Oculus Rift
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Przepraszam
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Location: Poland. New York.
PostPosted: Tue, 29th Mar 2016 11:36    Post subject:
Kaltern wrote:
As I understand, the Oculus account is linked to your Facebook account. Which would imply they're the same thing.



Which is still not true. Nowhere in my time while I was setting up software and downloading applications it asked me to connect my oculus account to Facebook account.
Stop spreading nonsense bullshit. Jeez.


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vurt




Posts: 13845
Location: Sweden
PostPosted: Tue, 29th Mar 2016 11:39    Post subject:
yeah it's total bullshit. I understand that not everyone have the funds for something like this (the price point is absolutely idiotic) but spreading obvious lies just makes you look dumb.
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Kaltern




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Location: Lockerbie, Scotland
PostPosted: Tue, 29th Mar 2016 11:59    Post subject:
Przepraszam wrote:
Kaltern wrote:
As I understand, the Oculus account is linked to your Facebook account. Which would imply they're the same thing.



Which is still not true. Nowhere in my time while I was setting up software and downloading applications it asked me to connect my oculus account to Facebook account.
Stop spreading nonsense bullshit. Jeez.



Hey I never said I was right, just that is what I have picked up reading various articles and comments. If it's not true, then that a good thing.

I still don't like the Facebook link, and I reserve the right to remain suspicious.


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Breezer_




Posts: 10815
Location: Finland
PostPosted: Tue, 29th Mar 2016 12:33    Post subject:
KillerCrocker wrote:
I am not impressed. All they had to do coming from dk1 was add good screen to that thing and people say there is still screndoor and small text is not readible.
It would be worhh 250-300$ top. Just should have removed headphones, controller and a stupid remote and fancy box.


This is not how business works, i bet there is already oculus in the works with better screen and beefier price tag Very Happy.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 29th Mar 2016 13:12    Post subject:
That's not how Facebook works. Honestly, I still fail to see why they thought this would be a good idea - and given the amount of negative journalistic reviews, it's going to bite them very hard in their collective ass.

I think we all know there was no need to price it so high. IT is just a case of wanting to be the next Apple with shiiny, expensive toys that they probably used Facebook data mining to figure out how much people could be shafted for to pay for it.

Idiots. At least HTC were fairly upfront.


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-= Word to the wise: Having a higher forum post does not mean you are right. =-
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vurt




Posts: 13845
Location: Sweden
PostPosted: Tue, 29th Mar 2016 13:40    Post subject:
Kaltern wrote:

I think we all know there was no need to price it so high.


I think we all know now that unfortunately this is the price to expect right now. Vive costs even more, Playstation VR is the cheapest but the tech is also more simple and it still costs more than the console itself.

The price was very disappointing to me, but again this is often the case with completely new tech where things has to be custom made (e.g screens with new tech). Just compare it to ASUS ROG Swift for example. It's just a screen and its still more expensive than this unit which is far more than a screen.
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Ankh




Posts: 23348
Location: Trelleborg
PostPosted: Tue, 29th Mar 2016 14:11    Post subject:
Kaltern wrote:

I think we all know there was no need to price it so high.


Do we? I have idea what the cost of manufacture/development is.
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AmpegV4




Posts: 6248

PostPosted: Tue, 29th Mar 2016 14:23    Post subject:
Ankh wrote:
Kaltern wrote:

I think we all know there was no need to price it so high.


Do we? I have idea what the cost of manufacture/development is.


Its hard to gauge actual cost, those part teardown / cost articles are BS.

Galaxy Note 4 apparently cost $242 in parts.. then retail at $800 or something, no consideration for R&D, the 100 of developers across android, likely separate parts that make up the phone hardware and all their firmware and licenses / legal between manufacturers, logistics, marketing... tech industry is insanely competitive, likely pretty low profit per unit and more about volume of sales.

The real win for these companies are the 24 month contracts and that most people get a new phone every 2-3 years.
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Grale
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PostPosted: Tue, 29th Mar 2016 14:25    Post subject:
Perhaps it is priced according to production costs. Why would they want to overprice and lose out on sales? Perhaps I'm wrong, I have no idea of figures for production. But I'm sure they would like to sell to the majority rather than the minority.


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Przepraszam
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PostPosted: Tue, 29th Mar 2016 14:33    Post subject:
https://www.reddit.com/r/Vive/comments/49yrjh/the_truth_about_the_rift_nda_what_oculus_doesnt/

This is pretty fucked up. Probably things are to get ugly pretty quick. Some of that is confirmed to me true already.


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vurt




Posts: 13845
Location: Sweden
PostPosted: Tue, 29th Mar 2016 14:56    Post subject:
AmpegV4 wrote:

Galaxy Note 4 apparently cost $242 in parts..


Mass produced though.

@Przepraszam: nothing exceptional i thought, and a lot debunked in the thread, it seems.
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Lopin18




Posts: 3371
Location: US
PostPosted: Tue, 29th Mar 2016 16:15    Post subject:
Oh oh. Shit isnt looking good for oculus. Low fov, light leakage, lens flares.

Hmmm, now im hoping my preorder is shipped later so i can see what the vive will say when it comes out.
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Ankh




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Location: Trelleborg
PostPosted: Tue, 29th Mar 2016 16:20    Post subject:
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Tue, 29th Mar 2016 18:10    Post subject:
http://unknownworlds.com/subnautica/subnautica-on-steam-with-the-oculus-rift/

So Much Win

My Rift can't come soon enough.


