MOMENTUM
Build momentum to reach top speed and do daring jumps between rooftops or stylish slides through tight spaces. Use the new Shift move and get a short burst of acceleration in any direction. For a quick change of plan, use Quickturn for a rapid 180 or 90 degree turn.
TRAVERSAL
Hit top speed quickly zipping down wire lines. Carefully balance on a ledge and transition smoothly to hanging from it. Run vertically and horizontally on any wall and use pipes to swing over gaps or around corners.
GADGETS
Faith needs little less than her running skills, martial arts knowledge, and determination to fight the oppression smothering the citizens of Glass. But a few pieces of hi-tech hardware will help her to traverse the city.
MAG ROPE & DISRUPTOR
Mag Rope - Latches on to specific points in the world, allowing for unique traversal and interaction opportunities.
Disruptor - This upgrade of the tech in Faith's glove lets you disrupt and destroy KrugerSec and AI systems.
COMBAT
You don't need a gun. Use your environment, your momentum, and your physicality to fight oppression.
ATTACK TYPES
String together Faith’s fluid attacks when engaging with KrugerSEC or other enemies. Combine light and heavy punches to force enemies off balance or to gain an advantage when they’re stunned. Use your environment when fighting to build Focus, and dish out Swift attacks to fight without losing momentum.
FLOW AND FOCUS
Build up and maintain Focus by maintaining movement and action. When Faith has Focus enemies can’t hit her, but losing Focus makes enemy attacks a greater threat to your health level. Once Faith focuses completely, she enters into Flow, a state of awareness that allows you to attack in new and more powerful ways.
Didn't play Mirrors Edge 1 so far. And probably never won't, as its rather deep in my backlog pile.
The sequel looks somewhat interesting though. I can't really judge it though, with those short teasers all the time, that look like cutscenes instead of actual gameplay.
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Calling it right now, gameplay and movement will be inferior to dying light
Come at me bros
Well, for movement to be inferior to Dying Light it would have to be waaaaaaaaay worse than first Mirror's Edge. That would be the disappointment of the year, of course
Looks exactly like first Mirrors Edge. That game aged so well
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The closed beta for Mirror's Edge: Catalyst will go live April 22 and last for five days, closed April 26. If you've been selected and you're a Mirror's Edge 'Frontrunner' (suitably dystopian speak for being signed up to the mailing list), you'll receive a code April 22. Those selected but not on the mailing list get in April 23. Unfortunately if you've yet to register for the beta, sign-ups are now closed.
Closed beta will feature a selection of main missions and side missions and all of the social play features. Those are a little different from the first Mirror's Edge's developer-specified time trials, so DICE has put together a video explaining it all.
Sadly it looks like it's using the same crappy old console-style SSAO, judging by the ugly halos around characters Still, overall the visuals look really nice and the movement is suitably Mirror's Edge enough I don't remember if I signed up for the beta though...
funny that even at the time when Ubisoft the biggest offender of these companion apps and other pseudosocial nonsence starts finally getting rid of such nonsence ... EA started to do it
and they even started to do the whole game in Ubisoft Formula
So this is now an open world game with missions where you climb things, just like you climb towers in the FC/AC games?
well EA recently stated they want to make big ubisoft-like openworld games ... just didnt expect them to do it that fast
... at least the big "D" will save me once again from huge disappointment
EA Access??
well was gonna buy and be the one game I will put my despise of the big D behind me... but was not really impressed by today's videos and they pretty much killed my hype ... will play Dying Light instead
Dammit, aside from some strange quirks/design decisions as per EA tradition I like what I'm seeing. I said dammit because I clearly won't be buying it, not until it's extremely dirty cheap, so I'll have to make the most out of the beta (if I'll ever get picked, that is).
From what I understood from the various feedback(s), the combat system on the other hand seems to be the achilles heel, since enemies tend to form a circle and attack one at a time. Now that would be really... Creedy!
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