Dying Light (WB+Techland)
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Rynath




Posts: 383
Location: Ozarks
PostPosted: Fri, 11th Mar 2016 00:06    Post subject:
Stige wrote:
Dying Light runs fine but I get a random error with the The Following Enhanced Edition. Something I'm missing here? Installed the latter + update and copied crack over from the update.

Does it have to be installed over the original game?


The whole package should be stand alone which includes everything. If you're getting a "0xc0000142" error, try...

 Spoiler:
 
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Stige




Posts: 3548
Location: Finland
PostPosted: Fri, 11th Mar 2016 00:08    Post subject:
Will give it a shot, in the process of reinstalling atm.
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Wed, 16th Mar 2016 15:07    Post subject:
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Thu, 17th Mar 2016 01:05    Post subject:
damn, the game is optimized insanely now. getting constant 60 fps at 1920x1200, even with pcss shadows.


steam: Drowning witch
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game completion log:
http://pastebin.com/g6MgD5DV
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JBeckman
VIP Member



Posts: 35114
Location: Sweden
PostPosted: Wed, 23rd Mar 2016 15:48    Post subject:
http://steamcommunity.com/games/239140/announcements/detail/870691953100943099

Quote:

General:
• Chromatic aberration toggle added.
• Various stability improvements, including co-op

Dying Light: The Following fixes:
• Fixed a rare bug causing loss of all equipped car parts during a Be the Zombie match

Linux-specific fixes:
• Fixed movies not playing in the skill details sub-menu.



Replaces a couple of the larger archive files so ~950 MB, that's a lot of chromatic aberration goop. Very Happy
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blackeyedboy




Posts: 10209
Location: Transylvania
PostPosted: Wed, 23rd Mar 2016 21:06    Post subject:
Drowning_witch wrote:
damn, the game is optimized insanely now. getting constant 60 fps at 1920x1200, even with pcss shadows.


What about the town area? There's a noticeable FPS drop there.


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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Wed, 23rd Mar 2016 22:45    Post subject:
Which city? the second region in the base game? I don't have a save file for that, as I went straight to DLC zone from the prologue.

If you got a save file I can test.


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blackeyedboy




Posts: 10209
Location: Transylvania
PostPosted: Thu, 24th Mar 2016 09:20    Post subject:
Here's my savegame. It's from "The Following" area of the game. There's a wide countryside zone + a coastal town area. That town is pretty crap in terms of performance.

save_coop_0.rar


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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Thu, 24th Mar 2016 14:36    Post subject:
thx, we are in the same region and similar quest progress as well. I do recall i was in some coastal settlement at some point, but I can't locate it now.

So if you could post a pic of the game map where I should be going. otherwise i'll stumble upon it at some point Very Happy


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blackeyedboy




Posts: 10209
Location: Transylvania
PostPosted: Thu, 24th Mar 2016 14:48    Post subject:
Not in a hurry, so just... stumble on it! Laughing Wink


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StEFaN7




Posts: 5968
Location: them swamps
PostPosted: Thu, 24th Mar 2016 20:10    Post subject:
good expansion, too bad the buggy wasnt part of the main game, the map could have been something like in mad max.

still the dialogue in this game is so hilarious bad its good, dunno if this was what the dev was going for but it works lol


I can see your soul at the edges of your eyes..
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Wed, 6th Apr 2016 11:48    Post subject:
blackeyedboy wrote:

What about the town area? There's a noticeable FPS drop there.


I think I found what you were talking about?

Standing in this spot, I had 55-58 fps. And gpu usage was only 60%, so clear CPU bottleneck. But my i5 4670k is at stock atm, because r6 siege doesn't see any benefit from OC, and I'm hooked on that atm. so I think my 4.6ghz overclock would be 60 fps there.

But so far, in the following, that's the only CPU limited area I found. and it's just this general area looking into this specific direction.

 Spoiler:
 



Oh, and I chuckled last night, after the USS techland side quest Very Happy

Fantastic expansion. the challenge is real. this side quest noted in my screenshot, I can't do it yet. too weak. tried a few times and it was quite insane.

Glad I played it straight out of prologue with a weak character. Really turns it into a proper game. I had to ditch the gamepad and start playing with m+kb, which was never required in the base game on max difficulty.
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blackeyedboy




Posts: 10209
Location: Transylvania
PostPosted: Thu, 7th Apr 2016 09:20    Post subject:
Yea that's the area. I'm still on a stock 2500k. Facepalm No idea what keeps me from OC'ing the shit out of it...

Might be the fact that I can't be arsed with installing 2 tons heavy CPU coolers. Lazy me.

EDIT

Looks like the best bet would be a Noctua NH-D15.


