Doom 4
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AmpegV4




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PostPosted: Thu, 10th Mar 2016 10:05    Post subject:
Casus wrote:
For 10 minutes until you remember that your tastes have changed in the last 15 years Wink


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cyclonefr




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PostPosted: Thu, 10th Mar 2016 10:22    Post subject:
looks great to me and reminds me of good old q3test.


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djaoni




Posts: 8061

PostPosted: Thu, 10th Mar 2016 11:04    Post subject:
It has more in common with garbage like Overwatch(or any other crappy console shooter like Halol, CoD etc.) than any "oldschool shooter".

It's funny that people still pretend otherwise. It's like everyone's brains have slowed down or they're blind.
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Breezer_




Posts: 10815
Location: Finland
PostPosted: Thu, 10th Mar 2016 11:54    Post subject:
cyclonefr wrote:
looks great to me and reminds me of good old q3test.


Yes both games have guns and blood.
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cyclonefr




Posts: 7015

PostPosted: Thu, 10th Mar 2016 16:03    Post subject:
And quad damage ! And bumpers ! And rocket jump !


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EyePatchLives




Posts: 5710
Location: Israel.
PostPosted: Thu, 10th Mar 2016 22:22    Post subject:
http://www.mirror.co.uk/tech/leaked-doom-footage-shows-bethesdas-7528163


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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KillerCrocker




Posts: 20503

PostPosted: Thu, 10th Mar 2016 23:56    Post subject:
That's just mp footage like tons we've seen before... and low quality at that Embarassed


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Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
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EyePatchLives




Posts: 5710
Location: Israel.
PostPosted: Thu, 10th Mar 2016 23:59    Post subject:
Shows different demon runes.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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AmpegV4




Posts: 6248

PostPosted: Fri, 11th Mar 2016 02:06    Post subject:
Looks like brink or other console shooter, a shame I thought this franchise lent itself to being ballsier and trying new ideas. Everything in that gameplay is generic, exception of the space marine model could be any other shooter of last 15 years.
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Thu, 17th Mar 2016 09:44    Post subject:


Quote:
Along with what we showed in the video, a few more notes about the maps:

Some maps include one- or two-way teleporters. Both humans and demons can use these, but weapon-fire can’t be teleported. (So don’t get cute and try to shoot rockets through a teleporter!)
Need to leap to the top of a level? Look for a bounce pad. Both humans and demons can use these to quickly ascend to new heights.
Like any good multiplayer map, you’ll find both explosive barrels and hazard canisters throughout. The former does exactly what you expect; the latter not only explodes but leaves behind hazardous slime – which, for a limited time, will continue to deliver damage to anyone unlucky enough to run through the glowing green muck.
Speaking of green muck, some levels are surrounded by radioactive slime, which will harm humans. Fire will also deal damage to humans, as will energy/plasma (with the potential here for an instant kill, depending on the severity of the hazard). Demons are immune to all three of these hazards.
And, as always, avoid lava and pits of death. Both are instant kills for humans and demons.



Quote:
Here’s the full list of multiplayer maps available at DOOM’s launch:

Excavation. A modest-sized UAC mining outpost. Watch out for the rock grinder!
Infernal. A mid-sized Hell map with both interior and exterior elements. Lots of platforms and chasms, along with teleporters.
Chasm. This massive map takes you deep below the polar ice caps of Mars. A great place to play Freeze Tag.
Disposal. This smaller map is the main waste processing facility for the UAC research and residential complexes. Unsurprisingly, it’s full of radioactive slime.
Helix. This is where they experiment on demons and develop advanced weaponry. Which, naturally, makes it perfect for a quick round of Clan Arena.
Perdition. Disjointed and sadistic, this ancient arena is populated by the agonized moans of unfortunate souls who have suffered within its realm.
Sacrilegious. Set within a fracture of Hell, this map offers clear lines of sight. Move fast… or die faster.
Heatwave. An industrial UAC facility with glistening halls that will soon be slicked with human (and demon) blood.
Beneath. Before being beamed to Earth, the energies of Hell are harnessed in this symmetrical and cavernous location.


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Mon, 21st Mar 2016 19:46    Post subject:


Six modes.

Quote:
Soul Harvest

Because sometimes just killing your enemies isn’t enough… Soul Harvest is similar to Team Deathmatch (see below), but instead of racking up points with every kill, players need to collect the souls of their fallen foes. Each soul will remain in the world for a limited time. Victory is earned by the first team to reach a preset score, or by the team with the most points when time runs out.

Freeze Tag

Remember how much fun it was to play freeze tag with your friends? Now imagine doing it with a Gauss Cannon. Or a Heavy Assault Rifle. On Mars. Freeze Tag plays out a lot like the real-world equivalent (minus the heavy weaponry and hellish backdrop). Rather than killing your foes, opponents are instead frozen in place –immobilized in a block of ice. Teammates can thaw their allies by standing nearby for a set amount of time. Victory is earned by the first team to completely freeze the opposing team. If there are still unfrozen players on both sides when time runs out, the team with the most active players will win the round.

Warpath

King of the Hill gets even crazier in Warpath, where a single capture point moves around the map along a set (and clearly marked) pathway. And if that’s not enough, a demon rune marches along in lockstep – but on the opposite side of the path. Points are accrued whenever your team controls the capture point. Victory is earned by the first team to reach a preset score, or by the team with the most points when time runs out.

