posted: Sun, 17th Apr 2016 20:12 Post subject: |
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The more i see the gameplay videos, the more i'm thinking it as a minecraft game in space.
Cool and all but this game doesn't seem like it deserves it's price. People keep hyping it, so it's probably gonna fail at some point.
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Posted: Sun, 17th Apr 2016 20:17 Post subject: |
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While i dislike Minecraft, it has MUCH more to offer than this game here.
Even more so with mods.
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Posted: Sun, 17th Apr 2016 20:18 Post subject: |
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Bob Barnsen wrote: | While i dislike Minecraft, it has MUCH more to offer than this game here.
Even more so with mods. |
I dunno, it has been pretty lacking of late with good new total conversion mods. I look from time to time for anything that might be fun but find nothing for it. With a better pc though it is great to be able to run shaders on minecraft without worrying about frame rates 
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Grale
Banned
Posts: 3321
Location: Invert
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Posted: Sun, 17th Apr 2016 20:50 Post subject: |
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