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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Thu, 14th Apr 2016 13:45    Post subject:
Just finished it. together with the main game I played early 2015, 93 hours.

in game stats say I played the expansion 38 hours.

Managed to finish it with a fresh character out of prologue, on nightmare. was able to do every side quest and all nests, except one side quest, where you need to kill a miniboss "holler" he just is beyond my level. 50 explosive arrows don't scrape his helmet.

The DLC itself is better than the base game, and probably one of the best games made in last few years. it's worth being called a stand alone. they could have raked in dough if they charged 50, so kudos to them.

It's just brilliant. fantastically responsive car. great new weapons, like the crossbow. emphasis on guns in nests and certain missions. The locations you get to explore are phenomenal. feels like stalker, dayz, half-life 2 at times.

The engine is just fantastic. you can pick up bolts from corpses, and they stick into the zombies super realistically. it makes combat very satisfying. you can use 20 bolts a 100 times if you have good aim.

the locations are awesome. mostly farms, season 2 walking dead type, with brilliant romero film style music, as you explore. 1 small town, lots of highway roadblocks, beaches, caves, mountains, etc. honestly feels like a mix of gothic 1/2 and far cry

And it's very challenging, allows great customization. you can make it into easy mode, or super hard via both HUD and difficulty options.

The nests in particular, felt like a whole new gamemode in itself. going in with a shotgun, grenades, and a ton of resistance potions was the only way to pass them, and the gunplay and the challenge were immensely satisfying. Surrounded by corpses inside dank subway complexes, trains, sewers, and then swarmed by a variety of different enemies, limbs flying everywhere as you unload shells into them.

2 flaws for me are the constantly spawning exploders while you drive, and then the incoming chain reaction of volatiles, who can even dodge shotgun bullets at times.

and human enemies, unless you constantly chug very short term potions, kill you in 1 second. at other times they just stand still and watch friends die, and even take arrows in the face in peace.

there are 2 endings to pick at the end, and a 3rd hidden one supposedly.

Overall, the game is now pretty much near bethesda level RPG's by now. Great mix of FPS and light rpg stuff, very robust and responsive parkour, stalker/dayz/far cry 3 type of exploration with random encounters, and hl 2 buggy done best by any game so far.


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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garus
VIP Member



Posts: 34197

PostPosted: Thu, 14th Apr 2016 13:54    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:37; edited 1 time in total
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 14th Apr 2016 14:06    Post subject:
garus wrote:
And fighting with a rusty pipe against mercenaries with guns is not so fun Very Happy

Casul Rolling Eyes nothing beats the trusty pipe
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KopyKat007




Posts: 299
Location: Canada
PostPosted: Thu, 14th Apr 2016 20:27    Post subject:
Drowning_witch wrote:
Just finished it. together with the main game I played early 2015, 93 hours.

in game stats say I played the expansion 38 hours.

Managed to finish it with a fresh character out of prologue, on nightmare. was able to do every side quest and all nests, except one side quest, where you need to kill a miniboss "holler" he just is beyond my level. 50 explosive arrows don't scrape his helmet.

The DLC itself is better than the base game, and probably one of the best games made in last few years. it's worth being called a stand alone. they could have raked in dough if they charged 50, so kudos to them.

It's just brilliant. fantastically responsive car. great new weapons, like the crossbow. emphasis on guns in nests and certain missions. The locations you get to explore are phenomenal. feels like stalker, dayz, half-life 2 at times.

The engine is just fantastic. you can pick up bolts from corpses, and they stick into the zombies super realistically. it makes combat very satisfying. you can use 20 bolts a 100 times if you have good aim.

the locations are awesome. mostly farms, season 2 walking dead type, with brilliant romero film style music, as you explore. 1 small town, lots of highway roadblocks, beaches, caves, mountains, etc. honestly feels like a mix of gothic 1/2 and far cry

And it's very challenging, allows great customization. you can make it into easy mode, or super hard via both HUD and difficulty options.

The nests in particular, felt like a whole new gamemode in itself. going in with a shotgun, grenades, and a ton of resistance potions was the only way to pass them, and the gunplay and the challenge were immensely satisfying. Surrounded by corpses inside dank subway complexes, trains, sewers, and then swarmed by a variety of different enemies, limbs flying everywhere as you unload shells into them.

2 flaws for me are the constantly spawning exploders while you drive, and then the incoming chain reaction of volatiles, who can even dodge shotgun bullets at times.

and human enemies, unless you constantly chug very short term potions, kill you in 1 second. at other times they just stand still and watch friends die, and even take arrows in the face in peace.

there are 2 endings to pick at the end, and a 3rd hidden one supposedly.

