That's just mp footage like tons we've seen before... and low quality at that
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Looks like brink or other console shooter, a shame I thought this franchise lent itself to being ballsier and trying new ideas. Everything in that gameplay is generic, exception of the space marine model could be any other shooter of last 15 years.
Along with what we showed in the video, a few more notes about the maps:
Some maps include one- or two-way teleporters. Both humans and demons can use these, but weapon-fire can’t be teleported. (So don’t get cute and try to shoot rockets through a teleporter!)
Need to leap to the top of a level? Look for a bounce pad. Both humans and demons can use these to quickly ascend to new heights.
Like any good multiplayer map, you’ll find both explosive barrels and hazard canisters throughout. The former does exactly what you expect; the latter not only explodes but leaves behind hazardous slime – which, for a limited time, will continue to deliver damage to anyone unlucky enough to run through the glowing green muck.
Speaking of green muck, some levels are surrounded by radioactive slime, which will harm humans. Fire will also deal damage to humans, as will energy/plasma (with the potential here for an instant kill, depending on the severity of the hazard). Demons are immune to all three of these hazards.
And, as always, avoid lava and pits of death. Both are instant kills for humans and demons.
Quote:
Here’s the full list of multiplayer maps available at DOOM’s launch:
Excavation. A modest-sized UAC mining outpost. Watch out for the rock grinder!
Infernal. A mid-sized Hell map with both interior and exterior elements. Lots of platforms and chasms, along with teleporters.
Chasm. This massive map takes you deep below the polar ice caps of Mars. A great place to play Freeze Tag.
Disposal. This smaller map is the main waste processing facility for the UAC research and residential complexes. Unsurprisingly, it’s full of radioactive slime.
Helix. This is where they experiment on demons and develop advanced weaponry. Which, naturally, makes it perfect for a quick round of Clan Arena.
Perdition. Disjointed and sadistic, this ancient arena is populated by the agonized moans of unfortunate souls who have suffered within its realm.
Sacrilegious. Set within a fracture of Hell, this map offers clear lines of sight. Move fast… or die faster.
Heatwave. An industrial UAC facility with glistening halls that will soon be slicked with human (and demon) blood.
Beneath. Before being beamed to Earth, the energies of Hell are harnessed in this symmetrical and cavernous location.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Because sometimes just killing your enemies isn’t enough… Soul Harvest is similar to Team Deathmatch (see below), but instead of racking up points with every kill, players need to collect the souls of their fallen foes. Each soul will remain in the world for a limited time. Victory is earned by the first team to reach a preset score, or by the team with the most points when time runs out.
Freeze Tag
Remember how much fun it was to play freeze tag with your friends? Now imagine doing it with a Gauss Cannon. Or a Heavy Assault Rifle. On Mars. Freeze Tag plays out a lot like the real-world equivalent (minus the heavy weaponry and hellish backdrop). Rather than killing your foes, opponents are instead frozen in place –immobilized in a block of ice. Teammates can thaw their allies by standing nearby for a set amount of time. Victory is earned by the first team to completely freeze the opposing team. If there are still unfrozen players on both sides when time runs out, the team with the most active players will win the round.
Warpath
King of the Hill gets even crazier in Warpath, where a single capture point moves around the map along a set (and clearly marked) pathway. And if that’s not enough, a demon rune marches along in lockstep – but on the opposite side of the path. Points are accrued whenever your team controls the capture point. Victory is earned by the first team to reach a preset score, or by the team with the most points when time runs out.
Domination
Domination includes up to three static capture points that are spread out across a map. Players spawn on different sides of the map, and can control the capture points by clearing out any enemies and standing within the designated zone. Points are earned based on how long you control a capture point. Victory is earned by the team that reaches a preset score, or by the team with the most points when the time runs out.
Team Deathmatch
One of the two purest takes on classic modes in DOOM multiplayer, Team Deathmatch pits two teams against each other in a straight-up kill-fest. Victory is earned by the first team that reaches a preset score or by the team with the most points when time runs out.
Clan Arena
The other pure take on a classic mode, Clan Arena is a game of elimination: the last team standing wins. All pick-ups are removed from the map, and players won’t be able to restore their health or armor. Once you’re dead, you’re dead – no respawning. And demons aren’t available during this mode. Victory is earned by the team that fully eliminates all its foes – or by the team with the most remaining players when time runs out.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
just received my new key for the closed beta or lets say, another key most likely cause the alpha entry on steam was changed already to closed beta. but i dont know why they send another mail now...
Hmm looks like old school quake that has been modernized with all kinds of CoD/modern day multiplayer shooter shit (looks still pretty good). Dat console Ui tho looks like crap and next-gen HDTV big guns. :/
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