Domination

Domination includes up to three static capture points that are spread out across a map. Players spawn on different sides of the map, and can control the capture points by clearing out any enemies and standing within the designated zone. Points are earned based on how long you control a capture point. Victory is earned by the team that reaches a preset score, or by the team with the most points when the time runs out.


Team Deathmatch

One of the two purest takes on classic modes in DOOM multiplayer, Team Deathmatch pits two teams against each other in a straight-up kill-fest. Victory is earned by the first team that reaches a preset score or by the team with the most points when time runs out.

Clan Arena

The other pure take on a classic mode, Clan Arena is a game of elimination: the last team standing wins. All pick-ups are removed from the map, and players won’t be able to restore their health or armor. Once you’re dead, you’re dead – no respawning. And demons aren’t available during this mode. Victory is earned by the team that fully eliminates all its foes – or by the team with the most remaining players when time runs out.


https://bethesda.net/#en/events/game/doom-multiplayer-modes-revealed/2016/03/21/92


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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cyclonefr




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PostPosted: Mon, 21st Mar 2016 19:53    Post subject:
Looks so good ! Can't wait !


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thudo




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PostPosted: Tue, 22nd Mar 2016 01:02    Post subject:
Hmm.. "Capture the Moving Zone".. Intrasting!


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jermore




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PostPosted: Tue, 22nd Mar 2016 01:14    Post subject:
They got freeze tag? nice. Played that a ton during the Q3A ages.
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prudislav
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PostPosted: Thu, 24th Mar 2016 23:38    Post subject:
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Janz




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PostPosted: Tue, 29th Mar 2016 22:22    Post subject:
just received my new key for the closed beta Smile or lets say, another key most likely cause the alpha entry on steam was changed already to closed beta. but i dont know why they send another mail now...
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Nui
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Posts: 5720
Location: in a place with fluffy towels
PostPosted: Tue, 29th Mar 2016 22:45    Post subject:
Got a key as well, which has already been redeemed so thanks for the mail... I believe I gave mine away during the alpha Smile


kogel mogel
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Janz




Posts: 14000

PostPosted: Tue, 29th Mar 2016 22:48    Post subject:
ah that reminds me i registered with 2 mails for the alpha and gave away the second one to drowning_witch. so no new extra codes here to share from me

edit: but this time you guys will see more footage, its allowed to share videos etc
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 29th Mar 2016 23:13    Post subject:
Just got a email for the Steam closed beta too.
Goes from 31.03. - 03.04.

If somebody wants it, just PM me.

// GONE


Last edited by Bob Barnsen on Wed, 30th Mar 2016 01:06; edited 1 time in total
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randir14




Posts: 4950

PostPosted: Tue, 29th Mar 2016 23:32    Post subject:
Not sure if this key will work (Steam says I already own it), but if anyone wants to try: EHM50-VQ53Y-GJDKG
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4treyu




Posts: 23142

PostPosted: Wed, 30th Mar 2016 00:13    Post subject:
Got my key as well but I'm going to use it to at least try the game before continuing bashing it, just like I did (and still do) with The Crapision.
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Tjugoforsta




Posts: 196

PostPosted: Wed, 30th Mar 2016 00:28    Post subject:
Bob Barnsen wrote:
Just got a email for the Steam closed beta too.
Goes from 31.03. - 03.04.

If somebody wants it, just PM me.


I would like it if you still have it, just bought a new computer and i need all the games i can get to benchmark this beast.
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D34Dite




Posts: 1726
Location: Norn Iron, UK
PostPosted: Wed, 30th Mar 2016 00:40    Post subject:
is the closed beta the same as the alpha... MP only?


when there is no more room in hell, the D34D will walk the earth
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4treyu




Posts: 23142

PostPosted: Wed, 30th Mar 2016 00:41    Post subject:
Probably yes. Very unlikely it's not.
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Janz




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PostPosted: Wed, 30th Mar 2016 00:46    Post subject:
ofc mp only, and ofc no snapmap stuff etc
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 30th Mar 2016 01:06    Post subject:
@Tjugoforsta
Went to Hazen now sorry. I wrote that you should PM me. Very Happy


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Famou




Posts: 713
Location: Amsterdam
PostPosted: Wed, 30th Mar 2016 02:32    Post subject:
Anyone have a key can trade for BDO guest pass 7 days otherwise Ill give it for free.
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DaLexy




Posts: 3042
Location: Germany
PostPosted: Wed, 30th Mar 2016 10:48    Post subject:


My SysProfile

I ΓУPΞ LIҜΞ Д БФSS, УФЦЯ ДЯGЦMΞИΓ I$ IИVДLłD
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Breezer_




Posts: 10815
Location: Finland
PostPosted: Wed, 30th Mar 2016 10:58    Post subject:
DaLexy wrote:
https://www.youtube.com/watch?v=EXiTMiSJ5-E


Hmm looks like old school quake that has been modernized with all kinds of CoD/modern day multiplayer shooter shit (looks still pretty good). Dat console Ui tho looks like crap and next-gen HDTV big guns. :/
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banish




Posts: 858

PostPosted: Wed, 30th Mar 2016 11:36    Post subject:
why the hell is that UI so freaking big
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