Overall, the game is now pretty much near bethesda level RPG's by now. Great mix of FPS and light rpg stuff, very robust and responsive parkour, stalker/dayz/far cry 3 type of exploration with random encounters, and hl 2 buggy done best by any game so far.


Nice review! I haven't played the expansion yet but this got me more interested for sure Smile

From the videos ive seen, it really does remind me of Walking Dead season 2 type of environment as well.


sabin1981 wrote:
Haha, yes.. I meant the place of many ass-kickings Very Happy
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blackeyedboy




Posts: 10209
Location: Transylvania
PostPosted: Fri, 15th Apr 2016 10:33    Post subject:
To everyone playing this: does the map, in time, after killing and clearing large groups of zombies, gets more relaxed in terms of zombie population (just like in the main game iirc)?!

I got seriously turned off by the huge amount of zombies populating... fields. Rolling Eyes


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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 15th Apr 2016 10:50    Post subject:
Nah, they will respawn over time and repopulate. I don't think the main game was any different though.


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blackeyedboy




Posts: 10209
Location: Transylvania
PostPosted: Fri, 15th Apr 2016 11:00    Post subject:
I went on multiple serious killing sprees in the main game and after a while the same zones in the city were kinda empty.

So: either the zombie population diminishes OR they respawn in a few days game time.


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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 15th Apr 2016 14:58    Post subject:
never experienced that. I always have mobs respawn if i move a bit from a location. Maybe it's tied to the difficulty.


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blackeyedboy




Posts: 10209
Location: Transylvania
PostPosted: Fri, 15th Apr 2016 17:46    Post subject:
I reckon I played a LOT of the main game. On my way to objectives I always stopped-by and threw in some Molotov parties with my zombie buddies.


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TheZor
VIP Member



Posts: 5991

PostPosted: Fri, 15th Apr 2016 18:38    Post subject:
Rynath wrote:
Stige wrote:
Dying Light runs fine but I get a random error with the The Following Enhanced Edition. Something I'm missing here? Installed the latter + update and copied crack over from the update.

Does it have to be installed over the original game?


The whole package should be stand alone which includes everything. If you're getting a "0xc0000142" error, try...

 Spoiler:
 


Cheers for the tip man, couldn't figure out what was causing it Smile

Drowning_witch has convinced me, I'll try this DLC tonight Very Happy
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sat, 16th Apr 2016 12:24    Post subject:
shadowplay works magnificently in this game Smile





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prudislav
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Location: The land of beer and porn
PostPosted: Tue, 19th Apr 2016 17:48    Post subject:
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DaLexy




Posts: 3043
Location: Germany
PostPosted: Wed, 20th Apr 2016 00:33    Post subject:
just skins -.-


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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Wed, 20th Apr 2016 01:36    Post subject:
This game needs a proper part 2,not just DLC and addons.Even if they would announce working on one now,it would be still at least a year away Sad


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 20th Apr 2016 08:17    Post subject:
BettyShikle wrote:
This game needs a proper part 2,not just DLC and addons.Even if they would announce working on one now,it would be still at least a year away Sad

honestly i would prefer if they finally ffinish Hellraid before doing DL2
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Thu, 21st Apr 2016 01:43    Post subject:
Yeah,i`d take that too as "in-betweener"


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Thu, 19th May 2016 12:14    Post subject:
Dying Light Developer Has Two AAA Games in Development
Quote:
During the Digital Dragons 2016 conference, the founder of Techland announces that the company is currently working on two AAA games, one of which will be a brand new IP.


“I would like to share some good news with all the fans of Techland’s games: we’re currently working on not one, but two new titles. We estimate their total budget to be around USD 77 million, so these will be so-called AAA games. In order to give the teams working on these projects creative independence, each project is being developed in a different place. The first one is created by the Wroclaw-based studio, and the second one is being made by Techland Warszawa. Techland’s third studio, which is based in Vancouver, is providing technological support for both titles.”

“Our main target is to give the gamers two huge titles within the next two years that will be even more successful than Dying Light. I assure you that they are worth the wait!”



As for what those two in-development Techland games may be, Marchewka only revealed the details on one title, which will be an open-world fantasy game with RPG elements.

Given that Dying Light was a massive success, there is a chance that the new game could be a Dying Light sequel. With a big built-in fanbase and more resources available, a bigger Dying Light sequel seems like a safe and natural choice.

Should a Dying Light sequel be out of the question, there have been some murmurs that Techland’s second game may actually be a new version of the cancelled Hellraid. Techland was initially deep into the development of Hellraid, only to pull the plug on the project and reallocate its resources to Dying Light.

http://gamerant.com/dying-light-dev-developing-2-games/




No matter what games they will be:
Frap Frap Guy
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