Dying Light runs fine but I get a random error with the The Following Enhanced Edition. Something I'm missing here? Installed the latter + update and copied crack over from the update.
Does it have to be installed over the original game?
The whole package should be stand alone which includes everything. If you're getting a "0xc0000142" error, try...
Here's my savegame. It's from "The Following" area of the game. There's a wide countryside zone + a coastal town area. That town is pretty crap in terms of performance.
thx, we are in the same region and similar quest progress as well. I do recall i was in some coastal settlement at some point, but I can't locate it now.
So if you could post a pic of the game map where I should be going. otherwise i'll stumble upon it at some point
What about the town area? There's a noticeable FPS drop there.
I think I found what you were talking about?
Standing in this spot, I had 55-58 fps. And gpu usage was only 60%, so clear CPU bottleneck. But my i5 4670k is at stock atm, because r6 siege doesn't see any benefit from OC, and I'm hooked on that atm. so I think my 4.6ghz overclock would be 60 fps there.
But so far, in the following, that's the only CPU limited area I found. and it's just this general area looking into this specific direction.
Spoiler:
Oh, and I chuckled last night, after the USS techland side quest
Fantastic expansion. the challenge is real. this side quest noted in my screenshot, I can't do it yet. too weak. tried a few times and it was quite insane.
Glad I played it straight out of prologue with a weak character. Really turns it into a proper game. I had to ditch the gamepad and start playing with m+kb, which was never required in the base game on max difficulty.
Just finished it. together with the main game I played early 2015, 93 hours.
in game stats say I played the expansion 38 hours.
Managed to finish it with a fresh character out of prologue, on nightmare. was able to do every side quest and all nests, except one side quest, where you need to kill a miniboss "holler" he just is beyond my level. 50 explosive arrows don't scrape his helmet.
The DLC itself is better than the base game, and probably one of the best games made in last few years. it's worth being called a stand alone. they could have raked in dough if they charged 50, so kudos to them.
It's just brilliant. fantastically responsive car. great new weapons, like the crossbow. emphasis on guns in nests and certain missions. The locations you get to explore are phenomenal. feels like stalker, dayz, half-life 2 at times.
The engine is just fantastic. you can pick up bolts from corpses, and they stick into the zombies super realistically. it makes combat very satisfying. you can use 20 bolts a 100 times if you have good aim.
the locations are awesome. mostly farms, season 2 walking dead type, with brilliant romero film style music, as you explore. 1 small town, lots of highway roadblocks, beaches, caves, mountains, etc. honestly feels like a mix of gothic 1/2 and far cry
And it's very challenging, allows great customization. you can make it into easy mode, or super hard via both HUD and difficulty options.
The nests in particular, felt like a whole new gamemode in itself. going in with a shotgun, grenades, and a ton of resistance potions was the only way to pass them, and the gunplay and the challenge were immensely satisfying. Surrounded by corpses inside dank subway complexes, trains, sewers, and then swarmed by a variety of different enemies, limbs flying everywhere as you unload shells into them.
2 flaws for me are the constantly spawning exploders while you drive, and then the incoming chain reaction of volatiles, who can even dodge shotgun bullets at times.
and human enemies, unless you constantly chug very short term potions, kill you in 1 second. at other times they just stand still and watch friends die, and even take arrows in the face in peace.
there are 2 endings to pick at the end, and a 3rd hidden one supposedly.
Overall, the game is now pretty much near bethesda level RPG's by now. Great mix of FPS and light rpg stuff, very robust and responsive parkour, stalker/dayz/far cry 3 type of exploration with random encounters, and hl 2 buggy done best by any game so far.
Just finished it. together with the main game I played early 2015, 93 hours.
in game stats say I played the expansion 38 hours.
Managed to finish it with a fresh character out of prologue, on nightmare. was able to do every side quest and all nests, except one side quest, where you need to kill a miniboss "holler" he just is beyond my level. 50 explosive arrows don't scrape his helmet.