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Grale
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PostPosted: Tue, 29th Mar 2016 19:18    Post subject:
Silent_Lurker wrote:
http://unknownworlds.com/subnautica/subnautica-on-steam-with-the-oculus-rift/

So Much Win

My Rift can't come soon enough.


I can't wait to try Subnautica and Adr1ft. I had a quick 30 minutes on Adr1ft last night but I'm going to hold out for my rift to arrive. May batch but close to April.. I just hope a few have canceled and I get moved up Smile
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Ankh




Posts: 23348
Location: Trelleborg
PostPosted: Tue, 29th Mar 2016 19:53    Post subject:
Silent_Lurker wrote:
http://unknownworlds.com/subnautica/subnautica-on-steam-with-the-oculus-rift/

So Much Win

My Rift can't come soon enough.


I bought that game ONLY cos of rift support Razz
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Tue, 29th Mar 2016 19:59    Post subject:
Very Happy

Also,

http://www.tomshardware.com/reviews/oculus-rift-virtual-reality-hmd,4506.html

Nice review here, with some interesting benchmarks and feedback.


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Ankh




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PostPosted: Tue, 29th Mar 2016 20:08    Post subject:


shitloads of new stuff in my pc. Cant keep track of it all.
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Ankh




Posts: 23348
Location: Trelleborg
PostPosted: Tue, 29th Mar 2016 20:35    Post subject:
So how does it work - can I only run things in Rift store or is it possible to start anything on my screen with rift support (or emulate support for it like tridef and such).

Got like 20+ VR games on steam that I really hope I can run with Rift.


shitloads of new stuff in my pc. Cant keep track of it all.
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Yondaime
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PostPosted: Tue, 29th Mar 2016 20:40    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:34; edited 1 time in total
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Ankh




Posts: 23348
Location: Trelleborg
PostPosted: Tue, 29th Mar 2016 20:41    Post subject:
Yondaime wrote:
You can enable a setting in the Oculus software that lets you run non-oculus home applications. No idea how that works though.


Thank god for that - I had a blast using DK1 with those games and hope to continue to do so.
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greenblood




Posts: 198

PostPosted: Tue, 29th Mar 2016 21:40    Post subject:
fov comparison:
https://i.imgur.com/p4le5Vx.jpg

Also alot of people complaining about some kind of lens flare effect in high contrast scenes.
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vurt




Posts: 13845
Location: Sweden
PostPosted: Tue, 29th Mar 2016 22:06    Post subject:
The FOV leaves me a bit disappointed, lower than DK2.. I rather have slightly more SDE (not too bothered with it) and wider FOV like with Vive. Hmm.
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greenblood




Posts: 198

PostPosted: Tue, 29th Mar 2016 22:29    Post subject:
Yeah it looks like oculus sacrificed fov in favor of sde/pixel density.
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Lopin18




Posts: 3371
Location: US
PostPosted: Tue, 29th Mar 2016 22:29    Post subject:
Theres a huge fucking debate over the validity of that test. Users have come forward debunking it.

Im on the fence. Im waiting for someone to use a fixed position scene with a picture of the fov degrees and use the damn thing to really see how much they can see of the picture.

Ugh. Luckily my order wont ship soon anyways.
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Morphineus
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PostPosted: Tue, 29th Mar 2016 23:06    Post subject:
Lopin18 wrote:
Theres a huge fucking debate over the validity of that test. Users have come forward debunking it.

Im on the fence. Im waiting for someone to use a fixed position scene with a picture of the fov degrees and use the damn thing to really see how much they can see of the picture.

Ugh. Luckily my order wont ship soon anyways.


I thought you had transportation/money problems? Scratch Head

Then again, I see people with social benefits and housing running around with phones that cost 3 or 4 times what mine costs. So maybe I'm the oddball


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Przepraszam
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PostPosted: Tue, 29th Mar 2016 23:12    Post subject:
Hmmm. Choices, choices, choices.


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Lopin18




Posts: 3371
Location: US
PostPosted: Wed, 30th Mar 2016 00:47    Post subject:
Morphineus wrote:
Lopin18 wrote:
Theres a huge fucking debate over the validity of that test. Users have come forward debunking it.

Im on the fence. Im waiting for someone to use a fixed position scene with a picture of the fov degrees and use the damn thing to really see how much they can see of the picture.

Ugh. Luckily my order wont ship soon anyways.


I thought you had transportation/money problems? Scratch Head

Then again, I see people with social benefits and housing running around with phones that cost 3 or 4 times what mine costs. So maybe I'm the oddball


Well i work for something, lol, i was saving up for this thing. Big sacrifice but today i submitted my thesis, ill be insta promoted after its rated, so good times are coming.

Not so much for oculus if this shit is true. Laughing
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vurt




Posts: 13845
Location: Sweden
PostPosted: Wed, 30th Mar 2016 04:05    Post subject:
Lopin18 wrote:
Theres a huge fucking debate over the validity of that test. Users have come forward debunking it.


I read both threads about the test on Reddit and on Oculus forums, didn't see anyone debunking it. Why are Oculus so afraid of telling us the specs (kind of common to tell the specs when you buy a phone, a computer, mouse, no?), why is it (or has been) under NDA.. To me it's obvious they've tried keeping it in the dark.

The positive side of it is less SDE so better image quality and i guess this is where they want to compete and not with FOV.
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AmpegV4




Posts: 6248

PostPosted: Wed, 30th Mar 2016 04:22    Post subject:
Well if they announced lower fov every media site would say "oculus pos vice superior fov!" And they may have lost sales.. This way they save face don't technically lie to customers.

Fov is to low on both headsets as well, human eye is like 160degree that's where VR needs to get.
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