The DLC itself is better than the base game, and probably one of the best games made in last few years. it's worth being called a stand alone. they could have raked in dough if they charged 50, so kudos to them.
It's just brilliant. fantastically responsive car. great new weapons, like the crossbow. emphasis on guns in nests and certain missions. The locations you get to explore are phenomenal. feels like stalker, dayz, half-life 2 at times.
The engine is just fantastic. you can pick up bolts from corpses, and they stick into the zombies super realistically. it makes combat very satisfying. you can use 20 bolts a 100 times if you have good aim.
the locations are awesome. mostly farms, season 2 walking dead type, with brilliant romero film style music, as you explore. 1 small town, lots of highway roadblocks, beaches, caves, mountains, etc. honestly feels like a mix of gothic 1/2 and far cry
And it's very challenging, allows great customization. you can make it into easy mode, or super hard via both HUD and difficulty options.
The nests in particular, felt like a whole new gamemode in itself. going in with a shotgun, grenades, and a ton of resistance potions was the only way to pass them, and the gunplay and the challenge were immensely satisfying. Surrounded by corpses inside dank subway complexes, trains, sewers, and then swarmed by a variety of different enemies, limbs flying everywhere as you unload shells into them.
2 flaws for me are the constantly spawning exploders while you drive, and then the incoming chain reaction of volatiles, who can even dodge shotgun bullets at times.
and human enemies, unless you constantly chug very short term potions, kill you in 1 second. at other times they just stand still and watch friends die, and even take arrows in the face in peace.
there are 2 endings to pick at the end, and a 3rd hidden one supposedly.
Overall, the game is now pretty much near bethesda level RPG's by now. Great mix of FPS and light rpg stuff, very robust and responsive parkour, stalker/dayz/far cry 3 type of exploration with random encounters, and hl 2 buggy done best by any game so far.
Nice review! I haven't played the expansion yet but this got me more interested for sure
From the videos ive seen, it really does remind me of Walking Dead season 2 type of environment as well.
sabin1981 wrote:
Haha, yes.. I meant the place of many ass-kickings
To everyone playing this: does the map, in time, after killing and clearing large groups of zombies, gets more relaxed in terms of zombie population (just like in the main game iirc)?!
I got seriously turned off by the huge amount of zombies populating... fields.
Dying Light runs fine but I get a random error with the The Following Enhanced Edition. Something I'm missing here? Installed the latter + update and copied crack over from the update.
Does it have to be installed over the original game?
The whole package should be stand alone which includes everything. If you're getting a "0xc0000142" error, try...
Spoiler:
change in steam_api.ini
EFlags=…
to
CFlags
Cheers for the tip man, couldn't figure out what was causing it
Drowning_witch has convinced me, I'll try this DLC tonight
Dying Light Developer Has Two AAA Games in Development
Quote:
During the Digital Dragons 2016 conference, the founder of Techland announces that the company is currently working on two AAA games, one of which will be a brand new IP.
“I would like to share some good news with all the fans of Techland’s games: we’re currently working on not one, but two new titles. We estimate their total budget to be around USD 77 million, so these will be so-called AAA games. In order to give the teams working on these projects creative independence, each project is being developed in a different place. The first one is created by the Wroclaw-based studio, and the second one is being made by Techland Warszawa. Techland’s third studio, which is based in Vancouver, is providing technological support for both titles.”
“Our main target is to give the gamers two huge titles within the next two years that will be even more successful than Dying Light. I assure you that they are worth the wait!”
As for what those two in-development Techland games may be, Marchewka only revealed the details on one title, which will be an open-world fantasy game with RPG elements.
Given that Dying Light was a massive success, there is a chance that the new game could be a Dying Light sequel. With a big built-in fanbase and more resources available, a bigger Dying Light sequel seems like a safe and natural choice.
Should a Dying Light sequel be out of the question, there have been some murmurs that Techland’s second game may actually be a new version of the cancelled Hellraid. Techland was initially deep into the development of Hellraid, only to pull the plug on the project and reallocate its resources to Dying Light.
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